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Author Topic: 3D Printing : Arcade Edition Thread  (Read 73189 times)

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Titchgamer

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Re: 3D Printing : Arcade Edition Thread
« Reply #120 on: January 19, 2018, 04:43:29 pm »
Ile be finishing all my prints once my paint arrives lol

Though the tank is still a work in progress, Need to print the tracks and guns then prep it all and paint.

Q*bert will be painted soon as my air brush paint arrives :)

pbj

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Re: 3D Printing : Arcade Edition Thread
« Reply #121 on: January 19, 2018, 05:05:21 pm »
Doesn't anyone bother finishing anything they 3D print? Have some pride in workmanship. The machine does all the work. The least you can do is get out some sandpaper or paint or something. I saw a Pokemon planter somewhere in this forum. It was actually finished. It looked sweet. I get it if the part is not going to be displayed, but most of this stuff is meant for display.

That Pokemon planter owns.  My wife loves it.

 :cheers:

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Re: 3D Printing : Arcade Edition Thread
« Reply #122 on: January 19, 2018, 10:05:54 pm »
Doesn't anyone bother finishing anything they 3D print? Have some pride in workmanship. The machine does all the work. The least you can do is get out some sandpaper or paint or something. I saw a Pokemon planter somewhere in this forum. It was actually finished. It looked sweet. I get it if the part is not going to be displayed, but most of this stuff is meant for display.

That Pokemon planter owns.  My wife loves it.

 :cheers:

I enjoyed painting it. Need to get a airbrush kit next. Still waiting on someone to print that pirate though......

yotsuya

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Re: 3D Printing : Arcade Edition Thread
« Reply #123 on: March 08, 2018, 10:18:55 pm »
If you can guess what this is, I will print and send you one. First person only!



Smass, I still owe you the button plugs. Will mail soon.
***Build what you dig, bro. Build what you dig.***

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Re: 3D Printing : Arcade Edition Thread
« Reply #124 on: March 08, 2018, 10:23:19 pm »
Quarter holder?


yotsuya

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Re: 3D Printing : Arcade Edition Thread
« Reply #125 on: March 08, 2018, 10:26:45 pm »
Quarter holder?

Good guess. Nope.
***Build what you dig, bro. Build what you dig.***

Titchgamer

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Re: 3D Printing : Arcade Edition Thread
« Reply #126 on: March 09, 2018, 03:22:46 am »

Mike A

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Re: 3D Printing : Arcade Edition Thread
« Reply #127 on: March 09, 2018, 04:22:43 am »
smass, I still owe you the button plugs. Will mail soon.

I had to read that twice this morning. Man I need some coffee. :laugh2:

05SRT4

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Re: 3D Printing : Arcade Edition Thread
« Reply #128 on: March 09, 2018, 05:43:57 am »
When I skimmed over it I saw the same thing at first.

Mike A

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Re: 3D Printing : Arcade Edition Thread
« Reply #129 on: March 09, 2018, 06:05:32 am »
Does that say something about us?

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Re: 3D Printing : Arcade Edition Thread
« Reply #130 on: March 09, 2018, 07:05:33 am »
He knew what he was doing when he posted that.


yotsuya

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Re: 3D Printing : Arcade Edition Thread
« Reply #131 on: March 09, 2018, 08:20:10 am »
Hey, Yot don’t judge...
***Build what you dig, bro. Build what you dig.***

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Re: 3D Printing : Arcade Edition Thread
« Reply #132 on: March 09, 2018, 08:40:02 am »
Here it is in hand. Any more guesses?

***Build what you dig, bro. Build what you dig.***

Nephasth

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Re: 3D Printing : Arcade Edition Thread
« Reply #133 on: March 09, 2018, 11:16:57 am »
Nobody knows wtf that is.
%Bartop

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Re: 3D Printing : Arcade Edition Thread
« Reply #134 on: March 09, 2018, 11:20:39 am »
HaRuMaN does
***Build what you dig, bro. Build what you dig.***

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Re: 3D Printing : Arcade Edition Thread
« Reply #135 on: March 09, 2018, 11:32:27 am »
Ball shaver.

Nephasth

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Re: 3D Printing : Arcade Edition Thread
« Reply #136 on: March 09, 2018, 11:57:50 am »
The only thing that comes to mind is a tool to aid in the installation of t-molding around corners. But that just raises the question, why wasn't it designed more ergonomically? So I guess that's out.
%Bartop

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Re: 3D Printing : Arcade Edition Thread
« Reply #137 on: March 09, 2018, 12:06:57 pm »
Router guide for cutting rounded corners?

 :dunno

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Re: 3D Printing : Arcade Edition Thread
« Reply #138 on: March 09, 2018, 12:14:51 pm »
Damn, Jim... Now I'm kind of wanting to buy a 3D printer...
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Re: 3D Printing : Arcade Edition Thread
« Reply #139 on: March 09, 2018, 12:22:34 pm »
It's definitely not a pirate model.......

yotsuya

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Re: 3D Printing : Arcade Edition Thread
« Reply #140 on: March 09, 2018, 12:33:38 pm »
Router guide for cutting rounded corners?

 :dunno

Close. Think of the inverse
***Build what you dig, bro. Build what you dig.***

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Re: 3D Printing : Arcade Edition Thread
« Reply #141 on: March 09, 2018, 06:57:21 pm »
Is it a jig to measure rounded corners?  I'm actually cutting myself several in different sizes.

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Re: 3D Printing : Arcade Edition Thread
« Reply #142 on: March 09, 2018, 07:03:15 pm »
Is it a jig to measure rounded corners?  I'm actually cutting myself several in different sizes.

Very close, brother.

It’s a jig to help me re-Bondo and putty the rounded corners on my Dynamo cab. I’ll apply the putty, then press down on the round part, let it dry, then sand. Beats shaping it by hand.
***Build what you dig, bro. Build what you dig.***

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Re: 3D Printing : Arcade Edition Thread
« Reply #143 on: March 09, 2018, 07:16:23 pm »
Is it a jig to measure rounded corners?
The name of the tool you're thinking about is a fillet gauge.

There are tons of them on thingiverse.

Here's the OpenSCAD code for a few of them I designed to measure curves on a small octagon.

Small metric 1 - 2.5mm
Code: [Select]
$fn=360;
//
difference (){
translate([0,0,0]) linear_extrude(height = 2, scale = 1)
        polygon(ngon(8,10));
        //linear extrude octagon
translate([-10,0,1]) cylinder(4, r=1, center=true); //Left

translate([0,10,1]) cylinder(4, r=1.5, center=true); //Top

translate([10,0,1]) cylinder(4, r=2, center=true); //Right

translate([0,-10,1]) cylinder(4, r=2.5, center=true); //Bottom

}
//

// Module call
LeftNumber("1");
// Module defined
module LeftNumber(letter, size=6) {
        translate([-5,0,1]) {
            color("black") linear_extrude(height=2, convexity=4)
                text(letter,
                     size=size*22/30,
                     font="Bitstream Vera Sans",
                     halign="center",
                     valign="center");
        }
}
//

// Module call
TopNumber("1.5");
// Module defined
module TopNumber(letter, size=6) {
        translate([0,5,1]) {
            color("black") linear_extrude(height=2, convexity=4)
                text(letter,
                     size=size*22/30,
                     font="Bitstream Vera Sans",
                     halign="center",
                     valign="center");
        }
}
//

// Module call
RightNumber("2");
// Module defined
module RightNumber(letter, size=6) {
        translate([5,0,1]) {
            color("black") linear_extrude(height=2, convexity=4)
                text(letter,
                     size=size*22/30,
                     font="Bitstream Vera Sans",
                     halign="center",
                     valign="center");
        }
}
//

// Module call
LowerNumber("2.5");
// Module defined
module LowerNumber(letter, size=6) {
        translate([0,-5,1]) {
            color("black") linear_extrude(height=2, convexity=4)
                text(letter,
                     size=size*22/30,
                     font="Bitstream Vera Sans",
                     halign="center",
                     valign="center");
        }
}
//

// Simple list comprehension for creating N-gon vertices
function ngon(num, r) =
[for (i=[0:num-1], a=i*360/num) [ r*cos(a), r*sin(a) ]];
// "ngon" function from "Polygon areas.scad" example. Written in 2015 by Marius Kintel <marius@kintel.net>
//

X-small metric 0.6-0.9mm
Code: [Select]
$fn=360;
//
difference (){
translate([0,0,0]) linear_extrude(height = 2, scale = 1)
        polygon(ngon(8,10));
        //linear extrude octagon
translate([-10,0,1]) cylinder(4, r=.6, center=true); //Left

translate([0,10,1]) cylinder(4, r=.7, center=true); //Top

translate([10,0,1]) cylinder(4, r=.8, center=true); //Right

translate([0,-10,1]) cylinder(4, r=.9, center=true); //Bottom

}
//

// Module call
LeftNumber(".6");
// Module defined
module LeftNumber(letter, size=6) {
        translate([-5,0,1]) {
            color("black") linear_extrude(height=2, convexity=4)
                text(letter,
                     size=size*22/30,
                     font="Bitstream Vera Sans",
                     halign="center",
                     valign="center");
        }
}
//

// Module call
TopNumber(".7");
// Module defined
module TopNumber(letter, size=6) {
        translate([0,5,1]) {
            color("black") linear_extrude(height=2, convexity=4)
                text(letter,
                     size=size*22/30,
                     font="Bitstream Vera Sans",
                     halign="center",
                     valign="center");
        }
}
//

// Module call
RightNumber(".8");
// Module defined
module RightNumber(letter, size=6) {
        translate([5,0,1]) {
            color("black") linear_extrude(height=2, convexity=4)
                text(letter,
                     size=size*22/30,
                     font="Bitstream Vera Sans",
                     halign="center",
                     valign="center");
        }
}
//

// Module call
LowerNumber(".9");
// Module defined
module LowerNumber(letter, size=6) {
        translate([0,-5,1]) {
            color("black") linear_extrude(height=2, convexity=4)
                text(letter,
                     size=size*22/30,
                     font="Bitstream Vera Sans",
                     halign="center",
                     valign="center");
        }
}
//

// Simple list comprehension for creating N-gon vertices
function ngon(num, r) =
[for (i=[0:num-1], a=i*360/num) [ r*cos(a), r*sin(a) ]];
// "ngon" function from "Polygon areas.scad" example. Written in 2015 by Marius Kintel <marius@kintel.net>
//     


Scott

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Re: 3D Printing : Arcade Edition Thread
« Reply #144 on: March 09, 2018, 07:36:16 pm »
Happ-sized (55mm) dust washer based on the Ikari Warriors joystick surround artwork.

Print the .stl using a 0.4mm nozzle or use the .scad, .dxf, and .svg files to make custom-size washers and/or change the line thicknesses.

Details are in the enclosed Readme file.


Scott
EDIT: On line 20 of the SCAD file, you may need to increase the variable "FineThick" (fine line width) to 0.6 to generate a STL that works with your slicer software and printer.

I tried 0.41 and 0.45, but both resulted in the slicer missing some of the lines.   :banghead:
« Last Edit: April 14, 2018, 07:04:51 pm by PL1 »

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Re: 3D Printing : Arcade Edition Thread
« Reply #145 on: March 09, 2018, 07:52:06 pm »
Is it a jig to measure rounded corners?  I'm actually cutting myself several in different sizes.

Very close, brother.

It’s a jig to help me re-Bondo and putty the rounded corners on my Dynamo cab. I’ll apply the putty, then press down on the round part, let it dry, then sand. Beats shaping it by hand.

You expected us to guess THAT!?!
%Bartop

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Re: 3D Printing : Arcade Edition Thread
« Reply #146 on: March 09, 2018, 07:54:21 pm »
Is it a jig to measure rounded corners?  I'm actually cutting myself several in different sizes.

Very close, brother.

It’s a jig to help me re-Bondo and putty the rounded corners on my Dynamo cab. I’ll apply the putty, then press down on the round part, let it dry, then sand. Beats shaping it by hand.

You expected us to guess THAT!?!

Put the yayo down and actually LOOK at it.... ;)
***Build what you dig, bro. Build what you dig.***

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Re: 3D Printing : Arcade Edition Thread
« Reply #147 on: March 09, 2018, 08:03:02 pm »
Is it a jig to measure rounded corners?  I'm actually cutting myself several in different sizes.

Very close, brother.

It’s a jig to help me re-Bondo and putty the rounded corners on my Dynamo cab. I’ll apply the putty, then press down on the round part, let it dry, then sand. Beats shaping it by hand.

You expected us to guess THAT!?!

Put the yayo down and actually LOOK at it.... ;)

LOL... Yeah, cuz my guess of it being a tool to press t-molding into a corner is nothing like it being a tool to shape bondo into a corner... ::)

Dude, I stared at that ---smurfing--- thing for far too long.

But kudos on making the 3D printer to the ---steaming pile of meadow muffin--- work.
« Last Edit: March 09, 2018, 08:04:39 pm by Nephasth »
%Bartop

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Re: 3D Printing : Arcade Edition Thread
« Reply #148 on: March 09, 2018, 08:10:35 pm »
Is it a jig to measure rounded corners?  I'm actually cutting myself several in different sizes.

Very close, brother.

It’s a jig to help me re-Bondo and putty the rounded corners on my Dynamo cab. I’ll apply the putty, then press down on the round part, let it dry, then sand. Beats shaping it by hand.

You expected us to guess THAT!?!

Put the yayo down and actually LOOK at it.... ;)

LOL... Yeah, cuz my guess of it being a tool to press t-molding into a corner is nothing like it being a tool to shape bondo into a corner... ::)

Dude, I stared at that ---smurfing--- thing for far too long.

But kudos on making the 3D printer to the ---steaming pile of meadow muffin--- work.

Yeah, I’m all about printing functional items. No tugboats for me!
***Build what you dig, bro. Build what you dig.***

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Re: 3D Printing : Arcade Edition Thread
« Reply #149 on: March 09, 2018, 08:15:20 pm »
Is it a jig to measure rounded corners?  I'm actually cutting myself several in different sizes.

Very close, brother.

It’s a jig to help me re-Bondo and putty the rounded corners on my Dynamo cab. I’ll apply the putty, then press down on the round part, let it dry, then sand. Beats shaping it by hand.

You expected us to guess THAT!?!

I guessed it.  lol

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Re: 3D Printing : Arcade Edition Thread
« Reply #150 on: March 09, 2018, 11:26:02 pm »
Is it a jig to measure rounded corners?  I'm actually cutting myself several in different sizes.

Very close, brother.

It’s a jig to help me re-Bondo and putty the rounded corners on my Dynamo cab. I’ll apply the putty, then press down on the round part, let it dry, then sand. Beats shaping it by hand.

You expected us to guess THAT!?!

Put the yayo down and actually LOOK at it.... ;)

LOL... Yeah, cuz my guess of it being a tool to press t-molding into a corner is nothing like it being a tool to shape bondo into a corner... ::)

Dude, I stared at that ---smurfing--- thing for far too long.

But kudos on making the 3D printer to the ---steaming pile of meadow muffin--- work.

Yeah, I’m all about printing functional items. No tugboats for me!

See this is why we get along so well... you totally get me man.  Work smarter, not harder.  :)

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Re: 3D Printing : Arcade Edition Thread
« Reply #151 on: March 10, 2018, 12:30:13 am »
Is it a jig to measure rounded corners?  I'm actually cutting myself several in different sizes.

Very close, brother.

It’s a jig to help me re-Bondo and putty the rounded corners on my Dynamo cab. I’ll apply the putty, then press down on the round part, let it dry, then sand. Beats shaping it by hand.

You expected us to guess THAT!?!

Put the yayo down and actually LOOK at it.... ;)

LOL... Yeah, cuz my guess of it being a tool to press t-molding into a corner is nothing like it being a tool to shape bondo into a corner... ::)

Dude, I stared at that ---smurfing--- thing for far too long.

But kudos on making the 3D printer to the ---steaming pile of meadow muffin--- work.

Yeah, I’m all about printing functional items. No tugboats for me!

See this is why we get along so well... you totally get me man.  Work smarter, not harder.  :)

I still owe you a drink of choice for introducing me to the Anet A8...
***Build what you dig, bro. Build what you dig.***

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Re: 3D Printing : Arcade Edition Thread
« Reply #152 on: September 15, 2018, 12:47:03 am »
The ones that I'm aware of don't print the outer part of the wheel, they just do the teeth.  Post a link if you know of one that does that outer ring.

Been years, but a quick google search turned up this one:


This download link looks legit, but I haven't verified.
http://www.societyofrobots.com/downloads/

EDIT: now get on that 3D printed 720° controller with it's unique encoder wheel
If anyone wants to make a custom 720°-style encoder wheel, I've remixed the OpenSCAD Customizable Optical Encoder generator here to include a 6mm (d=6) indexing hole.

Inserted this code just before the last line. (new lines 281 and 282)
Code: [Select]
   translate ([0, outer_diameter/2 - rim_width - slit_length * 2, 0])
    cylinder (wheel_height + 1 ,d=6,center=true);

Translate means move, so if you want to move the index hole along the Y-axis, add to or subtract from the Y-axis value.

Current Y-axis location value:     "outer_diameter/2 - rim_width - slit_length * 2"
Move 3mm closer to the rim:     "outer_diameter/2 - rim_width - slit_length * 2 + 3"
Move 5mm closer to the center: "outer_diameter/2 - rim_width - slit_length * 2 - 5"

Full remix code:
Code: [Select]
//customizable optical encoder
// James Wickware - 7/18/2016

// preview[view:north east, tilt:top diagonal]

/* [Encoder] */
// the outer diameter of the optical encoder in millimeters.
outer_diameter = 150; //[0:150]

// the height of the encoder wheel in millimeters.
wheel_height = 2; //[0.1:0.1:20]

// the length of the slits in millimeters.
slit_length = 6; //[0:0.5:75]

// the number of slits in the encoder.
slit_count = 72; // [2:100]

// the ratio of the slit opening to the solid section between the slits. (0.5 is equal )
slit_ratio = 0.5; // [0.05:0.05:0.95]

// the distance between the outer diameter and the opening of the slits in millimeters.
rim_width =  1.8; // [0:0.25:25]



/* [Hub] */
// the diameter of the inner hub in millimeters.
hub_diameter = 12; // [0:0.25:25]

// the length that the hub shaft extends from the encoder wheel in millimeters.
hub_height = 4; // [0:0.5:50]


/* [Shaft] */
// the type of shaft 0 for circular shaft, 1 d shaft (circular with 1 flat, 2 double d shaft (circular with 2 flats), 3 for square shaft 4 for hex shaft, 5 for octagonal shaft.
shaft_type =2; //[0:Cylindrical Shaft, 1:D Type Shaft,2:Double D type Shaft,3:Square Shaft, 4:Hexagonal Shaft, 5:Octagonal Shaft]

// the diameter of the hole for the shaft in millimeters.
shaft_diameter = 4.5; //[0:0.1:20]

// Choose whether or not you want the shaft to go all the way through the encoder wheel.
shaft_goes_through_encoder =0 ; // [0:False,1:True]

// the depth of the flat from the outside edge of the shaft in millimeters (for d and double d shaft type only).
shaft_flat_depth = 1; // [0:0.1:10]


/* [Set Screw] */
// choose whether to include a hole for a set screw
set_screw = 1; // [0:False,1:True]

// the size of the set screw in millimeters
set_screw_diameter = 3; // [0:0.5:10]

// choose whether to include a slot for a set screw nut (automatically disabled when there is not enough room for it).
set_screw_nut = 1; // [0:False,1:True]

// the set screw nut diameter in millimeters. (for hex nuts, the distance from one corner to the opposite corner)
set_screw_nut_diameter = 5; // [1:0.25:14]
 
//  the set screw nut thickness in millimeters
set_screw_nut_thickness = 2; //[0.25:0.25:10]

/* [Hidden] */

// the outer radius
outer_radius = max(outer_diameter/2, hub_diameter/2);

// the hub radius.
hub_radius = hub_diameter/2;
shaft_radius = shaft_diameter/2;

// the depth of the hole for the shaft in millimeters.
shaft_depth = hub_height + (wheel_height*shaft_goes_through_encoder); 

// calcuate whether or not the set screw and or nut can safely be included.
min_set_screw_nut_diameter = set_screw_diameter + 0.5;
max_set_screw_nut_diameter = (hub_diameter - shaft_diameter) * 0.6; // allow 60% of distance between shaft and hub
max_set_screw_nut_thickness = (hub_radius - shaft_radius) * 0.6; // allow 60% of distance between shaft and hub

can_have_screw =  (hub_height-0.99 > set_screw_diameter)  ? 1:0 ;
 
can_have_nut =  ((set_screw_diameter > 0) ? 1: 0)
                 * ((set_screw_diameter < set_screw_nut_diameter) ? 1:0)
                * ((set_screw_nut_thickness < max_set_screw_nut_thickness) ? 1:0)
                * set_screw_nut
                * can_have_screw;
echo(can_have_screw);
echo(can_have_nut);

set_screw_nut_offset = (((shaft_type == 0) ? 1:0) * .95)
                       +(((shaft_type == 1) ? 1:0) * .85)
                       +(((shaft_type == 2) ? 1:0) * .85)
                       +(((shaft_type == 3) ? 1:0) * .925)
                       +(((shaft_type == 4) ? 1:0) * .925)
                       +(((shaft_type == 5) ? 1:0) * .925)
                       +(((shaft_type == 6) ? 1:0) * .925)
                       +(((shaft_type == 7) ? 1:0) * .925)
                       +(((shaft_type == 8) ? 1:0) * .925)
                       ;
                       
                       
                       echo(set_screw_nut_offset);
// fudge factor to prevent coplanar boolean issues
fudge = 0.01;
difference(){
    union(){
 
        // Setup variables for wheel
        outer_rad = max((outer_radius - rim_width ) + fudge, hub_radius + fudge) ;
        inner_rad = max((outer_radius - rim_width - max(slit_length,0)) + fudge , hub_radius + fudge );
        step = 360/slit_count;
        half_step = step/2;
        qtr_step =  half_step / 2 ;       
       
        echo("step");
        echo (step);
        ratio_angle = (slit_ratio-0.5) * half_step;
        // don't create slits if some touch-hard has made the hub too big
        if(outer_rad > inner_rad){
            // create the wheel
            difference(){
                cylinder(r = outer_diameter/2, h= wheel_height, $fn = slit_count * 2, center = true);
             
                if( slit_count%2 == 0){

                    // create slits
                    for (i = [0 :  step : 360 - fudge  ])
                    {
                        points = [
                        [ sin(i +ratio_angle)*outer_rad, cos(i+ratio_angle)*outer_rad , -wheel_height ], 
                        [ sin(i +ratio_angle)*inner_rad, cos(i+ratio_angle)*inner_rad,  -wheel_height ],
                        [ sin(i+half_step - ratio_angle)*inner_rad , cos(i+half_step- ratio_angle)*inner_rad, -wheel_height ], 
                        [ sin(i+half_step - ratio_angle)*outer_rad,  cos(i+half_step- ratio_angle)*outer_rad, -wheel_height ],
                        [ sin(i+ratio_angle)*outer_rad, cos(i+ratio_angle)*outer_rad,  wheel_height ],
                        [ sin(i+ratio_angle)*inner_rad, cos(i+ratio_angle)*inner_rad,  wheel_height ],
                        [ sin(i+half_step - ratio_angle)*inner_rad , cos(i+half_step- ratio_angle)*inner_rad,  wheel_height ],
                        [ sin(i+half_step - ratio_angle)*outer_rad,  cos(i+half_step- ratio_angle)*outer_rad,  wheel_height ]
                        ];

                        faces = [
                        [0,1,2,3],   
                        [4,5,1,0],   
                        [7,6,5,4],   
                        [5,6,2,1],   
                        [6,7,3,2], 
                        [7,4,0,3]]; 

                        rotate(0,0,i)
                        polyhedron( points, faces ) ;
                    }
                }
                else{   
                    for (i = [0 :  step : 360  - fudge])
                    {
                        points = [
                        [ sin(i-qtr_step)*outer_rad, cos(i-qtr_step)*outer_rad , -wheel_height ], 
                        [ sin(i-qtr_step)*inner_rad, cos(i-qtr_step)*inner_rad,  -wheel_height ],
                        [ sin(i+qtr_step)*inner_rad , cos(i+qtr_step)*inner_rad, -wheel_height ], 
                        [ sin(i+qtr_step)*outer_rad,  cos(i+qtr_step)*outer_rad, -wheel_height ],
                        [ sin(i-qtr_step)*outer_rad, cos(i-qtr_step)*outer_rad,  wheel_height ],
                        [ sin(i-qtr_step)*inner_rad, cos(i-qtr_step)*inner_rad,  wheel_height ],
                        [ sin(i+qtr_step)*inner_rad , cos(i+qtr_step)*inner_rad,  wheel_height ],
                        [ sin(i+qtr_step)*outer_rad,  cos(i+qtr_step)*outer_rad,  wheel_height ]
                        ];

                        faces = [
                        [0,1,2,3],   
                        [4,5,1,0],   
                        [7,6,5,4],   
                        [5,6,2,1],   
                        [6,7,3,2], 
                        [7,4,0,3]]; 

                        rotate(0,0,i)
                        polyhedron( points, faces ) ;
                    }
                }
               
            }
        }
       
        // create hub
        if(hub_height > 0){
            if(set_screw == 1 && set_screw_diameter > 0 && can_have_screw == 1){
                difference(){
                  translate([0,0, ((hub_height/2) + (wheel_height /2))] )       
                  cylinder(r= min(hub_diameter/2, (outer_diameter/2)-fudge ), h = hub_height +(fudge*2), $fn = slit_count *2, center = true);
                   
                    // set screw hole
                    translate([0,0, ((hub_height/2) + (wheel_height/2 ))] )
                    rotate([-90,0,0])
                     cylinder(r=set_screw_diameter/2, h=hub_diameter, $fn=16);
                    if(can_have_nut == 1){
                    // set screw nut
                   translate([0,(hub_radius - ((hub_radius-shaft_radius)/2))*set_screw_nut_offset, ((hub_height/2) + (wheel_height/2 ))] )     
                    rotate([90,00,00])
                    cylinder(r=max(min_set_screw_nut_diameter/2,set_screw_nut_diameter/2), h=max(set_screw_nut_thickness,0.25) +fudge, $fn=6, center = true);
                   
                   translate([0,(hub_radius - ((hub_radius-shaft_radius)/2))*set_screw_nut_offset, ((hub_height/2) + (wheel_height/2 )) +
                    (((hub_height/2) + (wheel_height/2 )+set_screw_nut_diameter /2 )-fudge) /2] ) 
                    cube([max(min_set_screw_nut_diameter ,set_screw_nut_diameter ) ,max(set_screw_nut_thickness,0.25)-fudge,(((hub_height/2) + (wheel_height/2 )+max(min_set_screw_nut_diameter ,set_screw_nut_diameter ) /2 ))  ],center=true);
                    }
                   
                    }
            }
            else {
                translate([0,0, ((hub_height/2) + (wheel_height /2))] )       
                cylinder(r= min(hub_diameter/2, (outer_diameter/2)-fudge ), h = hub_height +(fudge*2), $fn = slit_count *2, center = true);       
            }
        }
    };
 
 // shaft
    // cylindrical shaft
    if(shaft_type == 0){
        translate([0,0, ((shaft_depth/2) + (wheel_height /2) + (hub_height ))]) // move shaft to the top of the hub
        translate([0,0,-min(shaft_depth, hub_height+wheel_height)]) // insert the shaft until it hits bottom >:)

        cylinder(r= shaft_diameter/2, h=shaft_depth + (fudge*4) , $fn = max(slit_count*2, 6) ,center = true);
    }
   
    // d type shaft
    if(shaft_type == 1)
    {
        translate([0,0, ((shaft_depth/2) + (wheel_height /2) + (hub_height ))]) // move shaft to the top of the hub
        translate([0,0,-min(shaft_depth, hub_height+wheel_height)]) // insert the shaft until it hits bottom >:)
   
        difference(){
            cylinder(r= shaft_diameter/2, h=shaft_depth + (fudge*4) , $fn = max(slit_count*2, 6) ,center = true);   
       
            translate([0, max( shaft_diameter - shaft_flat_depth , shaft_diameter/2),0  ])
            cube ( [shaft_diameter*2,shaft_diameter, shaft_depth*2 ], center = true)  ;
       } 
    }

    // double d type shaft -- double D = big breasts --
    if (shaft_type == 2)
    {
        translate([0,0, ((shaft_depth/2) + (wheel_height /2) + (hub_height ))]) // move shaft to the top of the hub
        translate([0,0,-min(shaft_depth, hub_height+wheel_height)]) // insert the shaft until it hits bottom >:)
   
        difference(){
            cylinder(r= shaft_diameter/2, h=shaft_depth + (fudge*4) , $fn = max(slit_count*2, 6) ,center = true);   
         
            translate([0, max( shaft_diameter - shaft_flat_depth , shaft_diameter/2),0  ])
            cube ( [shaft_diameter*2,shaft_diameter, shaft_depth*2 ], center = true);
         
            translate([0, min( -( shaft_diameter - shaft_flat_depth), -(shaft_diameter/2)),0  ])
            cube ( [shaft_diameter*2,shaft_diameter, shaft_depth*2 ], center = true);
        } 
    }
   
    // square shaft
    if (shaft_type == 3)
    {
        translate([0,0, ((shaft_depth/2) + (wheel_height /2) + (hub_height ))]) // move shaft to the top of the hub
        translate([0,0,-min(shaft_depth, hub_height+wheel_height)]) // insert the shaft until it hits bottom >:)
        rotate([0,0,45])
        cylinder(r= shaft_diameter/2, h=shaft_depth + (fudge*4) , $fn = 4 ,center = true);
    }
   
    // hex shaft
    if (shaft_type == 4)
    {
        translate([0,0, ((shaft_depth/2) + (wheel_height /2) + (hub_height ))]) // move shaft to the top of the hub
        translate([0,0,-min(shaft_depth, hub_height+wheel_height)]) // insert the shaft until it hits bottom >:)
   
        cylinder(r= shaft_diameter/2, h=shaft_depth + (fudge*4) , $fn =   6  ,center = true);
    }
   
    // octopus shaft
    if (shaft_type == 5)
    {
        translate([0,0, ((shaft_depth/2) + (wheel_height /2) + (hub_height ))]) // move shaft to the top of the hub
        translate([0,0,-min(shaft_depth, hub_height+wheel_height)]) // insert the shaft until it hits bottom >:)
      rotate([0,0,22.5])
        cylinder(r= shaft_diameter/2, h=shaft_depth + (fudge*4) , $fn =   8  ,center = true);
    }
    translate ([0, outer_diameter/2 - rim_width - slit_length * 2, 0])
    cylinder (wheel_height + 1 ,d=6,center=true);
}


Scott

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Re: 3D Printing : Arcade Edition Thread
« Reply #153 on: September 30, 2018, 05:19:46 pm »
Finally got around to making these:


My attempts at making larger threads failed, so I used a nut and bolt off thingiverse to just get it done.
I envisioned a larger threaded post, but this will do.

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Re: 3D Printing : Arcade Edition Thread
« Reply #154 on: September 30, 2018, 07:50:48 pm »
Hope no one's standing underneath that when it shears off. 

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Re: 3D Printing : Arcade Edition Thread
« Reply #155 on: September 30, 2018, 08:08:01 pm »
The blade is resting on a 5/8" thick arbor and the whole thing is printed at 100% density.
I don't see any reason it would shear off. 

The only way I see it failing is if I were to over-tighten and break the smaller threaded part off.
Time will tell.

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Re: 3D Printing : Arcade Edition Thread
« Reply #156 on: September 30, 2018, 08:28:44 pm »
I've hung saw blades on penny nails and printed at 100% infill that bolt would be 3x as strong as that.  It'll be fine. 

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Re: 3D Printing : Arcade Edition Thread
« Reply #157 on: November 15, 2018, 02:30:11 am »
So I got my Ender 3 and some nice white pro PLA from MatterHackers.  Would it be possible (and not a waste of PLA) to print out some Star Wars Yokes and gears?

It has been talked about before: http://forum.arcadecontrols.com/index.php?topic=133656.0

Not sure if they would break under wear and tear.

Also has anyone made a cover for their 3d printer?  I am not sure about the IKEA lack mod, but the PVC enclosure looks cheaper an contains the heat, since the weather is getting colder.





If I had only one wish, it would be for three more wishes.

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Re: 3D Printing : Arcade Edition Thread
« Reply #158 on: February 24, 2019, 02:06:35 pm »
about to pull the trigger on a 3d printer.
just waiting for the tax return to come in.
going for the anycubic chiron.
expensive but huge build volume which i'll take advantage of.

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    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: 3D Printing : Arcade Edition Thread
« Reply #159 on: February 24, 2019, 09:00:34 pm »
So I got my Ender 3 and some nice white pro PLA from MatterHackers.  Would it be possible (and not a waste of PLA) to print out some Star Wars Yokes and gears?

It has been talked about before: http://forum.arcadecontrols.com/index.php?topic=133656.0

Not sure if they would break under wear and tear.

Also has anyone made a cover for their 3d printer?  I am not sure about the IKEA lack mod, but the PVC enclosure looks cheaper an contains the heat, since the weather is getting colder.





Just read this. I’m actually building an enclosure this weekend. Bought 3 IKEA Lacks and am printing the parts as I type. I saw one some friends set up and it’s perfect.
***Build what you dig, bro. Build what you dig.***