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Author Topic: GroovyMAME/ARCADE32/64 custom build  (Read 146142 times)

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keilmillerjr

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Re: GroovyMAME/ARCADE32
« Reply #80 on: May 12, 2018, 05:42:19 am »
free bump - 197 has some additions to the neo geo driver.

abispac

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Re: GroovyMAME/ARCADE32
« Reply #81 on: May 12, 2018, 10:10:53 am »
could you ad no saveste mesages when they are loaded please, i could share mi machinne.cpp if you need it, thanks.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #82 on: May 18, 2018, 02:10:56 am »
I'm planning to release 198 skipping 197.

abispac, I prefer to leave those messages as they are but source for my modifications is available so You can always build Your own version. If there is problem I can build 196 right now just for You with this modification.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #83 on: June 02, 2018, 03:37:13 pm »

antoniomauro

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Re: GroovyMAME/ARCADE32
« Reply #84 on: June 08, 2018, 06:40:23 am »
great!
waiting for the diff to compile the 32bit version

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #85 on: June 08, 2018, 02:21:01 pm »
Here is diff package but please remember it's unofficial for now: https://mega.nz/#!t8sgTR6L!t153h7mt0kFnJZglKLwt2vEr5Km8DNhckFxhZReOg9s

ckong

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Re: GroovyMAME/ARCADE32
« Reply #86 on: June 25, 2018, 04:38:42 am »
Thx for the 32build of 0.196.  :)

cyb

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Re: GroovyMAME/ARCADE32
« Reply #87 on: July 06, 2018, 01:47:26 pm »
Do you plan on releasing an 0.199 build? Killer Instinct is broken on 0.198.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #88 on: July 08, 2018, 06:35:41 am »
Calamity didn't released 199 GM source so I'm not planning releasing 199 as well.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #89 on: July 26, 2018, 03:59:19 am »
Test build for version 200 (still based on groovymame patch 196).

Removed Iron Horse patch - no longer needed.

keilmillerjr

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Re: GroovyMAME/ARCADE32
« Reply #90 on: July 28, 2018, 08:53:42 am »
Thank you so much! Advancement has been quick, and I think 0.200 might be a version I stick with for a while.

alex2005

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Re: GroovyMAME/ARCADE32
« Reply #91 on: August 23, 2018, 07:55:41 am »
any plans on a 0.200 release? :)

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #92 on: August 23, 2018, 09:02:33 am »
I think after 200 test release I'll go straight to 201. After all it's just one week.

anchounio

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Re: GroovyMAME/ARCADE32
« Reply #93 on: September 05, 2018, 07:06:13 am »
I think after 200 test release I'll go straight to 201. After all it's just one week.

We're looking forward to it :)

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #94 on: September 05, 2018, 03:05:41 pm »
I'm waiting for official groovymame 201 release.

anchounio

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Re: GroovyMAME/ARCADE32
« Reply #95 on: September 07, 2018, 05:26:47 am »
I'm curious!
Considering ARCADE is the follow-up to mameuifx, Does ARCADE include all the enhancements of mameuifx?
I mean, all this list:
http://mame32fx.altervista.org/features.htm

Therefore, does your groovymame distribution include them all ?   :notworthy: :notworthy: :applaud:

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #96 on: September 07, 2018, 05:55:22 am »
You are looking at distant past. MAMEUIFX is dead - we have now ARCADE32/64 - http://arcade.mameworld.info Since that time many changes has been made in ARCADE32/64. Some new features were added, some old code is no longer needed.

This is modification for groovymame so it does not have GUI just like ARCADE32/64 or MAMEUI64 so everything related to GUI is not present here. Additionally some old code like samples support for Toaplan games it's not here because MAME have now proper code/roms for sound. It does not have any extra game like groovymame but also just like ARCADE32/64.

Since it's based on groovymame it's full MAME build not ARCADE only just like old MAMEUIFX and ARCADE32/64.

raibol1

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Re: GroovyMAME/ARCADE32
« Reply #97 on: October 12, 2018, 11:54:41 am »
Hallo,

will u release a 202 version (64bit, d3d9ex, supression)?

Greets

raibol

schmerzkaufen

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Re: GroovyMAME/ARCADE32
« Reply #98 on: October 13, 2018, 02:12:01 am »
Waiting for 0.203 would make more sense, since there will be a lot of interesting fixes from official MAME.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #99 on: October 13, 2018, 01:31:31 pm »
I'll try to build 202.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #100 on: October 13, 2018, 04:52:42 pm »
Uploaded version 202 but only x64 build. Link in first post.

BTW. schmerzkaufen, what interesting will be in 203? I'm sorry but I'm focused on amiga right now and I miss a lot of changes.

schmerzkaufen

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Re: GroovyMAME/ARCADE32
« Reply #101 on: October 14, 2018, 05:06:22 am »
BTW. schmerzkaufen, what interesting will be in 203? I'm sorry but I'm focused on amiga right now and I miss a lot of changes.
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=378927&page=0&view=expanded&sb=5&o=&fpart=1&vc=1
I'm mostly interested in the finally fixed INI system, and changes to HLSL (not all featured here but we'll see when we try)
There will be a ton on the game/input/optimization side too, that post was only of the 10th of oct. Big release coming.
Combined, upcoming baseline MAME's + Calamity's recent fixes to GM will make an overall better working, more powerful MAME, and I'm going to use that to put to test Calamity's changes in particular, under various conditions, thoughout this fall/winter.
« Last Edit: October 14, 2018, 05:08:46 am by schmerzkaufen »

raibol1

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Re: GroovyMAME/ARCADE32
« Reply #102 on: October 14, 2018, 07:56:27 am »
@haynor666,

thank you very much, i will try it soon!!

I myself have still problems compiling it.

Greets

Rainer

raibol1

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Re: GroovyMAME/ARCADE32
« Reply #103 on: October 14, 2018, 11:32:41 am »
Hallo,

i just tested your new build and works like a charm!!!

Thank you for supplying us with these builds.

Greets

Rainer

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #104 on: October 15, 2018, 02:30:37 am »
Good to know beacuse I only started my build on PC with LCD with just one game :)

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #105 on: November 03, 2018, 07:52:38 am »
Release 203 is out.

schmerzkaufen

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Re: GroovyMAME/ARCADE32
« Reply #106 on: November 03, 2018, 11:51:20 am »
Thanks a lot!  ;)

edit: I've probably done something wrong because all the poker n'stuff games still show in my list... will try a fresh install.
« Last Edit: November 03, 2018, 12:10:43 pm by schmerzkaufen »

keilmillerjr

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Re: GroovyMAME/ARCADE32
« Reply #107 on: November 03, 2018, 12:25:43 pm »
Thank you! This is a good release! I can now update my romset, got the haynor version for Neo Geo garbage fixes, got the choccyhobnob Mac OS X and rPi versions... it’s a good day.  :)

schmerzkaufen

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Re: GroovyMAME/ARCADE32
« Reply #108 on: November 03, 2018, 12:35:56 pm »
Yup the useless roms are still showing and all the clones are missing.

Well damn, actually since I have changed my roms for merged ones, ARCADE probably doesn't work with those.

Ugh I don't understand the first thing about clrmamepro so it'll be a pain.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #109 on: November 03, 2018, 12:43:10 pm »
Please remember - it's full MAME release not arcade only.

schmerzkaufen

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Re: GroovyMAME/ARCADE32
« Reply #110 on: November 03, 2018, 12:50:21 pm »
Since when? I think I can remember having 'groovyarcade' builds that only showed a clean arcade games list (which is the point of ARCADE tbh...)

Also I'm not joking it's somehow managed to hide all clones I don't know why.

Ok I have to investigate this.
« Last Edit: November 03, 2018, 12:51:58 pm by schmerzkaufen »

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #111 on: November 03, 2018, 12:59:22 pm »
My own build of groovymame is always full it was for very long time.

schmerzkaufen

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Re: GroovyMAME/ARCADE32
« Reply #112 on: November 03, 2018, 01:06:16 pm »
Must have mixed both in my mind then. Oh well.

edit: wait, I still have one of your 'arcade only' builds it's 0.186, that wasn't so long ago. Just curious why did you stop making those?
« Last Edit: November 03, 2018, 01:44:25 pm by schmerzkaufen »

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #113 on: November 03, 2018, 03:32:20 pm »
186 was before I start this topic. I stopped making arcade only builds because groovymame official is also full MAME.

schmerzkaufen

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Re: GroovyMAME/ARCADE32
« Reply #114 on: November 04, 2018, 04:19:42 am »
No problem I understand. A bit sad though, I know no other way to get a similar clean list without hand-editing a 10,000+ lines file.
If the romsets themselves were built in separate parts by categories that wouldn't be such a big deal.

keilmillerjr

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Re: GroovyMAME/ARCADE32
« Reply #115 on: November 04, 2018, 11:17:04 am »
0.203 diff files?

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #116 on: November 04, 2018, 06:36:41 pm »
Diff 202 works fine except neogeo.cpp part. For a moment please use file from arcade32/64 source.

m.andrade1

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Re: GroovyMAME/ARCADE32
« Reply #117 on: November 08, 2018, 07:03:20 am »
Hello haynor666
Any plans for 32bit 0203b version?

Thanks a lot
Marcos
« Last Edit: November 08, 2018, 10:46:26 am by m.andrade1 »

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #118 on: November 09, 2018, 02:03:51 pm »
Uploaded but since I don't have XP I can't test it. Let me know if it works.

marcelosofth

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Re: GroovyMAME/ARCADE32
« Reply #119 on: November 12, 2018, 05:01:20 am »
Hello  Haynor666, I would like to know why the Kung Fu Master that has had in the past the SOUND ok, after the new versions never again the SOUND is ok, you know why?