I've never seen it for PC. (there are ffb flight sticks, but that's a separate beast)
There was a peripheral for the PS1 called a JogCon that had a little wheel in the center of the controller with ffb.
There is not a way for the ffb to work with normal PC games or other emulators though.
What are you playing with the controller?
When using the xbox controller, saturation should be at 100% and maybe sensitivity should be turned down.
The opposite is true when using a wheel on a game designed for joysticks. You have to turn the saturation or wheel rotation way down so you can change directions faster.
It's just not physically possible to rotate a wheel 900 degrees (or even 270) as fast as a thumbstick changes direction.
Thanks, a lot of useful information here mate. A few doubts (D) please...
Interesting the JogCon device, pitty that there's not a workaround or anything to make it work with PCs or emulators. I just bought my first wheel recently, so I don't understand much about the subject yet, when we say for example that the JogCon had FFB,
D1- what does it mean? ie, is it like in a normal wheel, where you feel it harder whilst you turn and the wheel can push back to the center if configured that way?
For now, I'm mainly playing Outrun 2006. I've got the wheel, but I want to play doubles at times and need to use a controller as well.
For the xbox-360 type controller, do you know where I can configure those settings about saturation and sensitivity? In Outrun in particular, it seems the sensitivity is on the menu (but even there it needs to be configured at maximum for me, or the car won't turn quick enough).
D2- But in other games, if they don't have a setting in-game, is there another way to configure it?
D3- And what does sensitivity mean in a wheel?
I've not seen it in the logitech profile, but Outrun has an option and up until know I thought it mean 'turn quicker', so I had it configured at maximum but in some corners, if I was going full speed and turn the wheel maximum I was crashing agains the wall anyway. Now I've tried with it set to minimum, and it turns out that the car stays on the road? ie, it seems kind of opposite to what I was expecting... :S