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Author Topic: NES/SNES Classic hacking, mods, ect.  (Read 31785 times)

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Howard_Casto

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NES/SNES Classic hacking, mods, ect.
« on: October 09, 2017, 11:44:01 pm »
So these little guys are available enough to post a discussion about it.  Strangely enough neogaf seems to have the most concise tutorial:

http://www.neogaf.com/forum/showthread.php?t=1444556

Also for those of you uninitiated, hakchi2 allows for the modding of scripts and files which are called hmods. 

Anyway I'm just getting the ball rolling... if you have any mods, backgrounds, ect.... just post here and I'll add it to the first post.

Hacks:
-----------------------------------------------
Dual Boot the NES and SNES Classic GUIS! (Updated, no more c7/c8 errors)  - https://www.reddit.com/r/miniSNESmods/comments/76dewq/release_nessnes_classic_dualboot_mod_v02_no_more/

Add Custom Borders for each game -  https://www.reddit.com/r/miniSNESmods/comments/75xxpi/custom_borders_for_each_game/
Custom Borders and Alt Method - https://www.reddit.com/r/miniSNESmods/comments/753wgd/custom_borders/

Overscan Fix Needed for problem games-https://www.reddit.com/r/miniSNESmods/comments/75bkmq/how_to_disable_overscan_in_certain_games_to_make/

Famicom mini controller connector mod- https://www.reddit.com/r/nesclassicmods/comments/5ouuve/adding_external_controller_ports_to_your_famicom/


Helpful Links:
----------------------------------------------------------------

Reddit box art link -  https://www.reddit.com/r/miniSNESmods/comments/756738/cover_inconsistency_was_bothering_me_so_i_made_my/

Canoe (default emulator) Compatibility List -  https://docs.google.com/spreadsheets/d/12HKfz4ZQBy6Ip5awvh8t2aV5cVswYlnsdKxn9xoIW2Y/htmlview?sle=true#
« Last Edit: October 20, 2017, 01:27:53 am by Howard_Casto »

05SRT4

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #1 on: October 10, 2017, 02:11:18 am »
Just hacked the SNES classic last night with Hakchi 2.20. Super Easy, the auto search box art was awesome. I didn't dive into the scripting, I need to setup the exit game from controller option next.

pbj

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #2 on: October 10, 2017, 10:58:26 am »
Custom borders?  Dammit.  Now I want one again.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #3 on: October 10, 2017, 01:39:58 pm »
Custom borders?  Dammit.  Now I want one again.
Pick me up one too.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #4 on: October 10, 2017, 01:45:26 pm »
Scalper price is steadily marching down.  Sigh.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #5 on: October 10, 2017, 03:30:07 pm »
Scalper price is steadily marching down.  Sigh.

Several articles are saying Gamestop is supposed to be getting a restock between today and Thursday at the stores and is going to be doing online orders tomorrow (but they haven't mentioned a time ! )

opt2not

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #6 on: October 10, 2017, 04:48:25 pm »
FYI hakchi2 v2.21b just released today which has some good updates, including reducing the stock games storage footprint down considerably.
I recommend removing/deselecting the stock games and replacing them with compressed version of your own.  That way you could apply so of the command line hacks to the SuperFX games, and of course save some storage space.

For instance, you can run StuntRace FX overclocked at 1.25 speed, and it makes the game a lot more playable. As well with Starfox, but I wouldn't recommend going too high with this overclock as it speeds the game up and sometimes gives you some audio issues. 

You can do this to the SuperFX games by putting -boost-fx 1.25 at the command line ending of each game in the hakchi app.

As for other mods, my friend and I have been replacing all the game icons with more consistent "squared" images.
https://imgur.com/a/3SYqQ  Download Archive 1 here
https://imgur.com/a/MwXGe Download Archive 2 here
https://imgur.com/a/9V6mf  Download Archive 3 here

We're still adding more as we get to them.

opt2not

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #7 on: October 10, 2017, 10:22:45 pm »
UPDATE:  seems that a bunch of people are having issues with v2.21b. I haven’t tried installing it (I’m still on v2.20), but I’m going to hold off till 2.21 is more bulletproof.

Howard_Casto

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #8 on: October 10, 2017, 11:37:31 pm »
I don't understand... why would you want to alter the correct aspect ratio of the game boxes?

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #9 on: October 11, 2017, 12:52:10 am »
Actually all the box arts had different dimensions (and layouts) and wasn’t consistent. Prime example: Earthbound.
This task was to correct that and utilize the entire space of the thumbnail container. There was a lot of wasted space in the container that we wanted to fill, and at the same time have one cohesive look that retains the same aesthetic style of the originals.

They may not be for everyone, but hey, anyone can roll their own! Customization, baby!

opt2not

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #10 on: October 11, 2017, 03:01:08 pm »
There has been a fix reported for Illusion of Gaia running on the canoe emulator.  I was never a fan of that game personally, but figured I'd pass it along to people that are.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #11 on: October 11, 2017, 07:29:48 pm »
As for other mods, my friend and I have been replacing all the game icons with more consistent "squared" images.
https://imgur.com/a/3SYqQ  Download Archive 1 here
https://imgur.com/a/MwXGe Download Archive 2 here
https://imgur.com/a/9V6mf  Download Archive 3 here

We're still adding more as we get to them.
Added another round of images:   https://imgur.com/a/sIepN

King of Dragons, Super SmashTV, Breath of Fire, Breath of Fire II, Lufia II: Rise of the Sinistrals, Ys. Wanderers from Ys III.


**Don't mind the Error in SmashTV's image on imgur, the obscuring of the Super Nintendo lettering.  I've fixed that in the Download Archive.
 
Download Archive here

Howard_Casto

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #12 on: October 11, 2017, 08:25:16 pm »
Is there one location/thread where you guys are posting the archives?  It might be easier for me to add a single link that way. 

opt2not

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #13 on: October 11, 2017, 08:40:14 pm »
Is there one location/thread where you guys are posting the archives?  It might be easier for me to add a single link that way.

We've been posting to Reddit.

At some point down the line we're going to consolidate all the archives into one main one, then host it somewhere. Right now it's all piecemeal because we're just releasing them as we go/as people contribute.  For now if you want to use the reddit thread as the listing, you could always update it later.

Edit:  Also here's a link to the Compatibility list of games that work on the SNES Classic using Canoe.
https://docs.google.com/spreadsheets/d/12HKfz4ZQBy6Ip5awvh8t2aV5cVswYlnsdKxn9xoIW2Y/htmlview?sle=true#
« Last Edit: October 11, 2017, 08:49:56 pm by opt2not »

Malenko

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #14 on: October 12, 2017, 07:41:46 am »
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #15 on: October 12, 2017, 10:10:22 am »
Now if they just go the other way around on that....


Malenko

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #16 on: October 12, 2017, 12:11:36 pm »
Now if they just go the other way around on that....
but... you can flash the NES into a SNES then HMOD the NES kernal.........  you're just stuck with too few buttons.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #17 on: October 12, 2017, 12:20:48 pm »
Wait... what?  Is that confirmed working?


Malenko

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #18 on: October 12, 2017, 12:42:14 pm »
Wait... what?  Is that confirmed working?
https://hackinformer.com/2017/09/27/can-use-snes-classic-mini-nands-dump-nes-classic-mini/


So yeah, flash the SNES NAND onto the NES and go from there.
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Howard_Casto

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #19 on: October 12, 2017, 01:00:44 pm »
Probably a better solution would be to flash just the emulator itself over... that way the menu would still work with the stock controller. 

Malenko

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #20 on: October 12, 2017, 01:05:18 pm »
AFAIK SNES emulator is ripped yet, so he'd just be loading retro arch and the SNES9X core
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #21 on: October 12, 2017, 01:21:41 pm »
Did a quick video of me playing around with my SNESC:


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #22 on: October 12, 2017, 03:16:23 pm »
Back on topic, it’s pretty cool (or lazy, depending on how you look at it) how Nintendo didn’t make it harder to hack. I bet their engineers get a kick out of it.
***Build what you dig, bro. Build what you dig.***

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #23 on: October 12, 2017, 03:19:58 pm »
Take the plebeian pi talk to another thread.

ON TOPIC:

New release of hakchi is out. More fixes, and apparently more solid. Also removes the task of having to always re-flash the custom kernel every update which is super nice.
https://github.com/ClusterM/hakchi2/releases/tag/2.21c

I've also been told that the latest release supports retroarch using the snes mini's overlays now too, AND save states in retroarch now play back during the attract mode along with the Canoe save states.  That's pretty great.

I'm still keeping my SNESC for only SNES games, but 2 or 3 games that have compatibility issues for Canoe, putting retroarch on this for them is totally worth it now.

My next endeavor is going to create custom border images. I really want to look into the borders that have the color change functionality, I've noticed that it looks like it changes the color based on the average colors displayed from the emulator.  That's so cool. 
But as you can see from my video, I only use about 3 of the borders, and the rest aren't too interesting to me. I'm planning on creating a set of borders to support each genre of game, and perhaps a few game-specific ones too.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #24 on: October 12, 2017, 03:26:24 pm »
I'm planning on creating a set of borders to support each genre of game, and perhaps a few game-specific ones too.

Does the system remember the last border you used? Does it remember it per game? You don't have to manually set it each time do you?
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #25 on: October 12, 2017, 03:29:10 pm »
I'm planning on creating a set of borders to support each genre of game, and perhaps a few game-specific ones too.

Does the system remember the last border you used? Does it remember it per game? You don't have to manually set it each time do you?
It remembers the last one you use, even after powering off. Not per game, it's globally set till you change it. Display settings are also saved. Same thing with the last game you played. When you power-up the selection cursor is already on the game you last played.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #26 on: October 12, 2017, 03:32:42 pm »
I'm planning on creating a set of borders to support each genre of game, and perhaps a few game-specific ones too.

Does the system remember the last border you used? Does it remember it per game? You don't have to manually set it each time do you?
It remembers the last one you use, even after powering off. Not per game, it's globally set till you change it. Display settings are also saved. Same thing with the last game you played. When you power-up the selection cursor is already on the game you last played.

Thanks! Not bad for now. If it remembered it per-game that would really be slick. With all these custom borders getting created, I'm sure it will come.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #27 on: October 12, 2017, 03:38:27 pm »
Thanks! Not bad for now. If it remembered it per-game that would really be slick. With all these custom borders getting created, I'm sure it will come.
I think, but I'm not sure, there is a cap on the number of border images. I'll look into it later tonight, but I don't think you can add more images. Just replace the current ones.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #28 on: October 12, 2017, 03:54:29 pm »
Thanks! Not bad for now. If it remembered it per-game that would really be slick. With all these custom borders getting created, I'm sure it will come.
I think, but I'm not sure, there is a cap on the number of border images. I'll look into it later tonight, but I don't think you can add more images. Just replace the current ones.

No I'm pretty sure you can add additional ones.  If you use the custom command line options in hakchi2, you can define a particular border on a per-game basis.... you just have to set each one manually.  Ditto goes for screen options, ect. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #29 on: October 12, 2017, 04:04:10 pm »
A tool was recently released that lets you dual-boot between the nes and snes classics GUIS!  An icon is added to each menu to switch between the two.  I haven't tried it as I have both, but it should be worth a look.  Check the first post for a link.

In theory this would allow for custom skins/guis for each emulator you add to the system.  I mean we are limited due to the size constrictions, but other than that.....

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #30 on: October 12, 2017, 04:05:32 pm »
A tool was recently released that lets you dual-boot between the nes and snes classics GUIS!  An icon is added to each menu to switch between the two.  I haven't tried it as I have both, but it should be worth a look.  Check the first post for a link.

In theory this would allow for custom skins/guis for each emulator you add to the system.  I mean we are limited due to the size constrictions, but other than that.....

its like you didnt even see my post =(
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #31 on: October 12, 2017, 04:11:49 pm »
I did, but I didn't follow the link and you didn't make it clear what it did... sorry.  Somebody had recently pulled just the emulator from the snes classic and I assumed that's what you were linking to. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #32 on: October 12, 2017, 04:40:18 pm »
Just razzin you  :cheers:
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #33 on: October 12, 2017, 05:31:11 pm »
So SNES emulator has been yanked, and it's easily run on a Pi.  So that solves everything except the front end problem on that platform.   

I've yet to see anyone detailing how to get the SNESC software running on an NES.  Seems like there ought to be enough space to get quite a few NES games and a decent selection of SNES on it... 

 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #34 on: October 12, 2017, 05:40:16 pm »
So SNES emulator has been yanked, and it's easily run on a Pi.  So that solves everything except the front end problem on that platform.   

I've yet to see anyone detailing how to get the SNESC software running on an NES.  Seems like there ought to be enough space to get quite a few NES games and a decent selection of SNES on it... 

 

Yeah, that would definitely be the best of both worlds, if the controllers aren’t an issue.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #35 on: October 12, 2017, 07:32:21 pm »
So SNES emulator has been yanked, and it's easily run on a Pi.  So that solves everything except the front end problem on that platform.   

I've yet to see anyone detailing how to get the SNESC software running on an NES.  Seems like there ought to be enough space to get quite a few NES games and a decent selection of SNES on it... 

 

In theory it should be the exact same process as running the NESC on the SNESC, only the image of the SNES is packaged up as an hmod instead of the NES.  You might want to contact the fellow that did the dual boot. 

opt2not

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #36 on: October 13, 2017, 12:42:55 am »
Thanks! Not bad for now. If it remembered it per-game that would really be slick. With all these custom borders getting created, I'm sure it will come.
I think, but I'm not sure, there is a cap on the number of border images. I'll look into it later tonight, but I don't think you can add more images. Just replace the current ones.

No I'm pretty sure you can add additional ones.  If you use the custom command line options in hakchi2, you can define a particular border on a per-game basis.... you just have to set each one manually.  Ditto goes for screen options, ect.
You are correct!

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #37 on: October 13, 2017, 02:54:37 am »
Well that's a better explanation than I can give.... I'm adding it to the list. 

opt2not

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #38 on: October 13, 2017, 03:04:29 am »


Tried it out this evening. It works, but it's command-line based, so if you wanted to turn it off you would have to do that in the hakchi app. Would be nice if there was a way of assigning a switch to it somehow. 
But hey, it works...  I've got to find better images to use now.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #39 on: October 13, 2017, 02:52:03 pm »
Linux is all about the ability to take ownership of a file and re-route it right?  So the settings menu just needs to read a file specific to the rom instead of the global config file.  So it should be doable.

Also whatever bit of code/script that's in the gui that determines which rom name to launch might be utilized to set the bezel name only if a bezel is used.