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"Computer Space" Sim / Clone Not available On This Site Anymore
DaredevilDave:
Computer Space v 0.8 is available!
Well my version is anyways ;)
Fixed:
- all objects appear correctly when explosion flash occurs - pretty much sort of.
- increased thrust power of player ship.
- adjusted length of time player ship spins when hit.
- fixed saucer and ship colliding repeatedly after an initial collision.
- player missile disappears in mid-flight when game ends.
- saucers no longer disappear momentarily when shot (they still do when they crash).
- added score card to bezel in Bezel View.
- added a little screen glow in Bezel View.
To Do:
- adjust saucers accuracy
- custom controls
There may still be a rare bug when the player dies and won't reappear. Please let me know if you encounter it, or any other problems.
Downloads:
Windows 32/64 bit
Windows 32/64 bit version 0.8
Linux
Linux version 0.8
Let me know what you think, and I want honest criticism if you see an issue. I want this to be good. Try it in your front end! Or maybe your back end...? :dunno :dizzy:
DaredevilDave:
Can anyone verify that the Linux version is working? I see there have been some downloads. I have not tested it myself.
I mentioned this project to my Dad and told him how I was trying to make it as accurate as possible. He says, "If only 1,500 were made at the most, who's gonna know?" Hahaaaa. Well someone may, and that is the person I want to impress. :)
DaredevilDave:
ETA: (deleted a lot of words)
---------------
Done for next release
- made saucers, once again, disappear briefly when shot.
- fixed bug where game wouldn't end properly if player was dead when timer/game ended.
- slightly better saucer shooting AI. Still not good though.
- fixed a scoring bug where you could score more than one point per hit. That explains my high scores!
To Do:
- finish saucer shooting "AI".
- finalize timing and speed of objects (double check)
- custom controls. The game will probably be otherwise finished (v1.0) before I do this since it is easily worked around.
To Do Later and Maybes:
- add optional bloom, ghosting or other effects to simulate a CRT monitor. :dunno
- possible: frame rate selector. Not sure this would be useful. Would simulate different monitors (the real game had a TV stuffed inside it)
- Hyperspace mode - a free "bonus play" if you beat the game, where the screen colors are "inverted". Was optional in original game I believe.
- simulate the machine breaking down for months at a time ;)
Current downloads are on the opening post of this thread.
Or you can go to my thrown-together Computer Space web page that has all game versions, as well as all the marquee and wheel art images in one place.
http://mdigitalmedia.com/computerspace/
DaredevilDave:
Computer Space version 0.85 Available!
Fixes
- fixed player score bug where multiple points could be awarded for one hit. :-[
- added optional glow and bloom effects to play around with (in the Tab Menu).
- added a Reset Defaults option in the Tab menu.
- adjusted saucers shooting AI. They are more accurate now.
- tweaked missile speeds and ship thrust.
- added trails to the missiles. Let me know what you think about these. Probably should be optional.
- Lowered the frame rate to 30 fps just to see what it's like. May make changing it an option but it's stuck there for this version.
(I updated this version at 7:15 pm Pacific time to include the following. Download it again if you want)
- adjusted ship thrust and speed, again. Quicker with better max speed management.
- made ship slightly bigger.
- reduced missile trails.
- fixed bug with audio volume.
- made collision areas smaller for missiles and saucers.
Downloads:
Windows 32/64 bit
Windows 32/64 bit version 0.85
Linux
Linux version 0.85
or go here (marquee and wheel art are here as well)
http://www.mdigitalmedia.com/computerspace/
DaredevilDave:
Snap Videos Available!
(Right-click and choose "Save As...")
320 x 240 mp4
Video 320x240 mp4
640 x 480 mp4
Videos are about 30 seconds.
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