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| [4/1/2024] -Pi4/5 Support Incoming -Major League SkeeBall -- SkeeBall Controller |
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| Nephasth:
--- Quote from: nipsmg on February 13, 2018, 10:11:24 am ---I'd love any feedback. --- End quote --- Personal opinion... Model H sounds all the way. The model S sounds are not the ones from my childhood. |
| nipsmg:
I'd love to get an index and examples of all the model H sounds. if you know of any source let me know, I'll see what i can do to recreate them. |
| Howard_Casto:
--- Quote from: nipsmg on February 13, 2018, 11:56:19 am ---I'd love to get an index and examples of all the model H sounds. if you know of any source let me know, I'll see what i can do to recreate them. --- End quote --- You might want to try one of those websites that has stock sounds you can buy.... I've had decent luck finding various arcade electro-mechanical sounds on those sort of sites. |
| nipsmg:
I think I'm done with games for now. Should be ready for beta testing this week. Added a FlashPoint variant: Skeemax Number of Players 1 Game Description: A riff off of FlashPoint by ThatPurpleStuff. Classic Skeeball Gameplay with a bonus multiplier! Time your shots for maximum bonus! Game Features: * Classic Gameplay * Constantly rotating bonus multiplier Screenshot: Should be ready for beta testing this week. |
| nipsmg:
Valentines Day + long weekend with the kids = a bit of a delay in the initial alpha release. Played quite a bit with my son and found some nasty bugs: * Riskee (if the last ball hits the bonus wheel, the game is scored and ends prior to the bonus wheel finishing and scoring.. could result in either too low a score or improperly recording a non-zero score if a bomb was hit) * High Score Bugs: Adding a high score results in all initials below the insertion point being set to the initials just entered. Will fix these in the next day or so, then get a version out for testing. |
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