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Author Topic: GroovyMAME/ARCADE32/64 custom build  (Read 147590 times)

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haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #320 on: March 12, 2021, 08:55:56 am »
Version 229 is out.

totozero

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #321 on: March 13, 2021, 07:18:40 am »
Thanks mate !
Always appreciated, I was waiting for it.
This is the 1st build with new switchres I’m going to test.
Hopefully everything will go smoothly.

Vantier

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #322 on: March 22, 2021, 03:49:31 am »
Thank You haynor!  :applaud: :applaud:

fred92

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #323 on: March 22, 2021, 12:42:48 pm »
Hello haynor666,

Thank you for you post.
Could you tell me on your mega.nz what is the "patches.7z" ?
is there all your mods (nonag etc.) ?
because it's confused for me because for nonag you link MKChamp web site.
And, should i patch mame source to get the nonag and patch groovymame or should i patch groovymame source ?
thank you very much
Fred.
« Last Edit: March 22, 2021, 12:47:17 pm by fred92 »

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #324 on: April 10, 2021, 04:14:58 pm »
No nag and Calamity patches You have to grab from respective sources. Only my own patch files are there.

Starting from version 225 You have to grab groovymame source from https://github.com/antonioginer/GroovyMAME/releases and then apply non nag patch and my own patch.

For many years patches file consisted of two files - dx8 patch (fix for old graphics cards and windows XP) and second file with all games modifications. Since I abandoned x32/XP builds Dx8 patch is obsolete.
« Last Edit: April 10, 2021, 04:17:01 pm by haynor666 »

sittingduck

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #325 on: April 13, 2021, 08:37:28 am »
I built a cab 15 years ago that ran Mamewah and a CRT, and then real life happened. Now I'm ready to get it back up running with Groovymame. Will this version work with my old AVGA2 from Ultimarc, or will I be better off using an X1950 Pro (or alternatively a 9800GTX)? Thanks in advance.

EDIT: Been doing a lot of reading and although I'm not sure if the AVGA will work, I've decided to get a 5000-series card and do it the certain way. So never mind my question now.
« Last Edit: April 15, 2021, 04:16:51 am by sittingduck »

pigjes

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #326 on: April 29, 2021, 03:50:56 am »
yay, mame 231 is out. Hopefully your build will be updated (lots of cool fixes in this version).

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #327 on: May 01, 2021, 03:26:53 pm »
I'm waiting for official GM 231 release.

abispac

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #328 on: June 02, 2021, 12:40:59 pm »
now we are at .232, maybe something good is coming.

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #329 on: June 03, 2021, 05:07:57 am »
Let's hope so  :)

I've fixed my U360 joystick and recently a play quite a lot but on version 229 of groovymame.

twistedsymphony

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #330 on: June 10, 2021, 07:00:53 am »
This is helpful, Thanks!
« Last Edit: June 10, 2021, 07:09:17 am by twistedsymphony »

Sledge

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #331 on: June 19, 2021, 10:45:19 pm »

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #332 on: June 23, 2021, 10:32:29 am »
Thanks, I didn't notice new version until today.

Right now in Poland in about 48 degree in sun - not the best weather to code/compile etc. I'try to build new version as soon as possible - at night probably :)

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #333 on: June 23, 2021, 05:28:45 pm »
Version 232 is out.

totozero

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #334 on: June 23, 2021, 05:59:19 pm »
Thanks Haynor, that was fast !

alex2005

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #335 on: July 03, 2021, 08:37:53 am »
@haynor666, looks like groovymame 0.233 is already out, in case you feel like compiling your excellent version  ;)

« Last Edit: July 03, 2021, 08:39:43 am by alex2005 »

Sledge

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #336 on: July 03, 2021, 07:01:50 pm »
@haynor666, looks like groovymame 0.233 is already out, in case you feel like compiling your excellent version  ;)
No point even asking until after official GM is out
Even then, he's pretty quick at getting his version out after that

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #337 on: July 04, 2021, 08:47:21 am »
Version 233 is out  :)

I'm usually looking for new version at the end of month but right in summer with all the heat and storms in Poland I'm not playing too much so thanks for remind  ;)
« Last Edit: July 04, 2021, 08:51:30 am by haynor666 »

alex2005

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #338 on: July 04, 2021, 01:01:34 pm »
Thank you so much, haynor!! :cheers:

2huwman

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #339 on: July 13, 2021, 09:23:42 am »
If anyone has the MAME 196 64bit version of this, could they reupload please? Can't see any working links from earlier in the thread. Thanks!

schmerzkaufen

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #340 on: July 13, 2021, 01:53:19 pm »
If anyone has the MAME 196 64bit version of this, could they reupload please? Can't see any working links from earlier in the thread. Thanks!

Just curious why ?

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #341 on: July 13, 2021, 03:29:46 pm »
My repository have versions starting from 200 but I have there earlier patches as well. Problem is I don't have binaries anymore and exe need to be compiled with tools from 2017.

donluca

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #342 on: July 13, 2021, 06:10:58 pm »
If anyone has the MAME 196 64bit version of this, could they reupload please? Can't see any working links from earlier in the thread. Thanks!

Just curious why ?

99,99999999999999999% of MAME user base just sticks with a certain version because "it works".
Updating ROM sets is a pain no one wants to go through.
On a scale of fakeness, from more genuine to more fake, we'd have:

1.- Plastic plants (cf. Fake Plastic Trees)
2.- Inflatable dolls
3.- Arcade cabinets with LCD monitors

2huwman

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #343 on: July 14, 2021, 02:26:03 pm »
If anyone has the MAME 196 64bit version of this, could they reupload please? Can't see any working links from earlier in the thread. Thanks!

Just curious why ?

yeah, just laziness really! but I've bitten the bullet and updated everything to the newest version, so 196 no longer required.

schmerzkaufen

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #344 on: July 15, 2021, 08:05:22 am »
Gotta admit I really need a fresh set too but I have been procrastinating.  :-[

Impressive these days how quickly a given full set gets an increasing number of obsolete roms over every new version following, because the updates even if ridiculously minor (slightly different syntax in found documentation? change all of a system's roms naming!!! info unearthed about a game's developer not actually enjoying chili sauce at the time he worked at that game company contrary to myth? : redump everything, ask users redownload period.), are plenty every month.

« Last Edit: July 15, 2021, 08:09:38 am by schmerzkaufen »

Rion

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #345 on: July 28, 2021, 07:04:29 am »
@haynor666

Have you taught of setting up a github page?

totozero

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #346 on: August 02, 2021, 08:55:31 am »
GM 0.234 is out !
Just sayin'  >:D

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #347 on: August 05, 2021, 01:02:40 pm »
@haynor666

Have you taught of setting up a github page?

Not really. diff is fine for me.

GM 0.234 is out !
Just sayin'  >:D

Version 234 is out. ;)

totozero

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #348 on: August 06, 2021, 06:01:35 pm »
Thanks man, I only upgrade my cab with your build  ;)

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #349 on: September 07, 2021, 04:30:11 pm »
Version 235 is out.

Sky25es

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #350 on: September 08, 2021, 08:57:18 am »
Many thanks  :cheers:

cybermat

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #351 on: September 22, 2021, 08:13:44 am »
I have a dumb question, i always used this custom build replacing groovymame exe file.

Now i bought a VRR monitor, so i was using mame baseline but since i'm still interested to your fix (no nag, neo geo visible area etc etc) i replaced original mame.exe with yours. It all seems working fine, is it correct what i'm doing ?

thanks

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #352 on: September 22, 2021, 11:16:45 am »
Almost. Groovymame just like my build have slightly different config file so it would be better to also regenerate config file.

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #353 on: October 03, 2021, 06:40:01 am »
Version 236 is out.

Right there is only source upload. Looks like I forgot to upload exe file for 235 so now I have to build 235 and 236 as well :/

In next 5 hours both versions should be ready.

Exe version 236 is uploaded.
Forgotten exe version 235 is uploaded as well.
« Last Edit: October 04, 2021, 11:29:10 am by haynor666 »

peterson65

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #354 on: October 06, 2021, 09:40:23 am »
anyone else have the mame game  kram  crash since the new update? the bezel comes up then the screen goes black and I cant exit and have to reboot. ran original groovymame 236 and it works. would have never noticed but my machine was on attract mode and the screen was black for 10 minutes looked at my front end log and it was kram was the last game.

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #355 on: October 31, 2021, 06:21:47 am »
Version 237 is out.

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #356 on: November 20, 2021, 07:40:58 am »
Thank you! I'm still using this compilation with my arcade cabinet  :applaud:

haynor666

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #357 on: December 31, 2021, 05:27:18 am »
I have problems with no nag patch. There two options - build right now without no nag patch or wait some time for proper no nag.

Robbbert

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #358 on: December 31, 2021, 08:38:34 am »
If this is derived from the official ARCADE64, then you don't need a nonag patch - it's got a built-in one that only needs to be turned on.

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Re: GroovyMAME/ARCADE32/64 custom build
« Reply #359 on: December 31, 2021, 08:59:32 am »
Nonag source patch :http://mamestuff.lowtrucks.net/MKChamp/
The author has been idle 6 months, he caught back a bunch of versions at once ;)