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[4/1/2024] -Pi4/5 Support Incoming -Major League SkeeBall -- SkeeBall Controller
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Nephasth:

--- Quote from: nipsmg on February 13, 2018, 10:11:24 am ---I'd love any feedback.

--- End quote ---

Personal opinion... Model H sounds all the way. The model S sounds are not the ones from my childhood.
nipsmg:
I'd love to get an index and examples of all the model H sounds. if you know of any source let me know, I'll see what i can do to recreate them.
Howard_Casto:

--- Quote from: nipsmg on February 13, 2018, 11:56:19 am ---I'd love to get an index and examples of all the model H sounds. if you know of any source let me know, I'll see what i can do to recreate them.

--- End quote ---

You might want to try one of those websites that has stock sounds you can buy....  I've had decent luck finding various arcade electro-mechanical sounds on those sort of sites.
nipsmg:
I think I'm done with games for now. 

Should be ready for beta testing this week.

Added a FlashPoint variant:


Skeemax
Number of Players
1
Game Description:
A riff off of FlashPoint by ThatPurpleStuff.
Classic Skeeball Gameplay with a bonus multiplier! Time your shots for maximum bonus!

Game Features:

* Classic Gameplay
* Constantly rotating bonus multiplier
Screenshot:



Should be ready for beta testing this week.
nipsmg:
Valentines Day + long weekend with the kids = a bit of a delay in the initial alpha release.

Played quite a bit with my son and found some nasty bugs:


* Riskee (if the last ball hits the bonus wheel, the game is scored and ends prior to the bonus wheel finishing and scoring.. could result in either too low a score or improperly recording a non-zero score if a bomb was hit)
* High Score Bugs: Adding a high score results in all initials below the insertion point being set to the initials just entered.
Will fix these in the next day or so, then get a version out for testing.
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