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Author Topic: NES/SNES Classic hacking, mods, ect.  (Read 32107 times)

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Howard_Casto

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NES/SNES Classic hacking, mods, ect.
« on: October 09, 2017, 11:44:01 pm »
So these little guys are available enough to post a discussion about it.  Strangely enough neogaf seems to have the most concise tutorial:

http://www.neogaf.com/forum/showthread.php?t=1444556

Also for those of you uninitiated, hakchi2 allows for the modding of scripts and files which are called hmods. 

Anyway I'm just getting the ball rolling... if you have any mods, backgrounds, ect.... just post here and I'll add it to the first post.

Hacks:
-----------------------------------------------
Dual Boot the NES and SNES Classic GUIS! (Updated, no more c7/c8 errors)  - https://www.reddit.com/r/miniSNESmods/comments/76dewq/release_nessnes_classic_dualboot_mod_v02_no_more/

Add Custom Borders for each game -  https://www.reddit.com/r/miniSNESmods/comments/75xxpi/custom_borders_for_each_game/
Custom Borders and Alt Method - https://www.reddit.com/r/miniSNESmods/comments/753wgd/custom_borders/

Overscan Fix Needed for problem games-https://www.reddit.com/r/miniSNESmods/comments/75bkmq/how_to_disable_overscan_in_certain_games_to_make/

Famicom mini controller connector mod- https://www.reddit.com/r/nesclassicmods/comments/5ouuve/adding_external_controller_ports_to_your_famicom/


Helpful Links:
----------------------------------------------------------------

Reddit box art link -  https://www.reddit.com/r/miniSNESmods/comments/756738/cover_inconsistency_was_bothering_me_so_i_made_my/

Canoe (default emulator) Compatibility List -  https://docs.google.com/spreadsheets/d/12HKfz4ZQBy6Ip5awvh8t2aV5cVswYlnsdKxn9xoIW2Y/htmlview?sle=true#
« Last Edit: October 20, 2017, 01:27:53 am by Howard_Casto »

05SRT4

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #1 on: October 10, 2017, 02:11:18 am »
Just hacked the SNES classic last night with Hakchi 2.20. Super Easy, the auto search box art was awesome. I didn't dive into the scripting, I need to setup the exit game from controller option next.

pbj

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #2 on: October 10, 2017, 10:58:26 am »
Custom borders?  Dammit.  Now I want one again.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #3 on: October 10, 2017, 01:39:58 pm »
Custom borders?  Dammit.  Now I want one again.
Pick me up one too.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #4 on: October 10, 2017, 01:45:26 pm »
Scalper price is steadily marching down.  Sigh.


JDFan

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #5 on: October 10, 2017, 03:30:07 pm »
Scalper price is steadily marching down.  Sigh.

Several articles are saying Gamestop is supposed to be getting a restock between today and Thursday at the stores and is going to be doing online orders tomorrow (but they haven't mentioned a time ! )

opt2not

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #6 on: October 10, 2017, 04:48:25 pm »
FYI hakchi2 v2.21b just released today which has some good updates, including reducing the stock games storage footprint down considerably.
I recommend removing/deselecting the stock games and replacing them with compressed version of your own.  That way you could apply so of the command line hacks to the SuperFX games, and of course save some storage space.

For instance, you can run StuntRace FX overclocked at 1.25 speed, and it makes the game a lot more playable. As well with Starfox, but I wouldn't recommend going too high with this overclock as it speeds the game up and sometimes gives you some audio issues. 

You can do this to the SuperFX games by putting -boost-fx 1.25 at the command line ending of each game in the hakchi app.

As for other mods, my friend and I have been replacing all the game icons with more consistent "squared" images.
https://imgur.com/a/3SYqQ  Download Archive 1 here
https://imgur.com/a/MwXGe Download Archive 2 here
https://imgur.com/a/9V6mf  Download Archive 3 here

We're still adding more as we get to them.

opt2not

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #7 on: October 10, 2017, 10:22:45 pm »
UPDATE:  seems that a bunch of people are having issues with v2.21b. I haven’t tried installing it (I’m still on v2.20), but I’m going to hold off till 2.21 is more bulletproof.

Howard_Casto

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #8 on: October 10, 2017, 11:37:31 pm »
I don't understand... why would you want to alter the correct aspect ratio of the game boxes?

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #9 on: October 11, 2017, 12:52:10 am »
Actually all the box arts had different dimensions (and layouts) and wasn’t consistent. Prime example: Earthbound.
This task was to correct that and utilize the entire space of the thumbnail container. There was a lot of wasted space in the container that we wanted to fill, and at the same time have one cohesive look that retains the same aesthetic style of the originals.

They may not be for everyone, but hey, anyone can roll their own! Customization, baby!

opt2not

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #10 on: October 11, 2017, 03:01:08 pm »
There has been a fix reported for Illusion of Gaia running on the canoe emulator.  I was never a fan of that game personally, but figured I'd pass it along to people that are.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #11 on: October 11, 2017, 07:29:48 pm »
As for other mods, my friend and I have been replacing all the game icons with more consistent "squared" images.
https://imgur.com/a/3SYqQ  Download Archive 1 here
https://imgur.com/a/MwXGe Download Archive 2 here
https://imgur.com/a/9V6mf  Download Archive 3 here

We're still adding more as we get to them.
Added another round of images:   https://imgur.com/a/sIepN

King of Dragons, Super SmashTV, Breath of Fire, Breath of Fire II, Lufia II: Rise of the Sinistrals, Ys. Wanderers from Ys III.


**Don't mind the Error in SmashTV's image on imgur, the obscuring of the Super Nintendo lettering.  I've fixed that in the Download Archive.
 
Download Archive here

Howard_Casto

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #12 on: October 11, 2017, 08:25:16 pm »
Is there one location/thread where you guys are posting the archives?  It might be easier for me to add a single link that way. 

opt2not

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #13 on: October 11, 2017, 08:40:14 pm »
Is there one location/thread where you guys are posting the archives?  It might be easier for me to add a single link that way.

We've been posting to Reddit.

At some point down the line we're going to consolidate all the archives into one main one, then host it somewhere. Right now it's all piecemeal because we're just releasing them as we go/as people contribute.  For now if you want to use the reddit thread as the listing, you could always update it later.

Edit:  Also here's a link to the Compatibility list of games that work on the SNES Classic using Canoe.
https://docs.google.com/spreadsheets/d/12HKfz4ZQBy6Ip5awvh8t2aV5cVswYlnsdKxn9xoIW2Y/htmlview?sle=true#
« Last Edit: October 11, 2017, 08:49:56 pm by opt2not »

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #14 on: October 12, 2017, 07:41:46 am »
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #15 on: October 12, 2017, 10:10:22 am »
Now if they just go the other way around on that....


Malenko

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #16 on: October 12, 2017, 12:11:36 pm »
Now if they just go the other way around on that....
but... you can flash the NES into a SNES then HMOD the NES kernal.........  you're just stuck with too few buttons.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #17 on: October 12, 2017, 12:20:48 pm »
Wait... what?  Is that confirmed working?


Malenko

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #18 on: October 12, 2017, 12:42:14 pm »
Wait... what?  Is that confirmed working?
https://hackinformer.com/2017/09/27/can-use-snes-classic-mini-nands-dump-nes-classic-mini/


So yeah, flash the SNES NAND onto the NES and go from there.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #19 on: October 12, 2017, 01:00:44 pm »
Probably a better solution would be to flash just the emulator itself over... that way the menu would still work with the stock controller. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #20 on: October 12, 2017, 01:05:18 pm »
AFAIK SNES emulator is ripped yet, so he'd just be loading retro arch and the SNES9X core
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #21 on: October 12, 2017, 01:21:41 pm »
Did a quick video of me playing around with my SNESC:


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #22 on: October 12, 2017, 03:16:23 pm »
Back on topic, it’s pretty cool (or lazy, depending on how you look at it) how Nintendo didn’t make it harder to hack. I bet their engineers get a kick out of it.
***Build what you dig, bro. Build what you dig.***

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #23 on: October 12, 2017, 03:19:58 pm »
Take the plebeian pi talk to another thread.

ON TOPIC:

New release of hakchi is out. More fixes, and apparently more solid. Also removes the task of having to always re-flash the custom kernel every update which is super nice.
https://github.com/ClusterM/hakchi2/releases/tag/2.21c

I've also been told that the latest release supports retroarch using the snes mini's overlays now too, AND save states in retroarch now play back during the attract mode along with the Canoe save states.  That's pretty great.

I'm still keeping my SNESC for only SNES games, but 2 or 3 games that have compatibility issues for Canoe, putting retroarch on this for them is totally worth it now.

My next endeavor is going to create custom border images. I really want to look into the borders that have the color change functionality, I've noticed that it looks like it changes the color based on the average colors displayed from the emulator.  That's so cool. 
But as you can see from my video, I only use about 3 of the borders, and the rest aren't too interesting to me. I'm planning on creating a set of borders to support each genre of game, and perhaps a few game-specific ones too.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #24 on: October 12, 2017, 03:26:24 pm »
I'm planning on creating a set of borders to support each genre of game, and perhaps a few game-specific ones too.

Does the system remember the last border you used? Does it remember it per game? You don't have to manually set it each time do you?
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #25 on: October 12, 2017, 03:29:10 pm »
I'm planning on creating a set of borders to support each genre of game, and perhaps a few game-specific ones too.

Does the system remember the last border you used? Does it remember it per game? You don't have to manually set it each time do you?
It remembers the last one you use, even after powering off. Not per game, it's globally set till you change it. Display settings are also saved. Same thing with the last game you played. When you power-up the selection cursor is already on the game you last played.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #26 on: October 12, 2017, 03:32:42 pm »
I'm planning on creating a set of borders to support each genre of game, and perhaps a few game-specific ones too.

Does the system remember the last border you used? Does it remember it per game? You don't have to manually set it each time do you?
It remembers the last one you use, even after powering off. Not per game, it's globally set till you change it. Display settings are also saved. Same thing with the last game you played. When you power-up the selection cursor is already on the game you last played.

Thanks! Not bad for now. If it remembered it per-game that would really be slick. With all these custom borders getting created, I'm sure it will come.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #27 on: October 12, 2017, 03:38:27 pm »
Thanks! Not bad for now. If it remembered it per-game that would really be slick. With all these custom borders getting created, I'm sure it will come.
I think, but I'm not sure, there is a cap on the number of border images. I'll look into it later tonight, but I don't think you can add more images. Just replace the current ones.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #28 on: October 12, 2017, 03:54:29 pm »
Thanks! Not bad for now. If it remembered it per-game that would really be slick. With all these custom borders getting created, I'm sure it will come.
I think, but I'm not sure, there is a cap on the number of border images. I'll look into it later tonight, but I don't think you can add more images. Just replace the current ones.

No I'm pretty sure you can add additional ones.  If you use the custom command line options in hakchi2, you can define a particular border on a per-game basis.... you just have to set each one manually.  Ditto goes for screen options, ect. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #29 on: October 12, 2017, 04:04:10 pm »
A tool was recently released that lets you dual-boot between the nes and snes classics GUIS!  An icon is added to each menu to switch between the two.  I haven't tried it as I have both, but it should be worth a look.  Check the first post for a link.

In theory this would allow for custom skins/guis for each emulator you add to the system.  I mean we are limited due to the size constrictions, but other than that.....

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #30 on: October 12, 2017, 04:05:32 pm »
A tool was recently released that lets you dual-boot between the nes and snes classics GUIS!  An icon is added to each menu to switch between the two.  I haven't tried it as I have both, but it should be worth a look.  Check the first post for a link.

In theory this would allow for custom skins/guis for each emulator you add to the system.  I mean we are limited due to the size constrictions, but other than that.....

its like you didnt even see my post =(
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #31 on: October 12, 2017, 04:11:49 pm »
I did, but I didn't follow the link and you didn't make it clear what it did... sorry.  Somebody had recently pulled just the emulator from the snes classic and I assumed that's what you were linking to. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #32 on: October 12, 2017, 04:40:18 pm »
Just razzin you  :cheers:
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #33 on: October 12, 2017, 05:31:11 pm »
So SNES emulator has been yanked, and it's easily run on a Pi.  So that solves everything except the front end problem on that platform.   

I've yet to see anyone detailing how to get the SNESC software running on an NES.  Seems like there ought to be enough space to get quite a few NES games and a decent selection of SNES on it... 

 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #34 on: October 12, 2017, 05:40:16 pm »
So SNES emulator has been yanked, and it's easily run on a Pi.  So that solves everything except the front end problem on that platform.   

I've yet to see anyone detailing how to get the SNESC software running on an NES.  Seems like there ought to be enough space to get quite a few NES games and a decent selection of SNES on it... 

 

Yeah, that would definitely be the best of both worlds, if the controllers aren’t an issue.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #35 on: October 12, 2017, 07:32:21 pm »
So SNES emulator has been yanked, and it's easily run on a Pi.  So that solves everything except the front end problem on that platform.   

I've yet to see anyone detailing how to get the SNESC software running on an NES.  Seems like there ought to be enough space to get quite a few NES games and a decent selection of SNES on it... 

 

In theory it should be the exact same process as running the NESC on the SNESC, only the image of the SNES is packaged up as an hmod instead of the NES.  You might want to contact the fellow that did the dual boot. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #36 on: October 13, 2017, 12:42:55 am »
Thanks! Not bad for now. If it remembered it per-game that would really be slick. With all these custom borders getting created, I'm sure it will come.
I think, but I'm not sure, there is a cap on the number of border images. I'll look into it later tonight, but I don't think you can add more images. Just replace the current ones.

No I'm pretty sure you can add additional ones.  If you use the custom command line options in hakchi2, you can define a particular border on a per-game basis.... you just have to set each one manually.  Ditto goes for screen options, ect.
You are correct!

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #37 on: October 13, 2017, 02:54:37 am »
Well that's a better explanation than I can give.... I'm adding it to the list. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #38 on: October 13, 2017, 03:04:29 am »


Tried it out this evening. It works, but it's command-line based, so if you wanted to turn it off you would have to do that in the hakchi app. Would be nice if there was a way of assigning a switch to it somehow. 
But hey, it works...  I've got to find better images to use now.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #39 on: October 13, 2017, 02:52:03 pm »
Linux is all about the ability to take ownership of a file and re-route it right?  So the settings menu just needs to read a file specific to the rom instead of the global config file.  So it should be doable.

Also whatever bit of code/script that's in the gui that determines which rom name to launch might be utilized to set the bezel name only if a bezel is used. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #40 on: October 13, 2017, 03:08:50 pm »
Thanks for the tip on the overclock, Opt.  I think that's borderline essential for Star Fox 1 and 2.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #41 on: October 13, 2017, 04:02:59 pm »
 :cheers:
I’ve been enjoying Stunt Race FX with it. It helps that game a lot.
My next overclock test is going to be Vortex.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #42 on: October 14, 2017, 10:46:50 am »
Thanks for the tip on the overclock, Opt.  I think that's borderline essential for Star Fox 1 and 2.

It took me a few minutes to get used to starfox. I thought I could just zip through the first stage then try out SFox2, after dying like 7 times I restarted then got through without taking a hit.  It's like the game is running at 95% or something
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #43 on: October 14, 2017, 02:16:48 pm »
No, that's pretty accurate.  I guess our memories make us think these games were better than they were.  I think Star Fox rendered the polys at 13fps or something. 

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« Reply #44 on: October 14, 2017, 02:18:05 pm »
Oh so there's this Japanese guy who successfully added a sd card slot to the classics.  We are just waiting for it to be implemented in software. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #45 on: October 14, 2017, 02:44:09 pm »
Yeah, like six months ago.  It's gone nowhere.

I'm having a problem with a few roms where they're slightly out of alignment with the border when playing.  Replacing them with other copies fixed all but one....


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #46 on: October 14, 2017, 03:12:40 pm »
I got my snes classic this morning - had it hacked an hour later.  I added the NES classic module and about 12 additional SNES games.  Works great.  I am really digging this little thing.  Yes, I have a Pi with a ton more stuff on it, but NES and SNES were my systems growing up, and it feels nice to play these games on official Nintendo gear. :)

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #47 on: October 14, 2017, 03:35:48 pm »
Couple more finds recently.

First there are two options for getting custom borders:
1. Custom Borders per Game via command line, that launches every time you launch that game.  This replaces the black border with whatever you specify in the command line. You can still select any other border, but when you select the black border it'll be the image you created.

2. Adding Custom Borders to the list of existing ones.  I like this solution better as I'd rather retain my black border option.  This is a bit more setup, but it's cleaner and falls in line with the system.

Quote
To add borders to your system...
Make a file called "p8173_ownbgs" (no extension)
Use Notepad++ to edit it, Notepad and Wordpad mess it up.

It should contain the following:
overmount /usr/share/backgrounds/
You also need to hit enter down to line 2, or the file won't work (it seems)
**Now FTP in, copy the backgrounds folder to your PC from /usr/share/ and re-upload it to /var/lib/hakchi/rootfs/usr/share/

The file you made a moment ago needs to go into /etc/preinit.d

Restart your SNES Mini and if all went well, it will be using the new folder, which is writable. Now you can just upload new border folders to the new writable location.

**use symlinks instead of copying the default borders from the non-writable partition over to the read/write partition.
Just log in using telnet and:
Quote
ln -s /var/lib/hakchi/squashfs/usr/share/backgrounds/* /var/lib/hakchi/rootfs/usr/share/backgrounds/
This should save everyone a few precious MB :-)




Remember to follow the pro-tip in the first link:

PROTIP: To save space, download a program that allows you to further compress the size of custom backgrounds.One of my custom backgrounds was over 800kb and with pngquant I have reduced it to 200kb+. Use it several times until it no longer allows you to reduce the size.



Tetris and Dr. Mario - Overscan fix
Apparently this game uses overscanning and doesn't fit into the alignment of the border frames.
This is a hex editor fix, along with a "centering" hack supplied in this thread.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #48 on: October 14, 2017, 04:00:25 pm »
I think I managed to add all of that to the first post. ;)

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #49 on: October 14, 2017, 05:52:57 pm »
No, that's pretty accurate.  I guess our memories make us think these games were better than they were.  I think Star Fox rendered the polys at 13fps or something.

Not sure its my memories when I walked into the guest bedroom, fired up the SNES and StarFox and it played a ball hair faster than the mini.  That reminds me the CRT filter aint too shabby on the mini.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #50 on: October 14, 2017, 07:24:10 pm »
And here we go:
(Skip to around 2:20)

! No longer available

I believe that you think that, let's put it that way. 


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #51 on: October 14, 2017, 07:38:07 pm »
Yep, my lingering overscan problem was Tetris vs Dr Mario.  I'll look into doing that edit.  It was several more games before I swapped out the roms with newer dumps.  Wonder what was going on there...

Anyway, guess how many times my friends wanted to do a 2 hour SF2 tournament on my arcade cabinets?  Now guess how many times they did on my SNES last night.  Fuckng comical, but hey.  Finally.

Just remap the controls and immediately create a save.  Never have to do it again.

 :cheers:

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #52 on: October 14, 2017, 09:05:06 pm »
To be fair most people, myself included, played most of those 16 bit games on the snes instead of the arcade.  Mind you we know enough to understand that the ports aren't as good as the real deal, but to the average joe they are the same. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #53 on: October 14, 2017, 10:19:29 pm »
I believe that you think that, let's put it that way.
I  watched the video , SNES ship is further along at the first arch , and the gap widens as the video goes on without them using the breaks or boost. So thanks for proving me right? /shrug
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #54 on: October 14, 2017, 10:37:47 pm »
No they are virtually the same man.  The videos aren't in sync, they don't start at the same time.  Like I said, I believe that you think that. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #55 on: October 14, 2017, 10:45:03 pm »
To be fair most people, myself included, played most of those 16 bit games on the snes instead of the arcade.  Mind you we know enough to understand that the ports aren't as good as the real deal, but to the average joe they are the same.

SNES ports are fine. There's a distinct familiar feeling holding the controllers. But, damn, I've had SF2 in an arcade setup for 17 years at this point.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #56 on: October 14, 2017, 10:51:21 pm »
No they are virtually the same man.  The videos aren't in sync, they don't start at the same time.  Like I said, I believe that you think that.

They are virtually the same, but not the same. The videos aren't in sync, correct, the mini's side is a few frames ahead at the start and the SNES passes it before the first gate.
Like I said, I believe that you think that.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #57 on: October 15, 2017, 02:08:57 am »
Yeah I'm not arguing anymore.... no point in ruining this thread.  We can all agree that the game runs better overclocked anyway. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #58 on: October 15, 2017, 02:49:42 am »
Annnnnyways.

I got color shifting working on my custom border frames. Surprisingly easy to do, but the outcome is so rad.



I really love how it takes the color of the most pixels on screen and averages a color match to the border frame.  When the clouds part in Castlevania's intro, and the color of the frame matches the sky... I was like  :o

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #59 on: October 15, 2017, 09:25:35 am »
Tried to add the latest NESC mod and the first go round it broke all the factory games.Reflashed to stock and started over and now all the factory stuff stayed.....

But the NESC link just goes to a black screen. Maybe I'll try again with the other USA kernel dump
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #60 on: October 15, 2017, 11:30:04 am »
I really love how it takes the color of the most pixels on screen and averages a color match to the border frame.  When the clouds part in Castlevania's intro, and the color of the frame matches the sky... I was like  :o

Yes! that Castlevania boarder was sick!!!!

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #61 on: October 15, 2017, 03:25:20 pm »
There's a real simple border that came with the snes classic... it's just a glow around the screen, but it uses that color shifting.  It's by far my favorite and I have it on permanently. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #62 on: October 15, 2017, 08:03:49 pm »
Yeah I really love that functionality. The grid one is good too. 
In this case, simple is better. I’m going to play around with more of these, line patterns and gradients mainly.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #63 on: October 18, 2017, 02:52:16 pm »
Appreciate the thread as I just picked up the SNES mini/classic.  Will try it on the weekend but appreciate all the good info here.  I'm considering waiting another couple of weeks before hacking it, if only because it looks like there's so much development going on and I just don't want to keep doing it over and over (in saying that, it appears fairly painless so... I should get on that).

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #64 on: October 18, 2017, 08:34:26 pm »
I'd do the hack just for the gamepad shortcut myself as you'll be returning to the menu often.  I still haven't put any extra games on yet. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #65 on: October 18, 2017, 11:54:12 pm »
Looks like dual booting is coming along...

I didn't even turn the system on before hacking it.   :lol

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #66 on: October 19, 2017, 01:21:15 pm »
I'd do the hack just for the gamepad shortcut myself as you'll be returning to the menu often.  I still haven't put any extra games on yet.

For sure, it's a just a matter of "when" not "if". 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #67 on: October 19, 2017, 01:35:25 pm »
Looks like dual booting is coming along...

I didn't even turn the system on before hacking it.   :lol

Dual booting is cake.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #68 on: October 19, 2017, 06:33:42 pm »
I know this thread has been mostly about software mods, but for anyone who owns the Famicom mini and wants detachable controllers here is a "how to" for that:

https://www.reddit.com/r/nesclassicmods/comments/5ouuve/adding_external_controller_ports_to_your_famicom/

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« Reply #69 on: October 20, 2017, 01:17:55 am »
Yep, I've done it.  The connectors you need are unobtainium in the US.  Took 3 weeks and $2 to get them from China.  That guide has the clock and data wires labelled incorrectly.  Biggest mistake I made was trying to desolder the cables from the controllers.  Should have cut them off and left half an inch of wire.


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« Reply #70 on: October 20, 2017, 01:23:33 am »
I know it's pointless, but I sorta kinda want a famicom mini.  A replica of the console that started it all. 

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« Reply #71 on: October 20, 2017, 01:31:13 am »
$100 on Amazon.  Don't be shy.

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« Reply #72 on: October 20, 2017, 01:36:38 am »
Eh right now I need to stop collecting collectables and expand my console library.  It's probably a good time to get a Switch after all. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #73 on: October 20, 2017, 09:00:38 am »
Eh right now I need to stop collecting collectables and expand my console library.  It's probably a good time to get a Switch after all.

Figure the famicom is only a bit more than one of those switch games ! Just looked on amazon and there is one seller with them for only $89.99 shipped --

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« Reply #74 on: October 20, 2017, 10:29:50 am »
I got one for $67 from Amazon Warehouse Deals because Americans were buying them, not realizing everything was in Japanese, and returning them to Amazon.  I posted on this forum multiple times when they hit $80ish, but nobody listened.  Thus is insanity.

 :lol


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #75 on: October 20, 2017, 12:30:00 pm »
Yep, I've done it.  The connectors you need are unobtainium in the US.  Took 3 weeks and $2 to get them from China.  That guide has the clock and data wires labelled incorrectly.  Biggest mistake I made was trying to desolder the cables from the controllers.  Should have cut them off and left half an inch of wire.

Good call out on the wiring color mixup from that article. Looks like lots of people have commented about that. Apparently the extension cables vary wildly on the wire colors. Looks like I will have to break out the multimeter when I do this mod. I bought the JST pre-wired connectors off evilbay for around $2. They came as a 10 pack with free shipping from Hong Kong. How can they even make money off that?!?  :dunno The guy has like 700k feedback and had sold over 50 lots of them. Pretty comfortable that it’s legit. Just hard to believe they are so cheap.

At any rate, I still need the extension cables. Any suggestions for those PBJ?

Wish I would’ve bought one of the Famicom minis when they were only $80. Hindsight is 20/20. LOL!

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #76 on: October 20, 2017, 12:43:25 pm »
Cheapest I found was a 3 pack from Amazon of 10 foot cables for about $9. 

https://www.amazon.com/gp/product/B072NYPZQN/ref=oh_aui_search_detailpage?ie=UTF8&psc=1

I cut it so about 3 feet was on the female end.  That was spliced to one of the Chinese JST connectors and plugged into the main board.

I desoldered the cable off the Famicom controller PCBs (this was a mistake) and ended up directly soldering the wires from the male ends to the boards.  Don't do this - just cut the factory cable and leave a pigtail on the board to solder to.  You can cleanly undo this mod and nobody will ever know (and nobody is ever going to undo it anyway)

You will 100% have to buzz out the wires with a DMM.  The cables I used didn't match the factory colors and didn't match each other.

I got another extension cable with one of these controllers:

https://www.amazon.com/gp/offer-listing/B01M4QC226/ref=dp_olp_all_mbc?ie=UTF8&condition=all

Keep an eye on it, it drops to $3 shipped regularly.  I had to open my controller up and resolder one of the battery wires, but it was very quick.  Works great now, and that's my go-to when I'm playing the Famicom.


 :cheers:

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #77 on: October 20, 2017, 03:19:39 pm »
Wish I would’ve bought one of the Famicom minis when they were only $80. Hindsight is 20/20. LOL!

Amazon has a vendor right now with them for $89.99 shipped -


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #78 on: October 21, 2017, 10:09:09 am »
Cheapest I found was a 3 pack from Amazon of 10 foot cables for about $9. 

https://www.amazon.com/gp/product/B072NYPZQN/ref=oh_aui_search_detailpage?ie=UTF8&psc=1

I cut it so about 3 feet was on the female end.  That was spliced to one of the Chinese JST connectors and plugged into the main board.

I desoldered the cable off the Famicom controller PCBs (this was a mistake) and ended up directly soldering the wires from the male ends to the boards.  Don't do this - just cut the factory cable and leave a pigtail on the board to solder to.  You can cleanly undo this mod and nobody will ever know (and nobody is ever going to undo it anyway)

You will 100% have to buzz out the wires with a DMM.  The cables I used didn't match the factory colors and didn't match each other.

I got another extension cable with one of these controllers:

https://www.amazon.com/gp/offer-listing/B01M4QC226/ref=dp_olp_all_mbc?ie=UTF8&condition=all

Keep an eye on it, it drops to $3 shipped regularly.  I had to open my controller up and resolder one of the battery wires, but it was very quick.  Works great now, and that's my go-to when I'm playing the Famicom.


 :cheers:

Thanks for the info. Just ordered the 3 pack of the extension cables. It's kind of weird that they sell an odd lot. Maybe they figure a person will want a backup in case one of the other two cables might fail?  :dunno

At any rate, I'm just going to add the female end to the main unit to start off with. I would like to get the 8bitdo wireless controllers and I should be able to plug the receivers into those. I will keep the male ends and may modify the stock controllers down the road just for fun. Maybe smaller kids will like them? I don't want to modify the controllers in any way that would prevent me from connecting them back to the main unit. The JST prewired female connectors I bought apparently come with the corresponding male ends. I'm thinking about attaching those male ends to the cut side of the male part of the extension cable so I could easily attach/detach the controller from it without having to modify it. We'll see though. That part of the "project" has slim to none chances of being completed. LOL!

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #79 on: October 21, 2017, 11:24:43 pm »
Yeah, I considered doing that but meh.  Crack the controllers open, snip the wire, and splice on a male cord.  It's stupid to have them laying around unusable.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #80 on: October 25, 2017, 12:23:48 am »
Thanks in part to malenko's patience, I got my snes dual booting to Nes.  It's pretty terrific, to be honest.

Was unable to get snes going on my Famicom.  Undoing that attempt was a PITA, but got it back how it was eventually.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #81 on: October 25, 2017, 08:15:12 am »
Thanks in part to malenko's patience, I got my snes dual booting to Nes.  It's pretty terrific, to be honest.

:facebook thumbs up:

The dual boot is pretty great and Im glad you didnt lose your Dragon Warrior save.   :cheers:
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #82 on: October 25, 2017, 08:28:08 am »
Is the dual booting something Hakchi can do easily? Or it is a little more involved?

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #83 on: October 25, 2017, 10:19:22 am »
Is the dual booting something Hakchi can do easily? Or it is a little more involved?

No, Hakchi can't do it easily.  You have to download a special debug copy of Hakchi, FTP the NES file onto the SNES, add a blank text file as a game, modify it's command line, and download a nice image of the NES Classic box.  Then you fire up the system, and select the NES Classic Game you've just created.  This effectively makes the system an NES Classic.  Then you turn it off, take the system back to your PC, add another blank text file as a game, modify the command line to point to the SNES files, and get an image of the SNES box.  Now you can just select the icon like it's a game.  The system goes dead for about 15 seconds and boots into the other mode.

Took me a couple hours to figure it all out.  Process would probably take me 5 minutes now.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #84 on: October 25, 2017, 11:25:42 am »
Is the dual booting something Hakchi can do easily? Or it is a little more involved?

No, Hakchi can't do it easily.  You have to download a special debug copy of Hakchi, FTP the NES file onto the SNES, add a blank text file as a game, modify it's command line, and download a nice image of the NES Classic box.  Then you fire up the system, and select the NES Classic Game you've just created.  This effectively makes the system an NES Classic.  Then you turn it off, take the system back to your PC, add another blank text file as a game, modify the command line to point to the SNES files, and get an image of the SNES box.  Now you can just select the icon like it's a game.  The system goes dead for about 15 seconds and boots into the other mode.

Took me a couple hours to figure it all out.  Process would probably take me 5 minutes now.

This is the method I used:

https://www.reddit.com/r/miniSNESmods/comments/75uqq7/release_tool_to_convert_an_nes_classic_firmware/

This simply adds a folder to the snes standard game list that switches you to the NES classic mode.  You can then switch back to SNES using a shortcut folder from that menu.  Works like a charm.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #85 on: October 25, 2017, 11:48:27 am »

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #86 on: October 28, 2017, 01:51:50 pm »
New version of hakchi, which fixes the constant NAND writing issues, breaks dual booting.

 :banghead:

EDIT: Got it going again.  I had to restore the console back to stock and redo everything.

 :banghead:

EDIT2: The controller reset doesn't work with multi-boot and the new version of Hakchi.  Back to the hacked 2.21d version...

 :banghead:
« Last Edit: October 28, 2017, 04:09:05 pm by pbj »

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #87 on: October 29, 2017, 09:52:57 am »
New version of hakchi, which fixes the constant NAND writing issues, breaks dual booting.

 :banghead:

EDIT: Got it going again.  I had to restore the console back to stock and redo everything.

 :banghead:

EDIT2: The controller reset doesn't work with multi-boot and the new version of Hakchi.  Back to the hacked 2.21d version...

 :banghead:

You should've bought a Pi.....  :P
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #88 on: November 01, 2017, 07:17:49 am »
Does anyone have a good source that explains what all the mods do that are available in Hakchi? I downloaded everything from Github, but the description of each mod doesn't really give much information. For example, the copyleft mod says it's an "Engrish Fix". I'm modding the Famicom mini and it sounds like maybe this fixes the way the titles display perhaps? At any rate, I haven't been able to find a site that explains all of these thru Googling. Please share if you have a good source for these.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #89 on: November 01, 2017, 10:32:13 am »
You should've bought a Pi.....  :P

I've got 2 of them collecting dust.

 :cheers:


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #90 on: November 28, 2017, 02:33:32 am »
So I noticed that nobody had mentioned the fact that you can use external storage now. 



My internet has been down, so I'm just now catching up.  Once I get time I'll post some relevant info. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #91 on: November 28, 2017, 12:14:43 pm »
It's in the other thread.  Looks like a complete pain in the ass for now, and you can already get the entire NES library and everything worth playing on the SNES onto internal storage.... Too much hackery and console drift and you might as well go into Pi-doucher territory.




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Re: NES/SNES Classic hacking, mods, ect.
« Reply #92 on: November 28, 2017, 12:55:31 pm »
It's in the other thread.  Looks like a complete pain in the ass for now, and you can already get the entire NES library and everything worth playing on the SNES onto internal storage.... Too much hackery and console drift and you might as well go into Pi-doucher territory.

Have to agree with PBJ  -- still don't see why everyone seems to want to add every console emulator to these things rather than keeping them as Snes (Nes) consoles.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #93 on: November 28, 2017, 01:54:19 pm »
Mostly because pis suck interface wise and running one of these is far less painful to setup than using a pc.  And there are systems like the turbo-grafx...... Am I ever going to pay the high cost of a tg16+cd+all the games?  Probably not... and the NES classic uses a gamepad that is damn close. 

I'm far more interested in the gamepad options it opens up.  Retro-arch already supports USB mice and generic HID gamepads, so Lightgun games can now be playable, as can other games with odd-ball specialty controllers.  I wrangled an old crt tv into the house this summer to play some zapper games and let me tell you, totally not worth the effort.  It makes more sense to just plug in a dolphin bar or a mouse when you have the urge to play those. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #94 on: November 28, 2017, 01:55:45 pm »
Do not want.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #95 on: November 28, 2017, 02:29:28 pm »
I'm far more interested in the gamepad options it opens up.
+1

All I want is a way of adding 2 more controllers for the multi-tap games.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #96 on: November 28, 2017, 02:52:47 pm »
Yeah, for once I largely agree with pbj. Once you start heavily hacking these devices, you undermine the plug and play simplicity which is their main usp. When I eventually get round to hacking my SNES Mini, I intend to just add a handful of extra games, and maybe the option to activate reset from the controller. And that will be it.

That being said, I can kind of see the appeal of adding more flash memory. The onboard memory is extremely tight. Unfortunately, if you add too many games, you rapidly lose the ability to use save states, as SNES save states are apparently very memory hungry.



So I think adding extra external flash memory probably makes sense as long as it gets incorporated into Hakchi, and thus becomes trivial to do.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #97 on: November 28, 2017, 02:55:57 pm »
I've got the entire NES library and roughly 90 SNES games on mine (I thumbed through some "best 100 games" list and whittled it down).  There's around 200MB leftover, IIRC, so I'm not really anticipating issues with the save games.

The hell else do you people need?

 :dunno

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #98 on: November 28, 2017, 03:05:29 pm »
Too much hackery and console drift and you might as well go into Pi-doucher territory.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #99 on: November 28, 2017, 03:06:44 pm »
Well, it would be quite neat if you could have one external memory stick that ran only NES games with the NES front end, and another that ran only SNES games with the SNES front end, etc.

That makes more sense to me than a clunky and memory intensive dual boot setup.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #100 on: November 28, 2017, 03:29:41 pm »
Can I put this on next year’s ZapCon shirt?

Yes.

Well, it would be quite neat if you could have one external memory stick that ran only NES games with the NES front end, and another that ran only SNES games with the SNES front end, etc.

The 15 second reboot time kills the urge to rapidly switch consoles.  What I find humorous these days is it's much cheaper to buy an SNES Classic, strip the guts, and slap it in a Pi case.  Boot that thing into NES mode and don't have a link back to SNES and few would notice it wasn't legit.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #101 on: November 28, 2017, 03:57:18 pm »
I satisfied my burning desire to have "one machine that plays them all" with my first Mame build.  Just because you can, doesn't mean you should, and that is the way I feel about my SNES classic.  I have the best games from both SNES and NES on mine and that is all I want on it.  I don't need the entire commodore 64 library and every other console since the invention of the video game.  I like the idea of a portable, easy to use Nintendo 8/16 bit console.  Seems like the zen balanced way to go - at least for me.

I realize some folks just enjoy tinkering for tinkering's sake - if so more power to ya.  But I agree with PBJ (doh!) on this one.  Enough is enough.  ;)
« Last Edit: November 28, 2017, 03:59:01 pm by smass »

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #102 on: November 29, 2017, 07:08:38 am »
One of the main reasons I don't really want to put a ton of games on the mini SNES is that it would take forever to scroll thru all of them. Has anyone figured out a faster way to skip around in the menu? Or is there a way to setup folders for "A" games, "B" games, etc. and then put all the corresponding titles in those?

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #103 on: November 29, 2017, 07:24:57 am »
One of the main reasons I don't really want to put a ton of games on the mini SNES is that it would take forever to scroll thru all of them. Has anyone figured out a faster way to skip around in the menu? Or is there a way to setup folders for "A" games, "B" games, etc. and then put all the corresponding titles in those?

This setting pretty much does that - It leaves the original games on the main listing along with a folder for each letter for the added games !

« Last Edit: November 29, 2017, 07:27:14 am by JDFan »

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #104 on: November 29, 2017, 08:02:37 am »
That's awesome. I should have known there would be options for that. Hakchi is the bomb! Thanks for the heads-up JDFan.  :cheers:
« Last Edit: November 29, 2017, 08:12:57 am by gamepimp »

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #105 on: November 29, 2017, 08:23:01 am »
I’m kind of on the fence over this issue.

If you want to run a very large number of games on your device, and/or emulate other more powerful systems, and/or have a wider choice of controllers, then a Pi is clearly a better option. It’s hardly worth arguing about at this point.

However, some people around here have an irrational hatred of the Pi, and no argument you present will persuade them to buy one. There are also some people who already own a NES/SNES Mini, and who understandably can’t justify purchasing yet another system to play the same games. For those people, the ability to add extra storage through an OTG splitter cable is an incremental non-invasive upgrade that makes a lot of sense.

And the other point is that hakchi makes hacking the NES/SNES Mini so easy that part of me thinks, why not?
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #106 on: November 29, 2017, 09:04:26 am »
I'm more interested in adding all SNES/Super Famicom games to my device. In order to do that though, I would need to expand the memory with the USB hack. I would then want to be able to make navigating the large list of games easier with the folder option.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #107 on: November 29, 2017, 09:27:23 am »
I'm more interested in adding all SNES/Super Famicom games to my device. In order to do that though, I would need to expand the memory with the USB hack. I would then want to be able to make navigating the large list of games easier with the folder option.

The folder options work really well.  That is the default way Hakchi handles menu structure, so when you add new games that is the way they are formatted.  Only the default games show up on the main menu, and then you have a folder labeled "other games" that takes you to another menu with all of your additional games.  30 games or so are displayed in that new menu and other folders are created alphabetically for the rest of the games.  Click on a folder and all the games in that folder are now displayed on the main menu, so you don't have to scroll through 200 games to get to the one you want.  Just open the alphabetical folder that corresponds to your game name and scroll through a shorter list to find the one you want.
« Last Edit: November 29, 2017, 09:31:24 am by smass »

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #108 on: November 29, 2017, 01:44:32 pm »
Yeah despite what some people on this forum might make you think, the classics are more than capable of handling a lot of games without overly long lists.  Eventually I'll have a go at writing scripts to change the background images and such for when you go into folders for other emulators.  It is possible... it'll just take some clever scripting. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #109 on: November 29, 2017, 01:51:29 pm »
If you want to run a very large number of games on your device, and/or emulate other more powerful systems, and/or have a wider choice of controllers, then a Pi is clearly a better option. It’s hardly worth arguing about at this point.

However, some people around here have an irrational hatred of the Pi, and no argument you present will persuade them to buy one.
The issue isnt so much the Pi itself, but people who post that you should buy a Pi in threads that have nothing to do with debating choice; like a thread dedicated to the hacking of a (S)NES classic.
If you're replying to a troll you are part of the problem.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #110 on: November 29, 2017, 02:27:44 pm »
I have more of a hatred for the people that promote the Pi, rather than the Pi itself.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #111 on: November 29, 2017, 02:48:06 pm »
Now see I had a big long post explaining, in more detail what you guys just said, but I deleted it in fear of de-railing the thread. 

I am so scared/proud.  :)

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #112 on: November 29, 2017, 03:23:09 pm »
Bitching about people posting about Pi has officially become more tiresome than people posting about the Pi.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #113 on: November 29, 2017, 03:26:38 pm »
Bitching about people bitching about people posting about Pi has officially become more tiresome than people posting about the Pi.

FTFY
If you're replying to a troll you are part of the problem.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #114 on: November 29, 2017, 03:37:01 pm »
Bitching about people bitching about people posting about Pi has officially become more tiresome than people posting about the Pi.

FTFY

Is the KADE still available?
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #115 on: November 29, 2017, 03:51:17 pm »
On that note, WTF happened to KADE?


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #116 on: November 29, 2017, 04:04:42 pm »
Everyone bought one
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #117 on: November 29, 2017, 04:08:50 pm »
Yeah, but the console version that was going to support everything.... what happened?


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #118 on: November 29, 2017, 04:16:38 pm »
Yeah, but the console version that was going to support everything.... what happened?

Scott? You want to take this one?
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #119 on: November 29, 2017, 04:27:41 pm »
I'm truly shocked. This thread is only for discussing NES/SNES Classic hacks, and you have the effrontery to mention the KADE.

I'm reporting you guys to the off-topic police.  :P
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #120 on: November 29, 2017, 05:15:51 pm »
Yeah, but the console version that was going to support everything.... what happened?
The firmware, PCBs, and custom AVR all went fine, but from what I've heard there has been a combination of job changes, life changes, and -- most of all -- cable fabrication problems.

By my estimate, the KickStarter rewards would have involved fabricating over 1000 controller adapter cables.

On November 9th, Bruno posted this on the KickStarter page comments section.
Quote
@Chris: Unfortunately I'm relying on Kevin and Jon for updates about the remaining shipments. Since I don't have 100% of visibility of their agenda and how they plan to fulfill the remaining pledges, I'm kinda tied up for new updates.

I'm asking them for a plan and timelines and I will share with you guys once I have them. Even better, I will ask them to participate more here, by providing updates!

We're doing the cables and soldering ourselves. It's a pain, it takes time and both Kevin and Jon are super busy with their personal lives. We suck at delivering, I'm fully aware of that, but that doesn't turn us into a bunch of thieves and scammers, so I deserve the right to not respond to offensive messages, even though I would probably be super angry too if I was a backer and I still didn't receive my stuff. But I can assure you that the product is ready, only remaining stuff are the cables soldering, and every backer should be getting the rewards still in 2017.


Scott

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #121 on: November 29, 2017, 05:38:22 pm »
Yeah, but the console version that was going to support everything.... what happened?
The firmware, PCBs, and custom AVR all went fine, but from what I've heard there has been a combination of job changes, life changes, and -- most of all -- cable fabrication problems.

By my estimate, the KickStarter rewards would have involved fabricating over 1000 controller adapter cables.

On November 9th, Bruno posted this on the KickStarter page comments section.
Quote
@Chris: Unfortunately I'm relying on Kevin and Jon for updates about the remaining shipments. Since I don't have 100% of visibility of their agenda and how they plan to fulfill the remaining pledges, I'm kinda tied up for new updates.

I'm asking them for a plan and timelines and I will share with you guys once I have them. Even better, I will ask them to participate more here, by providing updates!

We're doing the cables and soldering ourselves. It's a pain, it takes time and both Kevin and Jon are super busy with their personal lives. We suck at delivering, I'm fully aware of that, but that doesn't turn us into a bunch of thieves and scammers, so I deserve the right to not respond to offensive messages, even though I would probably be super angry too if I was a backer and I still didn't receive my stuff. But I can assure you that the product is ready, only remaining stuff are the cables soldering, and every backer should be getting the rewards still in 2017.


Scott

Thanks for the info, Scott.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #122 on: December 02, 2017, 02:50:52 pm »
the interesting thing about adding a micro sd thumb drive is you can keep the console almost stock basically and then have all your roms on the sd drive. Then the roms will only show up as an option on the console when the thumb drive is in. I plan on picking up a snes classic and only adding about 6 roms I felt they left out to keep the console as best of the best games. I do not want to make a console clusterfuc*. I have a pc that runs all snes roms if need be.
« Last Edit: December 02, 2017, 02:54:51 pm by Kangum »

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #123 on: December 02, 2017, 11:45:37 pm »
Plenty of room for 6 roms, why bother with a thumb drive?


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #124 on: December 04, 2017, 02:37:49 pm »
Fyi.  The Nintendo store in NY had plenty of snes classics.  Is this unusual, or is Nintendo actually pumping these out at a reasonable rate?

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #125 on: December 04, 2017, 08:05:09 pm »
Fyi.  The Nintendo store in NY had plenty of snes classics.  Is this unusual, or is Nintendo actually pumping these out at a reasonable rate?

Sent from my SM-G935V using Tapatalk

They pretty much always have a good supply - but you can only purchase a single unit from them until this year is over ( they require ID and credit card to purchase and will not sell you another if you already bought one. ) Guess they want to make sure that tourists visiting the store can pick one up while there.

As for supply elsewhere - they are doing much better this year than with the NES last year but some areas are still having problems finding them and they still pretty much sell out the day of delivery at most of the retailers.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #126 on: December 04, 2017, 08:08:24 pm »
They last about 4 hours on the shelf in Houston.  I've been semi-hunting for a second one for a month.  Not making any special trips but checking when I'm in stores that carry it.... No luck.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #127 on: December 05, 2017, 03:26:07 pm »
They're still stupidly difficult to get hold of in the UK. I managed to get one from Amazon France for a very good price, but that was more down to luck than design.

I'd only buy a second one if they started being available for less than retail price. But we're a long way from that.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #128 on: December 14, 2017, 08:32:14 pm »
I havent been able to find one in local stores. They practically laugh at me when I ask. I dont want to pay a scalper but if Nintendo decides to stop selling them I may have no choice. I am hoping after christmas will be a little easier with everyone wanting them for gifts right now.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #129 on: December 15, 2017, 08:59:28 am »
I managed to find one out of the blue at a Target awhile back, but I think that was just luck. Periodically when I go to a store that carries them (Target, Walmart, Best Buy, etc.) I take a peek in the Nintendo section. I never see any on the shelves. I feel like this is one of those "must have" gifts for the holidays and that's attributing to the shortage. Hopefully they will become more available after the new year and Nintendo keeps producing them as long as there is demand. FWIW you can get a Super Famicom mini on Amazon for as low as $102 which is a pretty reasonable price for a better looking system that is also an import. Hack that, add all the games you like, and then you're set.   ;D

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #130 on: December 15, 2017, 10:57:18 am »
Around here they have been getting restocks at one or another retailer pretty much each week - (ie. The Target by my house just got 12 last night ) - if you keep an eye on the stock tracking sites you can see which ones get them that week and find them pretty easily. I've picked up 5 ( 1 at Best Buy, 2 at Walmart and 2 at Target since release ) - kept 2 ( one to mod and one to keep stock), traded 1 to someone in Australia for their version, Sold one for cost +shipping and Paypal fee to another person stationed overseas that couldn't find one and had a sister going to visit in 1 week, and gave 1 as a birthday gift. ( Also traded my second NES for a EU/UK model ) and picked up a Japanese unit from Amazon.jp when they had the bundle with the AC adapter and postcard set for just over $100 shipped.





« Last Edit: December 15, 2017, 11:01:57 am by JDFan »

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #131 on: December 15, 2017, 06:36:32 pm »
JDFan, the first step is admitting you have the problem. Lol!  :laugh2:

Seriously though, very nice collection going on there. You need to add the original Famicom to that. They’re pretty reasonable on Amazon.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #132 on: December 15, 2017, 08:18:05 pm »
Yup, get a Famicom and mod it to have detachable controllers.  Then install an English hmod and you're good to go.  I can't get it to dual boot to SNES in English, though.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #133 on: December 15, 2017, 09:35:26 pm »
JDFan, the first step is admitting you have the problem. Lol!  :laugh2:

Seriously though, very nice collection going on there. You need to add the original Famicom to that. They’re pretty reasonable on Amazon.

LOL - yeah I'm not quite sure how that happened but figure all 5 of them cost less than a switch and a couple games so it's not as bad as it looks  :dunno

Was waiting to see if they re-release the famicom next year also or till I find one closer to retail ( just can't see paying $100 for it when you can get a SFC or SNES instead.  :cheers:

Yup, get a Famicom and mod it to have detachable controllers.  Then install an English hmod and you're good to go.  I can't get it to dual boot to SNES in English, though.

I just did the dual mod the other day on the SNES - it took a couple tries to get it working correctly ( forgot to flash the custom kernel the first time and then forgot to copy the CLV-S-00NES folder into the games_snes  folder - but once I figured out what I had done wrong it worked great.)

Have you checked to see if any one has it working on a famicom or is there some other difference in them.
« Last Edit: December 15, 2017, 10:14:37 pm by JDFan »

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #134 on: December 16, 2017, 08:12:16 am »
Yup, get a Famicom and mod it to have detachable controllers.  Then install an English hmod and you're good to go.  I can't get it to dual boot to SNES in English, though.

I'm quite tempted to pick up a Famicom Mini when they're re-released next year. IMHO they look cooler than the US-styled NES Minis. However, I will probably end up keeping it as a collector's item, so I'd prefer not to mod the hardware if possible.

I think it would make more sense to leave the miniature controllers in their slots purely for aesthetic reasons, and then play games using regular USB controllers attached though an OTG splitter cable.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #135 on: December 16, 2017, 10:34:15 am »
I'm quite tempted to pick up a Famicom Mini when they're re-released next year. IMHO they look cooler than the US-styled NES Minis. However, I will probably end up keeping it as a collector's item, so I'd prefer not to mod the hardware if possible.

I think it would make more sense to leave the miniature controllers in their slots purely for aesthetic reasons, and then play games using regular USB controllers attached though an OTG splitter cable.

IF you use the connector inside the unit to remove the attached controllers you can easily make the modification reversible - It's just a single 6 pin jst connector with 4 or 5 wires connected inside the unit.

Here's a decent video tutorial of modding it - (just don't mod the original controllers to be able to use them and then they can be swappedd back in if you decide you want to reverse the mod.

! No longer available
« Last Edit: December 16, 2017, 10:36:31 am by JDFan »

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #136 on: December 18, 2017, 10:48:08 am »
Surprisingly, there's been a sudden glut of SNES Minis in the UK over the past few days, which is weird when you consider how close we are to Christmas. They're actually available on Amazon right now, which hasn't been the case for months. And when I say Amazon, I mean proper Amazon, not the marketplace.

It's also quite easy to get hold of a Super Famicon Mini if you prefer the box-art and game selection (I'm tempted). They're actually selling for a bit less that the European versions.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #137 on: December 18, 2017, 10:51:35 am »
I'm quite tempted to pick up a Famicom Mini when they're re-released next year. IMHO they look cooler than the US-styled NES Minis. However, I will probably end up keeping it as a collector's item, so I'd prefer not to mod the hardware if possible.

I think it would make more sense to leave the miniature controllers in their slots purely for aesthetic reasons, and then play games using regular USB controllers attached though an OTG splitter cable.

IF you use the connector inside the unit to remove the attached controllers you can easily make the modification reversible - It's just a single 6 pin jst connector with 4 or 5 wires connected inside the unit.

Here's a decent video tutorial of modding it - (just don't mod the original controllers to be able to use them and then they can be swappedd back in if you decide you want to reverse the mod.

! No longer available

That's not a bad option. But to be honest, if the facility to use regular USB controllers through an OTG splitter cable gets incorporated into Hakchi (and that's surely only a matter of time) then that will be even easier.
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Re: NES/SNES Classic hacking, mods, ect.
« Reply #138 on: December 21, 2017, 11:28:30 am »
I picked one up yesterday from a scalper in my extended social circle that had thrown in the towel on making any money and was dumping them at cost.  He had 5 of them he was returning to the store and wasn't getting any bites even at $100.   :lol  He did make like $600 total on 2 NES's last year, though.




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Re: NES/SNES Classic hacking, mods, ect.
« Reply #139 on: December 21, 2017, 12:47:17 pm »
I picked one up yesterday from a scalper in my extended social circle that had thrown in the towel on making any money and was dumping them at cost.  He had 5 of them he was returning to the store and wasn't getting any bites even at $100.   :lol  He did make like $600 total on 2 NES's last year, though.
Figuring in tax at $100, you're not making more than $15 profit per system. Not really worth it.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #140 on: December 21, 2017, 12:58:29 pm »
I picked one up yesterday from a scalper in my extended social circle that had thrown in the towel on making any money and was dumping them at cost.  He had 5 of them he was returning to the store and wasn't getting any bites even at $100.   :lol  He did make like $600 total on 2 NES's last year, though.

Good. ---fudgesicle--- him.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #141 on: January 06, 2018, 12:27:52 pm »
I picked one up yesterday from a scalper in my extended social circle that had thrown in the towel on making any money and was dumping them at cost.  He had 5 of them he was returning to the store and wasn't getting any bites even at $100.   :lol  He did make like $600 total on 2 NES's last year, though.

Good. ---fudgesicle--- him.

noticed most of the people on facebook marketplace trying to sell them for $200 when they came out have lowered their prices down in the $90-$100 range.

while I don't know if anyone paid $200 for even one i'd like to think nobody did so I could chuckle to myself.
hate scalpers.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #142 on: January 06, 2018, 02:45:23 pm »
I picked one up yesterday from a scalper in my extended social circle that had thrown in the towel on making any money and was dumping them at cost.  He had 5 of them he was returning to the store and wasn't getting any bites even at $100.   :lol  He did make like $600 total on 2 NES's last year, though.

Glad to see that Nintendo actually did come through with the supply this time around - I know I've been able to get plenty of them without really trying around here and seems to be the same in many other areas - Just waiting to see what they do with the re-release of the NES this year - seeing that there are so many fakes out there selling right now to people that can't tell the difference between the real one and the fakes/clones.

Also just got the poster I had printed of the Super Famicom post card set that came with the Amazon Japan system I ordered along with ones I made for the 3 games that weren't included in the set - to display with the boxes.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #143 on: January 06, 2018, 02:49:40 pm »
That's a cool poster man.  I've been thinking of getting the old Konami nes posters printed.  Those were pretty badass back in the day.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #144 on: January 06, 2018, 03:05:10 pm »
That's a cool poster man.  I've been thinking of getting the old Konami nes posters printed.  Those were pretty badass back in the day.

Thanks - It came out better than I had thought it would (though I did miss one place where the wrong layer was above another so one of the cards got cut off a bit ) and wasn't too costly - Picked up a set of 6 18x24 poster frames for $20 off walmart.com so about $3-$4 for the frame and another $10 - $12 for the poster print at Office Depot.

If you'd like a copy of the post card scans (or the 18"x24" compilation) let me know and I'll upload them to dropbox and send you a link.

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #145 on: January 06, 2018, 03:09:55 pm »
When Sega dumped the Saturn, I got all the flip cards from a Toys R Us.  I made a collage not unlike that poster...  my entire dorm wall.  And I wonder why I didn’t get laid more in college.


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Re: NES/SNES Classic hacking, mods, ect.
« Reply #146 on: January 06, 2018, 03:28:42 pm »
Heh... I'm guessing we were all like that.  Hell I'm looking at my bedroom now and with all the video game stuff it looks more like a kid's bedroom.  I'm sure that's not helping with the ladies.... not that I have an opportunity for romance atm. 

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #147 on: January 06, 2018, 03:36:03 pm »
Heh... I'm guessing we were all like that.  Hell I'm looking at my bedroom now and with all the video game stuff it looks more like a kid's bedroom.  I'm sure that's not helping with the ladies.... not that I have an opportunity for romance atm.

IF you decide you want to print the Konami box arts - Here is a site that has some good hi-res pics of the NES boxart for most of the games - ( https://www.giantbomb.com/gradius/3030-15508/images/ ) - mostly around 1600 x 2100 pixels - Just search the game you want and go to images and look for the hi res scan of boxart - right click and open in new tab to get to the pic and then right click save as to download.
« Last Edit: January 06, 2018, 03:38:07 pm by JDFan »

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Re: NES/SNES Classic hacking, mods, ect.
« Reply #148 on: January 06, 2018, 04:37:52 pm »
Thanks man.