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GroovyMAME/ARCADE32/64 custom build

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haynor666:
Uploaded version 202 but only x64 build. Link in first post.

BTW. schmerzkaufen, what interesting will be in 203? I'm sorry but I'm focused on amiga right now and I miss a lot of changes.

schmerzkaufen:

--- Quote from: haynor666 on October 13, 2018, 04:52:42 pm ---BTW. schmerzkaufen, what interesting will be in 203? I'm sorry but I'm focused on amiga right now and I miss a lot of changes.

--- End quote ---
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=378927&page=0&view=expanded&sb=5&o=&fpart=1&vc=1
I'm mostly interested in the finally fixed INI system, and changes to HLSL (not all featured here but we'll see when we try)
There will be a ton on the game/input/optimization side too, that post was only of the 10th of oct. Big release coming.
Combined, upcoming baseline MAME's + Calamity's recent fixes to GM will make an overall better working, more powerful MAME, and I'm going to use that to put to test Calamity's changes in particular, under various conditions, thoughout this fall/winter.

raibol1:
@haynor666,

thank you very much, i will try it soon!!

I myself have still problems compiling it.

Greets

Rainer

raibol1:
Hallo,

i just tested your new build and works like a charm!!!

Thank you for supplying us with these builds.

Greets

Rainer

haynor666:
Good to know beacuse I only started my build on PC with LCD with just one game :)

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