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Author Topic: Cuphead dedicated cab (feasibility study stage)  (Read 28715 times)

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yotsuya

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #40 on: October 13, 2017, 03:47:00 pm »
I like me some wood grain, and even I’m like AW, HELL NAW!
***Build what you dig, bro. Build what you dig.***

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #42 on: October 13, 2017, 06:11:37 pm »
I think it would be very easy to get all crazy with this artwork...but in the end, less could be more. I like the idea of using a Midway style machine just build it a touch wider to accomodate a wide-screen and a 2 player control panel. Use this as a starting point perhaps...

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #43 on: October 13, 2017, 06:15:57 pm »



This! I’d bring the art down a bit, but that has the makings of a classic cab...
***Build what you dig, bro. Build what you dig.***

Mike A

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #44 on: October 13, 2017, 08:26:59 pm »
One guy on each side. Much larger. No title. The title goes on the marquee.

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #45 on: October 13, 2017, 08:29:00 pm »
One guy on each side. Much larger. No title. The title goes on the marquee.

I could see that.
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #46 on: October 13, 2017, 08:32:05 pm »
One guy on each side. Much larger. No title. The title goes on the marquee.

I could see that.
My first thought was a giant Pi on each side. I don't think you would want the liability of people dropping dead in your mancave from the epic awesomeness of that sight.

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Paradroid

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #47 on: October 13, 2017, 08:32:25 pm »
One guy on each side. Much larger. No title. The title goes on the marquee.

I could see that.
Yep. Same. However, the abundance of yellow is a no-go for me... wouldn't be welcome in the spaces this cab will inhabit.

So, find the alternative (woodgrain, grey, off-white?) to that and I'm set.
« Last Edit: October 13, 2017, 08:34:17 pm by Paradroid »
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #48 on: October 14, 2017, 07:11:53 pm »
logo needs a bend in it. like an arch, not much, but a subtle one and i think you got it.

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #49 on: October 15, 2017, 02:05:27 am »
More grist for the mill...

Source: https://www.facebook.com/ChazsArcade/

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #50 on: October 15, 2017, 09:16:11 am »
I think the side art needs to be smaller. You can't have the side art take up ten percent of the surface area. It takes away from the giant expanse of plain yellow. :P

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #51 on: October 15, 2017, 12:39:17 pm »




                  

Mike A

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #52 on: October 15, 2017, 01:49:32 pm »
That is much better.

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #53 on: October 15, 2017, 01:55:30 pm »
That has a cool Burgertime vibe.

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #54 on: October 15, 2017, 05:59:15 pm »
I totally get where Chance is coming from with the BurgerTime take on things (iconic cabinet, similar colour scheme, etc.) but I just can't get with the vast yellow canvas (even though it's inline with the official art).



Takes me somewhere I don't wanna go:



« Last Edit: October 15, 2017, 06:01:51 pm by Paradroid »
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« Reply #55 on: October 15, 2017, 10:38:51 pm »
.
« Last Edit: March 19, 2021, 02:22:03 am by ChanceKJ »

yamatetsu

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #56 on: October 16, 2017, 02:48:00 am »
Less yellow, more white.

                  

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #57 on: October 16, 2017, 09:37:07 am »
I totally get where Chance is coming from with the BurgerTime take on things (iconic cabinet, similar colour scheme, etc.) but I just can't get with the vast yellow canvas (even though it's inline with the official art).
Maybe because it's just not the right tint of yellow?

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #58 on: October 16, 2017, 05:07:43 pm »

That image is from this guy's build:


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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #59 on: October 16, 2017, 06:00:44 pm »
That image is from this guy's build:

Ah, cool! Thanks for the heads-up, I hadn't seen that in my travels. That marquee looks sweet! :)

My widescreen CRT should be somewhere between Christchurch and Dunedin now (freight company collected it on Friday). Once I get that in my shed, I can start making some concrete decisions about cab size and other decisions should flow on from there.

I'll probably need to book a chiropractor as well:

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #60 on: October 17, 2017, 02:48:26 am »
You are going to put a 85.5 cm wide, 56 cm deep, 52 kg 32" CRT TV into a cab? That cab will be huge, 90 - 100 cm wide, and at least 75 - 80 cm deep. If you put it on wheels and mount a gun to it, you will be able to invade small countries with it.
While having fun during the coffee breaks.

Seriously though, standing close to such a big display, you might have trouble seeing everything on the screen without moving your head, which is not exactly ideal for playing games.
I recommend putting the TV into the position it is going to have in the cab, fire up a game and stand close to it to test if that's going to be comfortable or not.
                  

Paradroid

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #61 on: October 17, 2017, 03:01:03 am »
I recommend putting the TV into the position it is going to have in the cab, fire up a game and stand close to it to test if that's going to be comfortable or not.

Yes, absolutely planning to do that. Going to require a pretty steep screen angle for it to work at all. Kinda like a the NZ low boy I have:



To make this work, I'm gonna need to mount the tube pretty much to the sides of the cab i.e. the overall width will be the width of tube plus width of the two MDF sides. I really don't wanna end up with something much wider than 800 mm. Control panel no wider than the cab (which is fine by me... my other cabs are all 600 mm CPs and I can deal with the 2P intimacy).

Will mock-up screen angle and control panel distance from screen once the beast arrives.
« Last Edit: October 17, 2017, 03:03:22 am by Paradroid »
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Paradroid

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #62 on: October 17, 2017, 03:06:42 am »
You are going to put a 85.5 cm wide, 56 cm deep, 52 kg 32" CRT TV into a cab?

Worth pointing out that the tube will be under 80 cm wide. Total width of the TV will include the narrow speakers and chunky plastic casing.
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #63 on: October 17, 2017, 09:52:13 am »
I have Cuphead and it's a great game. I think it is perfect for an arcade since it is mostly just boss fights.

Don't forget to build a wifi adapter or hard LAN adapter into your build. Steam's "Play Offline" mode only lasts about 2 weeks. The game will stop working if you don't have an active internet connection.

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #64 on: October 17, 2017, 01:31:12 pm »
You know I think a very light yellow wood grain background would be killer - think light yellow oak - bowling alley lane type...




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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #65 on: October 18, 2017, 04:18:21 pm »
Another Cuphead cabinet video was just posted at the The CRT Collective Facebook page.
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #66 on: October 18, 2017, 04:24:35 pm »
Another Cuphead cabinet video was just posted at the The CRT Collective Facebook page.

Those controls are straight ugly. Bubble tops and LEDs? That doesn't match the theme whatsoever.

Also the bezel is sloppy. The word "Cuphead" is just cut in half. Lazy. In fact, nowhere does it actually say the title CUPHEAD anywhere on the machine. LOL

I trust that you can do much better than that, when you build yours.
« Last Edit: October 18, 2017, 05:38:56 pm by vwalbridge »
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #67 on: October 18, 2017, 05:34:05 pm »
I trust that you can do much better than that, when you build yours.

Mate, I'm all over "Keep ratio" when resizing images. I'll be fine. ;)

Seriously though, I'm not here wasting everyone's time just to end up slapping something like that together...
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #68 on: October 19, 2017, 04:09:40 pm »
Think Burger Time. Hell, a wide-body variant of the burger time cab would be ideal. 

How the hell are you going to squeeze an aircraft carrier into the design if you do that?

dumb
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #69 on: October 19, 2017, 04:14:17 pm »
I think it would be very easy to get all crazy with this artwork...but in the end, less could be more. I like the idea of using a Midway style machine just build it a touch wider to accomodate a wide-screen and a 2 player control panel. Use this as a starting point perhaps...




Nope... 100% of the Artwork opinions are from guys who haven't even played the game. The only reason this game is amazing is the Artwork... and you are going to just put the two main characters up there? Boring!


There is a happy medium here so don't give up. I liked your idea about the use of white space like the Centipede side art. Go that way. I think including those amazing bosses brings more life into the cab.
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #70 on: October 19, 2017, 04:15:36 pm »
Less yellow, more white.



Blue guys name is Mugman.... it looks confusing.
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #71 on: October 19, 2017, 04:19:29 pm »
Another Cuphead cabinet video was just posted at the The CRT Collective Facebook page.


I love the Devil and King Dice Side Art! See you need to rethink the Artwork. Just having the characters will make your cabinet not stand out at all. It will look like you put a couple of Street Fighter II champsionship eddition stickers on the side and called it good.

You gotta incorporate the Art!
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #72 on: October 19, 2017, 04:21:08 pm »
Controls did look like crap though. I do agree with that. You will do better than that for sure.
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #73 on: October 20, 2017, 05:11:48 am »
It will look like you put a couple of Street Fighter II champsionship eddition stickers on the side and called it good.

Haha! Nice to hear a divergent opinion! The fan art didn't go over well hear but it made noise elsewhere:



In other news, my CRT arrived!



The bad news is that it's completely ---steaming pile of meadow muffin--- ---fouled up beyond all recognition--- out of its tree:



A "technical tap" stirred some life:



And then this:



No amount of degaussing would move those flares and the TV also goes into shutdown after a while.

The seller went to so much effort to package the thing but I'm almost convinced she didn't bother powering on to see if it was worth her time and my money. I'm pissed but also completely miffed at the situation. Will be having words...

After that major downer, I pulled out the 4:3 variant of the Matchline III series I already had stashed in my shed:











That's running 480p RGB. Dot pitch is not like a Sony but the image is still impressive! As always with CRTs, the photos don't do justice. Balanced out the bad chemicals in my brain, seeing that.

So, the 16:9 was an expensive fizzer and there's no equivalent listed on Trade Me currently. :( Gonna be a waiting game...

The only positive is that I now know I can run this size screen and keep the cab width under 820 mm (standard door frame width).



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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #74 on: October 20, 2017, 07:47:23 am »
If you paid for that thing with a credit card, dispute the charge immediately. That will give you all of the leverage. The item arrived not as advertised.

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #75 on: October 20, 2017, 07:48:30 am »
dumb

Cant all be winners. Replying to a week old post with a weak old post is dumb too =)


Paradroid, I like the bugertime-esque sides but I think a more muted color (like a nice mid grey) on the sides with a yellow CPO & Marquee makes more sense. I'd pop the back off that TV you got and check for broken traces and bad caps.


If you're replying to a troll you are part of the problem.
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #76 on: October 20, 2017, 12:57:37 pm »
dumb

Cant all be winners. Replying to a week old post with a weak old post is dumb too =)



 ::)
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #77 on: October 20, 2017, 01:03:46 pm »
It will look like you put a couple of Street Fighter II champsionship eddition stickers on the side and called it good.

Haha! Nice to hear a divergent opinion! The fan art didn't go over well hear but it made noise elsewhere:






I am telling you there is a happy medium... use of white space is a must. There is so much beautiful Art in this game it's worth the effort to really kock it out of the park. Otherwise why bother making a cabinet.

Look at this!

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #78 on: October 20, 2017, 01:06:16 pm »
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #79 on: October 20, 2017, 01:06:48 pm »
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.