with pc spinner:
if you want some alternate methods :
https://steamcommunity.com/app/688140/discussions/0/2803982773085897832/Since I've been terribly frustrated with the lack of spinner support, I had an idea to add it to this game using AutoHotkey to intercept X coordinates from mouse movement and translate them into left/right keystrokes.
The good news is that it *almost* works. I'm close. The problem I'm dealing with right now is looping back to the center when the cursor hits the edge of the screen.
Here's my code as of right now:;
--
Coordmode,Mouse,Screen
MonitorMouseMovement := True
SetTimer,CheckMouseMovement,1
Return
*~1::
MonitorMouseMovement := True
SetTimer,CheckMouseMovement
Return
CheckMouseMovement()
{
Global MonitorMouseMovement
Static OldX
MouseGetPos,CurrentX,CurrentY
If (CurrentX != OldX){
if (OldX < CurrentX) {
Send, {right}
MouseMove, 500, 500,0
OldX:= CurrentX
}
else if (OldX > CurrentX) {
Send, {left}
MouseMove, 500, 500,0
OldX:= CurrentX
}
}
}
CheckMouseMovement:
If (!CheckMouseMovement())
{
SetTimer,CheckMouseMovement,1
}
Return
--
If you've never used AutoHotKey, it's a super powerful scripting tool for Windows. It's free and easy to use.
If I get this working I'll add a launch command for T4K and post it somewhere. And if anyone has any suggestions for getting the loopback to work, I'd love to hear it. It seems like the mouse moves too quickly for AHK to constantly shove it back to the center of the screen.
==================================
NOTE : NOT MY CODE
it was cut and pasted from the steam thread, all credit to the original poster
later
-1