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Author Topic: [Solved]Hyper Athlete  (Read 2453 times)

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processor

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[Solved]Hyper Athlete
« on: May 30, 2018, 02:32:47 pm »
Hi,

I'm trying to run hyper athlete with Groovymame (included with groovy arcade dvd). it's a 2 part game, one zip and one chd.
The checks run ok but the emu crash just before the game start.

It works with mame 160 (on ubuntu)

here is the log of the game launch with groovymame. I don't see any error that could cause the crash. If you have any idea, you are welcome.

Code: [Select]
SwitchRes: v0.017g, Monitor: generic_15, Orientation: horizontal, Modeline generation: enabled
SwitchRes: Monitor range 15625.00-15750.00,49.50-65.00,2.000,4.700,8.000,0.064,0.192,1.024,0,0,192,288,448,576
SwitchRes: xrandr version 1.5
SwitchRes: Found output connector 'VGA-0'

SwitchRes: Entering switchres_modeline_setup
SwitchRes: v0.017g:[hyperath] Calculating best video mode for 640x480@60.000000 orientation: normal

SwitchRes: (   1)x(   1)_(60=60.000000Hz)
   rng(0):  640 x 480_60.000000i 15.690000 [integ] scale(1, 1, 1) diff(0.00, 0.00, 0.0000) ratio(1.000, 1.000)

SwitchRes: [hyperath] (1) horizontal (640x480@60.000000)->(640x480@60.000000)
   rng(0):  640 x 480_60.000000i 15.690000 [integ] scale(1, 1, 1) diff(0.00, 0.00, 0.0000) ratio(1.000, 1.000)
SwitchRes: Modeline "640x480_60 15.690000KHz 60.000000Hz" 13.054080 640 664 728 832 480 483 489 523 interlace  -hsync -vsync
Switchres: CRTC 0: mode 0x55, 648x480+0+0.
Switchres: xrandr mode (GM-640x480_60.000000) (0x50c) 13.054080MHz
SwitchRes: Setting option -rotate
SwitchRes: Setting option -noror
SwitchRes: Setting option -autoror
SwitchRes: Setting option -norol
SwitchRes: Setting option -noautorol
SwitchRes: Setting option -keepaspect
SwitchRes: Setting option -nounevenstretch
SwitchRes: Setting option -nounevenstretchx
SwitchRes: Setting option -noblack_frame_insertion
SwitchRes: Setting option -syncrefresh
SwitchRes: Setting option -waitvsync
SwitchRes: Setting option -filter
Available videodrivers: x11 wayland dummy
Current Videodriver: x11
Display #0
Renderdrivers:
    opengl (0x0)
opengles2 (0x0)
  opengles (0x0)
  software (0x0)
Available audio drivers:
pulseaudio         
alsa               
dsp                 
disk               
dummy               
Build version:      0.195 (unknown)
Build architecure: 
Build defines 1:    SDLMAME_UNIX=1 SDLMAME_X11=1 SDLMAME_LINUX=1
Build defines 1:    LSB_FIRST=1 PTR64=1
SDL/OpenGL defines: SDL_COMPILEDVERSION=2007 USE_OPENGL=1
Compiler defines A: __GNUC__=7 __GNUC_MINOR__=3 __GNUC_PATCHLEVEL__=0 __VERSION__="7.3.0"
Compiler defines B: __amd64__=1 __x86_64__=1 __unix__=1
Compiler defines C: __USE_FORTIFY_LEVEL=0
Enter init_monitors
Adding monitor screen0 (640 x 480)
Leave init_monitors
Enter sdlwindow_init
Using SDL multi-window OpenGL driver (SDL 2.0+)

Hints:
SDL_FRAMEBUFFER_ACCELERATION             (null)
SDL_RENDER_DRIVER                        (null)
SDL_RENDER_OPENGL_SHADERS                (null)
SDL_RENDER_SCALE_QUALITY                 (null)
SDL_RENDER_VSYNC                         (null)
SDL_VIDEO_X11_XVIDMODE                   (null)
SDL_VIDEO_X11_XINERAMA                   (null)
SDL_VIDEO_X11_XRANDR                     (null)
SDL_GRAB_KEYBOARD                        (null)
SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS         (null)
SDL_IOS_IDLE_TIMER_DISABLED              (null)
SDL_IOS_ORIENTATIONS                     (null)
SDL_XINPUT_ENABLED                       (null)
SDL_GAMECONTROLLERCONFIG                 (null)
SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS     (null)
SDL_ALLOW_TOPMOST                        (null)
SDL_TIMER_RESOLUTION                     (null)
SDL_RENDER_DIRECT3D_THREADSAFE           (null)
SDL_VIDEO_ALLOW_SCREENSAVER              (null)
SDL_ACCELEROMETER_AS_JOYSTICK            (null)
SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK   (null)
SDL_VIDEO_WIN_D3DCOMPILER                (null)
SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT      (null)
SDL_VIDEO_MAC_FULLSCREEN_SPACES          (null)
SDL_MOUSE_RELATIVE_MODE_WARP             (null)
SDL_RENDER_DIRECT3D11_DEBUG              (null)
SDL_VIDEO_HIGHDPI_DISABLED               (null)
SDL_WINRT_PRIVACY_POLICY_URL             (null)
SDL_WINRT_PRIVACY_POLICY_LABEL           (null)
SDL_WINRT_HANDLE_BACK_BUTTON             (null)
Leave sdlwindow_init
Enter sdl_info::create
/dev/dri/card0 successfully opened
OpenGL: X.Org
OpenGL: AMD KABINI (DRM 2.50.0 / 4.15.7-1-ARCH, LLVM 5.0.1)
OpenGL: 3.0 Mesa 17.3.6
OpenGL: texture rectangle supported
OpenGL: non-power-of-2 textures supported (new method)
OpenGL: vertex buffer supported
OpenGL: pixel buffers supported
OpenGL: framebuffer object supported
OpenGL: GLSL supported, but disabled
OpenGL: max texture size 16384 x 16384
Leave renderer_ogl::create
Audio: Start initialization
Audio: Driver is alsa
Audio: Initialization failed. SDL error: ALSA: Couldn't open audio device: No such file or directory
Keyboard: Start initialization
Input: Adding keyboard #0: System keyboard (device id: System keyboard)
Keyboard: Registered System keyboard
Keyboard: End initialization
Mouse: Start initialization
Input: Adding mouse #0: System mouse (device id: System mouse)
Mouse: Registered System mouse
Mouse: End initialization
Joystick: Start initialization
Joystick: End initialization
OpenGL: VBO supported
OpenGL: PBO supported
OpenGL: FBO supported
OpenGL: using vid filter: 1
Optional device ':upd2' not found
Optional device ':upd1' not found
Region ':maincpu:rom' created
unzip: opened archive file /home/roms/MAME/roms/hyperath.zip
unzip: found /home/roms/MAME/roms/hyperath.zip ECD
unzip: /home/roms/MAME/roms/hyperath.zip has no ZIP64 ECD locator
unzip: read /home/roms/MAME/roms/hyperath.zip central directory
unzip: closing archive file /home/roms/MAME/roms/hyperath.zip and sending to cache
Region ':eeprom' created
unzip: found /home/roms/MAME/roms/hyperath.zip in cache
unzip: opened archive file /home/roms/MAME/roms/hyperath.zip
unzip: closing archive file /home/roms/MAME/roms/hyperath.zip and sending to cache
unzip: found /home/roms/MAME/roms/hyperath.zip in cache
unzip: closing archive file /home/roms/MAME/roms/hyperath.zip and sending to cache
Optional memory region ':gpu:palette:finder_dummy_tag' not found
Starting Hyper Athlete (GV021 Japan 1.00) ':'
  (missing dependencies; rescheduling)
Starting CXD8530BQ ':maincpu'
Starting Sony PSX IRQ ':maincpu:irq'
Starting Sony PSX DMA ':maincpu:dma'
Starting Sony PSX MDEC ':maincpu:mdec'
Starting Sony PSX RCNT ':maincpu:rcnt'
Starting Sony PSX SIO-0 ':maincpu:sio0'
Starting Sony PSX SIO-1 ':maincpu:sio1'
Starting RAM ':maincpu:ram'
Starting MB89371 Dual Serial UART ':mb89371'
Starting Serial EEPROM 93C46 (64x16) ':eeprom'
Starting SCSI Port ':scsi'
Starting SCSI Connector ':scsi:1'
Starting SCSI CD ':scsi:1:cdrom'
Starting CD-ROM Image ':scsi:1:cdrom:image'
Starting CD/DA ':scsi:1:cdrom:cdda'
Starting SCSI Connector ':scsi:2'
Starting SCSI Connector ':scsi:3'
Starting SCSI Connector ':scsi:4'
Starting SCSI Connector ':scsi:5'
Starting SCSI Connector ':scsi:6'
Starting SCSI Connector ':scsi:7'
Starting AMD 53CF96 SCSI ':am53cf96'
Starting CXD8514Q GPU ':gpu'
Starting Video Screen ':gpu:screen'
  (missing dependencies; rescheduling)
Starting palette ':gpu:palette'
Starting Speaker ':lspeaker'
  (missing dependencies; rescheduling)
Starting Speaker ':rspeaker'
  (missing dependencies; rescheduling)
Starting PlayStation SPU ':spu'
Starting Hyper Athlete (GV021 Japan 1.00) ':'
  (missing dependencies; rescheduling)
Starting Video Screen ':gpu:screen'
Starting Speaker ':lspeaker'
Starting Speaker ':rspeaker'
Starting Hyper Athlete (GV021 Japan 1.00) ':'
Attempting to parse: default.cfg
Attempting to parse: hyperath.cfg
Loading data from EEPROM region ':eeprom'
Starting Hyper Athlete (GV021 Japan 1.00)
Searching font Liberation Sans in -/home/roms/MAME/fonts path/s
font Liberation Sans|Regular is not TrueType or BDF, using MAME default
GL texture: copy 1, shader 0, dynamic 1, 256x240 256x240 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 256,256/16384], bytes/pix 4
GL texture: copy 1, shader 0, dynamic 1, 256x240 256x240 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 256,256/16384], bytes/pix 4
SwitchRes: Resolution change from 640x480@60.000000 normal to 320x240@60.000000 normal

SwitchRes: Entering switchres_modeline_setup
SwitchRes: v0.017g:[hyperath] Calculating best video mode for 320x240@60.000000 orientation: normal

SwitchRes: (   1)x(   1)_(60=60.000000Hz)
   rng(0):  320 x 240_60.000000p 15.660000 [integ] scale(1, 1, 1) diff(0.00, 0.00, 0.0000) ratio(1.000, 1.000)

SwitchRes: (   1)x(   1)_(60=60.000000Hz) - locked

SwitchRes: [hyperath] (1) horizontal (320x240@60.000000)->(320x240@60.000000)
   rng(0):  320 x 240_60.000000p 15.660000 [integ] scale(1, 1, 1) diff(0.00, 0.00, 0.0000) ratio(1.000, 1.000)
SwitchRes: Modeline "320x240_60 15.660000KHz 60.000000Hz" 6.639840 320 336 368 424 240 242 245 261   -hsync -vsync
Switchres: CRTC 0: mode 0x50c, 640x480+0+0.
Switchres: xrandr mode (GM-320x240_60.000000) (0x50d) 6.639840MHz
SwitchRes: Setting option -rotate
SwitchRes: Setting option -noror
SwitchRes: Setting option -autoror
SwitchRes: Setting option -norol
SwitchRes: Setting option -noautorol
SwitchRes: Setting option -keepaspect
SwitchRes: Setting option -nounevenstretch
SwitchRes: Setting option -nounevenstretchx
SwitchRes: Setting option -noblack_frame_insertion
SwitchRes: Setting option -syncrefresh
SwitchRes: Setting option -waitvsync
SwitchRes: Setting option -nofilter
Enter sdl_info::create
/dev/dri/card0 successfully opened
Leave renderer_ogl::create
GL texture: copy 1, shader 0, dynamic 1, 320x240 320x240 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 320,320/16384], bytes/pix 4
GL texture: copy 1, shader 0, dynamic 1, 320x240 320x240 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 320,320/16384], bytes/pix 4
SwitchRes: Resolution change from 320x240@60.000000 normal to 256x240@60.000000 normal

SwitchRes: Entering switchres_modeline_setup
SwitchRes: v0.017g:[hyperath] Calculating best video mode for 256x240@60.000000 orientation: normal

SwitchRes: (   1)x(   1)_(60=60.000000Hz)
   rng(0):  256 x 240_60.000000p 15.660000 [integ] scale(1, 1, 1) diff(0.00, 0.00, 0.0000) ratio(1.000, 1.000)

SwitchRes: (   1)x(   1)_(60=60.000000Hz) - locked

SwitchRes: (   1)x(   1)_(60=60.000000Hz) - locked

SwitchRes: [hyperath] (1) horizontal (256x240@60.000000)->(256x240@60.000000)
   rng(0):  256 x 240_60.000000p 15.660000 [integ] scale(1, 1, 1) diff(0.00, 0.00, 0.0000) ratio(1.000, 1.000)
SwitchRes: Modeline "256x240_60 15.660000KHz 60.000000Hz" 5.261760 256 272 296 336 240 242 245 261   -hsync -vsync
Switchres: CRTC 0: mode 0x50d, 320x240+0+0.
Switchres: xrandr mode (GM-256x240_60.000000) (0x50e) 5.261760MHz
SwitchRes: Setting option -rotate
SwitchRes: Setting option -noror
SwitchRes: Setting option -autoror
SwitchRes: Setting option -norol
SwitchRes: Setting option -noautorol
SwitchRes: Setting option -keepaspect
SwitchRes: Setting option -nounevenstretch
SwitchRes: Setting option -nounevenstretchx
SwitchRes: Setting option -noblack_frame_insertion
SwitchRes: Setting option -syncrefresh
SwitchRes: Setting option -waitvsync
SwitchRes: Setting option -nofilter
Enter sdl_info::create
/dev/dri/card0 successfully opened
Leave renderer_ogl::create

Many thanks by advance for any help.

Proc.
« Last Edit: June 05, 2018, 04:47:39 am by processor »
--Processor

processor

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Re: Hyper Athlete
« Reply #1 on: May 31, 2018, 08:53:17 am »
Hi, I went a little bit further this morning.

My soundcard was not yet configured that was the source of the crash.
But now the loading finish, a switchres run and then the OS hung.

I'll try to get a new log this evening. If you have any idea.
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Re: Hyper Athlete
« Reply #2 on: May 31, 2018, 12:54:24 pm »
Ok So,

If I launch the game on a LCD it works, so the crash is related to the monitor conf.
I'm totally new and noob in modeline, switchres etc. Any help would be really appreciated.
I use 15 khz generic conf as the MS9-29 prevent vertical games to work in my cab. here is the last log in mame :

Code: [Select]
SwitchRes: v0.017g, Monitor: ms929, Orientation: horizontal, Modeline generation: enabled
SwitchRes: Monitor range 15450.00-16050.00,50.00-65.00,3.910,4.700,6.850,0.190,0.191,1.018,0,0,192,288,448,576
SwitchRes: Monitor range 23900.00-24900.00,50.00-65.00,2.910,3.000,4.440,0.451,0.164,1.048,0,0,384,400,0,0
SwitchRes: xrandr version 1.5
SwitchRes: Found output connector 'VGA-0'

SwitchRes: Entering switchres_modeline_setup
SwitchRes: v0.017g:[hyperath] Calculating best video mode for 640x480@60.000000 orientation: normal

SwitchRes: (   1)x(   1)_(60=60.000000Hz)
   rng(0):  640 x 480_60.000000i 15.750000 [integ] scale(1, 1, 1) diff(0.00, 0.00, 0.0000) ratio(1.000, 1.000)
   rng(1):  640 x 384_58.588234p 24.899999 [fract] scale(1, 1, 1) diff(0.00, 0.00, -1.4118) ratio(1.000, 0.800)

SwitchRes: [hyperath] (1) horizontal (640x480@60.000000)->(640x480@60.000000)
   rng(0):  640 x 480_60.000000i 15.750000 [integ] scale(1, 1, 1) diff(0.00, 0.00, 0.0000) ratio(1.000, 1.000)
SwitchRes: Modeline "640x480_60 15.750000KHz 60.000000Hz" 13.230000 640 688 752 840 480 486 492 525 interlace  -hsync -vsync
Switchres: CRTC 0: mode 0x55, 648x480+0+0.
Switchres: xrandr mode (GM-640x480_60.000000) (0x4d4) 13.230000MHz
SwitchRes: Setting option -rotate
SwitchRes: Setting option -noror
SwitchRes: Setting option -autoror
SwitchRes: Setting option -norol
SwitchRes: Setting option -noautorol
SwitchRes: Setting option -keepaspect
SwitchRes: Setting option -nounevenstretch
SwitchRes: Setting option -nounevenstretchx
SwitchRes: Setting option -noblack_frame_insertion
SwitchRes: Setting option -syncrefresh
SwitchRes: Setting option -waitvsync
SwitchRes: Setting option -filter
Available videodrivers: x11 wayland dummy
Current Videodriver: x11
Display #0
Renderdrivers:
    opengl (0x0)
opengles2 (0x0)
  opengles (0x0)
  software (0x0)
Available audio drivers:
pulseaudio         
alsa               
dsp                 
disk               
dummy               
Build version:      0.195 (unknown)
Build architecure: 
Build defines 1:    SDLMAME_UNIX=1 SDLMAME_X11=1 SDLMAME_LINUX=1
Build defines 1:    LSB_FIRST=1 PTR64=1
SDL/OpenGL defines: SDL_COMPILEDVERSION=2007 USE_OPENGL=1
Compiler defines A: __GNUC__=7 __GNUC_MINOR__=3 __GNUC_PATCHLEVEL__=0 __VERSION__="7.3.0"
Compiler defines B: __amd64__=1 __x86_64__=1 __unix__=1
Compiler defines C: __USE_FORTIFY_LEVEL=0
Enter init_monitors
Adding monitor screen0 (640 x 480)
Leave init_monitors
Enter sdlwindow_init
Using SDL multi-window OpenGL driver (SDL 2.0+)

Hints:
SDL_FRAMEBUFFER_ACCELERATION             (null)
SDL_RENDER_DRIVER                        (null)
SDL_RENDER_OPENGL_SHADERS                (null)
SDL_RENDER_SCALE_QUALITY                 (null)
SDL_RENDER_VSYNC                         (null)
SDL_VIDEO_X11_XVIDMODE                   (null)
SDL_VIDEO_X11_XINERAMA                   (null)
SDL_VIDEO_X11_XRANDR                     (null)
SDL_GRAB_KEYBOARD                        (null)
SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS         (null)
SDL_IOS_IDLE_TIMER_DISABLED              (null)
SDL_IOS_ORIENTATIONS                     (null)
SDL_XINPUT_ENABLED                       (null)
SDL_GAMECONTROLLERCONFIG                 (null)
SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS     (null)
SDL_ALLOW_TOPMOST                        (null)
SDL_TIMER_RESOLUTION                     (null)
SDL_RENDER_DIRECT3D_THREADSAFE           (null)
SDL_VIDEO_ALLOW_SCREENSAVER              (null)
SDL_ACCELEROMETER_AS_JOYSTICK            (null)
SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK   (null)
SDL_VIDEO_WIN_D3DCOMPILER                (null)
SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT      (null)
SDL_VIDEO_MAC_FULLSCREEN_SPACES          (null)
SDL_MOUSE_RELATIVE_MODE_WARP             (null)
SDL_RENDER_DIRECT3D11_DEBUG              (null)
SDL_VIDEO_HIGHDPI_DISABLED               (null)
SDL_WINRT_PRIVACY_POLICY_URL             (null)
SDL_WINRT_PRIVACY_POLICY_LABEL           (null)
SDL_WINRT_HANDLE_BACK_BUTTON             (null)
Leave sdlwindow_init
Enter sdl_info::create
/dev/dri/card0 successfully opened
OpenGL: X.Org
OpenGL: AMD KABINI (DRM 2.50.0 / 4.15.7-1-ARCH, LLVM 5.0.1)
OpenGL: 3.0 Mesa 17.3.6
OpenGL: texture rectangle supported
OpenGL: non-power-of-2 textures supported (new method)
OpenGL: vertex buffer supported
OpenGL: pixel buffers supported
OpenGL: framebuffer object supported
OpenGL: GLSL supported, but disabled
OpenGL: max texture size 16384 x 16384
Leave renderer_ogl::create
Audio: Start initialization
Audio: Driver is alsa
Audio: frequency: 48000, channels: 2, samples: 512
sdl_create_buffers: creating stream buffer of 18432 bytes
Audio: End initialization
Keyboard: Start initialization
Input: Adding keyboard #0: System keyboard (device id: System keyboard)
Keyboard: Registered System keyboard
Keyboard: End initialization
Mouse: Start initialization
Input: Adding mouse #0: System mouse (device id: System mouse)
Mouse: Registered System mouse
Mouse: End initialization
Joystick: Start initialization
Joystick: End initialization
OpenGL: VBO supported
OpenGL: PBO supported
OpenGL: FBO supported
OpenGL: using vid filter: 1
Optional device ':upd2' not found
Optional device ':upd1' not found
Region ':maincpu:rom' created
unzip: opened archive file /home/roms/MAME/roms/hyperath.zip
unzip: found /home/roms/MAME/roms/hyperath.zip ECD
unzip: /home/roms/MAME/roms/hyperath.zip has no ZIP64 ECD locator
unzip: read /home/roms/MAME/roms/hyperath.zip central directory
unzip: closing archive file /home/roms/MAME/roms/hyperath.zip and sending to cache
Region ':eeprom' created
unzip: found /home/roms/MAME/roms/hyperath.zip in cache
unzip: opened archive file /home/roms/MAME/roms/hyperath.zip
unzip: closing archive file /home/roms/MAME/roms/hyperath.zip and sending to cache
unzip: found /home/roms/MAME/roms/hyperath.zip in cache
unzip: closing archive file /home/roms/MAME/roms/hyperath.zip and sending to cache
Optional memory region ':gpu:palette:finder_dummy_tag' not found
Starting Hyper Athlete (GV021 Japan 1.00) ':'
  (missing dependencies; rescheduling)
Starting CXD8530BQ ':maincpu'
Starting Sony PSX IRQ ':maincpu:irq'
Starting Sony PSX DMA ':maincpu:dma'
Starting Sony PSX MDEC ':maincpu:mdec'
Starting Sony PSX RCNT ':maincpu:rcnt'
Starting Sony PSX SIO-0 ':maincpu:sio0'
Starting Sony PSX SIO-1 ':maincpu:sio1'
Starting RAM ':maincpu:ram'
Starting MB89371 Dual Serial UART ':mb89371'
Starting Serial EEPROM 93C46 (64x16) ':eeprom'
Starting SCSI Port ':scsi'
Starting SCSI Connector ':scsi:1'
Starting SCSI CD ':scsi:1:cdrom'
Starting CD-ROM Image ':scsi:1:cdrom:image'
Starting CD/DA ':scsi:1:cdrom:cdda'
Starting SCSI Connector ':scsi:2'
Starting SCSI Connector ':scsi:3'
Starting SCSI Connector ':scsi:4'
Starting SCSI Connector ':scsi:5'
Starting SCSI Connector ':scsi:6'
Starting SCSI Connector ':scsi:7'
Starting AMD 53CF96 SCSI ':am53cf96'
Starting CXD8514Q GPU ':gpu'
Starting Video Screen ':gpu:screen'
  (missing dependencies; rescheduling)
Starting palette ':gpu:palette'
Starting Speaker ':lspeaker'
  (missing dependencies; rescheduling)
Starting Speaker ':rspeaker'
  (missing dependencies; rescheduling)
Starting PlayStation SPU ':spu'
Starting Hyper Athlete (GV021 Japan 1.00) ':'
  (missing dependencies; rescheduling)
Starting Video Screen ':gpu:screen'
Starting Speaker ':lspeaker'
Starting Speaker ':rspeaker'
Starting Hyper Athlete (GV021 Japan 1.00) ':'
Attempting to parse: default.cfg
Attempting to parse: hyperath.cfg
Loading data from EEPROM region ':eeprom'
Starting Hyper Athlete (GV021 Japan 1.00)
Searching font Liberation Sans in -/home/roms/MAME/fonts path/s
font Liberation Sans|Regular is not TrueType or BDF, using MAME default
GL texture: copy 1, shader 0, dynamic 1, 256x240 256x240 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 256,256/16384], bytes/pix 4
GL texture: copy 1, shader 0, dynamic 1, 256x240 256x240 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 256,256/16384], bytes/pix 4
SwitchRes: Resolution change from 640x480@60.000000 normal to 320x240@60.000000 normal

SwitchRes: Entering switchres_modeline_setup
SwitchRes: v0.017g:[hyperath] Calculating best video mode for 320x240@60.000000 orientation: normal

SwitchRes: (   1)x(   1)_(60=60.000000Hz)
   rng(0):  320 x 240_60.000000p 15.720000 [integ] scale(1, 1, 1) diff(0.00, 0.00, 0.0000) ratio(1.000, 1.000)
   rng(1):  512 x 384_58.588234p 24.899999 [fract] scale(1, 1, 1) diff(37.50, 0.00, -1.4118) ratio(1.600, 1.600)

SwitchRes: (   1)x(   1)_(60=60.000000Hz) - locked

SwitchRes: [hyperath] (1) horizontal (320x240@60.000000)->(320x240@60.000000)
   rng(0):  320 x 240_60.000000p 15.720000 [integ] scale(1, 1, 1) diff(0.00, 0.00, 0.0000) ratio(1.000, 1.000)
SwitchRes: Modeline "320x240_60 15.720000KHz 60.000000Hz" 6.665280 320 344 376 424 240 243 246 262   -hsync -vsync
Switchres: CRTC 0: mode 0x4d4, 640x480+0+0.
Switchres: xrandr mode (GM-320x240_60.000000) (0x4d5) 6.665280MHz
SwitchRes: Setting option -rotate
SwitchRes: Setting option -noror
SwitchRes: Setting option -autoror
SwitchRes: Setting option -norol
SwitchRes: Setting option -noautorol
SwitchRes: Setting option -keepaspect
SwitchRes: Setting option -nounevenstretch
SwitchRes: Setting option -nounevenstretchx
SwitchRes: Setting option -noblack_frame_insertion
SwitchRes: Setting option -syncrefresh
SwitchRes: Setting option -waitvsync
SwitchRes: Setting option -nofilter
Enter sdl_info::create
/dev/dri/card0 successfully opened
Leave renderer_ogl::create
GL texture: copy 1, shader 0, dynamic 1, 320x240 320x240 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 320,320/16384], bytes/pix 4
GL texture: copy 1, shader 0, dynamic 1, 320x240 320x240 [PALETTE16, Equal: 0, Palette: 1,
            scale 1x1, border 0, pitch 320,320/16384], bytes/pix 4
SwitchRes: Resolution change from 320x240@60.000000 normal to 256x240@60.000000 normal

SwitchRes: Entering switchres_modeline_setup
SwitchRes: v0.017g:[hyperath] Calculating best video mode for 256x240@60.000000 orientation: normal

SwitchRes: (   1)x(   1)_(60=60.000000Hz)
   rng(0):  256 x 240_60.000000p 15.720000 [integ] scale(1, 1, 1) diff(0.00, 0.00, 0.0000) ratio(1.000, 1.000)
   rng(1):  512 x 384_58.588234p 24.899999 [fract] scale(2, 1, 1) diff(0.00, 0.00, -1.4118) ratio(2.000, 1.600)

SwitchRes: (   1)x(   1)_(60=60.000000Hz) - locked

SwitchRes: (   1)x(   1)_(60=60.000000Hz) - locked

SwitchRes: [hyperath] (1) horizontal (256x240@60.000000)->(256x240@60.000000)
   rng(0):  256 x 240_60.000000p 15.720000 [integ] scale(1, 1, 1) diff(0.00, 0.00, 0.0000) ratio(1.000, 1.000)
SwitchRes: Modeline "256x240_60 15.720000KHz 60.000000Hz" 5.407680 256 280 304 344 240 243 246 262   -hsync -vsync
Switchres: CRTC 0: mode 0x4d5, 320x240+0+0.
Switchres: xrandr mode (GM-256x240_60.000000) (0x4d6) 5.407680MHz
SwitchRes: Setting option -rotate
SwitchRes: Setting option -noror
SwitchRes: Setting option -autoror
SwitchRes: Setting option -norol
SwitchRes: Setting option -noautorol
SwitchRes: Setting option -keepaspect
SwitchRes: Setting option -nounevenstretch
SwitchRes: Setting option -nounevenstretchx
SwitchRes: Setting option -noblack_frame_insertion
SwitchRes: Setting option -syncrefresh
SwitchRes: Setting option -waitvsync
SwitchRes: Setting option -nofilter
Enter sdl_info::create
/dev/dri/card0 successfully opened
Leave renderer_ogl::create

Many thx by advance
--Processor

processor

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Re: Hyper Athlete
« Reply #3 on: June 01, 2018, 03:12:49 pm »
Anybody to help me how to debug my problem or tell me what other tests I could do?
--Processor

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Re: Hyper Athlete
« Reply #4 on: June 02, 2018, 06:13:00 am »
It could be due to resolution switching, the game tries to do it several times.

Try running this with super resolutions, use "-resolution 2560x0" for that.

BTW, you're still using the ms929 preset, judging by your log.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

processor

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Re: Hyper Athlete
« Reply #5 on: June 02, 2018, 07:19:01 am »
Hi,

I'll try the super resolution.

Regarding the the MS9, it was just a test i did before and may I forgot to switch back to Generic 15khz.
About this why do you suggest me 15khz Generic and not Arcade 15khz for instance?

At least thanks for you suggest.
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processor

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Re: Hyper Athlete
« Reply #6 on: June 02, 2018, 07:45:41 am »
Once again you saved me : thanks!

I fact using super resolution was not mandatory but fixing resolution did the trick.
Now, how to know best resolution to use or how to know native resolution for this game?
--Processor