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A new lightgun? |
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Malenko:
--- Quote from: Titchgamer on June 15, 2018, 09:02:59 pm ---My interest has peeked as ime a big lover of lightgun games but would like more info on how this works. --- End quote --- Piqued , not peaked or peaked. >:D I dont believe in kickstarting or pre-ordering from unknowns. There too many undelivered promises and kickstarter give less than zero fox. Remember that 90s racing game that was supposed to come out like 2+ years ago? |
Titchgamer:
I wont be contributing, I want more info and will wait for a final product. If its real and he succeeds (and I truely hope it does!) I will wait for the wireless one :p |
BadMouth:
I can't believe nobody has bugged him about 2 player use. --- Quote from: Titchgamer on June 17, 2018, 02:50:35 am --- --- Quote from: _Iz- on June 17, 2018, 12:13:37 am ---I’d be willing to bet he’s just using the tilt sensor and moving like a mouse. --- End quote --- I wondered that myself. But that would need calibrating constantly. I think its still a optical system as he says its affected by bright light. --- End quote --- He says you may have to adjust your display settings, so I imagine it's camera based. Judging from the distance and screen size in the video, I'd guess the entire screen has to be visible to the camera. I vaguely recall there was an LCD arcade gun system at some point that could be hacked to work with a PC, but you had to make the picture look washed out to get it to work on games other than the original one it was designed for. I doubt he went this route, but with the new high refresh rate monitors you could probably insert frames the camera could use to figure out where it's pointed. I've always thought a laser pointer solution would be pretty neat. Some type of overlay or camera near the screen that could tell the position of a laser dot. Then it wouldn't matter where the user was standing or what angle they were at. $332,073 goal and no follow ups or updates so far. There is no way he's going to make it anyway. |
Le Chuck:
Primarily plays positional gun games and has crosshairs enabled on Point Blank showing that he’s walking the gun onto the target. He’s not aiming and shooting, he’s using an air mouse. No doubt. You can tell by the way he holds it as well. Even if it’s not vapor, it’s still garbage. |
Titchgamer:
--- Quote from: BadMouth on June 17, 2018, 08:54:25 am ---I can't believe nobody has bugged him about 2 player use. --- Quote from: Titchgamer on June 17, 2018, 02:50:35 am --- --- Quote from: _Iz- on June 17, 2018, 12:13:37 am ---I’d be willing to bet he’s just using the tilt sensor and moving like a mouse. --- End quote --- I wondered that myself. But that would need calibrating constantly. I think its still a optical system as he says its affected by bright light. --- End quote --- He says you may have to adjust your display settings, so I imagine it's camera based. Judging from the distance and screen size in the video, I'd guess the entire screen has to be visible to the camera. I vaguely recall there was an LCD arcade gun system at some point that could be hacked to work with a PC, but you had to make the picture look washed out to get it to work on games other than the original one it was designed for. I doubt he went this route, but with the new high refresh rate monitors you could probably insert frames the camera could use to figure out where it's pointed. I've always thought a laser pointer solution would be pretty neat. Some type of overlay or camera near the screen that could tell the position of a laser dot. Then it wouldn't matter where the user was standing or what angle they were at. $332,073 goal and no follow ups or updates so far. There is no way he's going to make it anyway. --- End quote --- Yeah camera is certainly possible but I would guess unreliable? Never really seen that done but would be interested to. As stupid as it sounds the best and most accurate light gun I have ever used is the NES zapper! Ime amazed nobody has used a slightly modified version of that with a higher frame rate so you dont see the white block. |
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