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Is selling fully built arcade machines profitable?
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thomas_surles:
I just couldn't do it. I built ball buster for less than. $500 and got a $1500 offer on it from my father in laws friend. I turned it down. Though I could have took the 1500 kept the 500 and then have a $1000 budget to make a better one, but i put a lot of time in mine and couldn't part with it.
yotsuya:
Hey Scott, why don't you be a good mod and spin the natural gas talk off into t's own thread. The old original post was a good topic, it be nice to keep it that way.
PL1:
[Insert obligatory gas joke here.]   :lol

Done.

http://forum.arcadecontrols.com/index.php/topic,154490.0.html


Scott
yotsuya:

--- Quote from: PL1 on June 12, 2017, 10:33:34 pm ---[Insert obligatory gas joke here.]   :lol

Done.

http://forum.arcadecontrols.com/index.php/topic,154490.0.html


Scott

--- End quote ---

Thank you, my friend.

Back on topic, I have a few throw-away cabs I'm considering selling. What I need to do is see what the buyers support expectations are as well as the level of authenticity they want. Fortunately, the buyers are all fam or friends. F total strangers.
Howard_Casto:
I'm not sure if selling to friends is a plus man.  You'll have to constantly deal with them if they have any problems.  With strangers you can just throw an "as is" at them and be done with it. 

Personally I just can't do it.  I built a pacman as a test a few years ago and ended up liking it so much that I kept it.  Also I think I had too much in it to sell for a reasonable price.... 300 bucks in wood, 40 in paint, 40 in cp and interface, a 75 dollar monitor that I'll NEVER be able to pickup at that price again, ect....  And that's not including artwork.  So I would have 600 in it and it wouldn't make sense to sell for less than 1200....  that's beyond the price to where a person can just buy their favorite arcade game outright. 
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