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Author Topic: The Grid....  (Read 181550 times)

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Arroyo

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Re: The Grid....
« Reply #40 on: January 12, 2018, 10:11:21 am »
I don’t know, some of the cabs I see being built approach the dimensions of one of them at least. ;)
« Last Edit: March 19, 2019, 03:37:53 pm by Arroyo »

yotsuya

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Re: The Grid....
« Reply #41 on: January 12, 2018, 10:24:58 am »
I don’t know, some of the cabs I see being built approach the dimensions of one of them at least. ;)


Heh. Naw, I wasn’t referring to you. Seriously. ;)

But I have seen cabs here that need to upgrade to the husky size in boys pants.
***Build what you dig, bro. Build what you dig.***

Arroyo

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Re: The Grid....
« Reply #42 on: January 12, 2018, 10:44:08 am »
Heh. Naw, I wasn’t referring to you. Seriously. ;)

But I have seen cabs here that need to upgrade to the husky size in boys pants.

Couldn't pass up the opportunity for a good meme ;)

Got some parts in yesterday, looking forward to posting some actual build pics and updates, not that I don't enjoy the banter ;D

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Re: The Grid....
« Reply #43 on: January 12, 2018, 10:58:05 am »
Which is part of the problem because of Killer Queen. Nothing infuriates me more than some hipster trying to recruit me to play that game  with 9 of his/her friend’s. Especially when I’m there to chill, drink beer, and enjoy some single player hi score action. Then say I do cave and join in, the first 15 minutes is them explaining to me how to play the darn thing. Yeah “bruhhh” I’ve played this game before. It’s just “okay”.

^This right here. 
If anyone wants to see how NOT to build an Arcade then checkout a 8 player Killer Queen on side by side 50” screens.

I actually like that about Killer queen. Makes the game impossible to see the "Big picture" Your eyes are so focused on what your guy is doing, you are clueless the the fact about how they are scoring. It would be ---steaming pile of meadow muffin--- for any other game to be 10" from a massive screen, but it works with that game.

Plus, I really like playing at zapcon to see those 5th graders shocked they are getting their asses handed to them by middle aged dudes. They they don't realize we had that game when we were their age, just called Joust. To hear their pile of excuses and seeing them blame others is gold to my ears.

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Re: The Grid....
« Reply #44 on: January 12, 2018, 11:01:49 am »
Which is part of the problem because of Killer Queen. Nothing infuriates me more than some hipster trying to recruit me to play that game  with 9 of his/her friend’s. Especially when I’m there to chill, drink beer, and enjoy some single player hi score action. Then say I do cave and join in, the first 15 minutes is them explaining to me how to play the darn thing. Yeah “bruhhh” I’ve played this game before. It’s just “okay”.

^This right here. 
If anyone wants to see how NOT to build an Arcade then checkout a 8 player Killer Queen on side by side 50” screens.

I actually like that about Killer queen. Makes the game impossible to see the "Big picture" Your eyes are so focused on what your guy is doing, you are clueless the the fact about how they are scoring. It would be ---steaming pile of meadow muffin--- for any other game to be 10" from a massive screen, but it works with that game.

Plus, I really like playing at zapcon to see those 5th graders shocked they are getting their asses handed to them by middle aged dudes. They they don't realize we had that game when we were their age, just called Joust. To hear their pile of excuses and seeing them blame others is gold to my ears.

We should have enough to have a LOCALS v. OUT-OF-TOWNERS Game again! Huzzah!
***Build what you dig, bro. Build what you dig.***

Vigo

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Re: The Grid....
« Reply #45 on: January 12, 2018, 11:59:51 am »
Game on!! Was a great final event when we did it 2 years ago, would love to do it again.

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The Grid....
« Reply #46 on: January 12, 2018, 12:13:15 pm »
Game on!! Was a great final event when we did it 2 years ago, would love to do it again.

We’re posting this here to get you pumped about ZapCon ‘19, Arroyo!!!
***Build what you dig, bro. Build what you dig.***

Arroyo

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Re: The Grid....
« Reply #47 on: January 12, 2018, 12:37:03 pm »
Game on!! Was a great final event when we did it 2 years ago, would love to do it again.

We’re posting this here to get you pumped about ZapCon ‘19, Arroyo!!!

Step 1: Visit Bank - get LOTS of quarters
Step 2: Head to Brewcade and take lessons from opt2not
Step 3: Book ticket to Phoenix for April 2019.
Got it! 

Actually have clients in Arizona, so it's not that crazy. :cheers:

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Re: The Grid....
« Reply #48 on: January 12, 2018, 02:05:35 pm »
Step 1: Visit Bank - get LOTS of quarters
Step 2: Head to Brewcade and take lessons from opt2not
If you're getting lessons from me, you won't need a lot of quarters. ;)

Arroyo

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Re: The Grid....
« Reply #49 on: January 12, 2018, 02:28:56 pm »
Step 1: Visit Bank - get LOTS of quarters
Step 2: Head to Brewcade and take lessons from opt2not
If you're getting lessons from me, you won't need a lot of quarters. ;)
I'll bring the notepad and a sixpack 8)

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Re: The Grid....
« Reply #50 on: January 12, 2018, 02:45:07 pm »
Step 1: Visit Bank - get LOTS of quarters
Step 2: Head to Brewcade and take lessons from opt2not
If you're getting lessons from me, you won't need a lot of quarters. ;)

I truly can’t wait to see you play Robotron at ZapCon!!
***Build what you dig, bro. Build what you dig.***

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Re: The Grid....
« Reply #51 on: January 12, 2018, 02:55:38 pm »
I second that.

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Re: The Grid....
« Reply #52 on: January 12, 2018, 05:16:55 pm »
I truly can’t wait to see you play Robotron at ZapCon!!

I second that.

I'll try not to disappoint. ;)

I can't wait till Robotron is picked for the high-score comp here again.

It was the #5 comp back in 2008, and I was playing on one of those arcade legends machines, before I was able to acquire my grail cab (and yes, it's an actual grail as it took me years to find the cabaret/mini version, and I drove 6 hours to the middle of Washington farmland to get it).  (+_+) won that comp with a score that I can easily get on proper controls now. Using those old Happ Comps were a real pain back then.  Wico-leafz 4 lyfe son!
#5 - Robotron 2084 - Winner: (+_+), Second: opt2not

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Re: The Grid....
« Reply #53 on: January 13, 2018, 07:51:18 am »
The robot screen name reminds me of just how long it has been since Marc Fournier was around.  He kind of disappeared from teh interwebz?!?!


Sent from my iPhone using Tapatalk

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Re: The Grid....
« Reply #54 on: January 16, 2018, 01:01:19 am »
Ok, so I need to outline the project timeline.  I recently sold our home and am renting so the bulk of the project up front will be focused on the electronics as I can't really get wood at the moment (insert joke).  So I am focusing on the electronics for now. 

I figured the most difficult part will be figuring out the rotating monitor, so I thought I would start there.  I actually started a little while ago, and got some additional parts this last week that let me make some real head way:

First off, why do a rotating screen?  I found out early on in my searching that playing vertical games (Donkey Kong, 1942, Dig Dug, etc.) looked really weird on a horizontal screen:

Huge black bars on the sides and generally a squished image.

I originally started with this:



A Hitec 755MG with the Servo Block from Servo City.  Solid stuff, but ultimately I found was underpowered for my application.

I am trying to rotate a HP z30i monitor (30" 16:10 LED LCD), which weighs about 17lb, and while I could turn the monitor it never really worked right:



So I got working on a new servo that came in this last week.

Most people when choosing to do a rotating monitor use a big circle to hide the area behind the screen.  I am choosing to do the opposite and instead highlight the area behind the screen with lit artwork:



So to highlight the artwork behind the screen I am choosing to place the monitor on a stand:


Married to a mounting plate:


Which will attach to a VESA mounting plate that will connect to the monitor:


Drilled for the attachments:


Drilled a hole for the shaft (1"):


End result:


Bought a new motor:


A Channel Mount Servo Gearbox from Servo City with 900oz/inch of torque vs. the previous 180oz/inch.
Side view:


Mounted to a channel carriage:


With an assortment of 1" (diameter) 8 spoke hub shafts of various lengths.
Here it is mounted together:


Side view:


Apply the shaft:



And mount it to the mounting plate after drilling some holes:


(upside down)

Attached:




Check voltage before applying:


Bring 12V down to 7.5V:


Hookup Polulu Micro Maestro to power source and Servo Gearbox for control of the servo:



Mount 3 Neodymium magnets to mounting plate head each side lower half of hub shaft (Servo City):


Side view:


Back angle view:


And use the Micro Maestro Control Center to set some target positions.  Here's a fast example:




And slightly slower with a look at the back:



Still waiting on a 1" bearing to support the hub shaft.  Don't know that it really needs it, but perhaps it will help to relieve some strain on the Servo Gearbox.  More to come....
 
« Last Edit: March 19, 2019, 03:39:46 pm by Arroyo »

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Re: The Grid....
« Reply #55 on: January 16, 2018, 01:14:49 am »
Too bad you’re not using a 4:3. I think overall it might work better with what you’re trying to accomplish.
***Build what you dig, bro. Build what you dig.***

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Re: The Grid....
« Reply #56 on: January 16, 2018, 01:15:28 am »
Having said that, I get the size limitations of a 4:3, but oh well.
***Build what you dig, bro. Build what you dig.***

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Re: The Grid....
« Reply #57 on: January 16, 2018, 08:47:31 am »
Having said that, I get the size limitations of a 4:3, but oh well.
I hear ya, the purist in me agrees, but it wouldn’t match as well with the dynamic monitor and I would give up modern Steam games.  I figure with it being 16:10 it’s closer to 4:3 and the screen area of the 16:10 will be the equivalent of a 24” 4:3 monitor which as you’ve pointed out is tough to come by.  My hope is that a dark enough plexiglass will hide the bezels and the effect will be the floating monitor in 4:3 or 16:10 depending on the game, surround by a continuation of the theme around it.

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« Reply #58 on: January 16, 2018, 09:34:15 am »
.
« Last Edit: March 19, 2021, 02:16:02 am by ChanceKJ »

Arroyo

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Re: The Grid....
« Reply #59 on: January 16, 2018, 10:35:51 am »
As long as you paint everything black behind the plexi, eliminate any light sources internally, and use a "medium"/"Medium light" grade of tinted plexi you'll be fine.  Obviously non-black things that are hidden behind your monitor, like that bad ass rotational rig won't need to be painted black.
Hey look at that another early riser!
Thanks for the advice Chance.  My hope is to actually have artwork behind the monitor, light it up subtly with LED strips on the internal braces, and that if everything else is black hopefully it will still hide the monitor, if it doesn't then I can always turn the LED's off and it will hide everything.  I'd love to model it in Sketchup but I don't think you could see all the effects of lighting modeled accurately, gonna have to be a leap of faith on this one I think.  Looking forward to calling this part of the project done and moving on to other cool stuff. Cheers :cheers:

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Re: The Grid....
« Reply #60 on: January 16, 2018, 07:43:15 pm »
This rotator is looking great. Rotating screens were all the rage 15 years ago, we barely see them now-a-days.


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Re: The Grid....
« Reply #61 on: January 17, 2018, 02:48:25 pm »
This rotator is looking great. Rotating screens were all the rage 15 years ago, we barely see them now-a-days.

Thanks opt2not, it's a work in progress, but hopefully I can get some time to put the front end up on it and upload some videos of the whole thing working.  More to come...

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Re: The Grid....
« Reply #62 on: January 20, 2018, 09:34:01 am »


Alright, managed to get it working.  For the fullscreen folks out there:





And for the purists:





Monitor rotates based on a script that looks through a list of games and turns automatically whenever a vertical game is launched. Screen returns to horizontal upon game exit.

Curious to know what people like better 4:3 or widescreen?

Anyway, huge thanks to DaOldMan, DNADan (as far as I know pioneered rotating monitors in Hyperspin), and Maximus aka griffindodd (I believe trail-blazed using a Servo to directly drive the screen).

If there’s interest I was considering doing a write up on the process.

Here’s also an animation on the cab:





And the screen curvature, scanlines, and phosphor glow are generated using the GLSL shader CRT-geom, I can post settings if anyone is interested.
« Last Edit: March 19, 2019, 03:40:29 pm by Arroyo »

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Re: The Grid....
« Reply #63 on: January 21, 2018, 10:03:56 pm »
Great work! Makes me wanna dig out the my rotating parts and build another.
I like the idea of back lighting the monitor area, and look forward to see how it looks when you are finished.

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Re: The Grid....
« Reply #64 on: February 02, 2018, 01:21:40 am »
Great work! Makes me wanna dig out the my rotating parts and build another.
I like the idea of back lighting the monitor area, and look forward to see how it looks when you are finished.

You daMan, daOldMan.  Godfather of rotation, we owe a lot to this guy. :notworthy:


Package came in the mail today:




Tron Deluxe Identity discs.  These are the discs that I will use to surround the speaker panels.  I am going to gut the internals and put in a modified LED system so that it will glow white all around.  The plan is to control the 12V LED's inside the discs from the same Ultimarc I-Pac Ultimate I/O board that I will use with the button LED's.  In order to get the 12V LED's to be controlled by the 5V I-Pac I am going to use a Bi-Polar Transistor to act as a switch:



It's kind of hard to see in the pic (sorry about that), but you can see the three wires running to the three legs of the little black rounded flat backed head.

Here it is with the lights turned on by applying the 5V to the Base of the Transistor:



The way that it works, as you may be able to tell form the picture, is to put the 12V LED in series to the "Collector" of the Transistor (represented as C in the picture below).  You put the positive side of you 5V source to the "Base"(represented as B in the picture below), and the 5V negative on the "Emitter" (represented as E in the picture below), then you connect the Emitter to Ground.  One very important step you may notice in the picture and the diagram is to place an appropriate resistor between your 5V power source and the Base.  The Base to Emitter current is intended to be very low.  In my case I am using a 2.4k ohm 1/4 watt resistor.  This particular transistor is able to handle up to 20V from the Collector to the Emitter (or the thing you are turning on), with a maximum current of 3A.  The Base to Emitter voltage (VEBO) is of course 5V as needed for the application.


 
Link for the Transistor:
https://www.mouser.com/ProductDetail/Diodes-Incorporated/ZTX689B?qs=sGAEpiMZZMshyDBzk1%2fWizF0eVyYE44Zq%252bpCANXbH08%3d

I also got this earlier this week:



As I mentioned earlier in the thread I will be using this Ultimarc U360 to attach to the Tron stick that will be on the control panel.  The reason for doing this is that Happ Heavy Duty 8-way stick will get you the digital directions you need just fine, however for a game like Tron, or any other 4Way game, you have the difficult decision of choosing to limit the stick to 4 way games (via restrictor), or going with 8 way and getting the "stair stepper" problem in the light cycles in Tron.  Also, by using the U360 you can get analog going, and I thought it would be really cool to play something like Star Wars with this stick, it's the best alternative I could think of to a full fledge Atari Yolk (some day I hope).

Here's a picture of the two lined up so you get a sense of what I'm going for:



Hopefully I can work on the discs and stick this weekend.

 
« Last Edit: March 19, 2019, 03:41:12 pm by Arroyo »

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Re: The Grid....
« Reply #65 on: February 02, 2018, 09:24:32 am »
Man I'm loving this build.  It really brings back memories.   :cheers:

I told my wife about your project and her first comment was "where is he going to find discs?"  I'm glad you found some.  Are those from Japan?

Your plan for the trigger stick will be fun to follow.  For my Tron stick I used a Happ Analog.  It works okay but I like the feel of the U360 better.  Have you worked out how you will attach the shells to the shaft of the U360?

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Re: The Grid....
« Reply #66 on: February 02, 2018, 11:59:11 am »
Man I'm loving this build.  It really brings back memories.   :cheers:

I told my wife about your project and her first comment was "where is he going to find discs?"  I'm glad you found some.  Are those from Japan?

Your plan for the trigger stick will be fun to follow.  For my Tron stick I used a Happ Analog.  It works okay but I like the feel of the U360 better.  Have you worked out how you will attach the shells to the shaft of the U360?

Dude, the fact that your wife knows there's even discs on your cab, let alone that they are hard to find is incredible.  I need some of that pied piper action at my place, cause with my wife it's all eye rolls.

A quick e-bay search and I was able to pick those up.  I actually picked one up last year at a more expensive price, and then these showed up on e-bay from China.  A little nervous but it looked the same, and if you notice on the lower right hand corner of the picture on the back it says Shanghai Disney (no stone unturned for that company), so I figured it was legit, and thankfully it is, and at a much cheaper price.

As for the stick, hopefully I will be able to post pics this weekend, but essentially I will be attaching the U360 to the bottom of the existing Happ chassis. I like the feel of the Grommet and I am trying to get as close to the original Tron/Discs of Tron stick as possible.  Between the Grommet and the fact that the original sticks used leafs rather than micro switches I figured this would be a good solution.
« Last Edit: February 02, 2018, 04:22:54 pm by Arroyo »

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Re: The Grid....
« Reply #67 on: February 07, 2018, 01:17:57 am »
Got some time this weekend to work on the flight stick.  The goal as stated above was to recreate as close as possible an original Tron/Discs of Tron/Gorf/Xenophobe (I am sure there are others) stick.  As the original sticks used leafs switches I knew I wanted to do away with the microswitches, but I also thought it would be cool to use the stick for more than 4 games.  The idea of using it for flight games (After burner, Star Wars, Hydra, Space Harrier, etc.) was very appealing as well as being able to play both Tron games without sacraficing it to one with a restrictor (4 way vs. 8way).

The U360 is perfect for this so just need to put them together:

Step 1: remove stick from chassis



You need to remove with a wrench the nut at the bottom or the stick after removing the e-ring and actuator (not pictured)



Step 2: loosen screws at the bottom and then use a wrench to unscrew the hex posts




Step 3: remove grommet and plate




Step 4: put the grommet plate over the U360 mounting plate



Step 5: take careful measurements (I remember 11.5/32" on each long side and 1/16 on each side short side) and tape down carefully



Step 6: remove U360 mounting plate (4 screws) and drill.




Step 7: reattach U360 base to mounting plate but remove the joystick shaft and drill holes using new ones as guides:




This was probably one of the most awkward parts, it needs a straight drill otherwise you can misalign the two.  I managed to clamp the U360 mounting plate below my drill press, but you could probably use a hand drill with a bubble level with a steady hand.

Step 8:  Assemble




and done:



Full credit for this goes to whynotpizza and genesis who pioneered this technique:

http://forum.arcadecontrols.com/index.php?topic=86734.0

Still need to modify the top restrictor as they have mentioned it can limit the throw in some angles.  I plan on cutting a piece of acrylic in a square slightly larger than the existing restrictor.  Ill post when I can get it done.



Also as some have inquired about the other mods to the stick:

The original Tron sticks used a blacklight tube near the controller to make the plastic glow.  I thought it would be cool to get a UV LED strip and place it inside.  This works but the only problem is it runs on 12V.  In the last post I mentioned how I will be using the Bi-polar transistor to control the on/off of the lights using the i-Pac Ultimate I/O.

To get the LED strip in I wanted to make sure it was evenly lit, so I went to Tapp plastics and got them to cut 1 3/4" (outside diameter) tubing and a small circular disc using mirrored Plexiglass to fit inside (when drilling the hole be aware that it's not center).



I then cut the appropriate length of LED strip and used the sticky backing to get the bottom LED's working.

The top LED's used the other side of the LED strip and followed the seam of where the two plastic pieces come together.



I had a very hard time figuring out the thumb button.  I was able to track down the button which is a Licon 01-700157, (you can also use a Cherry P163) which you can buy online, although they are becoming rare, however finding the circular disc housing was impossible.  I finally broke down and bought a used Xenophobe stick which has two thankfully.

The only problem you are left with is the LED in the switch runs on 2V.  To solve this problem I used two resistors as a voltage divider circuit:


resource: https://www.allaboutcircuits.com/tools/voltage-divider-calculator/
https://www.allaboutcircuits.com/textbook/direct-current/chpt-6/voltage-divider-circuits/

This brings the voltage down to the 2V from a 5V source by using 2 resistors, the first resistor is 43ohms, and the second is 23ohms.  This gives you 1.92V with a maximum allowed amperage of 116mA, which according to the Cherry markings is sufficient.



Still might add a leaf switch in place of the microswitch and of course will have a black plate around the thumb button with graphics.

For those interested here's some pics of the original Xenophobe stick relative to the new one:



And the final results:


« Last Edit: March 19, 2019, 03:42:32 pm by Arroyo »

wp34

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Re: The Grid....
« Reply #68 on: February 11, 2018, 08:50:06 pm »
I found that stringing those LED's inside the Tron handle was a pain in the buns but yours looks great.   Nice work.   :cheers:

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Re: The Grid....
« Reply #69 on: February 11, 2018, 11:54:14 pm »
I found that stringing those LED's inside the Tron handle was a pain in the buns but yours looks great.   Nice work.   :cheers:

Sure was :censored:  Glad I had a model to follow with your build  ;)

As for the discs, I managed to get one put together:

Original Disc



Backside



Internals



Cutting



Remove ring



Frontside with ring removed



And done



As wp34 mentioned before these are great fun to build, albeit expensive these days.  You have to find the Spin Master Deluxe Identity Discs that were made around 2010. e-Bay is your friend for sure.  You then need to buy the Soul Inertia Package to get it to look like the final product.
http://www.freewebs.com/inertiadesigns/disckits.htm

The lighting effects of the build will follow with the disc.  I managed to locate a power button and USB that will follow the theme, which will be carried through the control panel.



 Hopefully I can pull off a subtle lighting as I don't want this thing to end up looking like a Christmas Tree.

I think this is the point where I will need to lean on the community for help as I haven't figured out how to get that power button to power down the monitor, computer, and lighting all in one.  Gonna give it a go soon hopefully and then cry out for help when it all blows up. :blowup:
« Last Edit: March 19, 2019, 03:43:22 pm by Arroyo »

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Re: The Grid....
« Reply #70 on: February 12, 2018, 04:37:46 pm »
Thanks for posting those pics.  I know I said this before but I can smell the burning plastic.   ;D 

 



The lighting effects of the build will follow with the disc.  I managed to locate a power button and USB that will follow the theme, which will be carried through the control panel.




Those look fantastic.   :cheers:

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Re: The Grid....
« Reply #71 on: February 12, 2018, 06:08:40 pm »
Thanks for posting those pics.  I know I said this before but I can smell the burning plastic.   ;D 

Wife's banned me from cutting in the house cause of that smell :whap, I have to sneak it in when she's out, and then cover it up with air freshener and a pot of roses for distraction.  Sometimes I get caught and its  :bat

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Re: The Grid....
« Reply #72 on: February 12, 2018, 06:56:13 pm »
Thanks for posting those pics.  I know I said this before but I can smell the burning plastic.   ;D 

Wife's banned me from cutting in the house cause of that smell :whap, I have to sneak it in when she's out, and then cover it up with air freshener and a pot of roses for distraction.  Sometimes I get caught and its  :bat

 :laugh2:


 Hopefully I can pull off a subtle lighting as I don't want this thing to end up looking like a Christmas Tree.


With my cabinet I ended up mounting a surge protector near the coin door so I could easily reach it.  The "non-essential" lights are plugged into it.  I usually play with the lights turned off but if we have guests over or the kids have a party I turn the lights back on.

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Re: The Grid....(REDESIGN)
« Reply #73 on: February 19, 2018, 02:10:05 pm »
So I've had this thought running in my head for a while, that if this was the only build I ever got to do I wanted to try my hand at designing something on my own.  So I've put together the following and would be curious to hear feedback from folks in the community. 

HUGE thanks to Opt2not, Yatsuya, and wp34 for providing critique and ideas, and of course to Chance for the inspiration and confidence to get going in the first place.







And an example of the bottom in black.

 

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Re: The Grid....(Redesign)
« Reply #74 on: February 19, 2018, 03:40:11 pm »
Is that glow effects on the corners.

I like that you modified into something you can call your own.

I like this shape much better, and i like the glow corners vs the black.

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Re: The Grid....(Redesign)
« Reply #75 on: February 19, 2018, 03:47:50 pm »
Is that glow effects on the corners.

It wasn’t originally but wp34 gave me that idea, and I thinking I’m going with it!

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Re: The Grid....
« Reply #76 on: February 19, 2018, 05:23:33 pm »

I am trying to rotate a HP z30i monitor (30" 16:10 LED LCD), which weighs about 17lb, and while I could turn the monitor it never really worked right:

https://www.youtube.com/embed/C7SjthYmb2M


Like the way mum's telling the kids off whilst dad's playing with servos and computer bits. Kudos!  :cheers:

Liking the good technicalities on this build..

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Re: The Grid....(Redesign)
« Reply #77 on: February 19, 2018, 10:01:40 pm »

I am trying to rotate a HP z30i monitor (30" 16:10 LED LCD), which weighs about 17lb, and while I could turn the monitor it never really worked right:

https://www.youtube.com/embed/C7SjthYmb2M


Like the way mum's telling the kids off whilst dad's playing with servos and computer bits. Kudos!  :cheers:

Liking the good technicalities on this build..

That’s the adoring cheer squad at its finest

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Re: The Grid....(Redesign)
« Reply #78 on: February 19, 2018, 10:08:11 pm »
I like the upper glow, but I prefer the black bottom. The upper glow fits with the marquee, but it almost seems to break up the bottom.

Regardless, love the fact you’re making this your own.
***Build what you dig, bro. Build what you dig.***

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Re: The Grid....(Redesign)
« Reply #79 on: February 19, 2018, 10:31:38 pm »
I like the upper glow, but I prefer the black bottom. The upper glow fits with the marquee, but it almost seems to break up the bottom.

Regardless, love the fact you’re making this your own.

Cheers Yots, always appreciate the input.  I go back and forth on the bottom, seems to highlight the curve better, dunno.