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Shared High Score.dat?

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PedroSilva:

Well

... the only way to do it is:

- All the cabs with Internet connection;
- A site with the higscore files off all the games;
- A connection made by mame upon each game start for reading highscores;
- A direct update made by mame and the end of each game to update the site (only with new scores added by the player);

I believe it's simple and everyone can use around the world.

The costs ... we could add a subscription payed anually, to support the site till the sponsers arrive  ;D

The only problem ... is that everybody wiil have to update their cabs  :D


Jakobud:

You would have to include some sort of internal check by Mame when connecting to the hi score server that would check to make sure that cheating was not used or activated in Mame.

JamIt:

This is a great idea!  This will really get the competitive juices flowing for those single player games (and keep my brother honest when he claims to have a higher score than me in Mr. Do! :) )
g3rg, I like your approach to keeping it external to mame.  Too many different flavors of mame to worry about if you tried to build it in.  This really seems like a function of the front-end.
Jakobud, you make a good point of checking for cheats however.  I'm not sure how this could be accomplished reliably if not embedded within mame.  Of course with the source readily available, how long will it take for someone to bypass this check as well  :P
Anyway, I've got some .net experience (if you decide web services are the way to go) and am willing to lend a hand if need be.
Keep us posted,
--JamIt

g3rg:

The plan I had to handle cheating was the creation of 'leagues'. The server would allow you to create a league. You could then let your friends that you trust join the league, and the front end / hi score system would only update your file from these people you trusted. Stopping people from cheating is a huge problem and one that I dont think can be really accomplished. As JamIt said, if someone wants to cheat to get a high score, they will find a way...

BLACK KNIGHT:

What about the varying levels of difficulty??  I mean can't you basically setup a game to be easier or harder?  I know on my Pole Position II cabinet this is accomplished by dipswitches on the board and the manual gives recommendations on raising the difficulty level to keep players interested in the game.  I guess this might fall under the category of cheating but maybe not.

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