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Author Topic: emu4crt Mednafen fork - update 0.9.48 / A07  (Read 2394 times)

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silmalik

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Re: emu4crt Mednafen fork - updated to 0.9.48
« Reply #40 on: November 11, 2017, 01:12:42 pm »
Yes, here it is  :cheers:

Ok, it seems that emu4crt is doing his job: switching to 256x288.

So, your problem should be related to your PAL modelines. You can check them, one by one, with Arcade_OSD.  ;)

alex2005

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Re: emu4crt Mednafen fork - updated to 0.9.48
« Reply #41 on: November 11, 2017, 03:01:49 pm »
Yes, here it is  :cheers:

Ok, it seems that emu4crt is doing his job: switching to 256x288.

So, your problem should be related to your PAL modelines. You can check them, one by one, with Arcade_OSD.  ;)

Thanks for the hints! I will check them, first i need to look how to use arcade_osd because i never used it before :)

In the meantime switched some of the roms to the respective ntsc version, and they seem to work fine. I did also some tests to convert pal to ntsc roms and this seems to work well so far :)

I will check the remaining roms that have no ntsc version and try to fix them with arcade_osd.

Again thanks and keep the good work!! Its awesome what you do with emu4crt :) :) :)

Dacasks

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Re: emu4crt Mednafen fork - updated to 0.9.48
« Reply #42 on: November 17, 2017, 11:29:06 am »

Well, I'm pretty sure that vsync will prevent any tearing. ;)

About input lag, emu4crt should not be worse than the official build, and, just in case, the Mednafen Team gives some recommendations: https://mednafen.github.io/documentation/#Section_lag

Blit time Sync was activated, that was causing more input lag, sorry. Now it's fine like the vanilla build, but what I meant about no screen tearing is the same solution as Groovymame: No tearing without needing the "regular vsync" which introduces lag.

I guess that isn't possible for now. But it's great already... just need to ignore the tearing.

Lindiu

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Re: emu4crt Mednafen fork - updated to 0.9.48
« Reply #43 on: January 04, 2018, 04:36:35 pm »
Hi, the PSX bios transition is fixed?, I have an error starting a lot of PSX games ( with no problems in others).

Error:
Assertion failed!: ... video.cpp, Line 1218
Expression: dest_rect.h > 0

silmalik

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Re: emu4crt Mednafen fork - updated to 0.9.48
« Reply #44 on: January 04, 2018, 05:51:39 pm »
Hi,

I didn't know about such error, so... there is no fix for now.  :)

Please, could you give one or more game which produce the error ?

Log file may help too.

Thank you.

Lindiu

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Re: emu4crt Mednafen fork - updated to 0.9.48
« Reply #45 on: January 04, 2018, 06:46:57 pm »
The X-Files, for example. Tomorrow I'll upload the log file.

silmalik

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Re: emu4crt Mednafen fork - updated to 0.9.48
« Reply #46 on: January 05, 2018, 03:22:34 am »
It's ok, I can reproduce on several games.  :o

I will work on it.

Lindiu

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Re: emu4crt Mednafen fork - updated to 0.9.48
« Reply #47 on: January 05, 2018, 10:27:32 am »
Thank you :applaud:

silmalik

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Re: emu4crt Mednafen fork - updated to 0.9.48
« Reply #48 on: January 06, 2018, 10:00:12 pm »
Hi, the PSX bios transition is fixed?, I have an error starting a lot of PSX games ( with no problems in others).

Error:
Assertion failed!: ... video.cpp, Line 1218
Expression: dest_rect.h > 0

New release! It should be fixed.  :)

Is it possible to build a Windows 32bit version?

A 32bit version is available... in case you didn't migrate to a 64bits OS until today.  ;)

retrorepair

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Re: emu4crt Mednafen fork - update 0.9.48 / A06
« Reply #49 on: January 17, 2018, 02:55:58 pm »
Fantastic! This is now the number one way to play PS1 on a CRT with a PC!  :applaud:

Thank you so much for your work silmalik!

alex2005

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Re: emu4crt Mednafen fork - update 0.9.48 / A06
« Reply #50 on: January 18, 2018, 04:22:45 am »
Would it be possible to display the control remapping a bit upper on the screen? when I use it on the arcade monitor it always displays at the bottom of the screen (usually i stretch it to match most of the games resolutions), for which i have no visibility.
It doesnt have to be in the center, as long as it is a few lines  upper and not at the bottom should be fine - maybe something like MAME style  :)

I can always stretch the monitor display, adjust the controls and then stretch it back, so its not a big deal, but just a small feature request :)
« Last Edit: January 18, 2018, 04:24:19 am by alex2005 »

silmalik

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Re: emu4crt Mednafen fork - update 0.9.48 / A06
« Reply #51 on: January 18, 2018, 10:04:09 am »
Fantastic! This is now the number one way to play PS1 on a CRT with a PC!  :applaud:

Thank you so much for your work silmalik!

Thank you, I'm glad you apreciate.  :)

Would it be possible to display the control remapping a bit upper on the screen? when I use it on the arcade monitor it always displays at the bottom of the screen (usually i stretch it to match most of the games resolutions), for which i have no visibility.
It doesnt have to be in the center, as long as it is a few lines  upper and not at the bottom should be fine - maybe something like MAME style  :)

I can always stretch the monitor display, adjust the controls and then stretch it back, so its not a big deal, but just a small feature request :)

Could you confirm that you use the last version ?
OSD messages are already displayed a bit upper to prevent overscan, but maybe it's not enough in some situation.

I like comfort too, so I will have a look on this if I can reproduce.  ;)

alex2005

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Re: emu4crt Mednafen fork - update 0.9.48 / A06
« Reply #52 on: January 18, 2018, 12:47:29 pm »
my bad, I thought I was using the last version, but I was not.

The latter one is perfect! Fonts display bigger and no longer out of my screen range.

Thanks a lot!!

silmalik

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Re: emu4crt Mednafen fork - update 0.9.48 / A07
« Reply #53 on: January 18, 2018, 07:42:42 pm »

A07 Update: support of Super Resolutions added.

Configuration file update is required since resolution switch is now defined with "video.resolution_switch" parameter.
Accepted values are: 0 (default), native and super.

Feel free to report any issue or suggestion.

alex2005

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Re: emu4crt Mednafen fork - update 0.9.48 / A07
« Reply #54 on: Yesterday at 08:00:28 am »
Just tried the latest version, its such an awesome job what you are doing!
So far works great with native resolutions, but I must say Saturn using super resolutions looks even better :)

Thanks a lot for all your time and dedication! :)

  
 

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