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Author Topic: Outrun 2 FXT 2.5 Released!  (Read 121490 times)

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MrThunderwing

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Re: Outrun 2 FXT 2.5 Released!
« Reply #80 on: October 11, 2019, 02:21:42 pm »
I haven't ran into that issue.... I'd have to see it in action. 

As for the upgrading, yeah that should work fine, although you'll have to re-do your settings most likely.  You can uninstall the textures as a precaution, but it'll probably be ok. 

Btw the reason I just stopped with the new version is that, quite frankly I'm running out of build time for my hardware projects and I'm focusing on them.  When  it gets cold I'm sure I'll do several releases of various projects.

Ha ha, no worries Howard, that wasn't a subtle dig or anything. Thanks for the reply. I'll see if I can get some video capture of the graphics going wrong between stages next time I get my wheel out.

Nuexzz

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Re: Outrun 2 FXT 2.5 Released!
« Reply #81 on: October 13, 2019, 12:17:25 am »
well, if you really want to have fun changing textures, I think there could be some kind of patch, but surely it will have conflicts with Howard's patch, just 1 month ago it was playing with 2D elements to improve its aspect ratio 16:9




alone, finish the speed clock.
in order not to be stretched, it had to remain in these values
« Last Edit: October 13, 2019, 12:30:24 am by Nuexzz »

MrThunderwing

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Re: Outrun 2 FXT 2.5 Released!
« Reply #82 on: October 20, 2019, 05:26:38 am »
I've made a follow on video to the 'Which Version of Outrun 2 is the Best?', I uploaded earlier in the year detailing a few of the things that have changed in the time since, like Howard's Custom Course app, (plus a few additions I wanted to make to the Outrun 30th Anniversary video I made back in 2016)


isamu

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Re: Outrun 2 FXT 2.5 Released!
« Reply #83 on: October 20, 2019, 12:01:31 pm »
Thanks for  the heads up. Will watch tonight at work mate!  :cheers: :afro: The PC version is indeed a game changer thanks to Howard.  :cheers:

Howard_Casto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #84 on: October 20, 2019, 01:13:03 pm »
The custom HUD I've been tinkering with should fix the aspect ratio stuff..... it's just a pain in the butt to work on.  The reason I haven't used the method you are using is that it reduces the horizontal resolution even further.  Eventually I'll get frustrated and just sit down and fix it. 

holmes

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Re: Outrun 2 FXT 2.5 Released!
« Reply #85 on: November 01, 2019, 04:09:04 pm »
Hi,

 I am new with OR2FX. I have trouble with my Logitech Driving Force GT to set up the pedals. If I use FXConfig, I do not find the right set up ; if I try to configure within the game, I got a crash.
Any idea ?

Thanks,

Windows 10

SpaceFolding

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Re: Outrun 2 FXT 2.5 Released!
« Reply #86 on: November 19, 2019, 09:36:42 pm »
Found a bug.

I'm playing in windowed mode but the proper resolution is not being correctly used. For example, if I use 1024x768, my screenshots are coming out as 1022x744. This causes massive tearing where rows and column of pixels would be missing. The easiest way to spot this is in the car selection screen where round wheel arches would tear and look a few lines of pixels are missing.

Also, the PC version is known to look inferior and "grainy" because of the lack of mipmapping where textures would have this ant crawling effect when in motion. Do you think integrating mipmapping is possible?

isamu

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Re: Outrun 2 FXT 2.5 Released!
« Reply #87 on: December 28, 2019, 10:08:21 pm »
Damn Howard.....


There simply are no words to describe how much I'm enjoying this course editor. I am simply blown the ---fudgesicle--- away!!!!!  :dizzy:

I've just tested a couple of custom courses and everything's working great. No crashes so far. The course combination possibilities are just overwhelmingly endless!  :dizzy: You've really outdone yourself this time bro!  :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:

On that note there are a couple of very small things I'd like to mention.

1)For some strange reason, Windows appears to be ignoring the fact that this game is a process that's running on its OS. Why do I say that? Because within Windows Power and Sleep settings, I have it set to turn off my monitor after 10 minutes if there's no activity going on. This obviously shouldn't activate when a game is running, but when playing OR2FXT it does. I was in the middle of the game and all of a sudden my screen went completely black! I was like WTF  :lol Then I moved my mouse and realized my system put my display to sleep. Is there any explanation for this and if possible a fix(other than obviously turning the sleep setting off)?

2)I'm not sure if it's related to FXT or just the game itself, but is anyone else getting frame drops on some parts of certain tracks? Ice Scape for example dropped my frames down to 30fps! This obviously shouldn't be the case on a system running an 8600K @ 5.2Ghz and a GeForce 2080Ti. Don't recall having any frame rate issues before on Windows 7 on my old GeForce cards(680, 980, etc). I wonder if these newer nvidia drivers are starting to become less optimized for this very old game?

MrThunderwing

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Re: Outrun 2 FXT 2.5 Released!
« Reply #88 on: December 29, 2019, 02:59:55 pm »
I've had frame rate issues with the game too, but rather than the game slowing down, for a splitsecond or two the frame rate goes berserk and runs way too fast, normally resulting in me coming off the road. The game has done this to me for years, I think video capture seems to exacerbate the problem. I'm an NVIDIA card too BTW. I've also been caught out by my screen saver suddenly activating when playing FXT, mine's set for longer than 10 mins, so normally enough time to complete a 15 stage Marathon then I just try to remember to give my mouse a quick wiggle before I play again.

isamu

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Re: Outrun 2 FXT 2.5 Released!
« Reply #89 on: December 29, 2019, 04:47:44 pm »
Ahh interesting. The power/screen saver issue is fairly negligible but the frame drops are annoying. 30fps in OR2 is unacceptable in 2020!  :banghead: I'm almost willing to bet it's nvidia's stupid drivers. I'm thinking of re-installing the steam version of the game to see if it's dropping frames as well.

isamu

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Re: Outrun 2 FXT 2.5 Released!
« Reply #90 on: December 29, 2019, 05:20:01 pm »
I just played the steam version of c2c. Raced on the OR2SP Arcade mode continuous stage. Not a single frame drop. Smooth as butter. Weird.

Hey mate....what is your throttle setting in the FXT Config menu? Mine's at 33. I wonder if it's that throttle setting that's causing the frame drops? Is a higher number better or worse?

Howard_Casto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #91 on: December 29, 2019, 08:40:07 pm »
It's not a better or worse thing, what your system likes may vary.  The default setting of 33 means one loop every 33 milliseconds.  A higher number will increase the time between loops.... you should try that first.  Double it to 66 and then work your way back down. 

The other thing to remember is I'm rendering a transparent overlay on top of the game.... because it isn't integrated into the game's render target that eats up more resources than you might think. 

isamu

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Re: Outrun 2 FXT 2.5 Released!
« Reply #92 on: December 29, 2019, 09:13:15 pm »
Ahhh didnt know about the transparent overlay. that might explain it then. Ill try 66

isamu

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Re: Outrun 2 FXT 2.5 Released!
« Reply #93 on: December 31, 2019, 03:47:59 pm »
OK I have a dumb question so bare with me......

I know that the course editor is designed to work in arcade original  "OutRun2SP" mode of the game, but does it also work in "OutRun" mode? More specifically, can I apply my custom 15 stage continuous course to the one in "OutRun" mode? Or will they only work in the OR2SP arcade mode?

Howard_Casto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #94 on: December 31, 2019, 04:15:15 pm »
If you mean the 2006 coast to coast courses, yes you can edit them, but you can't change a branched course to a 15 stage or anything drastic like that.  Also all the challenges will be screwed up because it's the challenge for the original stage.... so it's best not to mess with those. 

isamu

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Re: Outrun 2 FXT 2.5 Released!
« Reply #95 on: December 31, 2019, 06:30:22 pm »
Thanks brother Happy New Year to all you guys!!!!  :cheers: :afro:

isamu

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Re: Outrun 2 FXT 2.5 Released!
« Reply #96 on: January 06, 2020, 08:59:08 pm »
Hey Howard I have a favor to ask...at the beginning of this video...



....it shows a very cool custom OutRun 2 FXT logo at the intro. Can I ask how I do I get this logo to show up in the game when launching FXT? Also, can you please upload a picture of that logo somewhere so I can download it? I want to use it as a custom icon in my steam library.

Howard_Casto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #97 on: January 07, 2020, 03:49:41 pm »
It's just a replacement video... should be in the hacking outrun thread somewhere.  I'll post it if you can't find it. 

isamu

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Re: Outrun 2 FXT 2.5 Released!
« Reply #98 on: January 07, 2020, 05:45:54 pm »
Thanks for the reply bro. I looked in the other thread but didn't find a pic of it.

Howard_Casto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #99 on: January 07, 2020, 11:44:26 pm »
I'll look for them later and upload them to my site. 

isamu

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Re: Outrun 2 FXT 2.5 Released!
« Reply #100 on: January 07, 2020, 11:54:27 pm »
I'll look for them later and upload them to my site.




sounds good!
« Last Edit: January 08, 2020, 12:00:44 am by isamu »

Howard_Casto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #101 on: January 08, 2020, 01:05:51 am »
Here's the video for now.... I'll have to find my source for the images. 

https://www.mediafire.com/file/1wt4c8zxudyc4gs/FXTPOC.7z/file

Just replace the bik in your "mv" folder with this one.  I actually have quite a few from various iterations of outrun... pretty sure I posted them. 

isamu

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Re: Outrun 2 FXT 2.5 Released!
« Reply #102 on: January 08, 2020, 01:28:23 am »
Here's the video for now.... I'll have to find my source for the images. 

https://www.mediafire.com/file/1wt4c8zxudyc4gs/FXTPOC.7z/file


Just replace the bik in your "mv" folder with this one.  I actually have quite a few from various iterations of outrun... pretty sure I posted them.

Good lookin'  :cheers:

isamu

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Re: Outrun 2 FXT 2.5 Released!
« Reply #103 on: January 08, 2020, 01:40:10 am »
Works beautifully!!!!!!!!!!!

Howard_Casto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #104 on: January 09, 2020, 12:19:29 am »
Here's a clean grab of the logo.


isamu

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Re: Outrun 2 FXT 2.5 Released!
« Reply #105 on: January 09, 2020, 03:24:42 am »
Thank you sir!  :notworthy:

Mur1late

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Re: Outrun 2 FXT 2.5 Released!
« Reply #106 on: January 14, 2020, 12:50:54 pm »
Hi,

I was enjoying Outrun 2 on my laptop with a Xbox One elite controller and the rumble worked like a charm this was on a Windows 10 laptop with an oldschool spinning hardisk. Then i upgraded my spinning disk to an SSD and installed a clean Windows 10 did a new install for Outrun 2 and copy the pasta the 2.5 in the folder. But now i cant seem to get rumble to work.

I tried a
-reinstall of Outrun 2
-An other version of FXT
-Tried diffrent configuration
-Updated the Xbox controller driver
-Run as admin both the configuration and the .exe

But i cant get it to work.

Can u check what i am doing wrong ?
See attachment for my configuration :)


Howard_Casto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #107 on: January 14, 2020, 02:31:08 pm »
Most likely windows has assigned the gamepad to an ID other than 1, it happens sometimes.... try the other three IDs.  Also make sure xinput is installed. 

Mur1late

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Re: Outrun 2 FXT 2.5 Released!
« Reply #108 on: January 14, 2020, 02:55:23 pm »
Thanks for your reply, i tried to change the input to the diffrent gamepads but no results.
I tried looking up how to check if xinput is installed or on my machine but cant find how to check this.
Could you explain this to me ? :)

Thanks

Sincerly,


Howard_Casto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #109 on: January 14, 2020, 04:10:26 pm »
It should be included with windows, but if you've installed a stripped down build or an older OS or whatever it may not be.  Just download xinput 1_3 or xinput 1_4.... if you can't find an installer on the net you can copy the dlls directly.  Basically the point is you have to use official Microsoft xinput drivers... third party stuff like xbox360 ce or whatever won't necessarily work.  barring that I don't know what you've done or what you are missing. 

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Re: Outrun 2 FXT 2.5 Released!
« Reply #110 on: January 18, 2020, 12:43:59 pm »
Hi,
New to the forum :)

Where can we download Outrun 2 FXT 2.5 patch?
the link in http://dragonking.arcadecontrols.com/index.php?category=1 is broken  :(

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Re: Outrun 2 FXT 2.5 Released!
« Reply #111 on: January 18, 2020, 03:03:15 pm »

Progman

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Re: Outrun 2 FXT 2.5 Released!
« Reply #112 on: January 19, 2020, 11:42:35 am »
Where can we download Outrun 2 FXT 2.5 patch?
the link in http://dragonking.arcadecontrols.com/index.php?category=1 is broken  :(
The link is working for me.   :dunno

http://dragonking.arcadecontrols.com/simplephp/ccount/click.php?id=80


Scott
I realized now that i pressed the wrong link. Thank you.

Killa7977

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Re: Outrun 2 FXT 2.5 Released!
« Reply #113 on: January 19, 2020, 06:44:17 pm »
Hello guys, i need some help. Everything works fine for me, except for One thing... I cant get the brake pedal to work correctly. It Is Just inverted... I think i have tried every setting possible. It brakes when It Is not pressed.....and viceversa. I have read that a dude some posts above suggested to invert the brake axis polarity in the logitech profiler... But there Is where i'm stuck. I have a logitech g29 on my cab and there isnt anymore that logitech profiler software. But Just the new ghub. And i think It Is not possibile to do that on the ghub  :angry: so, do you think there Is another way to get around this issue? Any advice is really aprreciated. Thanks in advance.

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Re: Outrun 2 FXT 2.5 Released!
« Reply #114 on: January 20, 2020, 09:50:31 pm »
Don't mess with your Logitech Profiler. You have to calibrate the pedals in the game. The game's pedal calibration system is kinda funky, so when it asks you to press and hold down the pedal, do the opposite and leave it alone, then press "Enter".

Killa7977

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Re: Outrun 2 FXT 2.5 Released!
« Reply #115 on: January 21, 2020, 02:45:09 am »
I'm not using the in game control settings, but fxtconfig settings menù. Am i wrong?

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Re: Outrun 2 FXT 2.5 Released!
« Reply #116 on: January 21, 2020, 02:47:21 am »
While wheel override is necessary to play the game properly with a wheel, pedal override isn't.  I would turn it off, set the pedals up in-game and see if that helps.  Like he said though, the game is weird, you might have to play with it a little. 

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Re: Outrun 2 FXT 2.5 Released!
« Reply #117 on: January 21, 2020, 04:20:59 am »
Well ok, i was doing It totally wrong then. Will try when i got back home. Thanks for the advices guys

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Re: Outrun 2 FXT 2.5 Released!
« Reply #118 on: January 30, 2020, 02:00:49 pm »
A question for Mr. Thunderwing (or anyone else playing Outrun 2 networked..)

I've seen your videos on YouTube:




And I'd like to know, is an Xbox setup still the best for networked play?  Or is one of the many wonderful things that Howard's FXT mod has been able to do is also improved the networked position?  Maybe not but his mod is so good that overall it's still the best experience?

(This probably justifies a new thread, but you could argue it relates to FXT 2.5 and I also want to keep this thread alive so Howard knows how much we value his work) ;)

Thanks in advance!

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Re: Outrun 2 FXT 2.5 Released!
« Reply #119 on: January 31, 2020, 03:10:31 am »
Network play on fxt is still iffy.  I'm concentrating on getting the new custom stages integrated and perhaps working on the force feedback a little more first.  Network play will probably be the last thing I attempt to fix as it's a pain in the butt having to manipulate multiple computers.