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Author Topic: GroovyMAME/ARCADE32/64 custom build  (Read 146101 times)

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haynor666

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Re: GroovyMAME/ARCADE32
« Reply #40 on: November 04, 2017, 10:47:11 am »
All those fixes are either hacks so won't be in official mame or changes were not accepted by mamedev (like Iron Horse fix).

Some of those are really not correct (like Neo Geo resolutions changes) - only to improve display/sound not matter if real hardware had or had not such issues/behaviour.

Some changes are just guess or some logical assumptions but not verified.

michino

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Re: GroovyMAME/ARCADE32
« Reply #41 on: November 04, 2017, 03:37:11 pm »
All other files (plugins, artwork) You should get from official mame 191 archive.

Thanks a lot.

Any change to do in the mame.ini from 0.189 version?

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #42 on: November 05, 2017, 06:34:44 am »
Probably not.

AstroFan

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Re: GroovyMAME/ARCADE32
« Reply #43 on: November 08, 2017, 03:26:30 pm »
Can you build a 32bit version without the "Your graphics card does not support non-power-of-two textures" error?
It was discussed here: http://forum.arcadecontrols.com/index.php/topic,155585.0.html

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #44 on: November 10, 2017, 07:28:27 am »
Done, please use link in first post and let me know if this works.

AstroFan

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Re: GroovyMAME/ARCADE32
« Reply #45 on: November 11, 2017, 07:42:15 am »
Works perfectly, Cave performance has improved 2x! Thanks!

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #46 on: November 13, 2017, 02:22:35 pm »

funkycochise

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Re: GroovyMAME/ARCADE32
« Reply #47 on: November 14, 2017, 02:19:41 pm »
Temporary build using git from yesterday: https://mega.nz/#!hkkViLBR!1Z5op_JbX_gpgrdJJDoC40bgysjjQ6WDnjjMuL79DZ8
quick tested tonight, brilliant. Many thanks for the preview !

michino

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Re: GroovyMAME/ARCADE32
« Reply #48 on: November 14, 2017, 04:50:42 pm »

AstroFan

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Re: GroovyMAME/ARCADE32
« Reply #49 on: November 16, 2017, 07:39:33 am »
The git version has the "non-power-of-two textures" error again  :'(

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #50 on: November 16, 2017, 07:43:37 am »
Ups, I forgot to apply this patch. I'll compile latest GIT with this patch as well.

BTW. You could try PGM2 emulation after I made new test build ;)

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #51 on: November 16, 2017, 04:39:52 pm »
New version from today - [removed]
« Last Edit: December 05, 2017, 04:18:42 pm by haynor666 »

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #52 on: December 05, 2017, 04:19:39 pm »
Version 192 is out. Added solution for bypassing message "non-power-of-two textures".

lettuce

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Re: GroovyMAME/ARCADE32
« Reply #53 on: December 16, 2017, 11:58:39 am »
Thank you!

funkycochise

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Re: GroovyMAME/ARCADE32
« Reply #54 on: December 16, 2017, 09:15:24 pm »
Thank you haynor.
 :applaud:

antoniomauro

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Re: GroovyMAME/ARCADE32
« Reply #55 on: January 09, 2018, 03:14:35 am »
Are 0.192 diff compatible with 0.193 source?

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #56 on: January 09, 2018, 07:26:35 am »
I have 193 diff created but I didn't build 193 so far. I don't have enough time fpr my hobby right now.

Josef1975

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Re: GroovyMAME/ARCADE32
« Reply #57 on: January 27, 2018, 10:41:39 am »
Hi, any news about .193 release?
In any case really thanks for your Great work!



haynor666

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Re: GroovyMAME/ARCADE32
« Reply #58 on: January 28, 2018, 02:03:58 pm »
It's too late to publish 193 so wait for 194 :)

Josef1975

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Re: GroovyMAME/ARCADE32
« Reply #59 on: January 28, 2018, 03:48:57 pm »
ok thanks!!!  ;D

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #60 on: February 03, 2018, 10:34:30 am »
Version 194 is out. Temporary only 64bit build and without neo-geo resolutions changes.

funkycochise

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Re: GroovyMAME/ARCADE32
« Reply #61 on: February 03, 2018, 11:55:16 am »
 :applaud:

alex2005

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yRe: GroovyMAME/ARCADE32
« Reply #62 on: February 03, 2018, 03:06:20 pm »
whats behind these neo geo resolutions changes? is this an issue?

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #63 on: February 03, 2018, 04:14:58 pm »
Solved. I simply miss some declarations in include neogeo.h  ;D

Compilation errors in 32 bit env - sorry, no build this time.
https://github.com/mamedev/mame/issues/2936
- SOLVED by compiling with older compiler.
« Last Edit: February 10, 2018, 05:22:14 am by haynor666 »

alex2005

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Re: GroovyMAME/ARCADE32
« Reply #64 on: February 04, 2018, 04:27:13 am »
thank you so much!!! awesome build!!

Josef1975

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Re: GroovyMAME/ARCADE32
« Reply #65 on: February 05, 2018, 03:20:14 pm »
fantastic! thank you
will test in my ladercab soon!  :notworthy:

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #66 on: February 06, 2018, 11:38:13 am »
Test build:

Cut visible areas in following games, removing black borders:
Double Dragon, Double Dragon II, Thunder Strike
Super Cross II
Mad Crush, Gladiator 1984
China Gate
Wonder Boy 3, Riot City, Aurail
Wonder Boy
Xain'n'Sleena
Battle Rangers
Express Raider
Rock'n'Rage
Exzisus
Gang Busters
Garyo Retsuden
Liberation
Cosmo Gang the Puzzle, Tinkle'n'Pit now whole driver needs this
Nova 2001
Jungle King, Sea Fighter Poseidon
Teenage Mutant Hero Turtles, Bells'n'Whistles
various games in system1 driver

https://mega.nz/#!ZpFyETwI!upZvi6b4k8OKedvy1S-REH_jcfKD6nTQl94GjG5mvBo
« Last Edit: February 09, 2018, 11:41:40 am by haynor666 »

funkycochise

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Re: GroovyMAME/ARCADE32
« Reply #67 on: February 07, 2018, 02:15:30 pm »
you have removed your test build,
I was curious about it  :-[

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #68 on: February 07, 2018, 04:53:29 pm »
I'm buidling it again with additional changes, just give me 30 mins.

funkycochise

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Re: GroovyMAME/ARCADE32
« Reply #69 on: February 07, 2018, 07:30:35 pm »
thank you, I was just feared that you changed your mind.

there is no hurry  :applaud:

I’ll test it tomorrow

funkycochise

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Re: GroovyMAME/ARCADE32
« Reply #70 on: February 11, 2018, 10:19:47 am »
tested quicky with ddragon, wboy, wb3, exprraid
works really nicely. Thank you for this work
adopted !

 :cheers:

keilmillerjr

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Re: GroovyMAME/ARCADE32
« Reply #71 on: February 26, 2018, 12:39:43 pm »
Thank you for this build. I cant wait to try it with the neo geo resolution mod!

alex2005

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Re: GroovyMAME/ARCADE32
« Reply #72 on: March 09, 2018, 06:09:01 am »
is there any 0.195 nonag release somewhere yet? :)

keilmillerjr

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Re: GroovyMAME/ARCADE32
« Reply #73 on: March 18, 2018, 06:36:08 am »
is there any 0.195 nonag release somewhere yet? :)

+1 :)

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #74 on: March 20, 2018, 03:27:19 pm »
I don't have time right now. Since mame have now proper c-chip emulation probably next version will 196 or 197.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #75 on: March 31, 2018, 04:37:13 pm »
Version 196 out. For now without Iron Horse modification.
« Last Edit: March 31, 2018, 06:16:27 pm by haynor666 »

funkycochise

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Re: GroovyMAME/ARCADE32
« Reply #76 on: April 01, 2018, 03:05:19 am »
as always, thank you !
Thanks for your effort in maintaining this build.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #77 on: April 01, 2018, 12:41:28 pm »
UPDATE: Iron Horse modification is fixed, builds will be updated shortly.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #78 on: April 02, 2018, 10:55:37 am »
I forgot to mention that version 200 will be probably last one with support for 32 build. Right now saturn.cpp cannot be compiled with latest compiler. Older compiler works but in some time it will be probably abandoned so it's matter of time unless someone fix saturn.cpp.

Of course there is still source provided so everybody can do it by yourself.

alex2005

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Re: GroovyMAME/ARCADE32
« Reply #79 on: April 12, 2018, 04:05:04 pm »
thank you so much! !
best compilation ever! !