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Shared High Score.dat?
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g3rg:
The format I am using for storing a high score table undergoes re-work every couple of games that are completed, although I think with the latest street fighter games (e.g. sfa3) done most games should be happy. Problem was the game stored a table of 25 names, score and character played for each of the 3 modes for vs computer, and a table each for 25 characters, number of rounds and character played for PvsP games.

The only games i can think of that might be able to beat this are things like 88 Games etc that have high scores for each sport etc, or NBA Jam which stores lots of semi-irrelevant basketball statistics. But both these are stored in NVRAM files which I havent really looked at deciphering yet either.

So after a few more tricky games are done I'll try and piece together a DTD for hi score tables and see what can be done.
jerryjanis:
Cool!  

This topic has gotten me thinking about games with weird high scores, and Quantum comes to mind.  It's a vector game where you draw circles around the bad guys to destroy them.  The top player gets to draw his initials and it's stored as a little picture (no I don't imagine that this would fit into the whole XML thing...  Just thought it was a funny one.)
paigeoliver:
The problem is that many people have cheating enabled, so they can use speed up pac-man, but they don't ever actually use any cheats.
g3rg:
The original plan was for the leagues idea for this reason, you share your game scores with people you trust. The effort of verifying non-cheating (and not cheating just using the 'cheats' system to make some games more playable) is too big to undertake for me, leave that for marp or whoever.

One thing I thought I should ask... current development has occured in java, before we get too far, do any of the front-end coders have a problem with that? if you would prefer it in a more native language let us know (+ reasons). There is a fare amount of code that would need to be re-written to switch, but if people can come up with a good enough argument we'll consider it.
RetroBorg:

--- Quote from: g3rg on February 05, 2004, 06:36:53 am ---The original plan was for the leagues idea for this reason, you share your game scores with people you trust. The effort of verifying non-cheating (and not cheating just using the 'cheats' system to make some games more playable) is too big to undertake for me, leave that for marp or whoever.

--- End quote ---

This is the only feasible way of doing it, groups of trusted friends having their own little competitions with each other, besides, interest would wane pretty quickly if no one you knew had their initials up on every game you played with no realistic chance of ever beating them.
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