Software Support > GroovyMAME
emu4crt Mednafen mod - update 1.26.1
0mike0b:
--- Quote from: alex2005 on February 10, 2018, 06:31:34 pm ---i went through the documentation and its quite straight forward, did you install the required modelines in vmmaker?
--- End quote ---
Yes I have all 4 of them required for Super Resolutions. If it is so straight forward maybe you can help me find where I am messing it up. I attempt to add an option at the end of my config for mednafen like so
video.resolution_switch Super
It always gets moved to a section of the cfg titled "Unrecognized Settings Follow:"
silmalik:
Hi,
Once launched, emu4crt should add required lines in cfg file by himself, and not in "Unrecognized" section of course:
;Video resolution switch (0, native or super).
video.resolution_switch 0
If you still have troubles, please check that you are using the correct executable version and post cfg & stdout file. Thanks.
terranigma:
Hi silmalik, thank you for your effort.
Is this mod Windows specific or other systems (say, Linux) that mednafen supports can benefit of it?
silmalik:
Hi terranigma,
No specific Windows code has been added, just some calls for SDL standart functions, so... it could work on other systems. :)
terranigma:
I just made a quick test on Linux with psx and snes and it behaves very well! One thing I noticed is that snes runs in a narrowed picture then I checked actual resolutions. Well, I see that It runs on "384x288" resolution instead of "256x288" which emu4crt claims.
"video.resolution_switch" is "native".
--- Code: ---### VIDEO Native resolution init - set to 256x288
Video Driver: OpenGL
Video Mode: 256 x 288 x 32 bpp
Shader: none
Fullscreen: Yes
Special Scaler: None
Scanlines: Off
Destination Rectangle: X=0, Y=0, W=256, H=288
OpenGL Implementation: nouveau NVA5 3.0 Mesa 17.2.4
Checking extensions:
GL_ARB_texture_non_power_of_two found.
GL_ARB_sync found.
Using non-power-of-2 sized textures.
Checking maximum texture size...
Apparently it is at least: 8192 x 8192
Using GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV for texture source data.
MAIN - native resolution switched
--- End code ---
--- Code: ---$ xvidtune -show
"384x288" 7.41 384 392 427 472 288 291 294 314 -hsync -vsync
--- End code ---
EDIT: Similar issue also appears on psx's intro and demo stages but actual game runs on claimed resolution.
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