Software Support > GroovyMAME
GroovyMAME/ARCADE32/64 custom build
haynor666:
Updated first post with new links.
Raibol1 this is GM with D3D9ex but not arcade only. It really does not make sense build arcade only release.
raibol1:
Thank you very much for this new releases!!!
Arcade only ist not so necessary, in my 2 Arcade cabinets the full version is also great!!
Rainer
michino:
Thanks haynor666,
Only one question, we must only replace the Groovymame64.exe? the other archives we leave the old ones?
Thanks
haynor666:
All other files (plugins, artwork) You should get from official mame 191 archive.
Dr.Venom:
--- Quote from: haynor666 on November 02, 2017, 03:05:37 pm ---Updated first post with new links.
Raibol1 this is GM with D3D9ex but not arcade only. It really does not make sense build arcade only release.
--- End quote ---
Thanks for posting these builds :)
Just wondering, would it be useful to post some of these issues (and fixes) at http://mametesters.org/? For example the below seem like issues that may be addressed in the MAME core.
Especially when issue is properly documented and code solution is already included in the description, in my experience they mostly get fixed in the core..
--- Quote from: haynor666 on July 19, 2017, 03:22:12 pm ---- Bonze Adventure protection fix (no more errors when You die)
- frequency modification for several audio chips for proper audio speed (Aliens, Crime Fighters, Simpsons, Vendetta)
- audio fix for Dark Seal and Vapor Trail (now sound does not change it's pitch/speed during attract mode/game)
- more accurate video timings in Green Beret
- proper video timmings in Iron Horse (very usefull for TV/Arcade monitor)
- Better NMI value for Jail Break (proper audio pitch?)
- swapped some IRQ handling in megasys1 driver
- video fix for Metamorpic Force (proper offsets)
- slow rendering fix for namconb1
--- End quote ---
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