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emu4crt Mednafen mod - update 1.26.1

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psakhis:
Probably something general is possible with a monitor service for capture inputs and enable shader.

I have doubts about latency; in Mednafen shader or Mame lua plugin, input is captured on the frame and as much applied shader on the next blit, so at most only have 1 frame of lag.

The most important thing is only read x,y position when shader is applied, with emulator we can control that, i doubt it with external programs.

psakhis:
@phasermaniac, you can try https://github.com/psakhis/emu4crt/releases/tag/1.31-A20b

phasermaniac:
Thanks now it works for both guns.
Anyway I have to test it better, it doesn't work as good as Mame with lightguns in "mouse mode"


--- Quote ---The most important thing is only read x,y position when shader is applied, with emulator we can control that, i doubt it with external programs.
--- End quote ---
Well I used an external solution for years, and it works. The problem is the external flasher I use is too agressive (no opacity options), and seems to produce some "tearing" effect (maybe sync doesn't match).
I use autohotinterception to launch the external flasher, delay and shorten the trigger press. But I coudn't find a way to create a better flashing that works in fullscreen games

psakhis:
In my case is working great on Linux. How are you set axis input?

phasermaniac:
 joystick 0x00030b9a016a01000004000800000000 abs_0-+g
But I have to look at the way I convert mice to joysticks, I do with autohotinterception too

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