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| Big Lebowski:
Thanks for the info. I admit I was still uncertain how I was going to work the kicking in with the foot movement. Would still like to keep it in as it gets the whole body involved, but I might have to stick to punching only. When I started thinking about this project I did some Googling and saw some of those games you mentioned above. Boxingmania seems to be the closest to what I have in mind (although I will have no infrared sensors to detect movement). The idea of force measurement had occurred to me as well, but I guess you would need to install transducers of some sort (dynamometers?) to measure the force of the punch. I assume this would be expensive, and I have no idea how I would get them to transfer the data they measure to the computer. |
| NoOne=NBA=:
If you used progressive loading springs, you might be able to incorporate a simple slider pot into this. My idea is that the springs should load up as the pad is displaced, so that it gets harder to move the pad the farther it is pushed in, requiring more force. I think you may need circuitry to "trap" the high end signal though. On a quick punch, the computer may not read the signal quickly enough. |
| SilverVice:
I was thinking of doing something similar a while ago. I was also wondering about the immersion factor at that time so my plan was to use "Fitness Tube" like http://www.bodytrends.com/products/resistance/fitnesstube.htm around the wrists and ankles. That way all the setup was on the back of the player. In front of a projector that would be awesome. The only downside was the lack of impact, but still a great way to exercise. Hope it help. |
| Big Lebowski:
Looks like an interesting product, but I definitely want to have impact. (Great stress relief!). I actually went down to the local arcade yesterday to try out some Mocap Boxing. It was a fun game, and pretty tiring with those two pound boxing gloves, but I still wanted to be hitting something besides air. I've been checking out existing boxing games, and I think I am going to try and interface with them rather than create my own. Punchout for NES, and Evander Holyfield's Real Deal Boxing for Genesis look like they would be good candidates, and the fairly simple controls would mean I wouldn't have to build too many striking pads. Kungfu Master for MAME would be good as well, with one pad for punch, one for kick, and then the directional pad for left right, jump, duck. Can anyone suggest any other good games with fairly simple controls that would work with this kind of setup? |
| Katana Man:
Many years ago, at our local roller skating rink, there was a StreetFighter 1 game that had 2 big rubber button pads (about 6 inches in diameter). One was red, one was blue. It seemed they were filled with a thick gel substance. One was for punching, one was for kicking. |
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