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Author Topic: GroovyMAME/ARCADE32  (Read 2852 times)

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haynor666

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Re: GroovyMAME/ARCADE32
« Reply #40 on: November 04, 2017, 10:47:11 am »
All those fixes are either hacks so won't be in official mame or changes were not accepted by mamedev (like Iron Horse fix).

Some of those are really not correct (like Neo Geo resolutions changes) - only to improve display/sound not matter if real hardware had or had not such issues/behaviour.

Some changes are just guess or some logical assumptions but not verified.

michino

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Re: GroovyMAME/ARCADE32
« Reply #41 on: November 04, 2017, 03:37:11 pm »
All other files (plugins, artwork) You should get from official mame 191 archive.

Thanks a lot.

Any change to do in the mame.ini from 0.189 version?

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #42 on: November 05, 2017, 06:34:44 am »
Probably not.

AstroFan

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Re: GroovyMAME/ARCADE32
« Reply #43 on: November 08, 2017, 03:26:30 pm »
Can you build a 32bit version without the "Your graphics card does not support non-power-of-two textures" error?
It was discussed here: http://forum.arcadecontrols.com/index.php/topic,155585.0.html

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #44 on: November 10, 2017, 07:28:27 am »
Done, please use link in first post and let me know if this works.

AstroFan

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Re: GroovyMAME/ARCADE32
« Reply #45 on: November 11, 2017, 07:42:15 am »
Works perfectly, Cave performance has improved 2x! Thanks!

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #46 on: November 13, 2017, 02:22:35 pm »

funkycochise

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Re: GroovyMAME/ARCADE32
« Reply #47 on: November 14, 2017, 02:19:41 pm »
Temporary build using git from yesterday: https://mega.nz/#!hkkViLBR!1Z5op_JbX_gpgrdJJDoC40bgysjjQ6WDnjjMuL79DZ8
quick tested tonight, brilliant. Many thanks for the preview !

michino

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Re: GroovyMAME/ARCADE32
« Reply #48 on: November 14, 2017, 04:50:42 pm »

AstroFan

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Re: GroovyMAME/ARCADE32
« Reply #49 on: November 16, 2017, 07:39:33 am »
The git version has the "non-power-of-two textures" error again  :'(

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #50 on: November 16, 2017, 07:43:37 am »
Ups, I forgot to apply this patch. I'll compile latest GIT with this patch as well.

BTW. You could try PGM2 emulation after I made new test build ;)

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #51 on: November 16, 2017, 04:39:52 pm »

  
 

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