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emu4crt Mednafen mod - update 1.26.1

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0mike0b:

--- Quote from: alex2005 on February 10, 2018, 06:31:34 pm ---i went through the documentation and its quite straight forward,  did you install the required modelines in vmmaker?

--- End quote ---

Yes I have all 4 of them required for Super Resolutions. If it is so straight forward maybe you can help me find where I am messing it up. I attempt to add an option at the end of my config for mednafen like so

video.resolution_switch Super

It always gets moved to a section of the cfg titled "Unrecognized Settings Follow:"

silmalik:
Hi,

Once launched, emu4crt should add required lines in cfg file by himself, and not in "Unrecognized" section of course:

;Video resolution switch (0, native or super).
video.resolution_switch 0

If you still have troubles, please check that you are using the correct executable version and post cfg & stdout file. Thanks.

terranigma:
Hi silmalik, thank you for your effort.

Is this mod Windows specific or other systems (say, Linux) that mednafen supports can benefit of it?

silmalik:
Hi terranigma,

No specific Windows code has been added, just some calls for SDL standart functions, so... it could work on other systems. :)

terranigma:
I just made a quick test on Linux with psx and snes and it behaves very well! One thing I noticed is that snes runs in a narrowed picture then I checked actual resolutions. Well, I see that It runs on "384x288" resolution instead of "256x288" which emu4crt claims.
"video.resolution_switch" is "native".

 
--- Code: ---### VIDEO Native resolution init - set to 256x288
  Video Driver: OpenGL
  Video Mode: 256 x 288 x 32 bpp
  Shader: none
  Fullscreen: Yes
  Special Scaler: None
  Scanlines: Off
  Destination Rectangle: X=0, Y=0, W=256, H=288
  OpenGL Implementation: nouveau NVA5 3.0 Mesa 17.2.4
  Checking extensions:
   GL_ARB_texture_non_power_of_two found.
   GL_ARB_sync found.
  Using non-power-of-2 sized textures.
  Checking maximum texture size...
   Apparently it is at least: 8192 x 8192
  Using GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV for texture source data.
MAIN - native resolution switched

--- End code ---


--- Code: ---$ xvidtune -show
"384x288"       7.41    384  392  427  472    288  291  294  314 -hsync -vsync

--- End code ---

EDIT: Similar issue also appears on psx's intro and demo stages but actual game runs on claimed resolution.

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