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Author Topic: GroovyMAME/ARCADE32  (Read 12312 times)

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keilmillerjr

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Re: GroovyMAME/ARCADE32
« Reply #80 on: May 12, 2018, 05:42:19 am »
free bump - 197 has some additions to the neo geo driver.

abispac

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Re: GroovyMAME/ARCADE32
« Reply #81 on: May 12, 2018, 10:10:53 am »
could you ad no saveste mesages when they are loaded please, i could share mi machinne.cpp if you need it, thanks.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #82 on: May 18, 2018, 02:10:56 am »
I'm planning to release 198 skipping 197.

abispac, I prefer to leave those messages as they are but source for my modifications is available so You can always build Your own version. If there is problem I can build 196 right now just for You with this modification.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #83 on: June 02, 2018, 03:37:13 pm »

antoniomauro

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Re: GroovyMAME/ARCADE32
« Reply #84 on: June 08, 2018, 06:40:23 am »
great!
waiting for the diff to compile the 32bit version

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #85 on: June 08, 2018, 02:21:01 pm »
Here is diff package but please remember it's unofficial for now: https://mega.nz/#!t8sgTR6L!t153h7mt0kFnJZglKLwt2vEr5Km8DNhckFxhZReOg9s

ckong

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Re: GroovyMAME/ARCADE32
« Reply #86 on: June 25, 2018, 04:38:42 am »
Thx for the 32build of 0.196.  :)

cyb

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Re: GroovyMAME/ARCADE32
« Reply #87 on: July 06, 2018, 01:47:26 pm »
Do you plan on releasing an 0.199 build? Killer Instinct is broken on 0.198.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #88 on: July 08, 2018, 06:35:41 am »
Calamity didn't released 199 GM source so I'm not planning releasing 199 as well.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #89 on: July 26, 2018, 03:59:19 am »
Test build for version 200 (still based on groovymame patch 196).

Removed Iron Horse patch - no longer needed.

keilmillerjr

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Re: GroovyMAME/ARCADE32
« Reply #90 on: July 28, 2018, 08:53:42 am »
Thank you so much! Advancement has been quick, and I think 0.200 might be a version I stick with for a while.

alex2005

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Re: GroovyMAME/ARCADE32
« Reply #91 on: August 23, 2018, 07:55:41 am »
any plans on a 0.200 release? :)

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #92 on: August 23, 2018, 09:02:33 am »
I think after 200 test release I'll go straight to 201. After all it's just one week.

anchounio

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Re: GroovyMAME/ARCADE32
« Reply #93 on: September 05, 2018, 07:06:13 am »
I think after 200 test release I'll go straight to 201. After all it's just one week.

We're looking forward to it :)

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #94 on: September 05, 2018, 03:05:41 pm »
I'm waiting for official groovymame 201 release.

anchounio

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Re: GroovyMAME/ARCADE32
« Reply #95 on: September 07, 2018, 05:26:47 am »
I'm curious!
Considering ARCADE is the follow-up to mameuifx, Does ARCADE include all the enhancements of mameuifx?
I mean, all this list:
http://mame32fx.altervista.org/features.htm

Therefore, does your groovymame distribution include them all ?   :notworthy: :notworthy: :applaud:

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #96 on: September 07, 2018, 05:55:22 am »
You are looking at distant past. MAMEUIFX is dead - we have now ARCADE32/64 - http://arcade.mameworld.info Since that time many changes has been made in ARCADE32/64. Some new features were added, some old code is no longer needed.

This is modification for groovymame so it does not have GUI just like ARCADE32/64 or MAMEUI64 so everything related to GUI is not present here. Additionally some old code like samples support for Toaplan games it's not here because MAME have now proper code/roms for sound. It does not have any extra game like groovymame but also just like ARCADE32/64.

Since it's based on groovymame it's full MAME build not ARCADE only just like old MAMEUIFX and ARCADE32/64.

  
 

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