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BadMouth:
--- Quote from: Osirus23 on July 03, 2018, 03:15:44 pm ---Correct me if I'm wrong, but couldn't all of these different Zapper gimmicks and workarounds be unnecessary if we could just get a LCD or other new display technology with the same response time as old CRTs? --- End quote --- Ok, you're wrong. The LCD would have to draw the white flash image top to bottom, left to right, like an old CRT. The guns wouldn't track so they wouldn't work on positional gun games. The position would only be known when the trigger was pulled. It would be an interesting exercise, but in modern times I'd rather not have the white flash. |
Osirus23:
--- Quote from: BadMouth on July 03, 2018, 03:37:43 pm --- --- Quote from: Osirus23 on July 03, 2018, 03:15:44 pm ---Correct me if I'm wrong, but couldn't all of these different Zapper gimmicks and workarounds be unnecessary if we could just get a LCD or other new display technology with the same response time as old CRTs? --- End quote --- Ok, you're wrong. The LCD would have to draw the white flash image top to bottom, left to right, like an old CRT. The guns wouldn't track so they wouldn't work on positional gun games. The position would only be known when the trigger was pulled. It would be an interesting exercise, but in modern times I'd rather not have the white flash. --- End quote --- The NES Zapper merely looked for, on trigger pull: - black screen (anti-cheat frame) - white box (the target you're shooting at) They didn't use the electron beam scanning technique that the Super Scope did afaik. And the white flash is done by the game, there's no getting rid of it. |
Titchgamer:
--- Quote from: Osirus23 on July 03, 2018, 03:52:35 pm --- --- Quote from: BadMouth on July 03, 2018, 03:37:43 pm --- --- Quote from: Osirus23 on July 03, 2018, 03:15:44 pm ---Correct me if I'm wrong, but couldn't all of these different Zapper gimmicks and workarounds be unnecessary if we could just get a LCD or other new display technology with the same response time as old CRTs? --- End quote --- Ok, you're wrong. The LCD would have to draw the white flash image top to bottom, left to right, like an old CRT. The guns wouldn't track so they wouldn't work on positional gun games. The position would only be known when the trigger was pulled. It would be an interesting exercise, but in modern times I'd rather not have the white flash. --- End quote --- The NES Zapper merely looked for, on trigger pull: - black screen (anti-cheat frame) - white box (the target you're shooting at) They didn't use the electron beam scanning technique that the Super Scope did afaik. And the white flash is done by the game, there's no getting rid of it. --- End quote --- Thats how the zapper worked but pretty much every lightgun after that used the CRT scan lines. I still stand by the Zapper was the most accurate lightgun I have ever used, The problem being that you have no multi hit detection capability's for differentiating between a body shot and a head shot for instance. |
RandyT:
--- Quote from: Osirus23 on July 03, 2018, 03:15:44 pm ---Correct me if I'm wrong, but couldn't all of these different Zapper gimmicks and workarounds be unnecessary if we could just get a LCD or other new display technology with the same response time as old CRTs? --- End quote --- At standard VGA resolutions, the same trick on an LCD, as used on CRTs, would need to have a refresh rate of over 300,000 frames per second. An alternative method could allow 5 pixel accuracy with a refresh rate of "only" 960 fps with simple hardware or 480fps with more complicated hardware, but would only track when the trigger is pulled. Still much faster than LCD TVs can manage. I.e. not gonna happen any time soon. |
ghibu:
Hi, Allright everybody! Nice project. And did u heard about that? https://www.google.com/amp/s/venturebeat.com/2018/06/07/mars-is-a-pdps-light-gun-for-couch-players/amp/ Someone could explain the difference between these camera technology? :) |
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