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Outrun 2 FXT 2.5 Released!

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baritonomarchetto:
Howard, a question about force feedback management: in daytona usa when wheels loose grip the force feedback becomes loose, simulating that grip loose. This is absent in outrun 2006 (and model 2 to say the truth): is it something related to my settings (default) or the game itself?
(Thanks for all this!)

Howard_Casto:
I think you are going to have to explain that one a little better.  I don't quite understand what you mean. 

baritonomarchetto:
Not easy to describe for me Howard, but I will try again: in scud race when the car loose grip on the asphalt, the steer becomes loose (no counter force applied to the wheel). In race driving this happens when the car is "jumping" too, but that's a even better force feedback. In outrun 2006 FXT the wheel has always some torque applied, even when the wheels are not gripping the asphalt. Is this something configurable or the info is missing from the code?

Howard_Casto:
Yeah I haven't added that.  If someone can link me to the calculation required I can probably add it as I have speed and the turning amount, but it isn't in the game's code, or at least I couldn't find it. 

baritonomarchetto:
I have no idea where to get the calc you are asking for, sorry. For the "jumping" it should be "easy" (for a skilled guy like you, not for me) if a height variable is somewhere there.
Anyway, you have a new suggestion for your spare time being dude

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