Hi oomek,
first of thanks for the reply mate, i think in the case of HLSL doh..i am ---fouled up beyond all recognition---..as i am on ubuntu here
The only way i got close is by setting video to opengl, then enabling bilinear (glsl) and setting the resolution for f.i. shadow warriors to the double res in the case of shadow warrior 512x448 ( a game that suffers a lot from pixelation on my old sega astro city, like any game in that res really (256x224))
only then it looked "smooth" but at the cost of scanlines (which i absolutely love on most other games hail Calamity!
Games like shadow dancer, chuka taisen, double dragon..they all have this "problem" when running in native res..mostly the 256x224 games so to speak
I feel in my old bones that there must be another approach to dealing with this issue? We just gotta ninja this!
You are one of the first i read that actually acknowledges that it is indeed an issue, albeit an esthetic one for sure but nonetheless..