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Author Topic: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable  (Read 71003 times)

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SegaOutrun

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This is a new loader for Sega Ringwide system. Currently supports 3 games Melty Blood AA CC, Virtual Tennis 4 and Sega Racing Classic (Daytona USA after they lost the Daytona license). Controls still need work and Nvidia cards will have glitches. AMD cards should be ok.

Run DumbJVSManager.exe as admin

Go to Settings and install Com2Com and then Select Auto Setup if this is your first time running the loader.

Select your controls from drop down or use keyboard (KB not supported for Sega Racing Classic)

add the path to your game

Save Settings

Reopen DumbJVSManager.exe

Select Sega Racing Classic and start game



! No longer available

« Last Edit: May 14, 2017, 07:00:41 pm by SegaOutrun »

POOTERMAN

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #1 on: May 14, 2017, 08:47:57 pm »
TeknoParrot_Release_0.3 is a big improvement in terms of usability/configuration.

Spent the night playing Sega Racing Classic which is always a good thing :)

The draw distance seemed very low - was the arcade version like that too?

If TeknoParrot is a 'loader' that just bypasses security features and gets games running in Windows and isn't an emulator, do we have to conclude that no progression can be made in how games look and play on the PC?

SegaOutrun

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #2 on: May 15, 2017, 01:23:40 am »
Once game loader all RH adds support, there will be a way to up the resolution but draw distances are typically hard coded. Whiles its possible, its extremely unlikely

Barry Barcrest

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #3 on: May 15, 2017, 06:32:34 am »
Why would anyone want to run this rather than the arcade version? Just curios.

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #4 on: May 15, 2017, 01:08:46 pm »
Why would anyone want to run this rather than the arcade version? Just curios.

I'm with Barry on this one, seems like a lot of effort to play a not as good version of Daytona, maybe I'll change my tune if some more interesting games get announced. Interesting though that this turned out to be an actual genuine arcade loader, I randomly saw an announcement about this some time ago on YouTube, by some Russian geezer who looked well shifty, and everyone in the comments was shouting 'Fake!'.

SegaOutrun

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #5 on: May 15, 2017, 10:47:10 pm »
You can play in HD (Theres hacked exes that go up 4k) and you can use the PS3 files for the original soundtrack. Emulator is still work in progress and hopefully we can get initial d 6 soon

Barry Barcrest

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #6 on: May 17, 2017, 06:37:23 am »
You can play in HD (Theres hacked exes that go up 4k) and you can use the PS3 files for the original soundtrack. Emulator is still work in progress and hopefully we can get initial d 6 soon

4K is all well and good but the draw distance is terrible compared to the original. I was pretty sure you can play 4K with supermodel anyway. Does this have improved textures?

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #7 on: May 17, 2017, 01:09:45 pm »
Yeah both model 2 emulator and supermodel allow for HD resolutions. 

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #8 on: June 08, 2017, 06:40:04 pm »
I'm keen to give this loader/emulator a go, but whilst I can download the software, the games seem to be only available by ************.......


EDITED BY BadMouth: Rule #5 - No linking or discussion of where to find roms or hacked games.
http://arcadecontrols.com/arcade_message_rules.html


update: sussed in, no worries!
« Last Edit: June 12, 2017, 06:20:21 pm by VirtuaIceMan »
Check out my racing game videos, including every PC F1 and Rally game ever, over here: https://www.youtube.com/user/VirtuaIceMan/

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #9 on: June 14, 2017, 01:15:03 pm »
Now that a few more games seem to be slowly getting released for this my curiosity has been piqued a little bit more. Does anyone know if there are any significant differences between the arcade and home version of Sonic & Sega All-Stars Racing (like how the arcade version of Sega Rally 3 was 60fps and the home console versions were only 30)?

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #10 on: June 14, 2017, 02:52:44 pm »
I'm sure the controls are more geared towards wheels than the pc version. 

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #11 on: June 14, 2017, 06:42:47 pm »
I actually ended up downloading it tonight out of curiosity using my old dual core PC I normally use for watching movies on. I didn't actually get around to configuring the controls, but just going by the attract mode, graphically it looks (as far as I can see) indistinguishable from my Xbox 360 version.

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #12 on: June 15, 2017, 11:53:31 am »
Got both sega classic and sonic running ok on my i7 laptop, although couldnt get virtua tennis going.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #13 on: June 15, 2017, 05:55:41 pm »
I got Let's Go Island working today. It was incredibly convoluted to get it working the way I did it, there's another way which sounds far simpler, but it didn't want to work for me  :banghead:

FYI, I found out today from another YouTuber that You can actually launch Sonic all Star Racing Arcade directly from the game's exe in the game folder itself, without actually having to use Teknoparrot. It turns the game Chinese though and also enables the full attract mode (if you're into that sort of thing).

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #14 on: July 05, 2017, 12:50:01 am »
As of version 0.71d (today), it sounds like there might be some level of network support?

From https://teknogods.com/phpbb/viewtopic.php?f=83&t=38612

Quote
Changes in TeknoParrot 0.71d Patreon Release:
- Internal region change support (dongle and PCB). Will be selectable later.
- PCB ID now autogenerated and bound to computer name like dongle serial.
- amNetwork link emulated, I cannot guarantee link working. Sega Racing Classic should work tho.
NOTE: Please test and use wireshark to see if there are problems.
- Thanks to amNetwork emulation Sega Sonic All-Stars Racing attract mode works normally.
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ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #15 on: July 23, 2017, 01:24:38 pm »
TecknoParrot 0.8 is out...

From the readme

Changes in TeknoParrot 0.8 Public Build:
- Includes all Patreon changes.
- Initial D6AA initialization fixed as amNetwork is emulated for  ;D upcoming multiplayer update! ;D


isamu

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #16 on: July 23, 2017, 02:15:09 pm »

- Initial D6AA initialization fixed as amNetwork is emulated for  ;D upcoming multiplayer update! ;D

Hmmm, can you expand on what this means?

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #17 on: July 23, 2017, 02:40:11 pm »
Allowing linked up play between machines...

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #18 on: July 24, 2017, 02:46:40 am »
From the readme of 0.8a

---------------------------------------------------------------------------------------------------------------------
Changes in TeknoParrot 0.8a Patreon Release: -

Thanks to NTAuthority's superior skills first game of Sega Europa-R is now supported! - Ford Racing support!!!! -

NOTE: More Europa-R support coming your way soon! choo choo....
----------------------------------------------------------------------------------------------------------------------

What else runs on europa-r hardware?   only Grid and SEGA RALLY 3!!!!!


nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #19 on: July 24, 2017, 01:50:36 pm »
I've waited for this FOREVER!!!

Quote
Changes in TeknoParrot 0.8c Patreon Release:
- Sega Rally 3 supported!
NOTE: NTAuthority is on a roll!
NOTE: Remember to enable free play from ..\ShellData\ShellData.ini
[Credit]
Freeplay=1

NOTE: To play linked in LAN, enable it by editing:
[Network]
CabinetID=1
Enabled=1
If you are player one you are CabinetID=1, if you are player 2 use CabinetID=2 etc.

https://teknogods.com/phpbb/viewtopic.php?f=83&t=38630&sid=33683c21537d5181664d77684e846527

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segaturbo

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #20 on: July 25, 2017, 04:48:41 pm »
hi trying to get inital d working on win 7 64 bit all other games work but inital d starts and looks like it going to work then goes back to menu  :dunno
sorted now working
« Last Edit: July 26, 2017, 11:14:11 am by segaturbo »

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #21 on: August 01, 2017, 01:55:25 pm »
Sega Rally 3 is out...

will run directly but not under teknoparrot.

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #22 on: August 01, 2017, 03:07:48 pm »
Does run now, although with a few quirks which the authour will fix in the next version.

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #23 on: August 07, 2017, 11:31:29 pm »
How much stuttering are you guys getting and with what system specs? I was testing teknoparrot 0.8c on a 2015 MBP with an i7-4980HQ and a Radeon M370X, and sonic all-stars racing stutters every once in a while (when getting hit with an item for example); sega rally 3's intro (can't get past the intro) stutters much more often. I would have thought that the MBP was well past the specs of the Europa-R boards, which had an 8800 GT and an Intel D, so I'm a little confused about what is needed to actually get the games to run 100% smoothly.
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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #24 on: August 08, 2017, 06:07:00 pm »
I get a tiny bit of stuttering right at the start, but after that SR3's attract mode works full speed for me, even with video capture.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #25 on: August 08, 2017, 11:41:53 pm »
any word on network support happening?

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #26 on: August 09, 2017, 11:47:25 am »
Thanks MrThunderwing - that's quite a bit better than on my MBP. Boomslang, not sure about SR3 - I assumed that it already was but I can't test since the controls don't work. I did ask Reaver last night and he said network support for Sonic All-Stars is planned (I haven't tried netplay on it yet, but the game itself works anyway).


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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #27 on: August 09, 2017, 04:33:20 pm »
I think I read somewhere that network support for ID6 was in the pipeline too.

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #28 on: August 10, 2017, 12:34:04 am »
I believe it is as well. I should have clarified that I only asked about Sonic.
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Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #29 on: August 10, 2017, 12:46:39 am »
cool Ill have to see about getting this running on my cabs. I wonder if force feedback will ever be emulated

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #30 on: August 11, 2017, 02:45:16 pm »
Live stream about to start from reaver teknoparrot writer...

https://www.twitch.tv/reaverteknogods

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #31 on: August 11, 2017, 06:50:37 pm »
Live stream about to start from reaver teknoparrot writer...

https://www.twitch.tv/reaverteknogods

Can you summarize the livestream? I wasn't able to watch it.


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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #32 on: August 12, 2017, 01:20:40 am »
- Showed improvments to gui
- Played Mario Kart Arcade DX (may not be in new teknoparrot version as not dumped by the community yet)
- Talked about how many new games it'll run (without naming most, grid was mentioned though)
- Showed Machstorm (complaned about resolution  but I suggested about running it in vr. Which he thought was a good idea)

The video is on his twitch channel.



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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #33 on: August 12, 2017, 07:37:33 pm »
Did he say anything about planning to support FFB for wheels?

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #34 on: August 12, 2017, 07:57:19 pm »
He addressed FFB in one of the vids I saw, said something like "I'd have to look at it, should be no biggy to add but it's not near the priority right now"  Something like that I think?

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #35 on: August 14, 2017, 07:37:48 am »
thanks for sharing!
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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #36 on: August 15, 2017, 10:13:35 am »
Did he say something for Operation Ghost?
For amusement only.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #37 on: August 16, 2017, 02:56:14 am »
Not that I remember...

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #38 on: August 27, 2017, 01:14:52 pm »
From Reavers twitter account,

After almost 50 commits, over 200 man hours and crazy hacking wizardry we are finally nearing 1.0!

Release tomorrow 21.00 CET with a stream!

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #39 on: August 28, 2017, 03:30:02 pm »
looks like force feedback is sorted inital d 6  :applaud:

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #40 on: August 29, 2017, 02:44:11 am »
Not sure it's gonna be in yet but I looked at his video earlier today and they said they would look at emulating the force feedback soon

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #41 on: August 29, 2017, 05:55:31 pm »
From the 1.0 readme...

*********************************************
*      TeknoParrot 1.0 "THE BIG BABY"       *
*********************************************
-- www.teknogods.com --
---------------------------------------------
Changes in TeknoParrot 1.0 Public Build:
- Complete recode of the entire DLL.
- Initial D6 stability fixes
- Sega Sonic All-Stars Racing Arcade test menu supported.
- Golden Gun Test menu supported.
- Virtua Tennis 4 saving issues fixed.
- Fixed missing amLib hooks from certain games which caused issues.
- Melty Blood Actress Again Current Code (1.00 and 1.07) random crashes fixed.
- Sega Rally 3 / Ford Racing bindable buttons for DirectInput and XInput
- Major JVS emulation improvements and bug fixes.
- Namco JVS stack now supported for Namco games in future.
- x64 support for x64 games supported near future.
- Major improvements in RingEdge emulation:
* Dipswitches are now emulated.
* EEPROM now mapped and structured.
* Game data section of EEPROM now is saved on the game folder for players to make save hacks.
* Physical PCB Test / Service switches are now emulated.
* config.ini now lets you set various hardware settings for RingWide/RingEdge games.
* NOTE: NETWORKING DOES NOT FUNCTION YET FOR RING GAMES!!!!

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #42 on: August 30, 2017, 03:50:46 am »
Briefly tried it before and it seemed to work great. Only tried Sega Racing Classic and Sega Rally 3 so far

Sega Rally 3 network works fine however, had a quick race between 2 of my pcs

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #43 on: August 30, 2017, 02:14:45 pm »
Got this latest version running after I got home from work today. Sega Rally 3 looks so much better (running in 60fps) than Sega Rally Online arcade did on my PS3. Everything seems to look a bit nice and crisper too visually. Even the audio's a bit better with a whole load of extra sampled speech announcing the track names and gameplay mode (the music's still the same bland affair from SROA though). I really enjoyed Sega Rally Online Arcade, but one of my biggest beefs with the game was the whole fact it only ran at 30fps. Great to finally be able to play the version of the game I felt we always should've got.

Edit: updated with videos:

« Last Edit: September 27, 2017, 06:58:21 am by MrThunderwing »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #44 on: August 30, 2017, 03:47:14 pm »
hi trying to get inital d working on win 7 64 bit all other games work but inital d starts and looks like it going to work then goes back to menu  :dunno
sorted now working

Can you remember what you had to do to get it working? It worked for me in an older version, but I'm getting the same thing with it going back to the menu here. I can't remember if there was something special you needed to do to get it to load.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #45 on: August 30, 2017, 05:53:55 pm »
Howard, since reaver doesn't seem that keen on getting outputs going. Do you think we could make a program to output them via memory addresses or such? Teknoparrot gets updated but it still only loads the same sega rally 3 exe the whole time

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #46 on: August 31, 2017, 06:31:40 am »
inital d 6 doing same now going back to menu
i also cant get sega rally 3 to play says Failed to pass vista Verify Access, parental control

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #47 on: August 31, 2017, 11:37:27 am »
inital d 6 doing same now going back to menu
i also cant get sega rally 3 to play says Failed to pass vista Verify Access, parental control

Are you using Windows 7? If so you need a special modified EXE file to get SR3 running.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #48 on: August 31, 2017, 01:23:13 pm »
hi yes using win 7 i struggling to find the exe
there a file out for initald 6 that makes it boot on this version

thanks for that did the trick  :)
« Last Edit: August 31, 2017, 03:44:20 pm by segaturbo »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #49 on: August 31, 2017, 10:15:18 pm »
Any word on where networking is up to? Working for Daytona, but not for Initial D 6? I really want it for Sega Rally 3 tho...

EDIT: wait, so SR3 networking doe work? That's awesome. Is it really as simple as setting the options like in post #19?
« Last Edit: August 31, 2017, 10:21:02 pm by buttersoft »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #50 on: August 31, 2017, 10:43:27 pm »
Only working for Sega Rally 3 I believe

I tried out 4 player of it last night it worked well

None of the ring games work including sega racing classic

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #51 on: September 01, 2017, 07:03:28 pm »
Only working for Sega Rally 3 I believe

I tried out 4 player of it last night it worked well

None of the ring games work including sega racing classic

Is there some kind of a guide to getting networking running on SR3 or did you just figure it out yourself? I'd love to get a network running on this but after my abject failure to get a 2 player Chase HQ 2 game running I'm not sure how successful I'll be...

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #52 on: September 01, 2017, 07:47:22 pm »
its pretty easy

goto ShellData folder then ShellData.ini

and then make sure it has

**FOR PC#1**
[Network]
CabinetID=1
Enabled=1

**FOR PC#2**
[Network]
CabinetID=2
Enabled=1

etc etc

then allow firewall and you are good.

Ford Racing works too as I just did network on it

Under Data folder then gamesettings

**FOR PC#1**
CabinetPostion=1

**FOR PC#2**
CabinetPostion=2

load the game up and then escape after 30 seconds. Allow firewall and you will have a config file under FordRacing

[General]
DongleRegion=EXPORT
PcbRegion =EXPORT
FreePlay=1
[Network]
Dhcp=0
Ip=SET THIS TO YOUR IP eg 10.0.0.12
Mask=255.255.255.0
Gateway=SET THIS TO YOUR GATEWAY eg 10.0.0.1
Dns1=8.8.8.8
Dns2=8.8.4.4

dhcp might work too if you dont use static ip. Then just load game up on your pcs and goto multiplayer


As for ChaseHQ 2,

I recently got it going on formatted pcs and there was a bit of a hassle. Im on windows 10 64 bit latest updates

make sure you have DirectPlay installed on all pcs

right click start button and choose apps and features then up top right click on programs and features. Then click turn windows features on or off on the left side

goto Legacy components and click on DirectPlay and install on each pc

Right click on game.exe and run compatibility for windows xp service pack 2
Then load game on each pc and goto test menu and network settings and set up PC 1 as ID 1 and PC2 as ID 2. Follow the steps it says on PC2 first then do PC1. Load game up and then escape out

finally load game on both pcs and it should connect


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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #53 on: September 03, 2017, 06:00:22 pm »
Thanks for the info mate, I'll have to give it a try. In the meantime here's a video I made comparing SR3 to Sega Rally Online Arcade, to highlights just how much of a difference the 60fps makes.

! No longer available

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #54 on: September 03, 2017, 08:42:35 pm »
Watched it yesterday mate.

Quality stuff as always  :cheers:

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #55 on: September 03, 2017, 10:10:56 pm »
Yeah love watching those vids.

And thanks for the advice, Boomslang, I'll give it a go.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #56 on: September 04, 2017, 03:10:52 pm »
 :cheers: Cheers fellas!

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #57 on: September 04, 2017, 06:08:43 pm »
Version 1.01 is out

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Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #58 on: September 04, 2017, 07:28:35 pm »
Does anyone notice low/inconsistent frame rates in sonic racing? At least when starting out the whale lagoon course. It becomes less of an issue in future laps but my eyes are uncomfortable for the beginning of the race due to the frame rate. I've tried on a few different computers but it's an issue on all of them for me, just to different extents.

Edit: not specific to the newest version.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #59 on: September 07, 2017, 01:23:18 pm »
Is anyone interested in putting together a bounty / increased Patreon support to encourage the team to support networking and ffb for ringwide/ringedge sooner rather than later? I'm patreoning $50 already, but if others can get in (either one-time or also part of patreon), I'd be willing to increase my own contribution if necessary. I can talk to reaver about it offline if people are willing to give it a go, and we could perhaps be very encouraging as a single group, together...
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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #60 on: September 08, 2017, 02:15:15 am »
Not loading games for me at all. Tries to start and the window just goes away. The setting program won't save, to begin with.

Anyone on Win 7 running without issues? My setup isn't on SP1 even, it's not networked.

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Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #61 on: September 08, 2017, 07:35:07 pm »
Not loading games for me at all. Tries to start and the window just goes away. The setting program won't save, to begin with.

Anyone on Win 7 running without issues? My setup isn't on SP1 even, it's not networked.

Have you installed com0com, net framework 452, dx9c? .NET is especially important - I think that's your issue.


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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #62 on: September 09, 2017, 04:23:14 pm »
Does anyone notice low/inconsistent frame rates in sonic racing? At least when starting out the whale lagoon course. It becomes less of an issue in future laps but my eyes are uncomfortable for the beginning of the race due to the frame rate. I've tried on a few different computers but it's an issue on all of them for me, just to different extents.

Edit: not specific to the newest version.

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Within the Sonic & Sega All-Star Racing folder go to your settings.ini file and change these settings:

SCREEN_WIDTH=(your native screen resolution width) 1920
SCREEN_HEIGHT=(your native screen resolution height) 1080
WINDOWED=1
VSYNC=0

The play the game with no slowdown :)

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #63 on: September 09, 2017, 07:11:40 pm »
well that would just force the game to run at more then 60fps if your card allows it plus introduce screen tearing most likely
« Last Edit: September 09, 2017, 07:32:58 pm by Boomslang »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #64 on: September 10, 2017, 02:43:46 am »
Have you installed com0com, net framework 452, dx9c? .NET is especially important - I think that's your issue.

I think i went for .net 4.0... I'll update and give it another go, thanks for the tip.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #65 on: September 10, 2017, 11:52:06 am »
Anyone on Win 7 running without issues? My setup isn't on SP1 even, it's not networked.

Yup, I'm using Windows 7, I don't think I needed to do anything extra special to get this running (apart from having to use a special Windows 7 specific EXE for Sega Rally 3 to run that I mentioned above). Have you tried an older version of Teknoparrot to see if that works? I believe 1.0 had some issues with a lot of the other games (which I couldn't comment on myself as Sega Rally 3 is the only game I play on it. As I also mentioned above Intial D didn't want to work for me on 1.0 after previously working OK on 0.8 -  Pooterman pointed me in the direction of some additional files to get it working, but I must confess I haven't tried them out yet).
« Last Edit: September 10, 2017, 11:54:13 am by MrThunderwing »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #66 on: September 18, 2017, 06:17:50 pm »
Within the Sonic & Sega All-Star Racing folder go to your settings.ini file and change these settings:

SCREEN_WIDTH=(your native screen resolution width) 1920
SCREEN_HEIGHT=(your native screen resolution height) 1080
WINDOWED=1
VSYNC=0

The play the game with no slowdown :)

Thanks, unfortunately that wasn't it. It's been alright most of the time, but it actually was super choppy yesterday. Again, it's fine after a race or so. But the start of some races can be awful. It's running on an i5-7500 & 1050 Ti so the hardware shouldn't be an issue.

Also, please vote for networking! https://twitter.com/reaverteknogods
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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #67 on: September 21, 2017, 04:58:16 pm »
Thanks for the info mate, I'll have to give it a try. In the meantime here's a video I made comparing SR3 to Sega Rally Online Arcade, to highlights just how much of a difference the 60fps makes.

! No longer available

Thanks for the video, but the framerate really doesn't seem to make much of a difference to me, as long as the gameplay is the same.
Sure it looks better, but when you're driving, you're not concentrating on the visuals.

To me, i rank them:
===========================
Sega rally revo (PC) with a graphics card
sega rally revo (xbox 360)
sega rally online (xbox 360) - sega rally 3 (arcade)


i haven't tried the emulated sega rally 3 yet, so i won't comment on that.

but it will be less than revo, because it's a watered down version, that suits the arcade mode.

i remember the pc version of sega rally 2 was so much better than the arcade, because it had the 10 year mode.
in that case also, the pc version was better.

later
-1



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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #68 on: September 21, 2017, 06:16:15 pm »
More like revo is a watered down version of 3 mate

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #69 on: September 21, 2017, 09:27:49 pm »
More like revo is a watered down version of 3 mate

Nah, no terrain deformation in SR3 ;)

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #70 on: September 21, 2017, 10:24:27 pm »
anyone know if they already fixed the graphics problems of sega racing classic and nvidia cards?

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #71 on: September 21, 2017, 10:50:29 pm »
Man I wanna work on this stuff so bad.  Atm all my consoles are throughout the house while I assemble my world of Nintendo cabinet and it looks like a bomb went off.  I'm hoping I can get things squared away soon and go back to the racing rig. 

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #72 on: September 22, 2017, 12:37:15 am »
More like revo is a watered down version of 3 mate

Nah, no terrain deformation in SR3 ;)

are you sure on that? I played it a couple weeks ago and did not notice that plus there is files which specifically say about track deformation in sega rally 3

plus 60>30 and you can play network which isnt possible with Revo

edit ** TrackDeform_data is a file in Sega Rally 3 so im almost certain it does have it and after watching a youtube video where it showed it
« Last Edit: September 22, 2017, 12:46:33 am by Boomslang »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #73 on: September 22, 2017, 12:50:02 am »
anyone know if they already fixed the graphics problems of sega racing classic and nvidia cards?

No and they properly won't. It's been made for AMD shaders etc

They actually got lucky with Initial D 6 as that was just a fluke that idlogger fixed the issue for AMD users

*EDIT*

actually I think I read that RH Game loader fixes it for Advanced and Expert courses but not for Beginner
« Last Edit: September 22, 2017, 06:23:24 am by Boomslang »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #74 on: September 26, 2017, 07:19:50 pm »
teknoparrot Nvidia fix  Sega Racing Classic

dirty solution ... but the error is clearly identified

the problem is that the "emulator" has a filter with a texture not compatible with amd. we would have to decompress the rom (textures.bin) and remove this texture and then re-compress it.

« Last Edit: September 27, 2017, 11:10:31 pm by Nuexzz »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #75 on: September 26, 2017, 08:02:25 pm »
More like revo is a watered down version of 3 mate

Nah, no terrain deformation in SR3 ;)

are you sure on that? I played it a couple weeks ago and did not notice that plus there is files which specifically say about track deformation in sega rally 3

plus 60>30 and you can play network which isnt possible with Revo

edit ** TrackDeform_data is a file in Sega Rally 3 so im almost certain it does have it and after watching a youtube video where it showed it

i'm not sure what you are comparing, the pc version of revo can obviously do better the 30 fps, and with a better graphics card, better than 60fps.

also, sure there is no network play, but of course those versions had online play (i don't use network or online play for any of my racing games either)..


back to SR3 vs revo: revo has this,

revo
----
There are 34 vehicles in total, which are divided into 3 groups: Premier Class (4WD cars), Modified Class (2WD & Super 2000 cars) and Master Class (mostly classic rally cars). There are also several bonus cars - such as Dakar rally types, hill climbers, buggies, etc. - in every class, which can be unlocked with points one as you progress through Championship Mode, plus an overall bonus car for getting 100% in championship mode. The (non-bonus) cars each have 3 different liveries and all have 2 setups. The setup is either off road, with better grip on loose surfaces, or tarmac, with higher top speed and more grip on hard surfaces. The different environments all feature three tracks (of which some can also be raced in reverse direction - at a different time of day) except for the bonus environment Lakeside that only has a single race track, and again are unlocked as you progress through Championship Mode.

Across the three championships that you have to play through (Premier, Modified, Masters), there are a 16 unique tracks spread across the game's 108 races, with reverse versions of another eight of those. Set over five environment types (Alpine, Canyon, Arctic, Safari and Tropical),

sr3
----
Sega Rally 3 contains three racing modes: World Championship, Quick Race and Classic. World Championship mode is a single player game which takes place across three stages (Tropical, Canyon and Alpine) and largely follows the format of the previous Sega Rally arcade games. The game is a 22 car race played to a time limit, and the player's starting position for one race is determined by their finishing position in the previous race. Unlike the previous games in the series, each race contains two laps. If the player finishes the third stage in first place, they are able to play a head to head race on the bonus Lakeside track.

so yeah, sr3 is Watered down.

later
-1
« Last Edit: September 26, 2017, 08:11:55 pm by negative1 »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #76 on: September 26, 2017, 08:25:19 pm »
Turns out sega rally online is better than sega rally 3 also:

online:
--------------
The game will feature 13 cars and 6-player online racing, as well as Championship and Time Attack modes.

so sega rally revo > sega rally online > sega rally 3

later
-1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #77 on: September 27, 2017, 03:24:03 am »
Keep telling yourself that :dunno :laugh2:

Handling is revo is completely different to 3 and not in a better way

Also no online arcade is not superior it is limited to 30 fps

But I'm not going to argue with you on an opinion

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #78 on: September 27, 2017, 05:44:26 am »
teknoparrot AMD fix  Sega Racing Classic

dirty solution ... but the error is clearly identified

the problem is that the "emulator" has a filter with a texture not compatible with amd. we would have to decompress the rom (textures.bin) and remove this texture and then re-compress it.



Amd works fine with the game.  It's nvidia which has issues

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #79 on: September 27, 2017, 07:12:22 am »
Keep telling yourself that :dunno :laugh2:

Handling is revo is completely different to 3 and not in a better way

Also no online arcade is not superior it is limited to 30 fps

But I'm not going to argue with you on an opinion

^This. Revo may have a ton of extra content compared to SR3, but the game has got seriously odd handling. Some people seem to get on OK with it, but I hated it personally, to the extent I played the game a few times and then gave up on it. What SR3 lacks in content compared to Revo it makes up for by greatly (in my opinion) improved, proper arcade racer style handling, making the game enjoyable to play. Online Arcade might have a a couple of extra bonus cars compared to SR3, but SR3 wins again here by sheer virtue of the facts it's 60fps and Online Arcade is 30fps.

shaolindrunkard

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #80 on: September 27, 2017, 08:10:16 am »
Keep telling yourself that :dunno :laugh2:

Handling is revo is completely different to 3 and not in a better way

Also no online arcade is not superior it is limited to 30 fps

But I'm not going to argue with you on an opinion

^This. Revo may have a ton of extra content compared to SR3, but the game has got seriously odd handling. Some people seem to get on OK with it, but I hated it personally, to the extent I played the game a few times and then gave up on it. What SR3 lacks in content compared to Revo it makes up for by greatly (in my opinion) improved, proper arcade racer style handling, making the game enjoyable to play. Online Arcade might have a a couple of extra bonus cars compared to SR3, but SR3 wins again here by sheer virtue of the facts it's 60fps and Online Arcade is 30fps.

You tell em! I knew as soon as I saw that post you were gonna set em straight. lol.

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #81 on: September 27, 2017, 08:20:51 pm »
Yeah, Revo is ok, but has very, very sensitive steering.

In other news you can change the SR3 ini to 640x480 resolution! I think this means it will work on 15kHz screens, read old arcade driving setups, though i've only tested this on my desktop setup on an LCD, not my actual arcade setups.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #82 on: September 30, 2017, 12:44:21 pm »
Keep telling yourself that :dunno :laugh2:

Handling is revo is completely different to 3 and not in a better way

Also no online arcade is not superior it is limited to 30 fps

But I'm not going to argue with you on an opinion

^This. Revo may have a ton of extra content compared to SR3, but the game has got seriously odd handling. Some people seem to get on OK with it, but I hated it personally, to the extent I played the game a few times and then gave up on it. What SR3 lacks in content compared to Revo it makes up for by greatly (in my opinion) improved, proper arcade racer style handling, making the game enjoyable to play. Online Arcade might have a a couple of extra bonus cars compared to SR3, but SR3 wins again here by sheer virtue of the facts it's 60fps and Online Arcade is 30fps.

You tell em! I knew as soon as I saw that post you were gonna set em straight. lol.

Well, you know me too well mate  ;) I try not to be too overbearing about these things, as everyone has different tastes, but one thing I do feel very strongly about is the importance of racing games running at 60fps. I'd rather have less graphical detail in the game as a whole, if it mean keeping it 60fps, than a lavish 30fps racer - I think it's part of the reason all the old Sega Model 2 and 3 games still (to me anyway) look so good now, despite their aged hardware. Likewise, the way the game handles is equally important. A game may have a gazillion tons of content, but if I'm not having fun playing it it's pointless. I made the mistake with Revo of getting a copy of the game on PC despite the fact I hadn't enjoyed the demo on PS3 at all, based purely on the Sega Rally name, thinking, "I'll like it if I just give it some time." Won't be making that mistake again.

shaolindrunkard

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #83 on: September 30, 2017, 02:53:27 pm »
I'm fully with ya, they can add all the extra tracks and car skins they want. If you the game doesn't play well, forget it.

mickael28

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #84 on: October 01, 2017, 08:26:50 pm »
Handling is revo is completely different to 3 and not in a better way

^This. Revo may have a ton of extra content compared to SR3, but the game has got seriously odd handling. Some people seem to get on OK with it, but I hated it personally, to the extent I played the game a few times and then gave up on it. What SR3 lacks in content compared to Revo it makes up for by greatly (in my opinion) improved, proper arcade racer style handling, making the game enjoyable to play. Online Arcade might have a a couple of extra bonus cars compared to SR3, but SR3 wins again here by sheer virtue of the facts it's 60fps and Online Arcade is 30fps.

Hey guys, I don't want to get into the topic of which game is better, but really curious about what's your feeling about the difference in handling. Is that something than can be explained in words?

Mainly asking because I started with Sega Rally Revo on PC a while ago and I was fine, then I saw the Sega Rally 3 version on Teknoparrot and I played it once only, but because it didn't have force feedback, I went back to Sega Rally Revo. However, in the few races I didn't in Sega Rally 3, I didn't notice any difference. Not that I was paying attention or that I knew they were handling different, but what's that difference to pay attention next time?

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #85 on: October 02, 2017, 07:15:15 am »
I'm having trouble with this again. Changed to a windows 10 setup, and com0com installed, JVS emulation tests ok, but when i click to load SR3, the loader comes up, then the tiny gamerunning window, the text describing what's going on, then the "Racing" window opens up, but it's tiny and in the top left, and after a minute says "not responding" and then goes away, as do the JVs and gamerunning windows, leaving only the dumbJVSmanager window. I've tried both the original and hacked exe's, set a resolution my screen can handle, changed to windowed mode 1 ...and what else do i need to do?

Oh, and when I click the SR3 window outside teknoparrot, the game does launch, shows the mudsplatter but just keeps repeating that, won't go any further. No sound at all. I note on UK arcades video it does the opposite- no video but with sound...does it do that for anyone else?

Any ideas about what to try?
« Last Edit: October 02, 2017, 07:19:11 am by buttersoft »

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #86 on: October 02, 2017, 03:43:28 pm »
mickael28, just play the two games back-to-back and you'll notice the difference. Revo is far more slippery feeling.

mickael28

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #87 on: October 02, 2017, 04:40:44 pm »
mickael28, just play the two games back-to-back and you'll notice the difference. Revo is far more slippery feeling.

I always noticed Revo really slippery yes, although I thought that was the way all those games were. I'll have a look to SR3 when I've got the chance, not likely in the near future though...Thanks

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #88 on: October 09, 2017, 04:11:17 pm »
Oh, and when I click the SR3 window outside teknoparrot, the game does launch, shows the mudsplatter but just keeps repeating that, won't go any further. No sound at all. I note on UK arcades video it does the opposite- no video but with sound...does it do that for anyone else?

I have video and no sound during the SR3 mudsplatter screen, but the rest of the game loads alright for me within about 5 seconds, also on w10 x64.

In other news, reaver said in his twitch stream today that once they get this ID card/link play out of the way, SRC and sonic racing multiplayer is up next.  :cheers:
Wheel2XInput | HDRecoil | LeaderLamps | NetLauncher | Discord | Youtube

negative1

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Re: Sega Ringwide loader- Sega Rally 3 - no controls
« Reply #89 on: November 06, 2017, 09:37:49 pm »
Ok, just to give it a chance, I am willing to try Sega Rally 3, and see how it plays.

Got it up and running (but not in teknoparrot 0.8, 1.03 or 1.06 - won't start)... Frame rate is good, resolution is modified to ultrawide screen. 2560x1080

No sound [Fixed by setting in ini file], but most problematic, no controls work.
--------------------------------------------------------

Keyboard doesnt work. Tried all the keys.
Xbox 360 controller doesn't work.
USB joystick with xinput doesn't work.

There is no response from the game whatsoever. Any ideas?
--------------------------------------------------------------------
I saw an area in the ini files for game controller, but don't know what to set it to,

I'm running windows 7 64 bit, pro version.

thanks, and if i can get it working, i can give my impressions of the gameplay and control.

I have gone back to sega rally revo on the xbox 360 after several years, and am now a lot better at it, and noticing the difference in
car handling in all the models and what the tracks are like. so i think it will be fairly easy to play the arcade version even if the AI
is set to hard mode.

later
-1
« Last Edit: November 07, 2017, 01:15:44 am by negative1 »

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #90 on: November 17, 2017, 09:11:37 pm »
Ok, just an update on this.

Still haven't gotten it working yet:
--------------------------------------
tried older versions - no luck
different controllers - nope

===============================
the furthest i got was:
------------------------
windows 10 on different computer
version 1.06
Dumbjvmsmanager now works - can save settings properly, and identifies xbox 360 controller

replaced rally3 exe with a working one - everything starts up, but game does not load
[game starts up when exe is run directly]

ford racing - game crashes on opening

my old setup
-----------------
windows 7 64 bit

dumbjvmsmanager - can't save settings, always gets an error = i tried hardcoding values but no luck
sometimes the program crashes when you go into settings, and says it stopped working

the directx drop down does not identify the controller, no matter what settings or controllers i use,
even though windows 7 recognizes them.


=============

getting closer, but still no luck..

if anyone can recommend a controller, or settings, maybe i can try those.

thanks

later
-1

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #91 on: November 18, 2017, 01:24:22 am »
Just jump on the teknogods discord server man and they will sort you out

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #92 on: December 01, 2017, 08:43:28 pm »
Handling is revo is completely different to 3 and not in a better way

^This. Revo may have a ton of extra content compared to SR3, but the game has got seriously odd handling. Some people seem to get on OK with it, but I hated it personally, to the extent I played the game a few times and then gave up on it. What SR3 lacks in content compared to Revo it makes up for by greatly (in my opinion) improved, proper arcade racer style handling, making the game enjoyable to play. Online Arcade might have a a couple of extra bonus cars compared to SR3, but SR3 wins again here by sheer virtue of the facts it's 60fps and Online Arcade is 30fps.

Hey guys, I don't want to get into the topic of which game is better, but really curious about what's your feeling about the difference in handling. Is that something than can be explained in words?

Mainly asking because I started with Sega Rally Revo on PC a while ago and I was fine, then I saw the Sega Rally 3 version on Teknoparrot and I played it once only, but because it didn't have force feedback, I went back to Sega Rally Revo. However, in the few races I didn't in Sega Rally 3, I didn't notice any difference. Not that I was paying attention or that I knew they were handling different, but what's that difference to pay attention next time?

i have started a thread specifically about the differences is sega rally series, arcade and home versions:
http://forum.arcadecontrols.com/index.php/topic,155964.0.html

this is about the differences of the cars when utilizing whatever control you have, wheel or gamepad.

i personally don't use steering wheels for home use (although i suspect it might help is some games).

sega rally revo is an exception for controls, because it utilizes a very odd 'spring-tension' handling for controls
as opposed to the 'direct' steering control used in practically every racing game released.

sega rally 3 and sega rally arcade online utilize the 'direct' steering control which is more in line with
arcade games.

later
-1

VirtuaIceMan

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #93 on: December 15, 2017, 10:59:14 am »
Looks like Lindbergh emulation is coming: https://twitter.com/reaverteknogods?lang=en

Bring on Outrun 2, Sega Race TV... oh and After Burner Climax, House of the Dead 4, House of the Dead EX, Virtua Fighter 5, Initial D Stage 4/5, Harley Davidon: King of the Road, etc
Check out my racing game videos, including every PC F1 and Rally game ever, over here: https://www.youtube.com/user/VirtuaIceMan/

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #94 on: December 16, 2017, 05:42:12 pm »
well versions 1.21 and 1.20 are out.

things are much cleaner now.

tried version 1.20, but it just hangs, and says module failed to load, so it actually works poorer than the prior versions on windows 10,
will try it out on windows 7 later.

======================================
TeknoParrot 1.21 PUBLIC Changelog
Posted on December 16, 2017 by avail
Only including changes after 1.20.

RingSystem:

Added missing AMD fixes for Initial D 6 AA / 7 AA X
Fixed a bug where Initial D 6 AA / 7 AA X cards would corrupt
To download this release, visit the TeknoParrot homepage.

If you have any issues, please report them on our Discord! We listen.

For a full changelog, containing every change from every test version, and all previous versions, you can check Readme.txt in the TeknoParrot download archive.

TeknoParrot 1.20 PUBLIC Changelog
Posted on December 14, 2017 by avail
Only including changes after 1.06c.

Steam integration: Whenever you play a TeknoParrot game, it will show it in your steam profile for your friends to see!

Taito Type X Series support:

Battle Gear 4 Tuned
Blaz Blue Calaminity Trigger
Blaz Blue Continuum Shift
Blaz Blue Continuum Shift 2
Chaos Breaker
Chase HQ2
Giga Wing Generations
King of Fighters 98 Unlimited Match
King of Fighters Maximum Impact Regulation A
King of Fighters Sky Stage
King of Fighters XII
King of Fighters XIII
Power Instinct 5
Raiden III
Raiden IV
Samurai Spirits Sen
Senko No Ronde Duo
Shikigami 3
Spica Adventure
Street Fighter IV
Super Street Fighter IV Arcade Edition
Super Street Fighter IV Arcade Edition Export
Super Street Fighter IV Arcade Edition Ver. 2012
Taisen Hot Gimmick 5
Tetris The Grand Master 3 Terror Instinct
Trouble Witches
Virtua R-Limit
Wacky Races
I/O Emulator:

New I/Os emulated in the JVS emulator
JVS emulator now supports Taito-specific commands and other strange Taito-only things
com0com is no longer needed! this means no admin is required!
Namco-specific JVS commands implemented. Various ES3 games tested, working without issues
Ford Racing brake fixed
Various JVS-related errors resolved
Comm modem state properly emulated for all Namco/Taito/Sega titles
Individual button settings added for each game, allowing for easier configuration and more customisation
RingSystem:

SRAM is now saved per game, fixing issues with non-saving test menus, various high score saving and more
Initial D 6 AA / 7 AA X cards are now emulated directly from the game executable, making picodaemon obsolete, and saving/loading MUCH faster and less prone to erroring!  (Sadly, due to this change, old cards are no longer compatible)
Initial D 7 AA X support added!
ParrotUI:

Renamed project from DumbJvsManager to ParrotUI
All new, friendlier user interface!
Renamed config.ini to teknoparrot.ini. this fixes issues with Sega Rally 3’s config being overwritten
All config.ini settings are now individual per-game and can be set from the UI
Windowed mode switch for DirectX 8 and DirectX 9 titles implemented
Added support for multiple DirectInput devices, and that is, as many as you could possibly want
Cleaned up a lot of code internally, everything runs much smoother, many bugs were fixed, way less prone to crashing!
Everything is in a single .exe now! Command-line version is integrated into the main .exe
No need to restart the manager after applying setting changes!
Game directories set from the UI directly now! No second exe!
Games can be run from the command line directly!
teknoparrotui –profile=ID6.xml

To run with test mode, add –test to the command line
To only run I/O emulation, but run the loader separately, use
teknoparrotui –emuonly –profile=ID6.xml

Unbind buttons by pressing right click
Miscellaneous:

Gun sensitivity works again
Sega Golden Gun works again
Melty Blood temporarily disabled
Sega Sonic All-Stars Racing temporarily disabled
Initial D 6 AA / 7 AA X cards are now saved in the game’s directory
Battle Gear 4 full screen mode fixed.

later
-1

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #95 on: December 19, 2017, 12:35:31 pm »

i finally got sega rally 3 partially working now (it crashes after the 2nd race at random times now)..

also, the sound doesn't work at all, even after changing the ini files.

with help from this:

from another forum:


i think i also went through every issue they mentioned...

also, to fix the kernel32.dll issue, i had to get the x64 version for windows 7 64 bit.

i'm still having issues with the game, and also with ford racing, but at least i have an idea about it now.

later
-1

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #96 on: December 19, 2017, 06:03:04 pm »
out of interest, negative1, what does the kernel error look like?

My SR3 just closes the window after a little while, no errors, no evidence of loading. Without TP it gets to the mudsplatter screen. I'll go through the troubleshooting chart below and see :)

shaolindrunkard

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #97 on: December 19, 2017, 06:54:14 pm »
Its confusing that you guys are having so many issues. The game works perfectly for me and with very little set-up. Maybe becuase your on windows 7?

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #98 on: December 19, 2017, 08:07:49 pm »
I'm using a lite build of Win 7 because my cabs only have C2Duo's in them, and i thought it would be faster and less hassle. Doesn't have Windows Media Player though, which causes headaches. I've never had a game not load before though. TBH i couldn't get the game working on my Win10 desktop either.

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #99 on: December 20, 2017, 02:40:49 am »
out of interest, negative1, what does the kernel error look like?

My SR3 just closes the window after a little while, no errors, no evidence of loading. Without TP it gets to the mudsplatter screen. I'll go through the troubleshooting chart below and see

a small box popped up the said AddDLLHandler.dll and Kernel32.dll error in a message box.
in the Dos window it says dll failed to load.

after getting the correct hotfix from microsoft for x64, the error went away.


Its confusing that you guys are having so many issues. The game works perfectly for me and with very little set-up. Maybe becuase your on windows 7?

i have tried the following:
-----------------------------
EVERY version of teknoparrot from the earliest one to the very latest on these:

windows 7 ultimate 64bit
windows 7 home
windows 8.1 home
windows 10 pro

and not ONE of them worked.

i have 2 different machines, 2 different NVIDIA video cards, xbox 360 controllers, joysticks,
and until this last version -

NOT ONE CONTROLLER was recognized.

i have done:
------------
clean installs of OS,
installed all the patches
installed all the new video drivers
installed controller drivers

NONE have had any effect on getting them to work.

===================================


every version has the following problems
-----------------------------------------------
games don't start
controllers not recognized
sound works sporadically
DLL errors
games crash after some time


it's a miracle any of it works at this point.

later
-1

Moksi

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #100 on: December 20, 2017, 02:56:15 am »
I also have not got this game to run with Teknoparrot.
My OS is Windows 7 prof
As soon as i start the game with Teknoparrot the cli window says "dll loaded"
all the windows closes themself LOL

And the game runs when i run the rally.exe directly with no controls sound

Seems im not the only one with Sega Rally with probs

shaolindrunkard

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #101 on: December 20, 2017, 05:11:00 am »
Can you guys describe what you are doing to start the game and also where are you placing the rally.exe?

Phil1972

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #102 on: December 20, 2017, 10:21:13 am »
Take this and install all runtimes.
It resolved many of my issues.

https://www.sereby.org/site/downloads/All%20in%20One%20Runtimes

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #103 on: December 20, 2017, 12:09:08 pm »
Can you guys describe what you are doing to start the game and also where are you placing the rally.exe?

I actually have it working (partially) under the tecknoparrot 1.20, i haven't tried 1.21 yet.

The game actually works for me, with all the latest patches and fixes i mentioned before.

----------

The standalone EXE  will always work, but it needs the loader to hook the controls. The sound should work if you alter the ini files.

later
-1
« Last Edit: December 20, 2017, 12:54:12 pm by negative1 »

Moksi

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #104 on: December 21, 2017, 11:35:10 am »
Trying to load the game with Teknoparrot after the cli window pops op "dll loaded resuming game"
every window closes shuts down

I also installed the allinonepackage to see if the solved it but no results

the rally.exe is in the root of the rally folder


shaolindrunkard

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #105 on: December 21, 2017, 12:35:03 pm »
As long as the Teknoparrot loader and the rally.exe are not in the same folder... Also check all of your files and folders that contain any relevant files and make sure they aren't set to read only. Might not hurt to run everything as administrator as well...

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #106 on: December 21, 2017, 05:29:56 pm »
Ok dumb question, but you are running the unmodified exe correct?  Earlier versions of the game wrappers included modified exes and those do NOT work with teknoparrot.  Some of the accompanying dlls will cause issues as well. 

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #107 on: December 22, 2017, 09:44:44 am »
ok, now that i've moved on from sega rally 3 (finished first in all races after a few hours, i did play the game for 2 weeks when sega rally online came out before,
which is the same game)...

has anyone gotten the steering to work in ford racing?

i can get the gas and braking to work with the xbox 360 controller, but i can't get the game to recognize steering at all.

i read in the 1.21 version they fixed braking, but i didn't have an issue with that.

later
-1

Moksi

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #108 on: December 22, 2017, 05:02:34 pm »
I use the windows 7 exe fix other one gave problems preventing startup

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #109 on: December 26, 2017, 07:37:17 pm »
a note about ford racing..

saw a comment on youtube about editing the controller ini files, to have non 0 values.

i tried that out, but still no luck.

tecknoparrot 1.3 is out for private users - they added mario kart as playable.

later
-1

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #110 on: December 27, 2017, 12:49:57 pm »
Man, I'm kinda surprised about that. Most of the Sega Europa stuff is close to ten years old now, but Mario Kart is still a pretty recent arcade release. Can't imagine Nintendo will be best pleased...

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #111 on: December 27, 2017, 10:34:13 pm »
Man, I'm kinda surprised about that. Most of the Sega Europa stuff is close to ten years old now, but Mario Kart is still a pretty recent arcade release. Can't imagine Nintendo will be best pleased...

It's about 4 years old in Japan, and 3 years old in the US. So not really that recent to me.

later
-1

trick72

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #112 on: December 28, 2017, 05:16:31 am »
I tried to play Sega Rally 3 with a Logitech G27. The Gas And Brake pedals are fine in the menu screens, but as soon as I start the actual race, Gas and Brake are REVERSED for some reason.
I checked both axes in the settings and did everything as indicated in the error flow chart. I'm wondering if anyone else experience the same issue.
Anyone played this succesfully with a G27?

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #113 on: December 28, 2017, 06:32:27 am »
Yes I do and it works fine

Tick all 4 boxes

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #114 on: December 28, 2017, 11:38:32 am »
Yes I do and it works fine

Tick all 4 boxes

Thanks, it works now. did you use Logitech game manager to setup wheel settings? If so, how did you setup? I used various settings but I find it either too sensitive or too much deadzone...

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #115 on: December 28, 2017, 08:02:23 pm »
Man, I'm kinda surprised about that. Most of the Sega Europa stuff is close to ten years old now, but Mario Kart is still a pretty recent arcade release. Can't imagine Nintendo will be best pleased...

I've heard they have networking working already. I hope its true, that would be awesome. I've always wanted a proper Networkable MK...

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #116 on: December 28, 2017, 08:54:30 pm »
yep network works fine on MK

shaolindrunkard

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #117 on: December 28, 2017, 10:23:44 pm »
Sweeeeet.

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #118 on: January 06, 2018, 01:14:51 am »
I tried to play Sega Rally 3 with a Logitech G27. The Gas And Brake pedals are fine in the menu screens, but as soon as I start the actual race, Gas and Brake are REVERSED for some reason.
I checked both axes in the settings and did everything as indicated in the error flow chart. I'm wondering if anyone else experience the same issue.
Anyone played this succesfully with a G27?

i don't have g27, but i have another logitech steering wheel and pedal set, that is for a ps2, but it works on the pc also.

i knew i was asking for trouble, but i went ahead and installed the logitech drivers, and it recognized them, and the settings worked.

so then i started up tecknoparrot 1.2, and sega rally 3, and it actually recognized the wheel and pedals, had to tick all the boxes for
the gas and brake to work properly.
sounds good right...
----------------------------------

first of all, the controls are very sensitive, and since i am only used to a gamepad, i was oversteering completely, which means i drove
zig zag pretty much through the whole course.

after a few more games, it turns out you just have to do very slight movements, and things were improving.


then suddenly after a couple games, the brakes and gas stopped working completely, and even trying to remap those functions to buttons
don't work either.

so i have no idea what happened when everything worked fine before.


in the controller setup, when you go to advanced properties, every other button and function work except the pedals and brakes.

there is a power plug, and separate wires to connect this to the steering wheel unit. the wires are fine, no loose connections.


well, i almost thought about trying it out with daytona 3 (championship), but thats a whole other can of worms.

any ideas?

later
-1

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #119 on: January 10, 2018, 11:59:05 pm »
teknoparrot v1.33 is out now,
with fixes and bug changes..

not sure about new games.

later
-1

vice350z

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #120 on: January 11, 2018, 12:12:22 am »
teknoparrot v1.33 is out now,
with fixes and bug changes..

not sure about new games.

later
-1

i wish they were able to fix the artifacting on SRC...i can't find Game Loader ALL RH for the latest TPs so I play on 1.03 so its all good at least for SRC.

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #121 on: January 14, 2018, 03:39:34 pm »
Latest Teknoparrot is out

Includes Online Play!

It's beyond simple to use guys and works pretty well. Don't need hamachi or any rubbish like that

RetroRacer

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #122 on: January 15, 2018, 11:46:17 am »
Anyone up for helping me out with teknoparrot?

I have it working for Mario Kart DX but can't for the life of me get Sega Rally 3 to run (which is what I really want).  I see from earlier posts that a few have had the same issue with TP looking like it is going to run the game, open a couple of windows but then return to the menu - that's what I get, can't see a solution posted though.

I have updated .net framework, reinstalled graphics drivers, changed resolution in the ini files etc. but no joy.  The game exe runs outside of TP with no issues.

I'm running an i5, Nvidia Quadro 600, Windows 10 Pro, TP 1.33 (also tried 1.02 with and no joy either).

Any suggestions welcome!!

Thanks


negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #123 on: January 15, 2018, 03:02:40 pm »
Anyone up for helping me out with teknoparrot?

I have it working for Mario Kart DX but can't for the life of me get Sega Rally 3 to run (which is what I really want).  I see from earlier posts that a few have had the same issue with TP looking like it is going to run the game, open a couple of windows but then return to the menu - that's what I get, can't see a solution posted though.

I have updated .net framework, reinstalled graphics drivers, changed resolution in the ini files etc. but no joy.  The game exe runs outside of TP with no issues.

I'm running an i5, Nvidia Quadro 600, Windows 10 Pro, TP 1.33 (also tried 1.02 with and no joy either).

Any suggestions welcome!!

Thanks

Did you follow the flowchart : http://forum.arcadecontrols.com/index.php/topic,154238.msg1638831.html#msg1638831

this solved most peoples problems.

later
-1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #124 on: January 15, 2018, 11:40:05 pm »
Anyone up for helping me out with teknoparrot?

I have it working for Mario Kart DX but can't for the life of me get Sega Rally 3 to run (which is what I really want).  I see from earlier posts that a few have had the same issue with TP looking like it is going to run the game, open a couple of windows but then return to the menu - that's what I get, can't see a solution posted though.

I have updated .net framework, reinstalled graphics drivers, changed resolution in the ini files etc. but no joy.  The game exe runs outside of TP with no issues.

I'm running an i5, Nvidia Quadro 600, Windows 10 Pro, TP 1.33 (also tried 1.02 with and no joy either).

Any suggestions welcome!!

Thanks

I had problems because I had a bad dump...had only 2 folders, language was set to French and resolution set to 4K causing it not to start at all.

The correct dump has 3 folders with the appropriate DLL in the 3rd folder. FOund that and the game played just fine for me in TP 1.33

RetroRacer

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #125 on: January 16, 2018, 05:26:28 am »
Thanks guys

I used the flowchart and I didn't have the shell folder with inpout.dll.  I knew about this file and had downloaded a copy but had placed in the Rally folder.

Still no success but now when I try to run the game through TP instead of the mini window closing and going back to the TP loader screen my entire machine crashes and I have to do a hard reboot (no other option at that point).

If I had a bad dump would the exe work outside of TP?  It is working just fine (in English), plays the mud splatter and the full intro sequences.

I also tried the hacked Win 7 version of the exe but I get the same problem

 :'(

Can I just check something else please.  I noticed in the Rally folder I have a inpout_d.dll - should this be there?
Actually if anyone is up for posting a screenshot of the three folders so I can check the files against mine that might would be really useful.

Determined to crack this!

Thanks again
 



RetroRacer

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #126 on: January 16, 2018, 03:51:20 pm »
Guys I got there!  Well on my desktop PC at least.  Laptoo not having it (maybe an integrated graphics problem?).  Anyway I have a working copy at last.  Think the problem was a bad download, found another source and I'm sorted.

Thanks for the help and keep up the good work all!

 :applaud:

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #127 on: January 17, 2018, 03:34:32 pm »
Guys I got there!  Well on my desktop PC at least.  Laptoo not having it (maybe an integrated graphics problem?).  Anyway I have a working copy at last.  Think the problem was a bad download, found another source and I'm sorted.

Thanks for the help and keep up the good work all!

 :applaud:

good to hear.

if you or anyone can ever get the controls for ford racing to work, let me know i am still having problems,

and have gotten no responses.

later
-1

RetroRacer

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #128 on: January 18, 2018, 03:56:38 pm »
Hi -1

Just tried out Ford Racing.   With a MadKatz 2 Xbox 360 wheel I get Start, some pedal response (bit freaky but that might be the hardware) and view change.  No steering.  Guessing you get simillar?
Do we know it can be done ywt?

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #129 on: January 18, 2018, 10:55:22 pm »
Hi -1

Just tried out Ford Racing.   With a MadKatz 2 Xbox 360 wheel I get Start, some pedal response (bit freaky but that might be the hardware) and view change.  No steering.  Guessing you get simillar?
Do we know it can be done ywt?

yes, thats exactly what i get also, i am using an xbox 360 controller.

other people have gotten it to work, looking on youtube.

later
-1
« Last Edit: January 20, 2018, 05:36:02 pm by negative1 »

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #130 on: January 20, 2018, 07:51:59 am »
I don't have it in front of me but check the ini files for a SteeringLeft and SteeringRight or something. Set to 0 and 255. I think that was Ford Racing...

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negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #131 on: January 21, 2018, 07:00:41 pm »
version 1.34 is out:

change log 1.34:

*********************************************
* TeknoParrot 1.34 *
* ********************************************
- www.teknogods. com -
---------------------------------------------
Changes in TeknoParrot 1.34 Release:
- Added new code by sto0z that make his super popular control adjustment even more adjustable!
- TeknoParrot Online now available for everyone, look at earlier changelogs to understand how it works!
- New card system now available for public too! Do not use modified game files or the cards will corrupt!

later
-1

Malenko

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #132 on: January 22, 2018, 07:34:26 am »
After having so much trouble getting Initial D running before I decided to give it another go. Downloaded Teknoparrot , downloaded ID7AAX with decrypted exe ; set my controls and played.
No issues at all, was super psyched.  Downloaded the partial English patches and they help, Im going to try to dig into the images/textures and see if I can Photoshop English in place of the Japanese.

Game was actually pretty fun, but my pro tip is to take the game off of free play, so that the card saves after each race.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Moksi

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #133 on: February 06, 2018, 05:11:28 pm »
Thanks guys

I used the flowchart and I didn't have the shell folder with inpout.dll.  I knew about this file and had downloaded a copy but had placed in the Rally folder.

Still no success but now when I try to run the game through TP instead of the mini window closing and going back to the TP loader screen my entire machine crashes and I have to do a hard reboot (no other option at that point).

If I had a bad dump would the exe work outside of TP?  It is working just fine (in English), plays the mud splatter and the full intro sequences.

I also tried the hacked Win 7 version of the exe but I get the same problem

 :'(

Can I just check something else please.  I noticed in the Rally folder I have a inpout_d.dll - should this be there?
Actually if anyone is up for posting a screenshot of the three folders so I can check the files against mine that might would be really useful.

Determined to crack this!

Thanks again
 

Retroracer i have the same problem with Sega Rally 3 it does exactly the same , installed all the drivers ...
with teknoparrot all of the windows close & with game loader all rh i get an message if old type x loader is enabled etc.
outside of Tparrot it laucnhes without sound
I guess we can be patient until some new version of TP makes it work

RetroRacer

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #134 on: February 07, 2018, 06:53:12 am »
Thanks guys

I used the flowchart and I didn't have the shell folder with inpout.dll.  I knew about this file and had downloaded a copy but had placed in the Rally folder.

Still no success but now when I try to run the game through TP instead of the mini window closing and going back to the TP loader screen my entire machine crashes and I have to do a hard reboot (no other option at that point).

If I had a bad dump would the exe work outside of TP?  It is working just fine (in English), plays the mud splatter and the full intro sequences.

I also tried the hacked Win 7 version of the exe but I get the same problem

 :'(

Can I just check something else please.  I noticed in the Rally folder I have a inpout_d.dll - should this be there?
Actually if anyone is up for posting a screenshot of the three folders so I can check the files against mine that might would be really useful.

Determined to crack this!

Thanks again
 

Retroracer i have the same problem with Sega Rally 3 it does exactly the same , installed all the drivers ...
with teknoparrot all of the windows close & with game loader all rh i get an message if old type x loader is enabled etc.
outside of Tparrot it laucnhes without sound
I guess we can be patient until some new version of TP makes it work



Moksi

I got my working shortly after my post.  I had a bad download (as suggested by another poster).  The giveaway for me was that in my download I only had 2 folders, not 3.   Found another copy and it boots with TP no problems.  Runs really nicely and great in LAN play mode  :)

Check your dowload and maybe try and find another copy

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #135 on: March 01, 2018, 07:08:32 pm »
Is Initial D 6 AA networking functional? Does anyone have a guide, or any tips?

I’m in the middle of updating my cabs to Win 10, and Sega Rally 3 now just… runs. I didn’t do anything this time. Must have been my weird build of Win 7 that was the problem. Hopefully networking is just as easy :)

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #136 on: March 01, 2018, 08:30:54 pm »
Is Initial D 6 AA networking functional? Does anyone have a guide, or any tips?

I’m in the middle of updating my cabs to Win 10, and Sega Rally 3 now just… runs. I didn’t do anything this time. Must have been my weird build of Win 7 that was the problem. Hopefully networking is just as easy :)

Yes. It's functional.

Go into the test menu -> set up your pairs as A1 & A2. set operation mode to normal.

And I can't remember if you need to update IPs in the config file:
Code: [Select]
[Network]
Dhcp=0
Ip=192.168.0.X
Mask=255.255.255.0
Gateway=192.168.0.1
Dns1=192.168.0.1
Dns2=0.0.0.0
BroadcastIP=192.168.0.255
Cab1IP=192.168.0.W
Cab2IP=192.168.0.X
Cab3IP=192.168.0.Y
Cab4IP=192.168.0.Z
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buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #137 on: March 01, 2018, 10:59:11 pm »
Thanks, nugarp. So if i understand you, for my two cabs, each with it's own PC on the LAN...

*removed*

EDIT:There's even better info in the readme.txt that TP comes with :)
« Last Edit: March 12, 2018, 08:42:51 pm by buttersoft »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #138 on: March 02, 2018, 01:53:17 am »
I don't think you need to fill out Y or Z. If it's a twin setup just remove the lines. I also honestly don't remember if id6 had these types of entries in its config..I just had this as a note in one of my docs on "how to set up multiplayer" that I clearly didn't put full effort into  :P. Give it a go with what you've said and let us know!

If Id6 did use this format, what you said would be correct.
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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #139 on: March 12, 2018, 08:57:26 pm »
with thanks to Nugarp, I got both Sega Rally 3 and Initial D 6AA working over Lan at 800x600@50i at full speed on Win10 on a pair of core2duo 8500's with Radeon HD 6870 GPU's. This is using crt_emudriver on 15kHz-capable old 4:3 arcade CRT's. (Well, 600@50i is 16.2kHz, but most arcade monitors or PVM's can handle that.) The HUD for ID6 and the menu screens for both games get chopped, but they're still extremely playable :)

SR3 is really robust, doesn't care what you do as long the PC's are on the network and the first cab is set to number one in the shelldata.ini file (cabinet ID) and the other to number two.

Initial D 6AA was more of a pain. The info for how to get pair play running is in the readme.txt that comes with teknoparrot. You may also need to use the blank grey screen fix for the service menu where you open renderer.ini and set the glare values to massive numbers. Then back again to play. (i had to use windowed modes here, as the menu chops off too much to be used in 800x600). However, once this was done my save cards kept corrupting, and when they did so they took out the emulated eeprom data. So the game kept crashing. If you get stuck you can wipe the .crd file from the id6 diretory, and the epprom data too which is hidden at c:\users\<username>\appdata\roaming\teknoparrot\. You can keep a backup and just keep overwriting when required. I've disabled the card readers completely in the service menu, and backed up that eeprom data as well.

I'm going to look into the old card system using picodaemon next.

And i can't get anything but the actual escape key to exit the emulator, joytokey won't work :( Ima ask on the disc about that one.

« Last Edit: March 13, 2018, 06:56:22 pm by buttersoft »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #140 on: March 18, 2018, 04:25:54 am »
Things can move quick in this scene

Teknoparrot has added proper FFB to several games now

-Sega Racing Classic
-Ford Racing
-Sega Rally 3
-Initial D6
-Initial D7
-Wangan Midnight Maximum Tune 5
-Chase HQ 2
-Wacky Races

Aswell as game story and car saves now for WMMT5

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #141 on: March 18, 2018, 12:06:02 pm »
Hmm, I didnt think anyone still wanted to play sega racing classic once daytona championship went up.

Im missing force feedback, but the logitech driving force EX controller leads me to think its just dinput calls.

Multiplayer also works here, it lags out as both the computers involved are both wireless.

I havent tried the raspberry pi billboard but i will soon.

The camera works too!
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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #142 on: April 16, 2018, 08:35:23 pm »
Don't want to re-hash an old topic but I wanted to let people know that I was able to load up Revo Tracks in SR3.  It works great, you can now play all the Revo tracks with 60FPS and better handling and FFB.  Here's a video of all Tropical tracks in SR3 https://youtu.be/sB5X6dIvGM4?t=70

Trying to see if I can also import the cars...
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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #143 on: April 16, 2018, 11:08:34 pm »
Don't want to re-hash an old topic but I wanted to let people know that I was able to load up Revo Tracks in SR3.  It works great, you can now play all the Revo tracks with 60FPS and better handling and FFB.  Here's a video of all Tropical tracks in SR3 https://youtu.be/sB5X6dIvGM4?t=70

Trying to see if I can also import the cars...
That's cool! I assume that the three regular tracks have been replaced with these so that canyon loads up the second one, right? I.e. you did a 1:1 swap instead of adding new tracks.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #144 on: April 17, 2018, 02:17:33 am »
Don't want to re-hash an old topic but I wanted to let people know that I was able to load up Revo Tracks in SR3.  It works great, you can now play all the Revo tracks with 60FPS and better handling and FFB.  Here's a video of all Tropical tracks in SR3 https://youtu.be/sB5X6dIvGM4?t=70

Trying to see if I can also import the cars...

OK, that's awesome. Any chance we can get a guide for how to do that?

And i'm assuming this will work as long as SR3 does? Revo itself doesn't work on Win10, there's some component like WMT missing or something.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #145 on: April 17, 2018, 01:58:08 pm »
Don't want to re-hash an old topic but I wanted to let people know that I was able to load up Revo Tracks in SR3.  It works great, you can now play all the Revo tracks with 60FPS and better handling and FFB.  Here's a video of all Tropical tracks in SR3 https://youtu.be/sB5X6dIvGM4?t=70

Trying to see if I can also import the cars...

Whoah, very cool, I will have to try that sometime.
Hopefully, there will be a way to script it or make them an option.

later
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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #146 on: April 17, 2018, 04:48:04 pm »
Holy ---steaming pile of meadow muffin--- dude, that's f'n awesome! Makes it like a brand new game. You have got to make a guide on how to do this!!!

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #147 on: April 17, 2018, 08:47:11 pm »
Whoah, very cool, I will have to try that sometime.
Hopefully, there will be a way to script it or make them an option.

I was thinking about this. You could use separate batch files to launch separate track configurations by renaming folders like a goldfish swap, that would be pretty fast. But possibly tricky to ensure clean operation. Maybe autohotkey could be used to change names and then change back afterward. Or you could keep multiple copies of the game and TP and launch via a frontend, though that would take up more space.

Holy ---steaming pile of meadow muffin--- dude, that's f'n awesome! Makes it like a brand new game. You have got to make a guide on how to do this!!!

It really does make it like a new game. Sooo cool.
« Last Edit: April 17, 2018, 08:49:05 pm by buttersoft »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #148 on: May 08, 2018, 11:02:13 pm »
Ninjazero, any updates on how to do the track swap for Revo? Or if it works with networking? And did the car swap work?

On a different note, does anyone know what happened to the public releases of TP? Have those vanished?
« Last Edit: May 09, 2018, 12:20:09 am by buttersoft »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #149 on: May 08, 2018, 11:48:35 pm »
On a different note, does anyone know what happened to the public releases of TP? Have those vanished?

I gave Reaver a nudge about this a day or two ago. I think it'll come but he has admittedly been too busy working on his own game to give TP any love in a while. I'm a $50 patreon and I'm still waiting for public releases...because I don't want my cabs to have internet access anyway.
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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #150 on: May 17, 2018, 02:34:40 pm »
Things can move quick in this scene

Teknoparrot has added proper FFB to several games now

-Sega Racing Classic
-Ford Racing
-Sega Rally 3
-Initial D6
-Initial D7
-Wangan Midnight Maximum Tune 5
-Chase HQ 2
-Wacky Races


*raises eyebrows*

Hey Boomlsang, can you give your impressions of how the ffb feels with your wheel bro? I mean, is it *ACTUAL* force feedback now, instead of simple wheel rumble? Also how is the FFb in OutRun 2SP DX? On par with Howard's FXT on PC?

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #151 on: May 17, 2018, 06:51:16 pm »
Does FFB work as a standard in Teknoparrot now or do you still need an additional plugin thingy? I haven't updated my version of Tekknoparrot since before the FFB versions came out.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #152 on: May 17, 2018, 08:54:09 pm »
Yea it's actual ffb now and not just vibration etc and no you don't need additional plugin anymore.

Each game is different really but I personally helped get ffb going with Reaver so I'm happy with most of it.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #153 on: May 17, 2018, 08:59:20 pm »
Yea it's actual ffb now and not just vibration etc and no you don't need additional plugin anymore.

Each game is different really but I personally helped get ffb going with Reaver so I'm happy with most of it.

Wow that's great mate! I may finally get around to checking this out soon. I'm balls deep into Forza Horizon 3  ATM  :lol

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #154 on: May 18, 2018, 07:09:14 am »
Does networking function in Lindbergh yet, specifically OR2?

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #155 on: May 18, 2018, 10:51:16 pm »
Does networking function in Lindbergh yet, specifically OR2?
No :-/ not right now.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #156 on: May 19, 2018, 10:44:10 am »
Yea it's actual ffb now and not just vibration etc and no you don't need additional plugin anymore.

Each game is different really but I personally helped get ffb going with Reaver so I'm happy with most of it.

Nice one dude! That's pretty awesome. Great to see all of Pooterman's lovely looking game icons in there too.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #157 on: May 19, 2018, 11:22:51 pm »
I am now a Patreon. How or where do I go to get the Patreon-only version of TeknoParrot?

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #158 on: May 20, 2018, 12:10:37 am »
go to teknoparrot.com and then goto top right and patreon

thats where you download it etc

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #159 on: May 20, 2018, 01:19:27 am »
Thanks bro  :cheers:

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #160 on: May 20, 2018, 01:39:53 am »
OK quick question.....I got the OR2SP dump. In TeknoParrot, what is the actual file I need to set it to, to launch the game? There's a bunch of different directories and files in the OR2SP folder and someone said something about all the important files being in the "disk0" folder. I looked in there but which of the files does TP use to actually launch the game? The other games I have, contain an exe but OR2SP doesn't.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #161 on: May 20, 2018, 02:11:36 am »
Jennifer/Jennifer.elf

also just so you know, you don't currently need patreon, the latest public version is identical to patreon version.

There is a new patreon coming out in next couple weeks tho and it looks like it might have Sega Race TV!

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #162 on: May 20, 2018, 04:44:50 am »
Awesome thanks mate!  :cheers:

I'm at work now so can't wait to get home and try this out!

Sega Race TV sounds awesome. Hopefully it's in there like you said.

I can't wait until he eventually adds network/online support to OR2SPDX. Do you happen to know if the game originally supported actual online play in the arcades, or was it simply local multiplayer via linked cabinet LAN? If it's via LAN only, how well do you think it would translate to online multiplayer?

Are the Initial D games, particularly Stage 7 and Stage 8 LAN only games? If so, how was TeknoGuy able to implement online play ? I see several people playing ID7 and ID8 everyday in different lobbies. I wonder if OR2SPDX can achieve this? Hell, if he can work his magic on making LAN only games work in an online multiplayer environment, who's to say he can't get Sega Racing Classic up and running online?

This guy seems like he can do pretty much anything. I love to see him go old school and make a dedicated Namco System 22 emulator so we can finally play the Ridge Racer games properly with hardware accelerated graphics and particularly Rave Racer with force feedback and online play. man I'd ---smurfing--- KILL for that!!!!!!!!!!!!!!!!!!!!!!!!!  :dizzy: :o  :o :dizzy: :afro:

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #163 on: May 20, 2018, 05:01:56 am »
Most the games support LAN except for sonic racing from memory.

At this point there hasn't really been any interest in Lindbergh networking, especially from Reaver. He isn't really the guy who does network side however that's typically done by NTA.

They have setup some special system via steam somehow to do the online. He can't do Sega racing classic as it works differently

He also isn't interested in old arcade games, I've asked

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #164 on: May 20, 2018, 05:49:13 am »
OK Gotcha.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #165 on: May 21, 2018, 01:11:03 am »
Yea it's actual ffb now and not just vibration etc and no you don't need additional plugin anymore.

Each game is different really but I personally helped get ffb going with Reaver so I'm happy with most of it.

Need a bit of help if you don't mind mate: Can you please tell me how to get ffb working in Initial D 7? I played the game and got my wheel working but didn't feel any ffb. I read somewhere that you have to enable it from within the game's test menu. Is this true? I tried getting into the test menu but upon pressing the test button the game simply crashes back to desktop. Any ideas how to get around it crashing?

Also, I read somewhere that out of the three ID games TP supports(ID6, ID7, and ID8)ID7 is the only one that supports proper H-Pattern shifting. So I assigned each gear to my shifter but while playing the game it only recognized my sequential. The emulator thinks I'm using a Logitech G27 wheel by the way. How do I get the H-Pattern working in ID7?

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #166 on: May 21, 2018, 01:19:26 am »
you simply load up teknoparrotui.exe and go to emulation settings then set it as Dinput and you will see the Force Feedback menu below

tick Use Force Feedback then select your wheel in drop down menu and click save settings

you shouldn't have to press test button ingame, just load id6, 7 or 8 and click the toggle to test menu before even launching game

as for h pattern, Reaver did one of them awhile back for H pattern and will do the others eventually, its more a hack as the games only use sequential in actual arcades

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #167 on: May 21, 2018, 02:11:41 am »
you simply load up teknoparrotui.exe and go to emulation settings then set it as Dinput and you will see the Force Feedback menu below

tick Use Force Feedback then select your wheel in drop down menu and click save settings

you shouldn't have to press test button ingame, just load id6, 7 or 8 and click the toggle to test menu before even launching game

I did all that already but admit I only played it for a few minutes, and realized i had my ffb strength in the windows control panel settings turned down to 60%. Perhaps I need to increase it. Thanks for the reply....I'll try again tomorrow when I get back home  and see if I can sort it out.


Quote
as for h pattern, Reaver did one of them awhile back for H pattern and will do the others eventually, its more a hack as the games only use sequential in actual arcades

Ahhh gotcha...if you find out which of them he "hacked" for H-pattern support please reply back and let me know. I'm assuming I'll need to download some sort of plugin or something to get the "hack" to activate?

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #168 on: May 21, 2018, 03:21:39 am »
No it's all part of it now. No extra plugins etc

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #169 on: May 21, 2018, 07:51:13 pm »
OK I got everything working now.  :applaud:  The H-pattern was simply an option I missed in the emulator's menu settings. Also the FFb was not activated on my end for some weird reason. Anyway after getting the FFB working now, it feels very nice!!

After spending some time with it, all I can say is Initial D stage 7 is **FUN**!!!!!!!!!!!! I've been missing the boat on these games for so long. I love the whole anime aestestic and flavor of this game. The presentation and the whole Rivalry angle is awesome.  I'm up to the E1 Rivals or whatever you want to call them. The drifting of the Toyota Trueno is very intuitive and the overall car handling is surprisingly fantastic!

Guess I'll go ahead and move on to trying out ID8 but I can't wait until Reaver releases the H-gate patch for that game. I have a sequential shifter I can use in the meantime but there's nothing like shifting a Japanese drift car using a real life H-gated shifter which I'm using with my rig.

The only gripe I have, and this isn't the game's or emulator's fault, is that despite applying the ID7 English Translation patch, 99% of the game's text is still in Japanese. Is that the case for you? Perhaps I applied the translation patch wrong, but  it's kinda hard to figure out what's going on with my progress in the game due to the lack of English subtitles. Do you suspect I applied the English patch incorrectly? I did follow the readme's instructions(I think). Is the English Translation patch supposed to translate the majority of the text contained within the game's menus and intermission? It's really all the different menu options I'm having a problem figuring out. If you guys have any tips please let me know.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #170 on: May 22, 2018, 08:24:48 am »
You have the English patch applied properly, all the stuff that is text based is translated. All the stuff that is image based isn't.  You can download google translate for your phone and point it at the screen and it does a serviceable job of giving you a broken English translation.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #171 on: May 22, 2018, 09:48:09 am »
Yup. That's true. Got a reply back from Syfyre and he said it'll be the most complete version for a while. Although I do find your suggestion regarding pointing my cellphone at my screen to translate text intriguing. Is this really possible or were you joking around?  :lol

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #172 on: May 22, 2018, 10:20:51 am »
Although I do find your suggestion regarding pointing my cellphone at my screen to translate text intriguing. Is this really possible or were you joking around?  :lol

It sounds like I'm joking, but I'm serious. Some translations are WAY OFF, but for the most part you can get the gist of it.  I don't know if Google Translate is available for iOS, but it works well on my S7
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #173 on: May 22, 2018, 01:06:30 pm »
Although I do find your suggestion regarding pointing my cellphone at my screen to translate text intriguing. Is this really possible or were you joking around?  :lol

It sounds like I'm joking, but I'm serious. Some translations are WAY OFF, but for the most part you can get the gist of it.  I don't know if Google Translate is available for iOS, but it works well on my S7

OK cool, thanks. I got an android phone so I'll see if my camera is good enough and give it a shot.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #174 on: May 22, 2018, 10:54:28 pm »
OK time for a general TeknoParrot question. I would like to start adding some of these games to my Steam account as Shortcut "Non-Steam" games. I've accomplished this with my racers from MAME, SuperModel, Model 2 and other Emulators. I'm assuming I'll need to create some sort of batch file somewhere, but is it possible to launch these games without opening and going through the TeknoParrot GUI? If so, please tell me how.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #175 on: May 22, 2018, 11:50:46 pm »
OK time for a general TeknoParrot question. I would like to start adding some of these games to my Steam account as Shortcut "Non-Steam" games. I've accomplished this with my racers from MAME, SuperModel, Model 2 and other Emulators. I'm assuming I'll need to create some sort of batch file somewhere, but is it possible to launch these games without opening and going through the TeknoParrot GUI? If so, please tell me how.

msg'd in the discord but adding here just to have a record for others with the same question:

Code: [Select]
TeknoParrotUi.exe "C:\path\to\game\file.exe" --profile=SR3.xml

the XML file you want is stored in the TP UserProfiles directory (once you've configured controls etc for a game).
Wheel2XInput | HDRecoil | LeaderLamps | NetLauncher | Discord | Youtube

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #176 on: May 23, 2018, 01:15:28 am »
Yup, got it sorted now, thanks! :)

I posted the following in the discord as well but I'll go ahead and post it here in-case:

______

I would like to replace all the background music files in Initial D 7, ID8, and WMMT5. Can you kindly tell me which directory in each game's folder contains the music files, and what their extensions are? I took a brief look at the ID7 Sub-directory and looked in "SOUNDS" but didn't see anything I recognized as music files. Any help would be appreciated.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #177 on: July 18, 2018, 07:35:57 pm »
Don't want to re-hash an old topic but I wanted to let people know that I was able to load up Revo Tracks in SR3.  It works great, you can now play all the Revo tracks with 60FPS and better handling and FFB.  Here's a video of all Tropical tracks in SR3 https://youtu.be/sB5X6dIvGM4?t=70

Trying to see if I can also import the cars...

Hoping against hope that NinjaZero comes back and tells us how he did this. Dude, we really want to know :)

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #178 on: August 10, 2018, 06:49:25 am »
Just had a quick look and I reckon that you just have to copy over all the files from arcade release of Sega Rally 3 located in the folder '\Rally\Main_release\tracks' and put them in the Sega Rally Revo folder '\Main_release\tracks' folder. Then rename them to what they were originally called in the PC Sega Rally Revo release, backing up your original PC files first of course. Might try it later if I get the chance and probably the same for the cars too.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #179 on: August 10, 2018, 02:00:33 pm »
Just had a quick look and I reckon that you just have to copy over all the files from arcade release of Sega Rally 3 located in the folder '\Rally\Main_release\tracks' and put them in the Sega Rally Revo folder '\Main_release\tracks' folder. Then rename them to what they were originally called in the PC Sega Rally Revo release, backing up your original PC files first of course. Might try it later if I get the chance and probably the same for the cars too.

Nice one Gary, be cool to hear how you get on.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #180 on: August 14, 2018, 01:53:11 am »
Just had a quick look and I reckon that you just have to copy over all the files from arcade release of Sega Rally 3 located in the folder '\Rally\Main_release\tracks' and put them in the Sega Rally Revo folder '\Main_release\tracks' folder. Then rename them to what they were originally called in the PC Sega Rally Revo release, backing up your original PC files first of course. Might try it later if I get the chance and probably the same for the cars too.

Lol, that's backward, no? We want to run Revo tracks in SR3, not the other way round? Otherwise all we'd be gaining is the three arcade tracks in SRR, which are already there? The idea is to expand the tracks available in SR3, and the video above shows NinjaZero running SR3 (as normal?) but getting Revo tracks to load. Maybe i should watch it again and see if there are any clues.

Or did you mean vice versa? I did give copying the SRR tracks into the SR3 folder, and it wasn't as simple as just copying stuff. I think i might have tried renaming as well, but it's been a while. Keen to hear how you get on though, all jokes aside, because i'd like to get this working :)

I wonder if networking would continue to function too, or screw up somewhere.
« Last Edit: August 14, 2018, 02:40:30 am by buttersoft »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #181 on: August 14, 2018, 03:35:16 am »
I don't wanna sound too rude. But instead of asking over and over, why not just get off your ass and try it yourself? I literally just got my copy of revo and copied the track stuff across, renamed to the original track names and it works fine and took 5 mins to try

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #182 on: August 14, 2018, 07:59:31 pm »
I don't wanna sound too rude. But instead of asking over and over, why not just get off your ass and try it yourself? I literally just got my copy of revo and copied the track stuff across, renamed to the original track names and it works fine and took 5 mins to try

I did. It failed to work. However, knowing that you did it gives me hope enough to try again :) And possibly to start playing with some other settings like resolution if it doesn't work this time. 

Are you running Windows 10, by the way? And did you network the new tracks by any chance?
« Last Edit: August 14, 2018, 08:06:08 pm by buttersoft »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #183 on: August 21, 2018, 03:38:04 pm »
I had a bit of a play around with the adding Revo tracks into SR3 thing when I got home from work today with mixed results. I successfully swapped out the Tropical track in SR3 for the first Safari one in Revo by swapping the Revo track sbf files (and the BIN) into SR3's \Rally\Main_release\tracks\Tropical4 folder and then just renaming them to either 'tro_track_route4' or 'tropical' to match the Safari ones. SR3 loads the track fine, but none of my wheel inputs work once it's loaded. Once the timer runs down and I return to the title screen, all the inputs remain unresponsive. If I load up the game and try one of the default tracks that I haven't changed, the inputs work fine. Weird - I don't get why changing the GFX would affect the controls. Same thing happens with both my wheel and an Xbox 360 pad. I've tried putting the original BIN file of the Tropical track back in there to see if that makes a difference - it doesn't. The track loads OK with either BIN, but the controls just don't work.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #184 on: August 21, 2018, 05:12:09 pm »
Decided to have a try with the two other tracks and this time had success! I Swapped out the Canyon track for a different Canyon track from Revo and it worked. Next I swapped out the Alpine track for an Arctic track from Revo and likewise worked absolutely fine  ;D. Just the Safari one that does't seem happy for some reason. Awesome!

Edit: Swapped out the Tropical track for another Tropical track from Revo after this and swapped the Desert '95 one for a Safari track, all working perfectly. Amazeballs!
« Last Edit: August 21, 2018, 05:39:20 pm by MrThunderwing »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #185 on: August 22, 2018, 01:30:47 pm »
Nice work Al, glad you got it working :) Im on holiday so not in front of my PC and just wanted to ask Does the arcade version of Sega Rally 3 have far les tracks than Sega Rally Revo for PC? Are there enough 'different' tracks to warrant trying to make a modded version of the game? Just curious to see if it would be possible to make a new revised version of the game that featured all the tracks that were ever made. Guess the GUI woud need to be modified which ain't easy :(

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #186 on: August 22, 2018, 02:42:51 pm »
Nice work Al, glad you got it working :) Im on holiday so not in front of my PC and just wanted to ask Does the arcade version of Sega Rally 3 have far les tracks than Sega Rally Revo for PC? Are there enough 'different' tracks to warrant trying to make a modded version of the game? Just curious to see if it would be possible to make a new revised version of the game that featured all the tracks that were ever made. Guess the GUI woud need to be modified which ain't easy :(

i mentioned in my post comparing the two, the arcade version only has a few tracks, the home version has a ton more.
http://forum.arcadecontrols.com/index.php/topic,155964.0.html

arcade only has 3+1 tracks, home version has 16, arcade only has a few cars, the home version has 30.

it might be possible to set up batch files to set up the different tracks, instead of trying to make a front-end.

later
-1
« Last Edit: August 22, 2018, 02:48:49 pm by negative1 »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #187 on: August 22, 2018, 03:25:03 pm »
Nice work Al, glad you got it working :) Im on holiday so not in front of my PC and just wanted to ask Does the arcade version of Sega Rally 3 have far les tracks than Sega Rally Revo for PC? Are there enough 'different' tracks to warrant trying to make a modded version of the game? Just curious to see if it would be possible to make a new revised version of the game that featured all the tracks that were ever made. Guess the GUI woud need to be modified which ain't easy :(

I've ended up making about 5 copies of the game, each one with a different track layout, which I just have to change the path to in TeknoParrot. I lost track of which courses from Revo I'd put in the different game folders ('cos they've all got the same name once they've been modified, innit?) and there were a few that made the game crash, so I think there might be one of two from Revo I've missed out. You can also swap around stuff from SR3 itself, so you can play the Desert 95 course in place of the Tropical one, with the 6 standard cars on track as opposed to the Celica and Lanacia. You can also swap out the Classic track and then race those old School Sega rally cars on stuff like Revo's Arctic tracks. The checkpoint timer can get a little screwy on the classic track though and I don't think you actually have enough time to properly finish on some stages. You can also substitute the Stadium in (where the Podium stuff goes on) for a quick 15 seconds a lap race where you just go round in a circle the whole time. Here's a quick vid of the changes in action first time I got them properly up and running last night. Those Revo courses are tough! The gameplay from me is absolutely terrible, but the video was really just to show it working. I give you and Boomslang props at the start  :cheers:
« Last Edit: August 22, 2018, 03:31:40 pm by MrThunderwing »

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #188 on: August 23, 2018, 02:42:43 am »
Vids are always appreciated :)

Interesting to hear some tracks didn't work and some did. I remember just picking one, so maybe that was what i did wrong. Either way I'm so time poor i haven't gotten back to it, and that tutorial vid you mention would be amazing.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #189 on: August 23, 2018, 04:38:44 pm »
Vids are always appreciated :)

Interesting to hear some tracks didn't work and some did. I remember just picking one, so maybe that was what i did wrong. Either way I'm so time poor i haven't gotten back to it, and that tutorial vid you mention would be amazing.

I'm just in the process of finishing it up now  :cheers:

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #190 on: August 23, 2018, 10:50:13 pm »
Vids are always appreciated :)

Interesting to hear some tracks didn't work and some did. I remember just picking one, so maybe that was what i did wrong. Either way I'm so time poor i haven't gotten back to it, and that tutorial vid you mention would be amazing.

I'm just in the process of finishing it up now  :cheers:

cool.

good job on the previous one also.

later
-1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #191 on: August 24, 2018, 10:56:04 am »
Thanks Man! Here's the tutorial:

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #192 on: August 24, 2018, 03:48:19 pm »
Thanks Man! Here's the tutorial:

excellent.

i think i'll just set up some batch files, that way you don't have to have
multiple copies of the program, and it will probably be easier to choose
different variations.

later
-1

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #193 on: August 25, 2018, 03:35:16 am »
Thanks Man! Here's the tutorial:

Much obliged, sir


i think i'll just set up some batch files, that way you don't have to have
multiple copies of the program, and it will probably be easier to choose
different variations.

Keen to hear how that goes, if you wouldn't mind sharing.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #194 on: August 25, 2018, 07:29:11 am »
I'd be interested too. I know a little bit about batch files, enough to use them to launch stuff like Supermodel and to simultaneously launch directly into a specific game in Model 2 emulator or MAME for single system multiplayer, without having to wade through the GUI each time manually selecting the game. Launching games in TeknoParrot with them is a bit above my paygrade though. In the case of having multiple Sera Rally folders, I don't know how you'd specify which game folder you want the game to launch from, when the path to it is set within TeknoParrot itself?

TBH, the way I'm doing it isn't super labour intensive or time consuming though and you don't need multiple versions of TP - all you have to do is change the path in the version of TeknoParrot you're using to point at the specific Rally.exe you want to use in the different game folders.
« Last Edit: August 25, 2018, 07:33:48 am by MrThunderwing »

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #195 on: August 25, 2018, 02:20:44 pm »
I'd be interested too. I know a little bit about batch files, enough to use them to launch stuff like Supermodel and to simultaneously launch directly into a specific game in Model 2 emulator or MAME for single system multiplayer, without having to wade through the GUI each time manually selecting the game. Launching games in TeknoParrot with them is a bit above my paygrade though. In the case of having multiple Sera Rally folders, I don't know how you'd specify which game folder you want the game to launch from, when the path to it is set within TeknoParrot itself?

TBH, the way I'm doing it isn't super labour intensive or time consuming though and you don't need multiple versions of TP - all you have to do is change the path in the version of TeknoParrot you're using to point at the specific Rally.exe you want to use in the different game folders.

i'll see what i can do.

but basically, if you have a cmd window open (windows xp/7/8), you are using the copy, and ren(ame) functions a lot.

i would think, the way to go, is to rename the originals -> bak extension, and either copy or move the new track files
into the same folder and just rename them there.

at that point, depending on what tracks you want, just keep adding them in, and doing the same thing with them.

you would run this first, and that way the tekno parrot directory just stays the same.

you can launch from command line also:
http://forum.arcadecontrols.com/index.php/topic,156475.0.html
==================

before we get into the actual script (which is just basically a text file, with a .bat extension)

we need to map the tracks that can be used, which issues (if any) there are with them, do they cause crashes, or have glitches.

i think there might be a lot of permutations, so there might be a basic menu, where you pick which tracks you want first, and
then it combines them.

well, i'll work on it, and post some updates when i get a chance.

it won't be soon, because i'm the middle of organizing my computers, software, etc.

later
-1
« Last Edit: August 25, 2018, 02:31:53 pm by negative1 »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #196 on: August 26, 2018, 06:45:29 am »
I thought i'd simply make multiple copies of Teknoparrot which pointed to different copies of the game with different tracks in them, for use in my frontend. However, unless i muffed something, trying to run a second copy of teknoparrot won't work, as it points to some common directories? The track swap itself works fine, with thanks, but using a second copy of TP does not seem to work at all.

I realise you can do it with batch files, but at the moment i launch the game using an Autohotkey script, so i'll look into modifying the script to goldfish swap the directory names in my main-release folder. Will share if it works, though it may not be of interest to everyone :)

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #197 on: August 26, 2018, 01:17:27 pm »
Totally changing the subject; As a Windows 7 plebite I haven't been able to try out any of the Lindbergh stuff. Is there any advantage to playing Outrun 2 SP in TeknoParrot as opposed to just sticking with the PC version (Particularly as the PC version now has fixed bloom effects and also working FFB, courtesy of Howard's fix, not to mention more content)? I'm just curious.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #198 on: August 26, 2018, 05:38:55 pm »
Totally changing the subject; As a Windows 7 plebite I haven't been able to try out any of the Lindbergh stuff. Is there any advantage to playing Outrun 2 SP in TeknoParrot as opposed to just sticking with the PC version?

Not really no. The main advantage is the arcade version in TP is it won't randomly screw up your control and input assignments the way the PC version occasionally does. Also the arcade version has better torque FFB, but is missing the road surface and collision effects Howard created for the PC version. In my book, the PC version is still king. If the arcade version of SP had the original tracks from OR2 then it would have been a lot closer contest between the two.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #199 on: August 26, 2018, 07:23:11 pm »
I would presume the arcade version of Outrun 2006 simply links two players, where Howard's amazing frontend doesn't have the LAN mode option yet, so you have to go through the menus? And in LAN the player positions might show up correctly on the arcade version, where the PC is pretty glitchy, and someone coming second can often be declared to win? So for a linked arcade cab, the Arcade version might be best. Also, aren't the graphics nicer and more colourful on the arcade version, even with the bloom mod enabled for PC? Or was that Outrun Online i'm thinking of?

EDIT: so, as a simple Autohotkey script for SR3 track swapping, i'm going to start with the following.

SR3 script.ahk
Quote
FileMoveDir, C:\games\Sega Rally 3\Rally\main_release\tracks orig, C:\games\Sega Rally 3\Rally\main_release\tracks, R

sleep 500

Run "C:\games\teknoparrot_1.41\SR3.bat

winwaitactive, Rally.exe

~x::
send, esc
process, close, rally.exe
process, close, racing.exe
process, close, racing
process, close, parrotloader.exe

sleep 2000

FileMoveDir, C:\games\Sega Rally 3\Rally\main_release\tracks, C:\games\Sega Rally 3\Rally\main_release\tracks orig, R

sleep 2000

exitapp

return

SR3.bat
Quote
@echo off

start C:\games\Teknoparrot_1.41\TeknoParrotUi.exe --profile=sr3.xml

I'd advise ignoring/removing my "process, close" commands unless you need them. I was having trouble getting joytokey to deliver the Esc key to exit teknoparrot, and then problems with AttractMode frontend not coming back up, and these commands help that.

This works without a folder named "tracks" in the main_release directory to begin with, and a folder named "tracks orig" instead which contains a full set of tracks, not just any altered ones. It then takes the folder named "tracks orig" and names it "tracks", then loads the game via the bat file and waits for the exit command (mine is the "x" key). On detecting the exit command it kills all processes to do with SR3, and swaps the folder names back again. To use in a frontend, all you would need to do is make a text file, change the extension to .ahk, copy in the above, changing details as needed, and select this file in the autohotkey compiler to make an exe. For different combinations of tracks, copy the ahk file, alter the directory it's renaming to "tracks" and back again, and compile another exe.

I have now tested the script, and as above it works fine. The sleep commands may not be required, i cannot confirm, but they don't hurt. Do *not* use quotation marks in or around any of the lines that rename folders.

This method means each folder of tracks, "tracks 2", "tracks 3" or whatever, needs a full set of tracks, not just the swapped ones. It also means your frontend will have as many entires for SR3 as you have track variations. I'm going to look into some sort of interface or message window that will allow a user command to select which trackset, but negative1's batch file idea might be best for that.

* By a full set of tracks i mean including stadium4, viewer1 etc folders. You do not need every single possible track, just a set to get the game working.

EDIT: Thus far all tracks i have subbed in work, apart from Alpine2, Alpine 3 and Arctic 3 (i think). I have tested most of the tracks, but not all of them.
« Last Edit: September 04, 2018, 08:46:13 am by buttersoft »

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #200 on: August 27, 2018, 12:48:54 am »
Outrun 2 Lindbergh works fine 4 player over lan just so you know  :)

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #201 on: August 27, 2018, 01:19:39 am »
Outrun 2 Lindbergh works fine 4 player over lan just so you know  :)

Oops, i phrased that wrong. I was trying to highlight the fact that on the PC you have to go through the menus to get to LAN mode (i.e not ideal for a sitdown arcade-style cab) and that the LAN mode on the PC has that bug where the opposing car(s) can appear anywhere on your screen - ahead, behind, driving through the walls, etc - and the timing of what's going on is so weird that you can cross the line first on your own screen and on an opponent's screen and still finish behind them on the podium.

If the arcade version lacks these glitches that's a selling point from where i sit, pun intended :) I would imagine it works with 6-8 players, or is it only 4?
« Last Edit: August 27, 2018, 01:24:30 am by buttersoft »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #202 on: August 27, 2018, 01:42:51 am »
think max is 4

There is still graphical issues tho on Lindbergh version however which need to be solved sometime before I would say  Lindbergh version is superior to PC version

they are pretty damn similar really but like you said, PC version has LAN glitchy issues

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #203 on: August 27, 2018, 04:07:35 am »
 ???
Totally changing the subject; As a Windows 7 plebite I haven't been able to try out any of the Lindbergh stuff. Is there any advantage to playing Outrun 2 SP in TeknoParrot as opposed to just sticking with the PC version?

Not really no. The main advantage is the arcade version in TP is it won't randomly screw up your control and input assignments the way the PC version occasionally does. Also the arcade version has better torque FFB, but is missing the road surface and collision effects Howard created for the PC version. In my book, the PC version is still king. If the arcade version of SP had the original tracks from OR2 then it would have been a lot closer contest between the two.

The arcade version of SP has the original tracks from OR2 only in the Online Arcade Version for PS3 and Xbox360 the tracks are missing.

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #204 on: August 27, 2018, 07:19:04 pm »
Outrun 2 Lindbergh works fine 4 player over lan just so you know  :)

Oops, i phrased that wrong. I was trying to highlight the fact that on the PC you have to go through the menus to get to LAN mode (i.e not ideal for a sitdown arcade-style cab) and that the LAN mode on the PC has that bug where the opposing car(s) can appear anywhere on your screen - ahead, behind, driving through the walls, etc - and the timing of what's going on is so weird that you can cross the line first on your own screen and on an opponent's screen and still finish behind them on the podium.

If the arcade version lacks these glitches that's a selling point from where i sit, pun intended :) I would imagine it works with 6-8 players, or is it only 4?

Ah, you're right there, I was forgetting how glitchy the PC LAN is. In 2 player LANs I've set-up back in the day, the game timers on the 2 PCs would frequently get out of sync and one player could run out of time before reaching a checkpoint and the other could still keep going. The other player's car would also seem to jump all over the track, and be behind you one second then suddenly glitch in front of you the next. Back before my oldest PC died ( :( sob) I set-up a three player game incorporating my Bartop machine as well, and with the other two players by the end of the 2nd stage and would end up going on a totally different route.

The arcade version of SP has the original tracks from OR2 only in the Online Arcade Version for PS3 and Xbox360 the tracks are missing.

Hmmm, I think you've possibly had a translation breakdown there, because that sentence doesn't make any sense. The original OR2 tracks are not in arcade SP, the tracks in that are the SP specific tracks (Americana themed, rather than the Eurocentric ones from the original OR2)- same as Outrun Online Arcade.

italospain

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #205 on: August 28, 2018, 03:49:47 am »
ok to be more clear:

the Lindbergh Outrun 2 SP Arcade Version has all 30 tracks.

proof :

sorry for my bad english.
« Last Edit: August 28, 2018, 05:26:08 am by italospain »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #206 on: August 28, 2018, 06:10:21 am »
Oh man, my bad, I stand corrected :o. I was absolutely convinced for some reason that Arcade OR2 SP only had the 15 tracks from Outrun Online Arcade in it. Well, that's good to know! P.S. I hadn't realised that you were ItalianGuy videogame and arcade's channel (AKA skeleton081983). Your videos of Scud Race and Daytona USA 2 running in MAME from about, ooooh, probably 10 years or so ago now, were one of the main things that persuaded me to give Model 3 emulation a try and eventually, a few years later, to upgrade my PC to get it working properly  :cheers:. The very first time I tried Scud Race on my old Pentium 4 PC from back then in MAME32 it ran at about 1 frame every 2 seconds.
« Last Edit: August 28, 2018, 06:12:17 am by MrThunderwing »

italospain

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #207 on: August 28, 2018, 07:17:15 am »
no problem

but i am not the ItalianGuy. Only a big Outrun fan.

greetings

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #208 on: August 28, 2018, 05:59:07 pm »
ok to be more clear:

the Lindbergh Outrun 2 SP Arcade Version has all 30 tracks.

proof :

sorry for my bad english.


Wait a minute.... what in the FLYING ---fudgesicle--- is going on here!?!?!?!?!?!?!?!?!!?  :dizzy: :dizzy: :dizzy: How did you access the original OR2 tracks in SPDX? I looked at the video, and you don't seem to do anything special at the start, and yet the race loaded up with you playing the original OR2 tracks....WTF? Can you please reveal how you did this trick? Because my mind is blown the ---fudgesicle--- away right now!!!

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #209 on: August 29, 2018, 03:21:09 am »
I am not the uploader of the youtube video.
 
But he does nothing special. You can select sp tracks or original tracks with the car view button in the game mode selection screen.

greetings

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #210 on: August 29, 2018, 03:37:16 am »
How many of you guys knew about this? Raise your hand. Cuz i sure didn't. WOW....

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #211 on: August 30, 2018, 01:44:56 am »
bump

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #212 on: September 11, 2018, 12:41:06 am »
having issue with src networking
main and subs are set , tried multiple ip combination 192.168.0.1 - .4   and 192.168.1.1 -.4
tried just 2 cabs  stuck at checking network now
all firewalls disabled
mk10 and sr3 work fine

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #213 on: September 11, 2018, 05:40:22 am »
Assuming those IP's are on the correct subnet, does SRC require you to go into the service menu and set the cabs as P1-P4?

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #214 on: September 12, 2018, 03:26:51 pm »
Anyone with Windows 7 manage to get that GTI Club game working in the latest Teknoparrot? It crashes for me after the boot screen.

Edit: NVM, got it sorted now.
« Last Edit: September 12, 2018, 05:27:49 pm by MrThunderwing »

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #215 on: October 07, 2018, 08:59:43 pm »
So, to keep the conversation going... Has the public TP been updated to include OR2 LAN mode at this stage? Any other changes worth noting? I've been out of the loop for a bit.

Part of the reason for my being out of the loop is SR3. I really appreciate the help with the track swap, it's a great game, and adding content makes it a worthy competitor to OR2, in my book, for best game on my driving setups. As i get deeper in i'll try to post back about which swapped tracks will load, but don't give enough time for the player to finish :)