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Author Topic: NES/SNES Classic hacking, mods, ect.  (Read 31610 times)

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pbj

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #40 on: October 13, 2017, 03:08:50 pm »
Thanks for the tip on the overclock, Opt.  I think that's borderline essential for Star Fox 1 and 2.


opt2not

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #41 on: October 13, 2017, 04:02:59 pm »
 :cheers:
I’ve been enjoying Stunt Race FX with it. It helps that game a lot.
My next overclock test is going to be Vortex.

Malenko

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #42 on: October 14, 2017, 10:46:50 am »
Thanks for the tip on the overclock, Opt.  I think that's borderline essential for Star Fox 1 and 2.

It took me a few minutes to get used to starfox. I thought I could just zip through the first stage then try out SFox2, after dying like 7 times I restarted then got through without taking a hit.  It's like the game is running at 95% or something
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #43 on: October 14, 2017, 02:16:48 pm »
No, that's pretty accurate.  I guess our memories make us think these games were better than they were.  I think Star Fox rendered the polys at 13fps or something. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #44 on: October 14, 2017, 02:18:05 pm »
Oh so there's this Japanese guy who successfully added a sd card slot to the classics.  We are just waiting for it to be implemented in software. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #45 on: October 14, 2017, 02:44:09 pm »
Yeah, like six months ago.  It's gone nowhere.

I'm having a problem with a few roms where they're slightly out of alignment with the border when playing.  Replacing them with other copies fixed all but one....


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #46 on: October 14, 2017, 03:12:40 pm »
I got my snes classic this morning - had it hacked an hour later.  I added the NES classic module and about 12 additional SNES games.  Works great.  I am really digging this little thing.  Yes, I have a Pi with a ton more stuff on it, but NES and SNES were my systems growing up, and it feels nice to play these games on official Nintendo gear. :)

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #47 on: October 14, 2017, 03:35:48 pm »
Couple more finds recently.

First there are two options for getting custom borders:
1. Custom Borders per Game via command line, that launches every time you launch that game.  This replaces the black border with whatever you specify in the command line. You can still select any other border, but when you select the black border it'll be the image you created.

2. Adding Custom Borders to the list of existing ones.  I like this solution better as I'd rather retain my black border option.  This is a bit more setup, but it's cleaner and falls in line with the system.

Quote
To add borders to your system...
Make a file called "p8173_ownbgs" (no extension)
Use Notepad++ to edit it, Notepad and Wordpad mess it up.

It should contain the following:
overmount /usr/share/backgrounds/
You also need to hit enter down to line 2, or the file won't work (it seems)
**Now FTP in, copy the backgrounds folder to your PC from /usr/share/ and re-upload it to /var/lib/hakchi/rootfs/usr/share/

The file you made a moment ago needs to go into /etc/preinit.d

Restart your SNES Mini and if all went well, it will be using the new folder, which is writable. Now you can just upload new border folders to the new writable location.

**use symlinks instead of copying the default borders from the non-writable partition over to the read/write partition.
Just log in using telnet and:
Quote
ln -s /var/lib/hakchi/squashfs/usr/share/backgrounds/* /var/lib/hakchi/rootfs/usr/share/backgrounds/
This should save everyone a few precious MB :-)




Remember to follow the pro-tip in the first link:

PROTIP: To save space, download a program that allows you to further compress the size of custom backgrounds.One of my custom backgrounds was over 800kb and with pngquant I have reduced it to 200kb+. Use it several times until it no longer allows you to reduce the size.



Tetris and Dr. Mario - Overscan fix
Apparently this game uses overscanning and doesn't fit into the alignment of the border frames.
This is a hex editor fix, along with a "centering" hack supplied in this thread.

Howard_Casto

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #48 on: October 14, 2017, 04:00:25 pm »
I think I managed to add all of that to the first post. ;)

Malenko

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #49 on: October 14, 2017, 05:52:57 pm »
No, that's pretty accurate.  I guess our memories make us think these games were better than they were.  I think Star Fox rendered the polys at 13fps or something.

Not sure its my memories when I walked into the guest bedroom, fired up the SNES and StarFox and it played a ball hair faster than the mini.  That reminds me the CRT filter aint too shabby on the mini.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #50 on: October 14, 2017, 07:24:10 pm »
And here we go:
(Skip to around 2:20)

! No longer available

I believe that you think that, let's put it that way. 


pbj

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #51 on: October 14, 2017, 07:38:07 pm »
Yep, my lingering overscan problem was Tetris vs Dr Mario.  I'll look into doing that edit.  It was several more games before I swapped out the roms with newer dumps.  Wonder what was going on there...

Anyway, guess how many times my friends wanted to do a 2 hour SF2 tournament on my arcade cabinets?  Now guess how many times they did on my SNES last night.  Fuckng comical, but hey.  Finally.

Just remap the controls and immediately create a save.  Never have to do it again.

 :cheers:

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #52 on: October 14, 2017, 09:05:06 pm »
To be fair most people, myself included, played most of those 16 bit games on the snes instead of the arcade.  Mind you we know enough to understand that the ports aren't as good as the real deal, but to the average joe they are the same. 

Malenko

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #53 on: October 14, 2017, 10:19:29 pm »
I believe that you think that, let's put it that way.
I  watched the video , SNES ship is further along at the first arch , and the gap widens as the video goes on without them using the breaks or boost. So thanks for proving me right? /shrug
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #54 on: October 14, 2017, 10:37:47 pm »
No they are virtually the same man.  The videos aren't in sync, they don't start at the same time.  Like I said, I believe that you think that. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #55 on: October 14, 2017, 10:45:03 pm »
To be fair most people, myself included, played most of those 16 bit games on the snes instead of the arcade.  Mind you we know enough to understand that the ports aren't as good as the real deal, but to the average joe they are the same.

SNES ports are fine. There's a distinct familiar feeling holding the controllers. But, damn, I've had SF2 in an arcade setup for 17 years at this point.

Malenko

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #56 on: October 14, 2017, 10:51:21 pm »
No they are virtually the same man.  The videos aren't in sync, they don't start at the same time.  Like I said, I believe that you think that.

They are virtually the same, but not the same. The videos aren't in sync, correct, the mini's side is a few frames ahead at the start and the SNES passes it before the first gate.
Like I said, I believe that you think that.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #57 on: October 15, 2017, 02:08:57 am »
Yeah I'm not arguing anymore.... no point in ruining this thread.  We can all agree that the game runs better overclocked anyway. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #58 on: October 15, 2017, 02:49:42 am »
Annnnnyways.

I got color shifting working on my custom border frames. Surprisingly easy to do, but the outcome is so rad.



I really love how it takes the color of the most pixels on screen and averages a color match to the border frame.  When the clouds part in Castlevania's intro, and the color of the frame matches the sky... I was like  :o

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #59 on: October 15, 2017, 09:25:35 am »
Tried to add the latest NESC mod and the first go round it broke all the factory games.Reflashed to stock and started over and now all the factory stuff stayed.....

But the NESC link just goes to a black screen. Maybe I'll try again with the other USA kernel dump
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #60 on: October 15, 2017, 11:30:04 am »
I really love how it takes the color of the most pixels on screen and averages a color match to the border frame.  When the clouds part in Castlevania's intro, and the color of the frame matches the sky... I was like  :o

Yes! that Castlevania boarder was sick!!!!

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #61 on: October 15, 2017, 03:25:20 pm »
There's a real simple border that came with the snes classic... it's just a glow around the screen, but it uses that color shifting.  It's by far my favorite and I have it on permanently. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #62 on: October 15, 2017, 08:03:49 pm »
Yeah I really love that functionality. The grid one is good too. 
In this case, simple is better. I’m going to play around with more of these, line patterns and gradients mainly.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #63 on: October 18, 2017, 02:52:16 pm »
Appreciate the thread as I just picked up the SNES mini/classic.  Will try it on the weekend but appreciate all the good info here.  I'm considering waiting another couple of weeks before hacking it, if only because it looks like there's so much development going on and I just don't want to keep doing it over and over (in saying that, it appears fairly painless so... I should get on that).

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #64 on: October 18, 2017, 08:34:26 pm »
I'd do the hack just for the gamepad shortcut myself as you'll be returning to the menu often.  I still haven't put any extra games on yet. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #65 on: October 18, 2017, 11:54:12 pm »
Looks like dual booting is coming along...

I didn't even turn the system on before hacking it.   :lol

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #66 on: October 19, 2017, 01:21:15 pm »
I'd do the hack just for the gamepad shortcut myself as you'll be returning to the menu often.  I still haven't put any extra games on yet.

For sure, it's a just a matter of "when" not "if". 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #67 on: October 19, 2017, 01:35:25 pm »
Looks like dual booting is coming along...

I didn't even turn the system on before hacking it.   :lol

Dual booting is cake.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #68 on: October 19, 2017, 06:33:42 pm »
I know this thread has been mostly about software mods, but for anyone who owns the Famicom mini and wants detachable controllers here is a "how to" for that:

https://www.reddit.com/r/nesclassicmods/comments/5ouuve/adding_external_controller_ports_to_your_famicom/

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #69 on: October 20, 2017, 01:17:55 am »
Yep, I've done it.  The connectors you need are unobtainium in the US.  Took 3 weeks and $2 to get them from China.  That guide has the clock and data wires labelled incorrectly.  Biggest mistake I made was trying to desolder the cables from the controllers.  Should have cut them off and left half an inch of wire.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #70 on: October 20, 2017, 01:23:33 am »
I know it's pointless, but I sorta kinda want a famicom mini.  A replica of the console that started it all. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #71 on: October 20, 2017, 01:31:13 am »
$100 on Amazon.  Don't be shy.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #72 on: October 20, 2017, 01:36:38 am »
Eh right now I need to stop collecting collectables and expand my console library.  It's probably a good time to get a Switch after all. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #73 on: October 20, 2017, 09:00:38 am »
Eh right now I need to stop collecting collectables and expand my console library.  It's probably a good time to get a Switch after all.

Figure the famicom is only a bit more than one of those switch games ! Just looked on amazon and there is one seller with them for only $89.99 shipped --

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #74 on: October 20, 2017, 10:29:50 am »
I got one for $67 from Amazon Warehouse Deals because Americans were buying them, not realizing everything was in Japanese, and returning them to Amazon.  I posted on this forum multiple times when they hit $80ish, but nobody listened.  Thus is insanity.

 :lol


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #75 on: October 20, 2017, 12:30:00 pm »
Yep, I've done it.  The connectors you need are unobtainium in the US.  Took 3 weeks and $2 to get them from China.  That guide has the clock and data wires labelled incorrectly.  Biggest mistake I made was trying to desolder the cables from the controllers.  Should have cut them off and left half an inch of wire.

Good call out on the wiring color mixup from that article. Looks like lots of people have commented about that. Apparently the extension cables vary wildly on the wire colors. Looks like I will have to break out the multimeter when I do this mod. I bought the JST pre-wired connectors off evilbay for around $2. They came as a 10 pack with free shipping from Hong Kong. How can they even make money off that?!?  :dunno The guy has like 700k feedback and had sold over 50 lots of them. Pretty comfortable that it’s legit. Just hard to believe they are so cheap.

At any rate, I still need the extension cables. Any suggestions for those PBJ?

Wish I would’ve bought one of the Famicom minis when they were only $80. Hindsight is 20/20. LOL!

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #76 on: October 20, 2017, 12:43:25 pm »
Cheapest I found was a 3 pack from Amazon of 10 foot cables for about $9. 

https://www.amazon.com/gp/product/B072NYPZQN/ref=oh_aui_search_detailpage?ie=UTF8&psc=1

I cut it so about 3 feet was on the female end.  That was spliced to one of the Chinese JST connectors and plugged into the main board.

I desoldered the cable off the Famicom controller PCBs (this was a mistake) and ended up directly soldering the wires from the male ends to the boards.  Don't do this - just cut the factory cable and leave a pigtail on the board to solder to.  You can cleanly undo this mod and nobody will ever know (and nobody is ever going to undo it anyway)

You will 100% have to buzz out the wires with a DMM.  The cables I used didn't match the factory colors and didn't match each other.

I got another extension cable with one of these controllers:

https://www.amazon.com/gp/offer-listing/B01M4QC226/ref=dp_olp_all_mbc?ie=UTF8&condition=all

Keep an eye on it, it drops to $3 shipped regularly.  I had to open my controller up and resolder one of the battery wires, but it was very quick.  Works great now, and that's my go-to when I'm playing the Famicom.


 :cheers:

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #77 on: October 20, 2017, 03:19:39 pm »
Wish I would’ve bought one of the Famicom minis when they were only $80. Hindsight is 20/20. LOL!

Amazon has a vendor right now with them for $89.99 shipped -


gamepimp

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #78 on: October 21, 2017, 10:09:09 am »
Cheapest I found was a 3 pack from Amazon of 10 foot cables for about $9. 

https://www.amazon.com/gp/product/B072NYPZQN/ref=oh_aui_search_detailpage?ie=UTF8&psc=1

I cut it so about 3 feet was on the female end.  That was spliced to one of the Chinese JST connectors and plugged into the main board.

I desoldered the cable off the Famicom controller PCBs (this was a mistake) and ended up directly soldering the wires from the male ends to the boards.  Don't do this - just cut the factory cable and leave a pigtail on the board to solder to.  You can cleanly undo this mod and nobody will ever know (and nobody is ever going to undo it anyway)

You will 100% have to buzz out the wires with a DMM.  The cables I used didn't match the factory colors and didn't match each other.

I got another extension cable with one of these controllers:

https://www.amazon.com/gp/offer-listing/B01M4QC226/ref=dp_olp_all_mbc?ie=UTF8&condition=all

Keep an eye on it, it drops to $3 shipped regularly.  I had to open my controller up and resolder one of the battery wires, but it was very quick.  Works great now, and that's my go-to when I'm playing the Famicom.


 :cheers:

Thanks for the info. Just ordered the 3 pack of the extension cables. It's kind of weird that they sell an odd lot. Maybe they figure a person will want a backup in case one of the other two cables might fail?  :dunno

At any rate, I'm just going to add the female end to the main unit to start off with. I would like to get the 8bitdo wireless controllers and I should be able to plug the receivers into those. I will keep the male ends and may modify the stock controllers down the road just for fun. Maybe smaller kids will like them? I don't want to modify the controllers in any way that would prevent me from connecting them back to the main unit. The JST prewired female connectors I bought apparently come with the corresponding male ends. I'm thinking about attaching those male ends to the cut side of the male part of the extension cable so I could easily attach/detach the controller from it without having to modify it. We'll see though. That part of the "project" has slim to none chances of being completed. LOL!

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #79 on: October 21, 2017, 11:24:43 pm »
Yeah, I considered doing that but meh.  Crack the controllers open, snip the wire, and splice on a male cord.  It's stupid to have them laying around unusable.