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emu4crt Mednafen mod - update 1.26.1

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silmalik:

--- Quote from: alex2005 on November 11, 2017, 11:40:34 am ---Yes, here it is  :cheers:

--- End quote ---

Ok, it seems that emu4crt is doing his job: switching to 256x288.

So, your problem should be related to your PAL modelines. You can check them, one by one, with Arcade_OSD.  ;)

alex2005:

--- Quote from: silmalik on November 11, 2017, 01:12:42 pm ---
--- Quote from: alex2005 on November 11, 2017, 11:40:34 am ---Yes, here it is  :cheers:

--- End quote ---

Ok, it seems that emu4crt is doing his job: switching to 256x288.

So, your problem should be related to your PAL modelines. You can check them, one by one, with Arcade_OSD.  ;)

--- End quote ---

Thanks for the hints! I will check them, first i need to look how to use arcade_osd because i never used it before :)

In the meantime switched some of the roms to the respective ntsc version, and they seem to work fine. I did also some tests to convert pal to ntsc roms and this seems to work well so far :)

I will check the remaining roms that have no ntsc version and try to fix them with arcade_osd.

Again thanks and keep the good work!! Its awesome what you do with emu4crt :) :) :)

Dacasks:

--- Quote from: silmalik on November 07, 2017, 07:11:15 pm ---
Well, I'm pretty sure that vsync will prevent any tearing. ;)

About input lag, emu4crt should not be worse than the official build, and, just in case, the Mednafen Team gives some recommendations: https://mednafen.github.io/documentation/#Section_lag

--- End quote ---

Blit time Sync was activated, that was causing more input lag, sorry. Now it's fine like the vanilla build, but what I meant about no screen tearing is the same solution as Groovymame: No tearing without needing the "regular vsync" which introduces lag.

I guess that isn't possible for now. But it's great already... just need to ignore the tearing.

Lindiu:
Hi, the PSX bios transition is fixed?, I have an error starting a lot of PSX games ( with no problems in others).

Error:
Assertion failed!: ... video.cpp, Line 1218
Expression: dest_rect.h > 0

silmalik:
Hi,

I didn't know about such error, so... there is no fix for now.  :)

Please, could you give one or more game which produce the error ?

Log file may help too.

Thank you.

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