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Author Topic: GroovyMAME/ARCADE32/64 custom build  (Read 146104 times)

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m.andrade1

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #160 on: April 23, 2019, 01:11:28 pm »
Hello haynor666
Thank again for the 32bit version !

Thanks
Marcos

0zzy

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #161 on: April 23, 2019, 03:10:27 pm »
Hi all!
a few weeks ago i downloaded from here a recent groovymame v0.203 x32, now i'm looking for highscore.dat.
where i can find it, someone can help me?

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #162 on: April 25, 2019, 08:40:39 am »
Download official mame package and look into plugins directory or from http://highscore.mameworld.info/download.htm

Build 209 is almost prepared, it only needs updated groovymame patch.

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #163 on: April 26, 2019, 01:08:46 pm »
Version 209 is out.

Endprodukt

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #164 on: April 28, 2019, 04:15:03 pm »
Thanks for your effort.

Do you know by any chance if the Golden Tee series sounds are fixed? Since 201 they're all over the place. Maybe interesting for you to look into?

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #165 on: April 29, 2019, 04:17:01 am »
Personally I'm not interested in golf games and I have don't have skills for this.

You may try to report problems to mametesters.org

antoniomauro

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #166 on: April 29, 2019, 04:43:25 am »
Thanks a lot!
Are the patches the same for 208 and 209?

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #167 on: May 03, 2019, 04:38:12 pm »
Patches from version 208 works in 99,8%. One single fix was needed. Updated archive is already uploaded.

antoniomauro

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #168 on: May 06, 2019, 08:22:17 am »
great!!

digitron

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #169 on: May 21, 2019, 09:43:41 pm »
Hello, please go easy on me. I've used Mame64 in the past but want to transition to Groovy Mame for the CRT support.

Do I simply download your build and overwrite the mame application file with your groovymame64_208 file?

Thank you in advance. :)
GM 224, Win7 64 Bit, i5-2400 @ 3.1Ghz, ATI HD 5750, 8GB RAM, 256GB SSD

keilmillerjr

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #170 on: May 22, 2019, 02:24:10 am »
Hello, please go easy on me. I've used Mame64 in the past but want to transition to Groovy Mame for the CRT support.

Do I simply download your build and overwrite the mame application file with your groovymame64_208 file?

Thank you in advance. :)

You can use official mame directory structure and support files, and just execute the new (patched) binary. It helps on windows if you copy the binary to mames root directory. Can replace official mame binary, or rename new (patched) binary.

digitron

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #171 on: May 22, 2019, 11:11:56 am »
Hello, please go easy on me. I've used Mame64 in the past but want to transition to Groovy Mame for the CRT support.

Do I simply download your build and overwrite the mame application file with your groovymame64_208 file?

Thank you in advance. :)

You can use official mame directory structure and support files, and just execute the new (patched) binary. It helps on windows if you copy the binary to mames root directory. Can replace official mame binary, or rename new (patched) binary.

Greatly appreciate it, ty.
GM 224, Win7 64 Bit, i5-2400 @ 3.1Ghz, ATI HD 5750, 8GB RAM, 256GB SSD

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #172 on: June 03, 2019, 01:58:20 am »
I think I should mentioned this in first post :]

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #173 on: June 07, 2019, 01:55:09 pm »
Version 210 is available.

I removed patches for version 201 (actually copy/paste from version 200 but without proper corrections). I also build and upload old version 202.
« Last Edit: June 19, 2019, 08:02:03 am by haynor666 »

pigjes

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #174 on: June 15, 2019, 11:52:19 am »
Thanks for your builds! Love them!

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #175 on: July 04, 2019, 04:48:06 am »
Version 211 is available. Taito F3 hacks needs testing.

Recapnation

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #176 on: July 04, 2019, 08:06:57 am »
Taito F3 hacks

What do they do?



Edit: Is it just this?

Quote
- some video fixes in taito_f3 driver (continue screen in Greed Seeker is now visible, the same goes to intro text in Arabian Nights)
« Last Edit: July 04, 2019, 10:42:58 am by Recapnation »

m.andrade1

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #177 on: July 04, 2019, 02:29:44 pm »
Hello haynor666
Thanks a lot for your 32bit version !
Long life to the hobby !

Thanks
Marcos

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #178 on: July 04, 2019, 04:37:53 pm »
@Recapnation

It fixes these two games and I already can confirm that fixes still works.

Recapnation

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #179 on: July 05, 2019, 08:53:52 am »
Thank you. Does the Arabian Magic hack fix this too?

https://mametesters.org/view.php?id=00147

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #180 on: July 05, 2019, 12:08:43 pm »
I don't remember but author of hack mention only text in intro screen.

keilmillerjr

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #181 on: July 06, 2019, 08:30:44 am »
Thank you haynor666. I compiled 0.211 with patches for linux. Hoping to patch some previous versions and compile on mac too. https://github.com/keilmillerjr/mame-diffs

Has anyone tested current mame on rpi4 yet? Waiting for an updated retroflag case. Curious if the faster hardware will yield a playable speed. 3b+ wasnt quite there yet.

keilmillerjr

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #182 on: July 10, 2019, 06:11:49 pm »
I now have compiled 0206-0211 linux binaries. Also compiled mac os x 0211. I didn’t include the groovymame patch in the mac binary. I should have no problem keeping up with the linux and mac binaries. Not sure how far back I will compile. I generally update my romset every month. Not sure about others. But I do provide compiling instructions.

Thank you calamity, mkchamp and haynor! :cheers:

Edit: 0202-0211 mac and linux binaries compiled

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #183 on: August 05, 2019, 04:05:50 pm »
While I'm compiling version 212 I should mention changes:

Implemented hacks from ARCADE32/64 to cpu/psx/irq.cpp and machine/idehd.cpp to make Primal Rage 2 working. I was never interested in this game but since it is fixed in ARCADE32/64 then why not.

Re-added Truxton 2 stereo sound support. It was lost after I removed samples support.

Added deniam.cpp changes to fix trash in games that are in this driver.

Added fixes to midas.cpp just like in ARCADE32/64 to stay in line with neo geo hacks.

Re-added audio boost in m72.cpp driver.
« Last Edit: August 06, 2019, 03:51:44 am by haynor666 »

alex2005

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #184 on: August 15, 2019, 12:06:13 pm »
Hi all,

I'm having some issues with the hiscore plugin with this release (probably this was also the case earlier, just I didnt notice until now).

Other plugin (at least the data plugin seems to work fine).

I replaced the mame64.exe (0.212) with the old one in my other installation (0.205) where the hiscore plugin works fine, and it stopped saving hiscores.
When I get back to the original mame64.exe (0.205) it works again.

Any ideas what could be causing this issue? I recall seeing some similar issues googling a bit with the boot.lua where it throws some sort of indexing error, but no real clues if that could be causing it.

Attaching some ini (.txt) files maybe these help :)

Thanks a lot in advance for your support !
« Last Edit: August 15, 2019, 12:17:04 pm by alex2005 »

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #185 on: August 17, 2019, 03:26:52 pm »
I didn't modified groovymame part at all. Did You tested official groovymame ? Did You get plugins directory from latest mame ?

alex2005

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #186 on: August 18, 2019, 12:26:51 pm »
Hey, sorry, yes after some tweaking I sorted it out. It was a problem of my mame.ini, tried one from a clean GM install and worked fine. I had some old parameters that were replaced during this time and did not notice until now.
Thanks anyway!

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #187 on: August 18, 2019, 05:47:06 pm »
I don't update groovymame too often but everytime it's best to re-generate at least main ini file. All other inis usually have one or two lines so it's not necessary. I suggest to get latest plugins directory from official mame.

alex2005

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #188 on: August 20, 2019, 03:43:01 am »
Thanks for the advise, for sure I'll do that more regularly from now. In fact, regenerating the ini not only fixed the hiscore issue, but also some resolution issues I had for vertical games  :cheers:

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #189 on: September 15, 2019, 12:27:51 pm »
Version 213 is out.

I changed resolution in Go Go Mr. Yamaguchi to get rid of black bar at the bottom.
Audio hack for dec8 games is removed - it is fixed now in official mame.

antoniomauro

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #190 on: September 17, 2019, 06:39:14 am »
great!

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #191 on: September 18, 2019, 11:10:36 am »
I'm glad is usefull. But there was problem with incomplete patch for Go Go Mr. Yamaguchi. I had to recompile both versions and re-upload.

antoniomauro

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #192 on: September 20, 2019, 03:35:58 am »
Just re-downloaded!
Thanks a lot

pigjes

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #193 on: September 28, 2019, 05:01:20 pm »
Hope your 0.214 build is out soon, love your builds!  :applaud:

mdd45

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #194 on: October 04, 2019, 02:56:41 am »
Me too!! I'm waiting 0.214 32bit to test the fixes of cps3 on my crt.

anchounio

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #195 on: October 04, 2019, 06:08:49 am »
Same here!
Waiting for your build for my arcade cabinet :)

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #196 on: October 04, 2019, 02:33:31 pm »
Hello,

I have Windows XP 32 bits and until version 0.211, groovymame works fine but when I try to run versions 0.212 or 0.213 I get an error saying that dwmapi.dll is not found.

Any fix on that?

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #197 on: October 04, 2019, 03:23:50 pm »
I'm sorry for delay but real life plus Borderlands 3 caught me. I'll try build new version tomorrow.

pigjes

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #198 on: October 05, 2019, 02:47:31 am »
Thanks Haynor666!!!  :applaud:

mdd45

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #199 on: October 05, 2019, 02:57:59 pm »
Hello,

I have Windows XP 32 bits and until version 0.211, groovymame works fine but when I try to run versions 0.212 or 0.213 I get an error saying that dwmapi.dll is not found.

Any fix on that?

While waiting for 0.214 i tried 0.213 and have the same error. Have you found a solution?