Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: emu4crt Mednafen mod - update 1.26.1  (Read 106430 times)

0 Members and 1 Guest are viewing this topic.

silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #120 on: March 05, 2019, 07:03:17 pm »
Here we go!  :)

New revision, align on Medafen last version.
Snes_Faust module added.

purity1516

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14
  • Last login:May 28, 2019, 04:32:32 pm
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #121 on: March 07, 2019, 03:17:11 pm »
Nice work!
Thanks

naoto.awai

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 5
  • Last login:March 21, 2024, 03:30:52 pm
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #122 on: June 09, 2019, 09:36:59 am »
Thank You for your great work!

I'm using the last release of emu4crt with Attract Mode 2.5.1 on Windows 7 pro x64.
I'm also using Calamity's driver to output @15 kHz

Emu4crt folder is placed inside my home directory, so I don't have to worry about Windows write-restrictions.
I've manually changed the following parameters in mednafen.cfg:

Code: [Select]
video.fs 1

video.resolution_switch super

When I run emu4crt from command line, everything works as It's supposed to.
Even if I exit and re-launch the .exe hundred times, the updated mednafen.cfg is stored without any changes.


If I run emu4crt from Attract Mode, only at the first launch full screen and super resolutions works.
This happens because mednafen.cfg is correctly read.

When I exit from Attract Mode to Windwos desktop, the following mednafen.cfg lines are lost:

Code: [Select]
;Enable time synchronization(waiting) for frame blitting.
video.blit_timesync 1

;Deinterlacer to use for interlaced video.
video.deinterlacer weave

;Attempt to disable desktop composition.
video.disable_composition 1

;Video output driver.
video.driver default

;Enable frameskip during emulation rendering.
video.frameskip 1

;Enable fullscreen mode.
video.fs 1

;Display to use with fullscreen mode.
video.fs.display -1

;Attempt to synchronize OpenGL page flips to vertical retrace period.
video.glvsync 1

;Video resolution switch (0, native or super).
video.resolution_switch super

If I don't manually add them, Attract Mode launches emu4crt with a default mednafen.cfg that doesn't included the lines shown above.

Any ideas ?

Thank You in advance!






silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #123 on: June 12, 2019, 01:06:43 pm »
Hi,

Nope, no idea  :dunno

I’m using other frontend, without issue.

Could you try with official Mednafen release?
We also might learn something from the log file  ;)

Substring

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 816
  • Last login:March 23, 2024, 02:35:43 pm
  • Forking GroovyArcade
    • forum.arcadecontrols.com/index.php/topic,160023.0.html
    • GroovyArcade active fork
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #124 on: June 13, 2019, 04:02:27 am »
Hey silmalink

Is your patch ok for mednafen 1.22.2 ? (before I try by myself :D)

silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #125 on: June 13, 2019, 12:12:05 pm »
Hello Substring,

Nope, not tested on latest release.
I’m busy with other personnal project, I will have a look on a later time.

Please, feel free to report result if you try by your own.   :)


Substring

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 816
  • Last login:March 23, 2024, 02:35:43 pm
  • Forking GroovyArcade
    • forum.arcadecontrols.com/index.php/topic,160023.0.html
    • GroovyArcade active fork
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #126 on: June 13, 2019, 04:26:57 pm »
Having quite some trouble to apply your patch, even on 1.22.1 (on linux i should say).

In fact, there is a circular reference : include/mednafen is a symlink to src/, so some files get patched twice, and of course, patch complains that it's alerady applied.

For example :
https://github.com/emu4crt/files/blob/master/patches/mednafen-1.22.1-emu4crt-A09.patch#L23 and https://github.com/emu4crt/files/blob/master/patches/mednafen-1.22.1-emu4crt-A09.patch#L1221 are the same patches

So it's hard to validate emu4crt on 1.22.2 :/

silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #127 on: June 14, 2019, 10:25:35 am »
Aouch!

The symlink is coming from official sources, I can’t do anything about this  :P

I’ve already applied a diff file on a previous release, can’t remember how in details :dunno
Maybe the last diff generation is faulty, I’m not expert on this.

I’ll try to work on it soon.




Substring

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 816
  • Last login:March 23, 2024, 02:35:43 pm
  • Forking GroovyArcade
    • forum.arcadecontrols.com/index.php/topic,160023.0.html
    • GroovyArcade active fork
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #128 on: June 14, 2019, 01:06:45 pm »
Should I not use the official source to apply your patch ?

When I'm lazy to create a patch, i start from the default source code, init a git repo (git init then git add *), hack/patch the source, then git diff > mypatch.patch and voilà, done.

silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #129 on: June 17, 2019, 07:13:04 am »
Hi,

Yes, of course, patch is intended to be applied on official sourced.

Thank you for the method to create patch, I didn’t know git diff option, will use it next time  :)

Substring

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 816
  • Last login:March 23, 2024, 02:35:43 pm
  • Forking GroovyArcade
    • forum.arcadecontrols.com/index.php/topic,160023.0.html
    • GroovyArcade active fork
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #130 on: June 17, 2019, 05:50:27 pm »
Could skip the redudancy problems using -N switch. But your patch tries to patch a file that doesn't exist : .vscode/settings.json

I've attached a "good looking patch", you could give it a try to make sure it does have al the necessary CRT stuff. All done in Linux.

Substring

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 816
  • Last login:March 23, 2024, 02:35:43 pm
  • Forking GroovyArcade
    • forum.arcadecontrols.com/index.php/topic,160023.0.html
    • GroovyArcade active fork
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #131 on: September 23, 2019, 02:55:58 pm »
3 months later, are we there yet ?

silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #132 on: September 26, 2019, 05:23:07 am »
Yes, still around.:)

As always not too much time to spend on the fork, waiting for the next stable Mednafen release for an update.

psakhis

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 451
  • Last login:March 26, 2024, 12:18:54 pm
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.22.1 / A09
« Reply #133 on: September 27, 2019, 11:22:42 am »
Nice!

I use this fork for Sega Saturn with native resolution; a lot of faster than RA plugin.

Thank you very much!

silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #134 on: October 08, 2019, 06:39:43 pm »
Thanks for the feedback.

A new version is online, based on lastest 1.23.0 UNSTABLE Mednafen release.

@Substring: I've followed your recommendation about patch file, there should be some progress  ;)

Substring

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 816
  • Last login:March 23, 2024, 02:35:43 pm
  • Forking GroovyArcade
    • forum.arcadecontrols.com/index.php/topic,160023.0.html
    • GroovyArcade active fork
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #135 on: October 09, 2019, 03:48:52 am »
Nice, I shall test it :)

alex2005

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 125
  • Last login:December 20, 2023, 09:21:14 am
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #136 on: November 01, 2019, 01:06:23 pm »
Hey Silmalik,

I have not find any documentation in mednafen but maybe do you know how to hide the mouse cursor when starting a game in mednafen? Is this a feature that can somehow be accomplished in your build?

Thanks a lot :)

psakhis

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 451
  • Last login:March 26, 2024, 12:18:54 pm
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #137 on: December 25, 2019, 03:09:23 pm »
Hi friends!

New version Mednafen 1.24 with a major improve performance on Saturn.

 :applaud: :applaud: :applaud:


silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #138 on: December 26, 2019, 04:08:10 pm »
@alex2005,

I've missed to answer, let's hope you figured out how to solve your issue during this time.
Never have such problem with mouse cursor. I will have a look if I can reproduce and if it's bring by the mod.

A log file would be useful to have some information on your configuration ;)

@psakhis

Well… some obscure new parameters have been added to mess with thread affinity, that's interesting indeed.
But that doesn't sound too much easy to use though.

We'll see this shortly with the next mod release :)
« Last Edit: December 26, 2019, 04:18:01 pm by silmalik »

alex2005

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 125
  • Last login:December 20, 2023, 09:21:14 am
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #139 on: December 27, 2019, 05:44:40 am »
@alex2005,

I've missed to answer, let's hope you figured out how to solve your issue during this time.
Never have such problem with mouse cursor. I will have a look if I can reproduce and if it's bring by the mod.

A log file would be useful to have some information on your configuration ;)

Hi Silmalik! Happy Christmas :)
Unfortunately I still have the cursor issue. When launching a game the cursor shows up and disapears after a few miliseconds.
I have attached a log file, I hope that is good enough.
I just noticed in the log it refers to some snes.cfg and snes.pal files which I do not have. Do you maybe know how to set these up? Or maybe they are not really necessary?

Thanks always for your support and great work!
« Last Edit: December 27, 2019, 09:49:42 am by alex2005 »

totozero

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 61
  • Last login:June 07, 2023, 07:36:05 am
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #140 on: December 27, 2019, 09:42:32 am »
Hi mate, please post your mednafen.cfg file, I'll look into it.
Mouse cursor don't show when I run mednafen.

Let's hope it's not related with your hyperspin setup, I won't be of any help, I dumped the damn thing long time ago in favour of attract-mode.

Cheers,
« Last Edit: December 27, 2019, 09:44:28 am by totozero »

alex2005

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 125
  • Last login:December 20, 2023, 09:21:14 am
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #141 on: December 27, 2019, 09:50:23 am »
Hi mate, please post your mednafen.cfg file, I'll look into it.
Mouse cursor don't show when I run mednafen.

Let's hope it's not related with your hyperspin setup, I won't be of any help, I dumped the damn thing long time ago in favour of attract-mode.

Cheers,

thanks mate.
CFG file attached in previous post (renamed to .txt)
I hope its not a hyperspin issue (just in case I updated HS to latest 1.5.1 version today, but issue still remains.

Link to video: https://photos.app.goo.gl/vHokPde8rzguqCe89
« Last Edit: December 27, 2019, 09:58:15 am by alex2005 »

totozero

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 61
  • Last login:June 07, 2023, 07:36:05 am
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #142 on: December 27, 2019, 09:55:51 am »
Quote from: silmalik
We'll see this shortly with the next mod release :)

Hey buddy,
thanks for keeping this up. SNES Faust works without any flaws (at least from my curated list).

May I add two requests for next build ?

- Minor grip : is it possible to compile a version which wouldn't show the cmd window while launching, just for aesthetic matter ? Or at least run it minimized ?
I'd love to transition from my frontend (attract-mode) to a game without showing evidence another proggie has launched (a la groovymame).

- Please consider enabling pce_fast core, I tried it on my main rig with normal mednafen, I felt it was more responsive / snappier than the regular pce core. Would love to test it on my Astro city.

Many thanks and have a festive happy season !

totozero

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 61
  • Last login:June 07, 2023, 07:36:05 am
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #143 on: December 27, 2019, 10:19:56 am »
Quote from: alex2005
thanks mate.
CFG file attached in previous post (renamed to .txt)
I hope its not a hyperspin issue (just in case I updated HS to latest 1.5.1 version today, but issue still remains.

Okay first things first...

You know that judging from your *.cfg file, you're running an outdated version ? Did you even try super resolutions ? If not, you should, they work wonders.

Or maybe you mixed *. exe and *.cfg files from different builds ? If so, you should not as some settings have changed between versions.

I'd start with new fresh mednafen install, a clean mednafen.cfg and see from here if the mouse cursor issue is still there.

It's only a 5 minutes setup with a good text editor (notepad++ for instance) if you know what you're doing.

Cheers,
« Last Edit: December 27, 2019, 10:21:54 am by totozero »

alex2005

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 125
  • Last login:December 20, 2023, 09:21:14 am
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #144 on: December 27, 2019, 02:17:57 pm »
Thanks for the advise.
I'm using super resolutions, I noticed that I do not call mednafen directly from hyperspin but instead "emu4crt" which handles all resolutions. Maybe its not an issue with mednafen itself but with emu4crt.
I could get rid of it, if I just knew how to implement these super resolutions in mednafen.cfg file :)
I'll take a deeper look during the weekend and see if i can figure it out.

totozero

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 61
  • Last login:June 07, 2023, 07:36:05 am
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #145 on: December 27, 2019, 06:55:41 pm »
Hmmm... Not sure I fully understood what you've just written...

Emu4crt IS Mednafen with switchres, you don't have to download anything else aside the archive Silmalik posted to run the binaries.
Run the exe (i.e crt4emu.exe) once and it will create a mednafen.cfg from scratch.

At the end of the cfg file there's a switch :

;Video resolution switch (0, native or super).
video.resolution_switch 0

Now if you want to have both vanilla mednafen and emu4crt installed, better put each version to a separate folder as from my experience they don't mix well. It seems you can't have both *.exe together due to *.cfg conflicts.

Vanilla mednafen doesn't support super resolutions.

Cheers.

« Last Edit: December 27, 2019, 07:05:02 pm by totozero »

alex2005

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 125
  • Last login:December 20, 2023, 09:21:14 am
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #146 on: December 28, 2019, 06:18:14 am »
Hmmm... Not sure I fully understood what you've just written...

Emu4crt IS Mednafen with switchres, you don't have to download anything else aside the archive Silmalik posted to run the binaries.
Run the exe (i.e crt4emu.exe) once and it will create a mednafen.cfg from scratch.

At the end of the cfg file there's a switch :

;Video resolution switch (0, native or super).
video.resolution_switch 0

Now if you want to have both vanilla mednafen and emu4crt installed, better put each version to a separate folder as from my experience they don't mix well. It seems you can't have both *.exe together due to *.cfg conflicts.

Vanilla mednafen doesn't support super resolutions.

Cheers.

That was it, thanks a lot!
I installed from scratch a new emu4crt directory and with this setting worked.
Seems like you said, having both in the same directory somehow conflicted :)

Sorted it, thanks again! And sorry for a bit of offtopic :)

totozero

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 61
  • Last login:June 07, 2023, 07:36:05 am
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #147 on: December 28, 2019, 10:01:16 am »
Glad you sorted it out  ;)

silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #148 on: December 28, 2019, 07:06:25 pm »
Hi,

@Glad to learn that your issue is fixed now. Well done Totozero!  :)

Quote
About - Minor grip : is it possible to compile a version which wouldn't show the cmd window while launching, just for aesthetic matter ? Or at least run it minimized ?

Sure, that's annoying. This is a consequence of a recent Mednafen update on log management. I tried to "fix" it without success, need to dig further.

Quote
- Please consider enabling pce_fast core, I tried it on my main rig with normal mednafen, I felt it was more responsive / snappier than the regular pce core. Would love to test it on my Astro city.

Well, I may have a look on it on a later time. No promise though.

silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #149 on: January 02, 2020, 03:14:44 pm »
The update to Mednafen 1.24.0 UNSTABLE is available!

Not too much time to challenge the new features of the SNES Faust and Saturn cores, feel free to report about it. :)

Thank you.


psakhis

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 451
  • Last login:March 26, 2024, 12:18:54 pm
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #150 on: January 02, 2020, 03:27:43 pm »

I hope test Saturn, but how you said... the new options of threads are a little confuse for configuration...

Very Thanks!! @silmalik

silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.23.0 UNSTABLE / A09
« Reply #151 on: January 02, 2020, 04:24:57 pm »
Seven possible combinations if I calculate correctly. And potentially, the best combination can be different depending on the game...  Aouch!

psakhis

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 451
  • Last login:March 26, 2024, 12:18:54 pm
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.24.0 UNSTABLE / A09
« Reply #152 on: January 14, 2020, 11:15:08 am »
Hi!

I do a regression test, and all it's fine with Pcengine, Saturn and Psx. All new options of Saturn's core on default (0 - not activated).

I'm waiting for more details for these new options, i don't find too much documentation about.

Thx!

silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.24.0 UNSTABLE / A09
« Reply #153 on: January 14, 2020, 12:16:10 pm »
Hi,

Well... I guess you have missed a regression on psx horizontal centering. :angel:

That will will be fixed in a next release soon.

fuchi_jeg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 69
  • Last login:June 23, 2023, 11:11:04 am
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.24.0 UNSTABLE / A09
« Reply #154 on: January 15, 2020, 10:49:59 am »
I've been using your mod to play a few systems that dont otherwise have an emulator that plays well with CRTs.  It's working great, especially for handheld systems.  The only problem I'm having is mednafen sometimes causes the display to hang in 16 bit color depth. Is there any way to lock mednafen to 32 bit color?

silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.24.0 UNSTABLE / A09
« Reply #155 on: January 15, 2020, 01:45:58 pm »
I can't see why mednafen would do such thing.

Please, can you give us some details?  The platform you use, settings and also a log file would be very useful.

fuchi_jeg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 69
  • Last login:June 23, 2023, 11:11:04 am
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.24.0 UNSTABLE / A09
« Reply #156 on: January 15, 2020, 02:36:59 pm »
I'm using windows 7 64 and  rocket launcher. I get a notification on the taskbar at launch starting that windows has changed to 16bit color depth.  When the game is closed windows stays in 16 bit mode. Even launching other emulators doesn't being back 32 bit. 

psakhis

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 451
  • Last login:March 26, 2024, 12:18:54 pm
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.24.0 UNSTABLE / A09
« Reply #157 on: January 15, 2020, 02:43:25 pm »
Mmmmm...it happens to me too in the past and i did some actions for prevent auto change depth bit color but i don't know if it's suficient....

I remember:
 * Disable aero desktop composition (i only enable it for pcsx2 and vsync purposes)
 * Hide taskbar
 * Disable notifications of depth color changes...


fuchi_jeg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 69
  • Last login:June 23, 2023, 11:11:04 am
  • I want to build my own arcade controls!
Re: emu4crt Mednafen fork - update 1.24.0 UNSTABLE / A09
« Reply #158 on: January 15, 2020, 02:55:49 pm »
Thank you! I'll try disabling aero.  Would it have the same effect if I disabled it through the mednafen cfg file? If I totally disable it through windows xebra emulator has terrible screen tearing.

silmalik

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:April 16, 2022, 09:08:13 am
    • Mednafen emu4crt mod
Re: emu4crt Mednafen fork - update 1.24.0 UNSTABLE / A09
« Reply #159 on: January 15, 2020, 03:25:40 pm »
I'm using windows 7 64 and  rocket launcher. I get a notification on the taskbar at launch starting that windows has changed to 16bit color depth.  When the game is closed windows stays in 16 bit mode. Even launching other emulators doesn't being back 32 bit.

To exclude any Rocketlauncher side effect, do you have same issue when launched from a basic command line ?

Have a look on the stdout.txt file in mednafen folder, we may learn something.