Software Support > GroovyMAME
emu4crt Mednafen mod - update 1.26.1
Endprodukt:
Yeah even after fixing it was still not working nicely. I went with native resolutions for now and it's working reliably. Thank you for the help and the work.
psakhis:
@Endprodukt, test this build. It's optimized for native, bypassing false vdp render positives changes.
https://drive.google.com/file/d/1YQosu9DJl0TTpWI2wk-sZ59ehfWDOrXP/view?usp=share_link
You will be notice more stable changes on Die Hard Arcade, this game has a lot of false positives.
Endprodukt:
--- Quote from: psakhis on November 09, 2022, 01:52:58 pm ---@Endprodukt, test this build. It's optimized for native, bypassing false vdp render positives changes.
https://drive.google.com/file/d/1YQosu9DJl0TTpWI2wk-sZ59ehfWDOrXP/view?usp=share_link
You will be notice more stable changes on Die Hard Arcade, this game has a lot of false positives.
--- End quote ---
Thank you, I will test it tomorrow! I had more luck with native resolutions now. :)
Dalba:
Hello,
I "may" have find a bug specific to emu4crt. Using snes_faust module, if you launch a game like seiken densetsu 3 that use 512 horizontal resolution when in menu or when a message box pop up, screen become zoom in 2x... I tried with native or super resolution and result is the same.
Below 2 screenshots showing the problem :
- Game menu :
- text box (only text box is zoomed in) :
This behavior doesn't appear on regular mednafen, so i guess it's relative with native and super resolution...
You can easily reproduce this problem going in start menu of Secret of Mana too.
psakhis:
Hi @Dalba,
Can you attach stdout.txt?
Are you test with switchres option? Or only with native and super?
EDIT: Ups, here too! Fixed. https://drive.google.com/file/d/1OdpKdz3EETaI7O5CVVMzuJUT3EhGT_3T/view?usp=sharing
I will update git too, thank you!
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