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Author Topic: emu4crt Mednafen mod - update 1.26.1  (Read 106367 times)

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ronbin

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Re: emu4crt Mednafen fork - update 1.24.1 A12
« Reply #200 on: April 28, 2020, 06:00:57 pm »
Quote from: silmalik
You can try to follow the ".stretch" video option in src/drivers/video.cpp.
OK I'll have a look
Quote from: silmalik
Another option is to wait, 31kHz is on the plan. :)
Really? Those are great news! Thanks for your good work.

silmalik

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Re: emu4crt Mednafen fork - update 1.24.2 A13
« Reply #201 on: May 04, 2020, 08:13:36 pm »
Hi,

New version released, aligned with Mednafen update and MD interlaced mode fixed.

psakhis

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Re: emu4crt Mednafen fork - update 1.24.2 A13
« Reply #202 on: May 05, 2020, 02:03:47 pm »
Thank you so much!  :cheers:

silmalik

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #203 on: May 06, 2020, 06:53:17 pm »
New version aligned on latest Mednafen release.

screamingtrees

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #204 on: June 20, 2020, 12:10:02 pm »
I'm having trouble with getting a pixel perfect image on my setup. When I run FFVII with psx.correct_aspect_ratio 0, the scaling is correct, but the image is way off center. If I run psx.correct_aspect_ratio 1, the image is centered, but I get scaling artifacts (The "O" in SLOT 1, SLOT 2 is too wide on the save game select screen for example). Hope it's an easy fix! I've been banging my head against a wall for 5 years trying to get the mednafen psx libretro core to be pixel perfect in RA on my 15khz CRT—and it never is. Finally said you know what it's time to look outside RA. emu4crt is as close as I've gotten!

psakhis

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #205 on: June 21, 2020, 01:29:20 pm »
I'm having trouble with getting a pixel perfect image on my setup. When I run FFVII with psx.correct_aspect_ratio 0, the scaling is correct, but the image is way off center. If I run psx.correct_aspect_ratio 1, the image is centered, but I get scaling artifacts (The "O" in SLOT 1, SLOT 2 is too wide on the save game select screen for example). Hope it's an easy fix! I've been banging my head against a wall for 5 years trying to get the mednafen psx libretro core to be pixel perfect in RA on my 15khz CRT—and it never is. Finally said you know what it's time to look outside RA. emu4crt is as close as I've gotten!

Try with superresolution, it seems only happens with native.

video.resolution_switch super

@Silmalik, i have noticed some differences on 1.24.3 vs 1.24.1.
In 1.24.3, for example in saturn with ss.correct_aspect 0 does not fill screen and with 1.24.1 it does...
In log i see:
MAIN - GameLoop - Game resolution change to 320x240, current game resolution: 0x0
 Initializing video...
VIDEO - Video_Sync - Output video resolution swithing: ON
VIDEO - Video_Sync - apply SUPER resolution settings - set to 2560x240
VIDEO - Video_sync - screen dest: 2560x240 - 0,0

If you need a picture i can attach some examples.

Thanks!!
« Last Edit: June 21, 2020, 01:43:33 pm by psakhis »

screamingtrees

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #206 on: June 22, 2020, 02:34:09 pm »

Try with superresolution, it seems only happens with native.

video.resolution_switch super

Using super resolutions aren't ideal because it would homogenize the horizontal width differences I'm able to achieve with individual native modelines. i.e. how wide is the PSX's 320x240 on a CRT vs. how wide is the 368x240 mode. If I'm mistaken about this lmk.

silmalik

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #207 on: June 26, 2020, 01:37:41 pm »
Hi,

Correct_aspect_ration should be kept to 0, the screen do the correction by himself (kind of).
Some distortion when enabled is expect. So, we have horizontal centering issue then.

Do you have similar issue with other games ?

@psakhis  thank you for the support :)
About the ss issue, this might be related to some change made recently on official release, I will check that too if I can reproduce. Feel free to list some games if it doesn't impact all.

psakhis

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #208 on: June 26, 2020, 02:02:38 pm »
I attach bios example

screamingtrees

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #209 on: June 28, 2020, 03:58:46 pm »
Hi,

Correct_aspect_ration should be kept to 0, the screen do the correction by himself (kind of).
Some distortion when enabled is expect. So, we have horizontal centering issue then.

Do you have similar issue with other games ?

Yes, I tried FFIX at native res, correct_aspect 0 and it's off center, horizontally.

Dalba

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #210 on: July 06, 2020, 06:12:45 pm »
Hello,
I tried your mednafen's mod and i'm very impressed by the result !
It's my new way to go emulator for psx and saturn.
I tried a bunch of psx games (ntsc and pal) and all was perfect until i tried FF9 pal. I always get stuck on a black screen after the playstation red logo.
Ntsc version doesn't have this problem. I tried other pal iso of FF9 and i always get the same result, either native or super resolution.
For now it's the only game i can't launch.
Also, as screamingtrees, if set correct_aspect 0, i always get display to be off center horizontally. With correct_aspect 1, no problem.

Do you have an idea about what's happening with FF9 pal ?

silmalik

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #211 on: July 07, 2020, 11:16:54 am »
Hi Dalba,

Your FF9 issue is probably related to copy protection.
Mednafen requires .sbi files along the untouched (not already cracked) iso files.

Sorry for off-center issue, will be fixed in the next release, in some weeks I'm afraid.

Dalba

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #212 on: July 07, 2020, 11:51:19 am »
Thank you for your help !
I wasn't aware of SBI file... Everything is OK now.

jtb1987

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #213 on: August 14, 2020, 06:26:13 pm »
**EDIT - I was just installing it wrong, I had it set to "super" resolution in the cfg file but did not actually install the super resolutions from github, it's working now, thanks!

Hi all,
I am trying to get this to work on my 15 GHz arcade monitor and cannot figure it out yet and was hoping to get some help.

I've replaced the mednafen exe with the emu4crt exe

I've tried to edit the mednanfen cfg file to have the option for Video resolution switch (0, native or super) to be both native and super.
video.resolution_switch native

When I try the "super" config option: I get a black screen with white font up at the top and a purple swirl graphic. It doesn't look like it's losing sync but its not playing the game
When I try the "native" config option: I just get a blank screen, but does not seem like I'm losing sync

I've installed the below modes in VMM:

## Desktop ##

640 x 484 @ 60.000000 desktop

## Redream ##

640 x 240 @ 60.000000 redream
720 x 480 @ 59.940000 redream

## Super resolutions ##

320 x 240 @ 60.000000 super
2560 x 240 @ 60.000000 super
2560 x 248 @ 60.000000 super
2560 x 256 @ 60.000000 super
2560 x 264 @ 60.000000 super
2560 x 272 @ 60.000000 super
2560 x 280 @ 60.000000 super
2560 x 288 @ 60.000000 super
2560 x 296 @ 60.000000 super
2560 x 304 @ 60.000000 super
2560 x 320 @ 60.000000 super
2560 x 336 @ 60.000000 super
2560 x 344 @ 60.000000 super
2560 x 352 @ 60.000000 super
2560 x 360 @ 60.000000 super
2560 x 368 @ 60.000000 super
2560 x 376 @ 60.000000 super
2560 x 384 @ 60.000000 super
2560 x 392 @ 60.000000 super
2560 x 400 @ 60.000000 super
2560 x 416 @ 60.000000 super
2560 x 432 @ 60.000000 super
2560 x 448 @ 60.000000 super
2560 x 464 @ 60.000000 super
2560 x 480 @ 60.000000 super
2560 x 496 @ 60.000000 super
2560 x 512 @ 59.000000 super
2560 x 544 @ 55.000000 super
2560 x 560 @ 54.000000 super
2560 x 768 @ 60.000000 super
2560 x 800 @ 60.000000 super

2560 x 192 @ 60.000000 retroarch
2560 x 200 @ 60.000000 retroarch
2560 x 240 @ 60.000000 retroarch
2560 x 224 @ 60.000000 retroarch
2560 x 237 @ 60.000000 retroarch
2560 x 256 @ 50.000000 retroarch
2560 x 254 @ 55.000000 retroarch
2560 x 448 @ 60.000000 retroarch
2560 x 480 @ 60.000000 retroarch
320 x 240 @ 60.000000 retroarch
720 x 480 @ 59.940000 retroarch
720 x 480 @ 60.000000 retroarch

640 x 240 @ 60.000000 NTSCp
512 x 240 @ 60.000000 NTSCp
368 x 240 @ 60.000000 NTSCp
320 x 240 @ 60.000000 NTSCp
256 x 240 @ 60.000000 NTSCp

640 x 480 @ 60.000000 NTSCi
512 x 480 @ 60.000000 NTSCi
368 x 480 @ 60.000000 NTSCi
320 x 480 @ 60.000000 NTSCi
256 x 480 @ 60.000000 NTSCi
 
640 x 288 @ 50.000000 PALp
512 x 288 @ 50.000000 PALp
368 x 288 @ 50.000000 PALp
320 x 288 @ 50.000000 PALp
256 x 288 @ 50.000000 PALp

640 x 576 @ 50.000000 PALi
512 x 576 @ 50.000000 PALi
368 x 576 @ 50.000000 PALi
320 x 576 @ 50.000000 PALi
256 x 576 @ 50.000000 PALi

352 x 240 @ 60.000000 SaturnNTSCp
704 x 240 @ 60.000000 SaturnNTSCp

352 x 480 @ 60.000000 SaturnNTSCi
704 x 480 @ 60.000000 SaturnNTSCi

352 x 288 @ 50.000000 SaturnPALp
704 x 288 @ 50.000000 SaturnPALp

352 x 576 @ 50.000000 SaturnPALi
704 x 576 @ 50.000000 SaturnPALi
« Last Edit: August 14, 2020, 11:53:53 pm by jtb1987 »

Dalba

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #214 on: September 04, 2020, 10:49:50 am »
Hello,
Do you plan to update emu4crt to the latest 1.25 unstable or do you prefer to wait for a future version ?

silmalik

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #215 on: September 05, 2020, 06:46:45 am »
Hi Dalba,

Yes, I have no concerns with Mednafen beta releases, I just miss some time to invest into the project at the moment.

Dalba

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Re: emu4crt Mednafen mod - update 1.24.3 A13
« Reply #216 on: September 13, 2020, 04:25:42 pm »
Hi Dalba,

Yes, I have no concerns with Mednafen beta releases, I just miss some time to invest into the project at the moment.

I understand, no problem ! I think it's sad that your work is not integrated by default in current release of mednafen ! For an emulator looking for accuracy, what you have done is what create a big difference when you look for this way !

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Re: emu4crt Mednafen mod - update 1.26.0 UNSTABLE
« Reply #217 on: October 29, 2020, 07:56:43 pm »
Hi,

Update to latest  Mednafen release 1.26.0 UNSTABLE.

Dalba

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Re: emu4crt Mednafen mod - update 1.26.0 UNSTABLE
« Reply #218 on: November 02, 2020, 07:53:10 am »
Hi,

Update to latest  Mednafen release 1.26.0 UNSTABLE.

Thank you for this !  ^-^

silmalik

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Re: emu4crt Mednafen mod - update 1.26.0 UNSTABLE
« Reply #219 on: November 11, 2020, 06:01:18 pm »
Hi,

Update to latest  Mednafen release 1.26.0 UNSTABLE.

Thank you for this !  ^-^

Update to 1.26.1 is available! :)

psakhis

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Re: emu4crt Mednafen mod - update 1.26.0 UNSTABLE
« Reply #220 on: November 22, 2020, 01:50:06 pm »
Quote
Update to 1.26.1 is available! :)

Thx! I notice the same diferent H Overscan differences vs 1.24.1 version, it seems disabled in newer versions.

I attach two logs from Astal on Sega Saturn.

PD: On native resolution, H Overscan works well on 1.26.1 too. Only "fails" with super resolutions.

« Last Edit: November 22, 2020, 01:55:31 pm by psakhis »

silmalik

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #221 on: November 22, 2020, 08:01:55 pm »
Well, unfortunately, the logs are not great help in this case.

I can reproduce something: the image is correctly centered but there are some vertical black bars around, is this your symptom ?

psakhis

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #222 on: November 23, 2020, 06:50:06 am »
Well, unfortunately, the logs are not great help in this case.

I can reproduce something: the image is correctly centered but there are some vertical black bars around, is this your symptom ?

Exactly, this it's the "problem", i see black bars around with all versions upgraded from 1.24.1, always with super resolutions.

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #223 on: November 23, 2020, 09:34:12 am »

Ok, I will have a look at this.

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #224 on: December 07, 2020, 02:19:10 am »
Just stumbled upon this project. Is there any advantage to using this emu vs retroarch?

psakhis

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #225 on: December 07, 2020, 04:37:35 am »
Just stumbled upon this project. Is there any advantage to using this emu vs retroarch?
These are my reasons:
 - Best emulator for PS1 and Saturn (retroarch cores are good but are that...ports)
 - Less pc requeriments (my i3 2100 performs good to much better than retroarch for Saturn)
 - emu4crt change resolutions on the fly, some games need this feature (emulating PS1 for example)
 - Joystick mapping it's better (you can configure simultaneous 2 joysticks for the same player) I connect xbox wireless gamepad for analog joysticks for some PS1 games sometimes

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #226 on: December 11, 2020, 07:25:06 pm »
Those are all great reasons. Joystick mapping really is confusing as hell on retroarch and it took me a long time to get it set up.
Changing resolutions on the fly is something retroarch can do as well though. It switches seamlessly to interlaced when playing Sonic 2 - 2 Player mode on the genesis for example or for PS1 games/Saturn.

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #227 on: March 22, 2021, 04:04:15 pm »
PSX native resolution is still off-center with the latest release (1.26.1). Correct aspect ratio set to 0.

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #228 on: March 23, 2021, 09:25:51 am »
Horizontal centering I guess, I will take care of this in a next release.

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #229 on: July 11, 2021, 04:38:11 pm »
Hi @silmalik,

I just applied your patch to 1.27.1 stable version. Thx!  :notworthy:

mednafen-1.27.1-emu4crt-A14-win64.zip
mednafen-1.27.1-emu4crt-A14.patch

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #230 on: July 13, 2021, 02:23:17 am »
Hi psakhis,

Very good job, thank you!  :cheers:

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #231 on: July 14, 2021, 08:50:54 am »
Hi @silmalik,

I just applied your patch to 1.27.1 stable version. Thx!  :notworthy:

mednafen-1.27.1-emu4crt-A14-win64.zip
mednafen-1.27.1-emu4crt-A14.patch
I test all the refresh is 60hz?not match the ture console
and 1.26.1 is no problem

psakhis

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #232 on: July 15, 2021, 03:02:57 pm »
I test all the refresh is 60hz?not match the ture console
and 1.26.1 is no problem
I can't see any difference on logs. Are you using native or super resolutions?

Checking stdout log with super resolution on a nintendo nes system.

MAIN - GameLoop - Game resolution change to 256x240, current game resolution: 0x0
 Initializing video...
VIDEO - Video_Sync - Output video resolution swithing: ON
VIDEO - Video_Sync - apply SUPER resolution settings - set to 2560x240
VIDEO - Video_sync - screen dest: 2560x240 - 0,0
  Driver: OpenGL
  Display Mode: 2560 x 240 x 24 bpp @ 60Hz  (Window: 2560 x 240
)

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #234 on: November 07, 2021, 06:13:27 am »
Wait wait wait ... Are you saying you've added CHD support to emu4crt ?

alex2005

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #235 on: November 07, 2021, 07:19:02 am »
Hi,
I like too much this emulator and chd format so i patched to work with Sega Saturn and Sony PSX.

Files

Executable https://drive.google.com/file/d/1brfaZtpYjCLAamAJ_tafX7AtavWknICu/view?usp=sharing
Patch https://drive.google.com/file/d/1jdaHS7vvHP3OBjGDXfIWVgM32rghLF_5/view?usp=sharing
Src https://drive.google.com/file/d/10Nbs_r67cA-x6m-VbQ4LPyCguZnrD1O-/view?usp=sharing

Been waiting for this day to come, thank you, thank you, thank you!!
Just tried and works perfectly!

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #236 on: November 07, 2021, 11:09:17 am »
I tried with PCengineCD but not worked, seems a little more complex. For now i leave it.  :badmood:

Wait wait wait ... Are you saying you've added CHD support to emu4crt ?
Yes, but only for Saturn and PSX...i'm poorly trained with c compiler nowadays.
« Last Edit: November 07, 2021, 11:15:19 am by psakhis »

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #237 on: November 07, 2021, 12:52:06 pm »
You should join the groovyarcade discord ;)

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #238 on: November 07, 2021, 05:13:06 pm »
Finally working PSX, Saturn, PCECD and PCFX. For PCECD and PCFX i have needed some hacking to find magicCD, if anyone detects any problems let me know.

Binary https://drive.google.com/file/d/1Ou763f0DxNhx-KBbwAwIg3sOtageJdXB/view?usp=sharing
Patch https://drive.google.com/file/d/186pxVoWum9p8gmNP4ytEseIxlMLppwAr/view?usp=sharing
Src https://drive.google.com/file/d/1ZTg0fd587Uc2p1rbxzfPKsyXWHxdUMfY/view?usp=sharing
« Last Edit: November 08, 2021, 08:53:05 am by psakhis »

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Re: emu4crt Mednafen mod - update 1.26.1
« Reply #239 on: November 18, 2021, 09:39:12 pm »
I test all the refresh is 60hz?not match the ture console
and 1.26.1 is no problem
I can't see any difference on logs. Are you using native or super resolutions?

Checking stdout log with super resolution on a nintendo nes system.

MAIN - GameLoop - Game resolution change to 256x240, current game resolution: 0x0
 Initializing video...
VIDEO - Video_Sync - Output video resolution swithing: ON
VIDEO - Video_Sync - apply SUPER resolution settings - set to 2560x240
VIDEO - Video_sync - screen dest: 2560x240 - 0,0
  Driver: OpenGL
  Display Mode: 2560 x 240 x 24 bpp @ 60Hz  (Window: 2560 x 240
)
I know why
"synchronize opengl page flips tovertical retrace period" must enabled