Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


Author Topic: Return of the Jedi Yoke  (Read 533 times)

0 Members and 1 Guest are viewing this topic.


  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 5
  • Last login:February 08, 2019, 11:08:57 am
Return of the Jedi Yoke
« on: April 05, 2018, 11:51:22 am »
Will a Return if the Jedi Yoke work with MAME - and support all the games that a Star Wars yoke does.

I have been trying get my hands on a yoke for some time and may have the ability to get one from Return if The Jedi game.

I was thinking of getting a USB adapter from this old game - so I think it should work but wanted to check with anyone here to get their opinion.

Thanks in advance.
Using Tapatalk


  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4184
  • Last login:Today at 02:54:16 pm
Re: Return of the Jedi Yoke
« Reply #1 on: April 05, 2018, 11:57:23 am »
This Old Game is sold out of that USB adapter.  Keep your eyes on these guys who are reproducing the Yoke as well as a USB adapter.

I believe the Jedi Yoke should work the same.  Check out Le Chuck's awesome Star Wars Cabaret build.  He has a lot of great detail on game compatibility.,152903.0/all.html


  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Online Online
  • Posts: 7111
  • Last login:Today at 04:53:56 pm
  • Designated spam hunter
Re: Return of the Jedi Yoke
« Reply #2 on: April 05, 2018, 12:46:31 pm »
Yes, the ROTJ yoke is the same design as the SW yoke.

Here's the SW pinout if you want to verify.

Star Wars harness pinout (Thanks to Ninten-doh for the original image and to Gray_Area for clarifying the wording)

The only very minor downside to the USB adapter that wp34 mentioned is that you'll need a separate encoder for admin buttons like Coin, Pause, or Exit.

You can handle both the yoke and admin buttons (or just the admin buttons) by "rolling your own" encoder using an Arduino Pro Micro or similar AVR.

Check out the KADE miniArcade 2.0 beta thread here for firmware info and the yoke interface build directions here for yoke-specific Molex wiring info.