Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


  

Author Topic: Defeated: Super Mario World on SNES  (Read 800 times)

0 Members and 1 Guest are viewing this topic.

leapinlew

  • Some questionable things going on in this room with cheetos
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6610
Defeated: Super Mario World on SNES
« on: October 29, 2017, 08:20:34 pm »
I beat this back in the day, but decided to play a couple levels to test out the new Pi install... like 2 weeks later I finished it. I had to get my "Mario control" back and never was as sure footed as I was back in the day. The Chocolate Levels gave me fits and a couple of the ghost houses and castles almost caused me to throw the controllers across the room but being older, and paying my money for the controllers, gave me the wisdom and patience to push through.

leapinlew

  • Some questionable things going on in this room with cheetos
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6610
Re: Defeated: Super Mario World on SNES
« Reply #1 on: October 29, 2017, 08:21:36 pm »
Next up is the Donkey Kong Country games. I played it on the Wii, with my 6 year old, and we loved it. Hoping the SNES version is just as fun.

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 12294
  • Redhead pee the bed, blame it on a cabbage head.
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Defeated: Super Mario World on SNES
« Reply #2 on: October 29, 2017, 08:35:54 pm »
full clear or just "beat bowser" ?
2014 Standup UCA Runner Up
2015 Restoration UCA Winner
2016 thomas_surles choice award
2017 International Evil Buddhist Award

Latest project: http://forum.arcadecontrols.com/index.php/topic,150902.0.html
RedheadKingPinball aka GingerBalls

KI to Open Ice Conversion: http://forum.arcadecontrols.com/index.php/topic,152600.0.html

leapinlew

  • Some questionable things going on in this room with cheetos
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6610
Re: Defeated: Super Mario World on SNES
« Reply #3 on: October 29, 2017, 08:47:36 pm »
Beat Bowser. He never saw it coming!

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 12294
  • Redhead pee the bed, blame it on a cabbage head.
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Defeated: Super Mario World on SNES
« Reply #4 on: October 29, 2017, 08:57:19 pm »
I always get stuck on like the 6th star world (in the middle part of the star , not the outside levels) , chocolate island is the hardest part of the game.
2014 Standup UCA Runner Up
2015 Restoration UCA Winner
2016 thomas_surles choice award
2017 International Evil Buddhist Award

Latest project: http://forum.arcadecontrols.com/index.php/topic,150902.0.html
RedheadKingPinball aka GingerBalls

KI to Open Ice Conversion: http://forum.arcadecontrols.com/index.php/topic,152600.0.html

Titchgamer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1967
  • I have a gaming addiction.....
Re: Defeated: Super Mario World on SNES
« Reply #5 on: October 30, 2017, 03:32:20 am »
Lol good stuff

05SRT4

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 895
  • Check out my Pow Pow
Re: Defeated: Super Mario World on SNES
« Reply #6 on: October 30, 2017, 03:43:09 am »
I had to get my "Mario control" back

I blamed the PI on having some lag when playing any Mario game, I loaded it up on the SNES classic and it ended up me just sucking at it now. I used to have the jump timing on point when I was younger.

pbj

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6703
  • Obey.
    • The Chris Burke Band
Re: Defeated: Super Mario World on SNES
« Reply #7 on: October 30, 2017, 10:38:44 am »
My wife gives me tons of ---steaming pile of meadow muffin--- because I've never beaten Super Mario Brothers, but she's never played Super Mario World until we got the SNES Classic and she's terrible at it.  I think I could beat half the levels blind folded, it's scary how much I played this game in the 90s.


Titchgamer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1967
  • I have a gaming addiction.....
Re: Defeated: Super Mario World on SNES
« Reply #8 on: October 30, 2017, 01:10:21 pm »
My wife gives me tons of ---steaming pile of meadow muffin--- because I've never beaten Super Mario Brothers, but she's never played Super Mario World until we got the SNES Classic and she's terrible at it.  I think I could beat half the levels blind folded, it's scary how much I played this game in the 90s.

Its still deserved ---steaming pile of meadow muffin--- even if shes terrible lol

leapinlew

  • Some questionable things going on in this room with cheetos
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6610
Re: Defeated: Super Mario World on SNES
« Reply #9 on: October 30, 2017, 04:48:41 pm »
I've never beaten Super Mario Brothers

This place has really gone down hill. Do we not have any standards anymore? Is anyone allowed to join this forum?


I want a refund.

pbj

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6703
  • Obey.
    • The Chris Burke Band
Re: Defeated: Super Mario World on SNES
« Reply #10 on: October 30, 2017, 04:58:24 pm »
Meh, it gets boring around 4 worlds.


thomas_surles

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1747
  • If you build it they will come (they never showed)
Re: Defeated: Super Mario World on SNES
« Reply #11 on: October 30, 2017, 05:26:32 pm »
I gotta say though the controls on smb on the nes just arent as tight as super mario world on the Snes.

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 12294
  • Redhead pee the bed, blame it on a cabbage head.
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Defeated: Super Mario World on SNES
« Reply #12 on: October 31, 2017, 09:09:22 am »
with warps you can beat the first SMB in like 15-20 minutes, same for SMW with star path warps and SMB3 with warp whistles  :dunno
2014 Standup UCA Runner Up
2015 Restoration UCA Winner
2016 thomas_surles choice award
2017 International Evil Buddhist Award

Latest project: http://forum.arcadecontrols.com/index.php/topic,150902.0.html
RedheadKingPinball aka GingerBalls

KI to Open Ice Conversion: http://forum.arcadecontrols.com/index.php/topic,152600.0.html

thomas_surles

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1747
  • If you build it they will come (they never showed)
Re: Defeated: Super Mario World on SNES
« Reply #13 on: October 31, 2017, 09:11:59 am »
with warps you can beat the first SMB in like 15-20 minutes, same for SMW with star path warps and SMB3 with warp whistles  :dunno
But i have a problem with having to 100% games.  Really slows me down on rpgs.

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 12294
  • Redhead pee the bed, blame it on a cabbage head.
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Defeated: Super Mario World on SNES
« Reply #14 on: October 31, 2017, 09:30:00 am »
I have the same problem, Ive been swimming around Skellige with Geralt collecting crates (full of useless ---steaming pile of meadow muffin---) for like 3 months just to 100% the map.
2014 Standup UCA Runner Up
2015 Restoration UCA Winner
2016 thomas_surles choice award
2017 International Evil Buddhist Award

Latest project: http://forum.arcadecontrols.com/index.php/topic,150902.0.html
RedheadKingPinball aka GingerBalls

KI to Open Ice Conversion: http://forum.arcadecontrols.com/index.php/topic,152600.0.html

pbj

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6703
  • Obey.
    • The Chris Burke Band
Re: Defeated: Super Mario World on SNES
« Reply #15 on: October 31, 2017, 09:54:32 am »
with warps you can beat the first SMB in like 15-20 minutes, same for SMW with star path warps and SMB3 with warp whistles  :dunno

Yes, I've beaten them all like that.  I haven't beaten the first Super Mario Bros by playing through all the levels, though.

You know those kids that had one system and like 3 games for it?  So they got really, really good at playing the same game for months?

I was the exact opposite of that kid.


Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 12294
  • Redhead pee the bed, blame it on a cabbage head.
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Defeated: Super Mario World on SNES
« Reply #16 on: October 31, 2017, 02:12:47 pm »
I may or may not have gotten through SMB running through then. I know I beat SMB 2,3, and SMW by beating all the levels. I love SMW but I had no idea how hacked together it was ( tcrf.net )
Im pretty sure I ran the gambit of the first back when it was the only game I had besides bases loaded and urban champion but now Im having doubts.
2014 Standup UCA Runner Up
2015 Restoration UCA Winner
2016 thomas_surles choice award
2017 International Evil Buddhist Award

Latest project: http://forum.arcadecontrols.com/index.php/topic,150902.0.html
RedheadKingPinball aka GingerBalls

KI to Open Ice Conversion: http://forum.arcadecontrols.com/index.php/topic,152600.0.html

lilshawn

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5902
  • I break stuff...then fix it...sometimes
Re: Defeated: Super Mario World on SNES
« Reply #17 on: November 02, 2017, 02:49:36 pm »
SMW has tons of replay value....

11 exit (shortest route to bowser through star world)

then play

96 exit (every level every exit)

then for goofs and giggles or if you are tired of playing...

0 exit credits warp with arbitrary code execution.  Learn to do this. It's great for showing off to your friends cause it can be done in like 10 minutes by an average joe following sethbling's instructions.  with practice you can beat SMW in under 2 minutes.

https://www.twitch.tv/videos/118605675?t=

using a similar memory exploit / arbitrary code execution, you can "install" a hex editor into one of the save slots and directly control memory addresses within the game itself. (I have confirmed these memory exploits work with original hardware as well as in emulators)

https://hackaday.com/2017/06/03/super-mario-world-jailbreak-requires-no-external-hardware/


pbj

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6703
  • Obey.
    • The Chris Burke Band
Re: Defeated: Super Mario World on SNES
« Reply #18 on: November 02, 2017, 04:22:48 pm »
I watched that 10 minute video and read his notes and still don't understand how exactly he's "injecting code" into the game.  Is he really writing values into memory by carefully jumping Mario around the screen?


vwalbridge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2003
  • Don't half-ass two things, whole-ass one thing.
Re: Defeated: Super Mario World on SNES
« Reply #19 on: November 02, 2017, 05:18:02 pm »
SMW is still (to this day) the best Mario game ever made. Super Mario Bros 3 was already a ground-breaking achievement and yet somehow Nintendo still outdid themselves with SMW.

The mechanics they built into this game were tremendously clever.

So clever, that I'm not even sure Nintendo knew what they had created.

Fast forward almost 25 years later and users are creating some of the most creative SMW levels ever in Super Mario Maker.
If you can read this, it means Photobucket's money grab ruined my signature photos.

pbj

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6703
  • Obey.
    • The Chris Burke Band
Re: Defeated: Super Mario World on SNES
« Reply #20 on: November 02, 2017, 05:20:29 pm »
Best game on the SNES by a wide margin, IMO.

lilshawn

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5902
  • I break stuff...then fix it...sometimes
Re: Defeated: Super Mario World on SNES
« Reply #21 on: November 02, 2017, 06:02:55 pm »
I watched that 10 minute video and read his notes and still don't understand how exactly he's "injecting code" into the game.  Is he really writing values into memory by carefully jumping Mario around the screen?

the game just happens to store the last known positions of sprites. (so when you go beyond and the sprite goes off the left edge of the screen...then go back it knows where it is/was)

when he eats a koopa he stands in a specific spot so when he spits it out, the last known position of the fireball as it goes off the screen is stored. those numeric values are used as "code" so when the game is "crashed" by eating the coin and collecting it at the same time (mario collects the coin on yoshi's tongue) ... which in turn changes the item on yoshi's tongue to the next sprite which is the chargin' chuck that is just off screen to the right. since yoshi isn't supposed to be able to eat a chargin' chuck... game crashes.

the game happens to crash to the area just before where the sprite position data is stored. so in a nutshell, the position numbers in memory are treated as data commands... one of which sets up the game to go to a particular gamemode number (the thank you screen) while the others are set as null data or a JMP command to exit back to the game instead of freeze. (if in the case of invalid data)
« Last Edit: November 02, 2017, 07:05:31 pm by lilshawn »

leapinlew

  • Some questionable things going on in this room with cheetos
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6610
Re: Defeated: Super Mario World on SNES
« Reply #22 on: November 02, 2017, 06:55:12 pm »
SMW is still (to this day) the best Mario game ever made. Super Mario Bros 3 was already a ground-breaking achievement and yet somehow Nintendo still outdid themselves with SMW.

The mechanics they built into this game were tremendously clever.

So clever, that I'm not even sure Nintendo knew what they had created.

Fast forward almost 25 years later and users are creating some of the most creative SMW levels ever in Super Mario Maker.

I loved SMW, but Super Mario Galaxy was a ton of fun also. Not sure which was my favorite.

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 12294
  • Redhead pee the bed, blame it on a cabbage head.
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Defeated: Super Mario World on SNES
« Reply #23 on: November 02, 2017, 07:49:14 pm »
Best game on the SNES by a wide margin, IMO.

I like LttP more but SMW is definitely the greatest launch title of all time.
2014 Standup UCA Runner Up
2015 Restoration UCA Winner
2016 thomas_surles choice award
2017 International Evil Buddhist Award

Latest project: http://forum.arcadecontrols.com/index.php/topic,150902.0.html
RedheadKingPinball aka GingerBalls

KI to Open Ice Conversion: http://forum.arcadecontrols.com/index.php/topic,152600.0.html

aldub516

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 532
  • I want to build my own arcade controls!
Re: Defeated: Super Mario World on SNES
« Reply #24 on: November 11, 2017, 02:44:12 am »
In my opinion, this is the most perfect game ever made. Glad u jumped back in

  
 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31