Hi all, I've been porting my emulators over to a Win10 build, and finally got around to the install and set up crt_emudriver and VMM. I'm using GM 0.170 as i've never updated, just dropped the working GM folder over to the Win10 build. I was using crt_emudriver 2.0 beta 8, now using crt_emudriver 2.0 beta 10 non-GCM, so i can have the interlaced filter. I grabbed my previously-used monitor.ini and user_modes.ini file and copied them across to the Win10 build. Using the same HD 6870 gpu in both cases, of course. Test mode is on for Win10 (I can see the watermark.)
The generated modes don't seem to work right in ArcadeOSD. 640x480@60i and 800x600@50i come up fine. As does 2560x480i. Nothing non-interlaced does, however - anything 240p, basically, though 2560x262p will eventually come up - in that ArcadeOSD doesn't bring up the coloured background or actually switch to that res *until* i tell it to set that mode to desktop. Once it fails to go to a mode (colour screen) it won't go to one again even for a fully working res. Until l restart ArcadeOSD, where everything starts again.
GM just generates garbage on the screen for any 240p game. GM log attached, along with mamei.ini (as mame.txt).
I have a strong feeling I've had this issue before, but i can't remember what i did to fix it
Does using my custom monitor preset affect the EDID emulation? Am i having some sort of issue interlace patcher can fix? Wtf are the lines in the log with +hsync +vsync in them for?
As usual, any help greatly appreciated
(i was also getting the vertically compressed screen issue, but disabling fast startup has fixed that, thanks calamity
)