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Author Topic: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable  (Read 71042 times)

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Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #40 on: August 29, 2017, 02:44:11 am »
Not sure it's gonna be in yet but I looked at his video earlier today and they said they would look at emulating the force feedback soon

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #41 on: August 29, 2017, 05:55:31 pm »
From the 1.0 readme...

*********************************************
*      TeknoParrot 1.0 "THE BIG BABY"       *
*********************************************
-- www.teknogods.com --
---------------------------------------------
Changes in TeknoParrot 1.0 Public Build:
- Complete recode of the entire DLL.
- Initial D6 stability fixes
- Sega Sonic All-Stars Racing Arcade test menu supported.
- Golden Gun Test menu supported.
- Virtua Tennis 4 saving issues fixed.
- Fixed missing amLib hooks from certain games which caused issues.
- Melty Blood Actress Again Current Code (1.00 and 1.07) random crashes fixed.
- Sega Rally 3 / Ford Racing bindable buttons for DirectInput and XInput
- Major JVS emulation improvements and bug fixes.
- Namco JVS stack now supported for Namco games in future.
- x64 support for x64 games supported near future.
- Major improvements in RingEdge emulation:
* Dipswitches are now emulated.
* EEPROM now mapped and structured.
* Game data section of EEPROM now is saved on the game folder for players to make save hacks.
* Physical PCB Test / Service switches are now emulated.
* config.ini now lets you set various hardware settings for RingWide/RingEdge games.
* NOTE: NETWORKING DOES NOT FUNCTION YET FOR RING GAMES!!!!

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #42 on: August 30, 2017, 03:50:46 am »
Briefly tried it before and it seemed to work great. Only tried Sega Racing Classic and Sega Rally 3 so far

Sega Rally 3 network works fine however, had a quick race between 2 of my pcs

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #43 on: August 30, 2017, 02:14:45 pm »
Got this latest version running after I got home from work today. Sega Rally 3 looks so much better (running in 60fps) than Sega Rally Online arcade did on my PS3. Everything seems to look a bit nice and crisper too visually. Even the audio's a bit better with a whole load of extra sampled speech announcing the track names and gameplay mode (the music's still the same bland affair from SROA though). I really enjoyed Sega Rally Online Arcade, but one of my biggest beefs with the game was the whole fact it only ran at 30fps. Great to finally be able to play the version of the game I felt we always should've got.

Edit: updated with videos:

« Last Edit: September 27, 2017, 06:58:21 am by MrThunderwing »

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #44 on: August 30, 2017, 03:47:14 pm »
hi trying to get inital d working on win 7 64 bit all other games work but inital d starts and looks like it going to work then goes back to menu  :dunno
sorted now working

Can you remember what you had to do to get it working? It worked for me in an older version, but I'm getting the same thing with it going back to the menu here. I can't remember if there was something special you needed to do to get it to load.

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #45 on: August 30, 2017, 05:53:55 pm »
Howard, since reaver doesn't seem that keen on getting outputs going. Do you think we could make a program to output them via memory addresses or such? Teknoparrot gets updated but it still only loads the same sega rally 3 exe the whole time

segaturbo

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #46 on: August 31, 2017, 06:31:40 am »
inital d 6 doing same now going back to menu
i also cant get sega rally 3 to play says Failed to pass vista Verify Access, parental control

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #47 on: August 31, 2017, 11:37:27 am »
inital d 6 doing same now going back to menu
i also cant get sega rally 3 to play says Failed to pass vista Verify Access, parental control

Are you using Windows 7? If so you need a special modified EXE file to get SR3 running.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #48 on: August 31, 2017, 01:23:13 pm »
hi yes using win 7 i struggling to find the exe
there a file out for initald 6 that makes it boot on this version

thanks for that did the trick  :)
« Last Edit: August 31, 2017, 03:44:20 pm by segaturbo »

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #49 on: August 31, 2017, 10:15:18 pm »
Any word on where networking is up to? Working for Daytona, but not for Initial D 6? I really want it for Sega Rally 3 tho...

EDIT: wait, so SR3 networking doe work? That's awesome. Is it really as simple as setting the options like in post #19?
« Last Edit: August 31, 2017, 10:21:02 pm by buttersoft »

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #50 on: August 31, 2017, 10:43:27 pm »
Only working for Sega Rally 3 I believe

I tried out 4 player of it last night it worked well

None of the ring games work including sega racing classic

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #51 on: September 01, 2017, 07:03:28 pm »
Only working for Sega Rally 3 I believe

I tried out 4 player of it last night it worked well

None of the ring games work including sega racing classic

Is there some kind of a guide to getting networking running on SR3 or did you just figure it out yourself? I'd love to get a network running on this but after my abject failure to get a 2 player Chase HQ 2 game running I'm not sure how successful I'll be...

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #52 on: September 01, 2017, 07:47:22 pm »
its pretty easy

goto ShellData folder then ShellData.ini

and then make sure it has

**FOR PC#1**
[Network]
CabinetID=1
Enabled=1

**FOR PC#2**
[Network]
CabinetID=2
Enabled=1

etc etc

then allow firewall and you are good.

Ford Racing works too as I just did network on it

Under Data folder then gamesettings

**FOR PC#1**
CabinetPostion=1

**FOR PC#2**
CabinetPostion=2

load the game up and then escape after 30 seconds. Allow firewall and you will have a config file under FordRacing

[General]
DongleRegion=EXPORT
PcbRegion =EXPORT
FreePlay=1
[Network]
Dhcp=0
Ip=SET THIS TO YOUR IP eg 10.0.0.12
Mask=255.255.255.0
Gateway=SET THIS TO YOUR GATEWAY eg 10.0.0.1
Dns1=8.8.8.8
Dns2=8.8.4.4

dhcp might work too if you dont use static ip. Then just load game up on your pcs and goto multiplayer


As for ChaseHQ 2,

I recently got it going on formatted pcs and there was a bit of a hassle. Im on windows 10 64 bit latest updates

make sure you have DirectPlay installed on all pcs

right click start button and choose apps and features then up top right click on programs and features. Then click turn windows features on or off on the left side

goto Legacy components and click on DirectPlay and install on each pc

Right click on game.exe and run compatibility for windows xp service pack 2
Then load game on each pc and goto test menu and network settings and set up PC 1 as ID 1 and PC2 as ID 2. Follow the steps it says on PC2 first then do PC1. Load game up and then escape out

finally load game on both pcs and it should connect


MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #53 on: September 03, 2017, 06:00:22 pm »
Thanks for the info mate, I'll have to give it a try. In the meantime here's a video I made comparing SR3 to Sega Rally Online Arcade, to highlights just how much of a difference the 60fps makes.

! No longer available

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #54 on: September 03, 2017, 08:42:35 pm »
Watched it yesterday mate.

Quality stuff as always  :cheers:

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #55 on: September 03, 2017, 10:10:56 pm »
Yeah love watching those vids.

And thanks for the advice, Boomslang, I'll give it a go.

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #56 on: September 04, 2017, 03:10:52 pm »
 :cheers: Cheers fellas!

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #57 on: September 04, 2017, 06:08:43 pm »
Version 1.01 is out

nugarp

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Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #58 on: September 04, 2017, 07:28:35 pm »
Does anyone notice low/inconsistent frame rates in sonic racing? At least when starting out the whale lagoon course. It becomes less of an issue in future laps but my eyes are uncomfortable for the beginning of the race due to the frame rate. I've tried on a few different computers but it's an issue on all of them for me, just to different extents.

Edit: not specific to the newest version.

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nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #59 on: September 07, 2017, 01:23:18 pm »
Is anyone interested in putting together a bounty / increased Patreon support to encourage the team to support networking and ffb for ringwide/ringedge sooner rather than later? I'm patreoning $50 already, but if others can get in (either one-time or also part of patreon), I'd be willing to increase my own contribution if necessary. I can talk to reaver about it offline if people are willing to give it a go, and we could perhaps be very encouraging as a single group, together...
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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #60 on: September 08, 2017, 02:15:15 am »
Not loading games for me at all. Tries to start and the window just goes away. The setting program won't save, to begin with.

Anyone on Win 7 running without issues? My setup isn't on SP1 even, it's not networked.

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Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #61 on: September 08, 2017, 07:35:07 pm »
Not loading games for me at all. Tries to start and the window just goes away. The setting program won't save, to begin with.

Anyone on Win 7 running without issues? My setup isn't on SP1 even, it's not networked.

Have you installed com0com, net framework 452, dx9c? .NET is especially important - I think that's your issue.


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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #62 on: September 09, 2017, 04:23:14 pm »
Does anyone notice low/inconsistent frame rates in sonic racing? At least when starting out the whale lagoon course. It becomes less of an issue in future laps but my eyes are uncomfortable for the beginning of the race due to the frame rate. I've tried on a few different computers but it's an issue on all of them for me, just to different extents.

Edit: not specific to the newest version.

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Within the Sonic & Sega All-Star Racing folder go to your settings.ini file and change these settings:

SCREEN_WIDTH=(your native screen resolution width) 1920
SCREEN_HEIGHT=(your native screen resolution height) 1080
WINDOWED=1
VSYNC=0

The play the game with no slowdown :)

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #63 on: September 09, 2017, 07:11:40 pm »
well that would just force the game to run at more then 60fps if your card allows it plus introduce screen tearing most likely
« Last Edit: September 09, 2017, 07:32:58 pm by Boomslang »

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #64 on: September 10, 2017, 02:43:46 am »
Have you installed com0com, net framework 452, dx9c? .NET is especially important - I think that's your issue.

I think i went for .net 4.0... I'll update and give it another go, thanks for the tip.

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #65 on: September 10, 2017, 11:52:06 am »
Anyone on Win 7 running without issues? My setup isn't on SP1 even, it's not networked.

Yup, I'm using Windows 7, I don't think I needed to do anything extra special to get this running (apart from having to use a special Windows 7 specific EXE for Sega Rally 3 to run that I mentioned above). Have you tried an older version of Teknoparrot to see if that works? I believe 1.0 had some issues with a lot of the other games (which I couldn't comment on myself as Sega Rally 3 is the only game I play on it. As I also mentioned above Intial D didn't want to work for me on 1.0 after previously working OK on 0.8 -  Pooterman pointed me in the direction of some additional files to get it working, but I must confess I haven't tried them out yet).
« Last Edit: September 10, 2017, 11:54:13 am by MrThunderwing »

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #66 on: September 18, 2017, 06:17:50 pm »
Within the Sonic & Sega All-Star Racing folder go to your settings.ini file and change these settings:

SCREEN_WIDTH=(your native screen resolution width) 1920
SCREEN_HEIGHT=(your native screen resolution height) 1080
WINDOWED=1
VSYNC=0

The play the game with no slowdown :)

Thanks, unfortunately that wasn't it. It's been alright most of the time, but it actually was super choppy yesterday. Again, it's fine after a race or so. But the start of some races can be awful. It's running on an i5-7500 & 1050 Ti so the hardware shouldn't be an issue.

Also, please vote for networking! https://twitter.com/reaverteknogods
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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #67 on: September 21, 2017, 04:58:16 pm »
Thanks for the info mate, I'll have to give it a try. In the meantime here's a video I made comparing SR3 to Sega Rally Online Arcade, to highlights just how much of a difference the 60fps makes.

! No longer available

Thanks for the video, but the framerate really doesn't seem to make much of a difference to me, as long as the gameplay is the same.
Sure it looks better, but when you're driving, you're not concentrating on the visuals.

To me, i rank them:
===========================
Sega rally revo (PC) with a graphics card
sega rally revo (xbox 360)
sega rally online (xbox 360) - sega rally 3 (arcade)


i haven't tried the emulated sega rally 3 yet, so i won't comment on that.

but it will be less than revo, because it's a watered down version, that suits the arcade mode.

i remember the pc version of sega rally 2 was so much better than the arcade, because it had the 10 year mode.
in that case also, the pc version was better.

later
-1



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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #68 on: September 21, 2017, 06:16:15 pm »
More like revo is a watered down version of 3 mate

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #69 on: September 21, 2017, 09:27:49 pm »
More like revo is a watered down version of 3 mate

Nah, no terrain deformation in SR3 ;)

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #70 on: September 21, 2017, 10:24:27 pm »
anyone know if they already fixed the graphics problems of sega racing classic and nvidia cards?

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #71 on: September 21, 2017, 10:50:29 pm »
Man I wanna work on this stuff so bad.  Atm all my consoles are throughout the house while I assemble my world of Nintendo cabinet and it looks like a bomb went off.  I'm hoping I can get things squared away soon and go back to the racing rig. 

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #72 on: September 22, 2017, 12:37:15 am »
More like revo is a watered down version of 3 mate

Nah, no terrain deformation in SR3 ;)

are you sure on that? I played it a couple weeks ago and did not notice that plus there is files which specifically say about track deformation in sega rally 3

plus 60>30 and you can play network which isnt possible with Revo

edit ** TrackDeform_data is a file in Sega Rally 3 so im almost certain it does have it and after watching a youtube video where it showed it
« Last Edit: September 22, 2017, 12:46:33 am by Boomslang »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #73 on: September 22, 2017, 12:50:02 am »
anyone know if they already fixed the graphics problems of sega racing classic and nvidia cards?

No and they properly won't. It's been made for AMD shaders etc

They actually got lucky with Initial D 6 as that was just a fluke that idlogger fixed the issue for AMD users

*EDIT*

actually I think I read that RH Game loader fixes it for Advanced and Expert courses but not for Beginner
« Last Edit: September 22, 2017, 06:23:24 am by Boomslang »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #74 on: September 26, 2017, 07:19:50 pm »
teknoparrot Nvidia fix  Sega Racing Classic

dirty solution ... but the error is clearly identified

the problem is that the "emulator" has a filter with a texture not compatible with amd. we would have to decompress the rom (textures.bin) and remove this texture and then re-compress it.

« Last Edit: September 27, 2017, 11:10:31 pm by Nuexzz »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #75 on: September 26, 2017, 08:02:25 pm »
More like revo is a watered down version of 3 mate

Nah, no terrain deformation in SR3 ;)

are you sure on that? I played it a couple weeks ago and did not notice that plus there is files which specifically say about track deformation in sega rally 3

plus 60>30 and you can play network which isnt possible with Revo

edit ** TrackDeform_data is a file in Sega Rally 3 so im almost certain it does have it and after watching a youtube video where it showed it

i'm not sure what you are comparing, the pc version of revo can obviously do better the 30 fps, and with a better graphics card, better than 60fps.

also, sure there is no network play, but of course those versions had online play (i don't use network or online play for any of my racing games either)..


back to SR3 vs revo: revo has this,

revo
----
There are 34 vehicles in total, which are divided into 3 groups: Premier Class (4WD cars), Modified Class (2WD & Super 2000 cars) and Master Class (mostly classic rally cars). There are also several bonus cars - such as Dakar rally types, hill climbers, buggies, etc. - in every class, which can be unlocked with points one as you progress through Championship Mode, plus an overall bonus car for getting 100% in championship mode. The (non-bonus) cars each have 3 different liveries and all have 2 setups. The setup is either off road, with better grip on loose surfaces, or tarmac, with higher top speed and more grip on hard surfaces. The different environments all feature three tracks (of which some can also be raced in reverse direction - at a different time of day) except for the bonus environment Lakeside that only has a single race track, and again are unlocked as you progress through Championship Mode.

Across the three championships that you have to play through (Premier, Modified, Masters), there are a 16 unique tracks spread across the game's 108 races, with reverse versions of another eight of those. Set over five environment types (Alpine, Canyon, Arctic, Safari and Tropical),

sr3
----
Sega Rally 3 contains three racing modes: World Championship, Quick Race and Classic. World Championship mode is a single player game which takes place across three stages (Tropical, Canyon and Alpine) and largely follows the format of the previous Sega Rally arcade games. The game is a 22 car race played to a time limit, and the player's starting position for one race is determined by their finishing position in the previous race. Unlike the previous games in the series, each race contains two laps. If the player finishes the third stage in first place, they are able to play a head to head race on the bonus Lakeside track.

so yeah, sr3 is Watered down.

later
-1
« Last Edit: September 26, 2017, 08:11:55 pm by negative1 »

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #76 on: September 26, 2017, 08:25:19 pm »
Turns out sega rally online is better than sega rally 3 also:

online:
--------------
The game will feature 13 cars and 6-player online racing, as well as Championship and Time Attack modes.

so sega rally revo > sega rally online > sega rally 3

later
-1

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #77 on: September 27, 2017, 03:24:03 am »
Keep telling yourself that :dunno :laugh2:

Handling is revo is completely different to 3 and not in a better way

Also no online arcade is not superior it is limited to 30 fps

But I'm not going to argue with you on an opinion

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #78 on: September 27, 2017, 05:44:26 am »
teknoparrot AMD fix  Sega Racing Classic

dirty solution ... but the error is clearly identified

the problem is that the "emulator" has a filter with a texture not compatible with amd. we would have to decompress the rom (textures.bin) and remove this texture and then re-compress it.



Amd works fine with the game.  It's nvidia which has issues

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #79 on: September 27, 2017, 07:12:22 am »
Keep telling yourself that :dunno :laugh2:

Handling is revo is completely different to 3 and not in a better way

Also no online arcade is not superior it is limited to 30 fps

But I'm not going to argue with you on an opinion

^This. Revo may have a ton of extra content compared to SR3, but the game has got seriously odd handling. Some people seem to get on OK with it, but I hated it personally, to the extent I played the game a few times and then gave up on it. What SR3 lacks in content compared to Revo it makes up for by greatly (in my opinion) improved, proper arcade racer style handling, making the game enjoyable to play. Online Arcade might have a a couple of extra bonus cars compared to SR3, but SR3 wins again here by sheer virtue of the facts it's 60fps and Online Arcade is 30fps.