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Author Topic: Cuphead dedicated cab (feasibility study stage)  (Read 4723 times)

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Ian

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #80 on: October 20, 2017, 01:09:51 pm »
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

yotsuya

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Cuphead dedicated cab (feasibility study stage)
« Reply #81 on: October 20, 2017, 01:55:49 pm »

Look at this!



This one. Right here.^^^^

Looks like side art and isnít a ---smurfy--- collage jumble.
« Last Edit: October 20, 2017, 02:08:27 pm by yotsuya »
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tommyinajar

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #82 on: October 20, 2017, 02:12:01 pm »
Another Cuphead cabinet video was just posted at the The CRT Collective Facebook page.

 Not trying to pile on- but Yes, that seems to be tossed together rather hastily with leftover parts.
Not quite bad enough for here though..
http://www.wickedretarded.com/~crapmame/

Malenko

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #83 on: October 20, 2017, 02:55:19 pm »

Look at this!

This one. Right here.^^^^

Looks like side art and isnít a ---smurfy--- collage jumble.

and its easy enough to get rid of those annoying watermarks too.
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #84 on: October 21, 2017, 02:29:02 pm »
How many buttons do you need for each player? I've heard you need a button for the mid-air jump in addition to the jump, sounds stupid if true. Would it be possible to map those two to the same button?  :cheers:

Ian

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #85 on: October 21, 2017, 02:51:50 pm »
How many buttons do you need for each player? I've heard you need a button for the mid-air jump in addition to the jump, sounds stupid if true. Would it be possible to map those two to the same button?  :cheers:

There is Shoot, Jump, Dash, Weapon select.
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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #86 on: October 26, 2017, 11:13:00 pm »
have you got anywhere with that iPAC?

I'm trying to get CupHead setup on my cab with iPAC but there are a few problems
mainly, that CupHead is one of those games that requires separate devices per player. So player 1 can use a keyboard but player 2 must use a joystick.

Someone else also mentioned the hard mapping of the Z key for world interactions, and that's true (and annoying) but it's also true that you need the enter key for menu navigation and the escape key to back out of menus.

I thought I'd solve this with Vjoy. just make profiles to map the keyboard keys to virtual joysticks. while that solves the 2-player issue, it doesn't solve the menu navigation and Z-key issues as for whatever reason cuphead ONLY accept joystick inputs from a 360 controller for those things... normal joysticks (and thus vjoy) aren't supported in the menu  and over-world interactions.

people on the steam forum are using x360ce to get around these problems with normal joysticks... I haven't figured out how to integrate that into my setup yet... for you you might be better off just pad hacking some 360 controllers to avoid the ridiculous joystick emulation mess that is trying to use modern pc games with a keyboard encoder.

pbj

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #87 on: October 27, 2017, 10:25:34 am »
Keyboard encoders have been obsolete for using joysticks on modern PC games and replaced by the Xbox 360 controller for several years now.

Stop screwing around with your ipac.


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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #88 on: October 27, 2017, 12:33:55 pm »

I like this one...

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #89 on: December 08, 2017, 02:52:44 pm »
Szabo's Arcades offers a Cuphead art kit now:
https://szabosarcades.com/products/cup-head-art-set

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #90 on: December 08, 2017, 09:20:49 pm »
Szabo's Arcades offers a Cuphead art kit now:
https://szabosarcades.com/products/cup-head-art-set

DeL

over priced and aesthetically displeasing.
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Ian

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #91 on: December 09, 2017, 02:17:58 am »
I think he gave up on this project anyway.
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

Paradroid

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #92 on: December 09, 2017, 02:27:37 am »
I think he gave up on this project anyway.

Nah... was just really bummed that my fist CRT turned out to be an expensive dud and have also had to travel quick a bit for work recently.

Still have the project in mind though and picked up a second 16:9 CRT on Wednesday. Sony Wega with component input.

I have a Kramer FC-14 transcoder that I plan house with this TV. No idea if the TV can do 480p yet (would prefer not to be interlaced) but I'll find out when I get a chance to test.

Also have been working to clear my shed of other projects...

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Paradroid

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #93 on: December 09, 2017, 02:35:45 am »
over priced and aesthetically displeasing.

Agree.

Have trawled through all the photos on Coinop Warehouse's FB page and have definitely warmed to the yellow vibe (mimicking the classics) with athe idea to have a simple artwork overlay.

As stated in the beginning, the CRT is the start point for me so the design will start once that's locked in.

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #94 on: December 12, 2017, 12:58:37 pm »
As a last resort, why not go with a 4:3 CRT?  It looks pretty fantastic on my 27" Multisync monitor on my MAME cab.  I'm actually glad that the developers didn't forget about us 4:3 guys.

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Paradroid

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Re: Cuphead dedicated cab (feasibility study stage)
« Reply #95 on: December 12, 2017, 01:54:23 pm »
As a last resort, why not go with a 4:3 CRT?

Yes, there's always that. Would certainly make the cabinet decision easier (more conventional).

I have two 29 inch Philips Matchline III CRTs with VGA input. Both have an excellent picture quality.

I'm actually glad that the developers didn't forget about us 4:3 guys.

What did you mean by that? There's still no actual 4:3 mode, is there?
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