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"Computer Space" Sim / Clone Not available On This Site Anymore
DaredevilDave:
That stuff is over my head, I'm a half-assed programmer who got lucky with a few games haha. That hardware thing mentioned half a dozen posts ago sounds a little interesting too, but I want something I can play on my computer and arcade machine, and in this decade preferably.
Like I said, I didn't know this game existed until recently, and so far nobody I have mentioned it to has ever heard of it. I can't believe there are no proper remakes or simulations after all these years. Props to the people who made a few, but they just aren't good enough for an arcade cab.
I will make a a faithful recreation of the game play, hopefully with the help of some testers. If someone comes out with a better one later I'm cool with that. I would have been happy downloading someone elses work if it existed. Much less work!
I have some important work that needs to be done before I can complete this game. Hopefully in a few days.
I don't know the legalities of any of this, but for now I have made wheel art, snap, a marquee, and 30 sec video for front ends. I'm trying to figure out who owns the IP for this game, if anyone.
Maybe I will upload a vid later today.
pbj:
Nobody owns it, the trademark is dead.
http://tsdr.uspto.gov/#caseNumber=72407332&caseType=SERIAL_NO&searchType=statusSearch
:cheers:
DaredevilDave:
Cool thanks!
I'm messing around with different frame rates for the game to simulate the feel of the original. Not sure if I should though. I can make it optional.
I see that the original game had a GE television stuffed inside, at least in a video I watched. I'm curious at what refresh rate or fps the game ran at, or maybe what it appears to run at. Any ideas?
I have the saucers firing at the ship properly. For now they aim exactly where the ship is and fire. I will adjust that later. I've watched videos and the ships are pretty accurate, though I've read there is no advanced targeting going on.
I want to simulate the screen flash accurately (explosion). I almost have it, but the saucers color isn't inverted using my technique. I have a few workarounds in mind if needed. I wonder if I should make the flash optional just in case some find it annoying, or seizure inducing.
Questions for anyone who knows:
- is there any kind of logo or title during the attract mode? Or anything at all? All I've seen is the saucers flying around until a game is started. Hey the easier the better so I'm cool with that! I'm guessing there is nothing and not so much as a boot screen since there is no computer ;)
- I need sounds. Maybe I can find someone with a local machine. I have a good recorder. If not, is there anyone out there that can record audio off their machine? I realize this is a long shot but may as well ask. Hmm, 1300-1500 machines built ever, half a dozen people in this thread... ;D
If I can't do either of these things, I can resort to ripping audio from Youtube videos, at least for now.
raph:
I know Ed, who did the article above on the original cab restoration. I just sent him an email pointing here, maybe he will have time to jump in and answer your questions.
DaredevilDave:
Cool!
I'm still working on it, just finishing up another project at the same time.
I'm almost done with a MAME style game menu (press tab key)
I screwed up my saucer missiles so now they don't fire correctly anymore. Can't figure out what I did!
I have a full screen view and an optional view that shows the upper part of the cabinet and monitor and all that. Makes the playfield a bit small but what the heck.
I would post a video but this other project popped up. Almost done!
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