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| [4/1/2024] -Pi4/5 Support Incoming -Major League SkeeBall -- SkeeBall Controller |
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| nipsmg:
FINALLY implemented a globally available high-score system. High Score support can be (and is) enabled on a per-game basis. The following games have high score support: * Classic SkeeBall * Riskee * Bowling * Wack-A-Hole The following games do not have high score support * Skricket - Scores don't *really* matter except against your immediate opponent. Having a high score doesn't mean you're 'better'. * X10 - You win by hitting 0 - no high scores * Zap - You win by hitting a number exactly, all "high scores" would be the same. Pointless * Stranger in the alps - You "win" by getting to the top of the mountain. I first need to come up with a scoring algorithm for time left and number of balls used. Ideas? Screenshots Below: Video below: https://www.youtube.com/watch?v=_EmrnjiWh10&feature=youtu.be |
| PL1:
--- Quote from: nipsmg on February 12, 2018, 08:41:04 am ---Stranger in the alps - You "win" by getting to the top of the mountain. I first need to come up with a scoring algorithm for time left and number of balls used. Ideas? --- End quote --- How about 2 lists? -- Fewest rolls -- Fastest time If someone manages to set a new best score on both lists in a single try, name them the "Peak Climber" until someone beats one of the scores and knocks them off the peak or beats/ties both scores and replaces them as the new "Peak Climber". Scott |
| nipsmg:
That's actually not a bad idea, but based on the way I implemented high score recording globally, adding the ability for 1 game to score 2 lists would require too much rework. I've defined a game state "CalculatingScore" where gameplay will freeze and allow for a score calculation animation to happen (much like how megatouch games "count up" the score based on various properties after a round. ) I'll probably have to add that in. |
| nipsmg:
Finally implemented a freeskee variant to the software: Skeeball Bonus Number of Players 1 Game Description: A riff off of FreeSkee by ThatPurpleStuff. Classic Skeeball Gameplay with a bonus multiplier! Hit the same pocket repeatedly for up to 5x bonus! Game Features: * Classic Gameplay * Bonus Multipliers Screenshot: I'm getting pretty close to checking off everything I wanted to do before a first release (see list in first post). I'll be looking for beta testers soon. If you're interested, please let me know. Note: You don't need a SkeeBall machine to beta test, there are keyboard keys mapped for each pocket and all machine functions. |
| nipsmg:
I have been using skeeball sounds captured from youtube videos because I haven't been able to find any high-fidelity recordings of the sounds. I found a sound effect generator and a freeware music tracker program and I attempted to recreate them from scratch. They're not perfect, but I think they're better than the crappy mp3s with background noise I was using before. This is the "skeeball song" audio I've been using: The recreated version is in the attached zip. I also got the skeeball start jingle from a youtube video with a ton of background noise. I attached a zip with the following files: * SkeeballStart-Synth.wav - The "Game start" song for skeeball machines. * SkeeballSong-New.mp3 - A remake of the skeeball song (I'm not a musician, and I tried getting the lower harmony notes by ear, but it's not bad) * SkeeballPockets.wav - Synthd sound effects for scoring each individual pocket. The 4 player version of SkeeBall has sounds similar to these. I'd love any feedback. |
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