Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


  

Author Topic: RGBcommander & PACLED64 hardware fading  (Read 257 times)

0 Members and 1 Guest are viewing this topic.

obilan

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • I want to build my own arcade controls!
RGBcommander & PACLED64 hardware fading
« on: May 30, 2018, 10:34:38 am »
Hi there,

i'm running a PACLED64 with recalbox/RGBcommander on a RPI2. I would like to use the PACLED64s hardware fading for rgba animations. Every time an animations starts the fadeSpeed is set to 0 :

Code: [Select]
30/05/18 16:03:41 [INFO] [startListening] processing command  set,animation,fadetest_32
30/05/18 16:03:41 [INFO] [processCmd] #args is 3
30/05/18 16:03:41 [INFO] [processCmd] set
30/05/18 16:03:41 [INFO] [processCmd] animation
30/05/18 16:03:41 [INFO] [processCmd] fadetest_32
30/05/18 16:03:41 [INFO] [fadeSpeed] PACLED64_1 fadespeed set to  0 -> SUCCESS
30/05/18 16:03:41 [INFO] [setRGBAspeed] RGBA fadetest_32 speed set to 100
30/05/18 16:03:41 [INFO] [RGBAthread] rgba fadetest_32 play back start at speed 100

I've tried the fade/delay attributes from flash animation in my fadetest_32.rgba file, but with no success.

Code: [Select]
<flash fade="160" delay="170">
...
</flash>

Code: [Select]
<anim fade="160" delay="170">
<frm dec="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255"/>
<frm dec="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255"/>
<frm dec="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255"/>
<frm dec="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255"/>
<frm dec="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255"/>
<tms dec="20,20,20,20,20"/>
</anim>

Is there a way to set fading with/in rgba animations or to disable the reset to 0?

kind regards

ZoOl007

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 133
    • RGBcommander
Re: RGBcommander & PACLED64 hardware fading
« Reply #1 on: May 31, 2018, 02:47:34 am »
Hi,

no, there is no option to control the hardware fade at the moment. It should be easy to implement in combination with the animations though...
I'll look into it. Could take a few days. I'm a little bit busy atm.

Cheers

obilan

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • I want to build my own arcade controls!
Re: RGBcommander & PACLED64 hardware fading
« Reply #2 on: June 03, 2018, 03:40:35 pm »
Hi,

sound great! Looking forward to your solution.  :)

kind regards

  
 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31