Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Recommended mapping for arcade cabinet controls to work with multiple emulators  (Read 862 times)

0 Members and 1 Guest are viewing this topic.

sakurasanta86

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 1
  • Last login:May 25, 2018, 09:59:21 am
  • I want to build my own arcade controls!
I've just installed retroarch and intend on installing as many classic emulators on my arcade cabinet as possible.

Is there a recommended setting or mapping for a two player arcade config (2 player, 2 rows of 3 button each, with 3 controls on each player (start, select, ...) that will work with the most emulators/games possible?

Something like:

X Y L1

B A R1

with controls start, select, quit (quit is not a player mapping but rather a retroarch control mapping to exit to front end)

What are your recommendations and why?

paigeoliver

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10992
  • Last login:March 29, 2022, 06:10:15 pm
  • Awesome face!
I suggest this or something similar. Tons of console games use the shoulder buttons in a directional manner, so they need to be on the left and the right, however even this is a bad solution, which is why the arcade version of the Super Nes hardware basically had an oversized Snes pad glued to the panel.

L1 Y R1

X B A

For these reasons I suggest not installing the Super Nes at all. Everything after the Super Nes just makes the problem worse with even more shoulder buttons and an increasing number of analog controls.

The last console that the games just all played correctly on an arcade panel was the Genesis.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

DrakeTungsten

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 287
  • Last login:August 14, 2022, 06:36:45 pm
  • I effed with the wrong person!
    • No Quarter - a basic FE, WIP
I ended up using per-console mapping, and even within consoles, I use per-game mapping as needed. I don't see much point in saying "I would enjoy this game more if only this button here was swapped with that button there", when the ability to swap those buttons exists. That said, my most common mapping matches Paige's, except I have the "x" and "y" swapped.
No Quarter - a basic FE, WIP