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Author Topic: 4 player Warlords?  (Read 17334 times)

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Spawn2k

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Re: 4 player Warlords?
« Reply #40 on: October 05, 2017, 03:03:33 pm »
You can't adjust the pot sensitivity so it reaches?

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Re: 4 player Warlords?
« Reply #41 on: October 05, 2017, 04:14:48 pm »
You can't adjust the pot sensitivity so it reaches?

I thought I tried by setting a value of 10 to 20 but the hardstops at the screen sides seemed the same.
I'll mess with it some more.
Got sidetracked playing Super Breakout, that is such a great game.
Exidy Circus is harder than I remember from the skating rink days.  That little dude starts moving at blistering pace.  I can't believe it was that fast back in the day, so I wonder if the emulation is wonky.

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Re: 4 player Warlords?
« Reply #42 on: October 05, 2017, 05:09:26 pm »
There is no adjust in mame to make the paddle go further?

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Re: 4 player Warlords?
« Reply #43 on: October 05, 2017, 06:27:43 pm »
There is no adjust in mame to make the paddle go further?
IIRC saturation might help with that.

Deadzone is another important adjustment.

Related info from the driving forum sticky:
                 For 270° wheels, set the joystick deadzone to .05 in the mame.ini file;
                 the default .3 means that you have to turn the wheel fairly far before it does anything.
                 Joystick saturation narrows the operating range of your wheel, i.e. you only have to
                 turn it halfway before MAME sees it as being turned all the way.  Set it to 1.

                 Controls are mapped the same way as any other input in MAME (press TAB in game)
                 In the MAME menu under analogue settings, adjust the sensitivity to suit each game.
                 Most 270° wheel games require sensitivity set to the 100-200 range.
                 It also may be necessary to invert one or both of the pedal axis in this menu
                 if MAME registers a pedal as depressed when it is all the way up and vice versa.
                 Digital settings adjust how key presses respond when substituted for analogue controls.
                 They do not affect analogue controls. 
                 Do not map the pedals to PEDAL INC and PEDAL DEC!
                     Do not map the wheel to DIAL INC and DIAL DEC!
 
                 Those are reserved for key presses being substituted for analogue input.
                 If you map an analog control to one of those, ANY movement will be interpreted the same as a key press would.
                 In other words, your controls won't be interpreted as analog anymore...and you're gonna have a bad time.


Scott

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Re: 4 player Warlords?
« Reply #44 on: October 06, 2017, 08:35:46 am »
Regarding Atari Avalanche using Advance MAME in Retropie---

I tried all of the analog control settings and bumped them way up to like 100 paddle speed, 100 centering, and 200% sensitivity. The stop positions don't change.

UPDATE-  Avalanche does work properly if you use a spinner (mouse) instead of the A-Pac (pots) such as the Turbo Twist 2.
The customization for that is in other threads but it is basically----

does require setting the mouse X values directly in the .rc config file so MAME reads the mouse properly-

hit f4, type sudo nano /opt/retropie/configs/mame-advmame/advmame.rc

device_raw_mousedev[0] /dev/input/mouse0
device_raw_mousedev[1] /dev/input/mouse1
device_raw_mousedev[2] /dev/input/mouse2
device_raw_mousetype[0] ps2
device_raw_mousetype[1] ps2
device_raw_mousetype[2] ps2
input_map[p1_dialx] mouse[0,x] mouse[1,x] mouse[2,x]
input_map[p1_paddlex] mouse[0,x] mouse[1,x] mouse[2,x]
input_map[p1_stickx] mouse[0,x] mouse[1,x] mouse[2,x]

Alt-X then Y to save the settings.
When in the game, use Tab and set the Analog Dec and Asc to an irrelevant key such as d or g on keyboard, to avoid spinner conflicts.
« Last Edit: October 09, 2017, 02:35:22 pm by 1500points »

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Re: 4 player Warlords?
« Reply #45 on: October 08, 2017, 09:22:32 pm »
Test run successful.  The 3 grandkids played game after game with me tonight.  Laughing and yelling in victory and defeat.


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Re: 4 player Warlords?
« Reply #46 on: October 13, 2017, 10:42:30 pm »
So how did you mount your pots since the wood is so thick?

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4 player Warlords?
« Reply #47 on: October 14, 2017, 09:29:40 am »
Since the shaft was so long it allowed an easy layering.
Grandkids showed up this weekend and the first thing the 5yr old wanted to do was play it.  He starts all 4 players for us so he can jump around.
Apparently it is approved for living room status which is Surprising. 


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« Last Edit: October 14, 2017, 09:37:49 am by 1500points »

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Re: 4 player Warlords?
« Reply #48 on: October 14, 2017, 12:49:35 pm »
Thanks for the photos it helps me a lot! Did you just add plexi for the cp? I didn't notice in previous photos.

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Re: 4 player Warlords?
« Reply #49 on: October 15, 2017, 08:32:22 am »
i tend to add plexi to all of my projects because it is so easy.
the dust cleans up with a quick wipe.
it allows the dust washer to be neatly tucked away from the surface.
the hardware store will custom cut the sizes for you at no cost.
a sheet of it is around 12bucks.

make a starter hole with an old soldering iron.
then drill in reverse with a 1-1/8 hole saw
clean up with a dremel and light sandpaper.

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Re: 4 player Warlords?
« Reply #50 on: October 24, 2017, 06:45:49 pm »
Art arrived today.  The side poster is an atari 2600 styled poster I found on google, they added some trim to the edges so it has same theme as the control panel.




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Re: 4 player Warlords?
« Reply #51 on: October 26, 2017, 09:12:16 pm »
And.....done.  Got the control panel overlays installed.

I will try to do a vid of the project in near future.




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Re: 4 player Warlords?
« Reply #52 on: October 26, 2017, 09:48:01 pm »
Nice job.  I love it.  That game on the 2600 holds some great memories for my brothers and I. 

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Re: 4 player Warlords?
« Reply #53 on: October 27, 2017, 02:53:27 am »
Looks great!

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4 player Warlords?
« Reply #54 on: October 27, 2017, 08:17:04 am »
Nice job.  I love it.  That game on the 2600 holds some great memories for my brothers and I.

I had every intention of putting that on this one, too.  But I'm running into Stella complications I haven't figured out how to solve.
In my memory, the 2600 version is equally fun as the arcade version.  Sans the awesome dragon graphics...

This game was well received in living room so wife gave mini kaboom the boot which surprised me.
« Last Edit: October 27, 2017, 08:32:55 am by 1500points »

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Re: 4 player Warlords?
« Reply #55 on: November 05, 2017, 08:56:10 pm »
Here is a quickie vid to show the finished project-

Part 1-
Part 2-
« Last Edit: November 06, 2017, 01:00:08 pm by 1500points »

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Re: 4 player Warlords?
« Reply #56 on: November 07, 2017, 08:13:36 pm »
In a real arcade for a weekend party.
Needs an amp to compete with the 8 bit arcade and pinball noises filling the room.




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Re: 4 player Warlords?
« Reply #57 on: November 09, 2017, 01:23:04 am »
Really came out great. whats the fish game to the right?

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Re: 4 player Warlords?
« Reply #58 on: November 09, 2017, 08:52:36 am »
An oddball game called Make Trax that was licensed to Williams (think of Moon Patrol era).
You are a paint brush that has to paint sidewalk, chased by fish and other things that muddle up the paint.  Pacman-esque.
It has another name but slipping my mind at the moment.
That cocktail machine is falling apart, just can't tell from the pic, needs major TLC.

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Re: 4 player Warlords?
« Reply #59 on: November 09, 2017, 03:27:46 pm »
Cool project, turned out great! :cheers: How do the pots feel vs. a standard spinner, I would guess a little slower since they don't spin freely and aren't weighted?

A couple driving games might be fun in it, Championship Sprint comes to mind. Demo Derby would be great as it's 4 player but you'd need to rig the controls for forward and reverse.
Games: Asteroids Deluxe | Atomiswave | Centipede | Championship Sprint | Defender | Donkey Kong | Dig Dug | Frogger | Ikari Warriors | Missile Command | Pac-Man | Pole Position | Robotron | Spy Hunter | Tempest | Super Mario Strikers

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4 player Warlords?
« Reply #60 on: November 09, 2017, 06:54:22 pm »
The spinners are light and smooth. Not heavy or plush like arcade tempest.  The light knob cuts down on slamming the stops too.

I tried the ggg turbo twist knob but it felt too bulky

In hindsight paying thru the nose for 4 ggg spinners would be the better option in a pi and opens up more variety of games like avalanche etc.

I couldnt get stella to play right with the pots but maybe it would with a mouse based spinner.  2600 warlords, kaboom and stunt cycle were hopes originally


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« Last Edit: November 09, 2017, 06:58:27 pm by 1500points »