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Author Topic: Wacky Races and Chase HQ 2 now officially support analog!  (Read 11018 times)

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shaolindrunkard

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Wacky Races and Chase HQ 2 now officially support analog!
« on: May 18, 2017, 07:31:31 pm »
So they have released new versions of jconfig for WR and CH2 which now allow analog control.
Here's what you have to do...

Replace the files in your game folder with the new ones.
Go into Jconfig for each game, map your controls.
Go to settings and turn "Fake Analog" off.
Go into the game and re-calibrate controls...

Seems to work, although I don't see any way to adjust the sensitivity for "real" analog controls.
The controls seem a bit sensitive, but I have not tested them with a wheel yet, only a 360 controller.

Thanks to Harry99710 and Flybit
« Last Edit: January 06, 2018, 04:58:12 pm by PL1 »

shaolindrunkard

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #1 on: May 18, 2017, 09:00:51 pm »
Update: I have tried both games on my wheel setup and the both work rather well!

isamu

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #2 on: May 19, 2017, 03:56:24 am »
with FFB?

shaolindrunkard

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #3 on: May 19, 2017, 08:46:05 am »
I don't have ffb, so I don't know but I doubt it.

mickael28

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #4 on: August 05, 2017, 12:04:07 am »
Update: I have tried both games on my wheel setup and the both work rather well!

Hey, how did you manage to configure the wheel?

I've got a USB logitech driving GT, I've downloaded the linked files and replace by the originals but if I launch 'JConfigHQ.exe' and try to set steering wheel or pedals, they don't seem to be recognized, do I need to do something else?

shaolindrunkard

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #5 on: August 05, 2017, 11:14:22 am »
My wheel is technically a hacked xbox 360 controller, so its hard for me to give exact advice on your wheel, but maybe see if there is a direct input setting? Or see if you can find a program that will emulate the 360 controller with the wheel...

mickael28

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #6 on: August 05, 2017, 04:32:16 pm »
My wheel is technically a hacked xbox 360 controller, so its hard for me to give exact advice on your wheel, but maybe see if there is a direct input setting? Or see if you can find a program that will emulate the 360 controller with the wheel...

I was trying that (mapping the wheel like an xbox 360 controller ealier on, but had problems with Chase HQ not recognizing it), I'll try to find other programmes in the next few weeks.

Out of curiosity, what is a 'hacked xbox 360 controller - wheel'? can you find any pic on the net? or how did you achieved that?

shaolindrunkard

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #7 on: August 05, 2017, 05:08:31 pm »
So its a basic potentiometer hack. If you don't know, a potentiometer is the thing inside your wheel that controls your steering position, there are also potentiometers in the pedals. Gamepads also have potentiomters in them and they can be removed and replaced with larger ones and then hooked up to Actual arcade controls... Which is exactly what I did. I hacked the left analog potentiomter for the steering wheel and the left and right triggers for the pedals. Its not super popular with the community here because force feedback is not possible with this set up. But it gives me maximum compatibility with games and that's more important to me. Plus it works surprisingly well. Here's some basic info on a pad hack someone else did.

http://www.racermame.altervista.org/howto.htm

Here is a video of my set up from a while ago, I've since hooked it back up to the original cabinet. I'll be posting an updated video about it in the near future possibly tonight so stay tuned.





mickael28

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #8 on: August 05, 2017, 05:39:08 pm »
I'm always surprised by people who know how to hack hardware, nice job!!!, but what a hassle :)

shaolindrunkard

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #9 on: August 05, 2017, 05:56:37 pm »
a bit, but its worth it for me.  :)

Boomslang

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #10 on: August 19, 2017, 10:50:06 pm »
Doesn't work for me as when I do JconfigHQ it only allows me to enter Left and Right and shows up as Joy 1 Axis -X 1000 and Joy1 Axis +X 1000 instead of just being Joy 1 Axis X 1000 or such

I can't change this manually as far as im aware either

Jconfig is a clunky mess of a program too


ah nevermind. Relised i had deadzone set to 250 and thats why it was crap. Put it right down and its much better!
« Last Edit: August 19, 2017, 10:56:55 pm by Boomslang »

nugarp

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #11 on: September 09, 2017, 12:55:48 pm »
I'm having trouble getting JConfigHQ to recognize any input from my wheel, even though it shows up in the top left. It's a DFGT wheel, and I'm running on win10 x64 if that makes a difference. Does anyone have any ideas on how to get it to worK? Apologies if I missed something...

The original JConfig that came with CHQ2 also just automatically puts everything as joy y-axis +1000, so there's that...


nevermind all of that. does everyone else also have the accel/brake happen slowly? like if i floor the accel, it only slowly (~half a sec) goes up to 1.0 in the game?

thanks!
« Last Edit: September 09, 2017, 01:39:52 pm by nugarp »
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Marcoqwerty

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #12 on: October 29, 2017, 12:12:44 pm »
Hi guys....can someone explain me how to setup analog control in Wacky Races? 

I had try to move the config everywhere but cant grab (ingame) any controls

Maybe some screenshots would be helpful!  :notworthy:
« Last Edit: October 29, 2017, 12:16:37 pm by Marcoqwerty »

Atrain9

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #13 on: January 30, 2018, 08:05:58 pm »
How do I get jconfig to work with my Logitech wheel ? I’ve tried to configure the controls but can’t get it to read my wheel ! Where can I find the new version? Thanks

RetroRacer

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #14 on: February 06, 2018, 05:03:14 am »
Hi guys

A little lost trying to get WR to work.

Where do I find the relevant Jconfig?

As an alternative I tried running through TeknoParrot but I just get to an I/O error screen when the game boots and can't seem to get past it.

As ever, any help appreciated!
Thanks





Agent47

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #15 on: February 12, 2018, 08:47:18 pm »
I am also looking for the correct Jconfig file to use with Wacky Races.  Currently stuck using keyboard controls.   :banghead:  Would really appreciate any advice on where to download Jconfig!

RetroRacer

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #16 on: February 13, 2018, 05:03:36 am »
I just PM'd you the details that helped me  :D

Lamaman1971

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #17 on: February 16, 2018, 08:49:12 am »
Hi - could I get a PM also? Thanks.

steshell

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #18 on: February 25, 2018, 09:13:22 am »
I just PM'd you the details that helped me  :D

Any chance I could have these details as well please.

brarrab32

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #19 on: April 21, 2018, 06:51:41 pm »
any info on where to find the jconfig for wr and the analog, is it just usb or can you use rs-232 or 15 pin gameport?
thanks for any help in advance.

Marcoqwerty

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #20 on: April 22, 2018, 06:17:14 pm »
I just PM'd you the details that helped me  :D

But really there is a way to configure WR correctly?

brarrab32

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #21 on: May 29, 2018, 02:37:30 pm »
this works great as analog.
the only problem I have is I can not get it to go full screen
in wr i've changed it for 0 to 1 and still nothing
any help thanks

isamu

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #22 on: May 29, 2018, 03:52:22 pm »
So is analog natively supported now in WR in the new version of TP without the need for that jconfig gimmick? If not, can someone PM me the jconfig and whatever else is needed to get it working with my wheel? Also, does the game support FFB?

nugarp

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #23 on: May 29, 2018, 05:13:14 pm »
So is analog natively supported now in WR in the new version of TP without the need for that jconfig gimmick? If not, can someone PM me the jconfig and whatever else is needed to get it working with my wheel? Also, does the game support FFB?

If I recall correctly...

TP has FFB and analog, but won't work with networking. TP analog also handles full axis.
JConfig has networking and analog, but no FFB. Kinda annoying because my axes are split so gas and brake only happen in the 50%+ pressed state. <-- I think needs to be run in compat mode for XP SP2.

Pick your poison.
« Last Edit: May 29, 2018, 05:14:48 pm by nugarp »
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isamu

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #24 on: May 29, 2018, 06:41:45 pm »
Gotcha. Thanks for the info  :cheers:

gavdog

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #25 on: June 09, 2018, 08:52:35 am »
hello im new member just stating can i please get some more info on jconfig

bcgamer

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Re: Wacky Races and Chase HQ 2 now officially support analog!
« Reply #26 on: June 10, 2018, 02:08:54 pm »
X2
I’ve got wacky races setup but could never use analog! Any tips tonwhere said files are?