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Author Topic: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable  (Read 5229 times)

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SegaOutrun

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This is a new loader for Sega Ringwide system. Currently supports 3 games Melty Blood AA CC, Virtual Tennis 4 and Sega Racing Classic (Daytona USA after they lost the Daytona license). Controls still need work and Nvidia cards will have glitches. AMD cards should be ok.

Run DumbJVSManager.exe as admin

Go to Settings and install Com2Com and then Select Auto Setup if this is your first time running the loader.

Select your controls from drop down or use keyboard (KB not supported for Sega Racing Classic)

add the path to your game

Save Settings

Reopen DumbJVSManager.exe

Select Sega Racing Classic and start game

https://www.youtube.com/watch?v=krWKfN3MLGg

! No longer available


« Last Edit: May 14, 2017, 07:00:41 pm by SegaOutrun »

POOTERMAN

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #1 on: May 14, 2017, 08:47:57 pm »
TeknoParrot_Release_0.3 is a big improvement in terms of usability/configuration.

Spent the night playing Sega Racing Classic which is always a good thing :)

The draw distance seemed very low - was the arcade version like that too?

If TeknoParrot is a 'loader' that just bypasses security features and gets games running in Windows and isn't an emulator, do we have to conclude that no progression can be made in how games look and play on the PC?

SegaOutrun

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #2 on: May 15, 2017, 01:23:40 am »
Once game loader all RH adds support, there will be a way to up the resolution but draw distances are typically hard coded. Whiles its possible, its extremely unlikely

Barry Barcrest

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #3 on: May 15, 2017, 06:32:34 am »
Why would anyone want to run this rather than the arcade version? Just curios.

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #4 on: May 15, 2017, 01:08:46 pm »
Why would anyone want to run this rather than the arcade version? Just curios.

I'm with Barry on this one, seems like a lot of effort to play a not as good version of Daytona, maybe I'll change my tune if some more interesting games get announced. Interesting though that this turned out to be an actual genuine arcade loader, I randomly saw an announcement about this some time ago on YouTube, by some Russian geezer who looked well shifty, and everyone in the comments was shouting 'Fake!'.

SegaOutrun

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #5 on: May 15, 2017, 10:47:10 pm »
You can play in HD (Theres hacked exes that go up 4k) and you can use the PS3 files for the original soundtrack. Emulator is still work in progress and hopefully we can get initial d 6 soon

Barry Barcrest

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #6 on: May 17, 2017, 06:37:23 am »
You can play in HD (Theres hacked exes that go up 4k) and you can use the PS3 files for the original soundtrack. Emulator is still work in progress and hopefully we can get initial d 6 soon

4K is all well and good but the draw distance is terrible compared to the original. I was pretty sure you can play 4K with supermodel anyway. Does this have improved textures?

Howard_Casto

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #7 on: May 17, 2017, 01:09:45 pm »
Yeah both model 2 emulator and supermodel allow for HD resolutions. 

VirtuaIceMan

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #8 on: June 08, 2017, 06:40:04 pm »
I'm keen to give this loader/emulator a go, but whilst I can download the software, the games seem to be only available by ************.......


EDITED BY BadMouth: Rule #5 - No linking or discussion of where to find roms or hacked games.
http://arcadecontrols.com/arcade_message_rules.html


update: sussed in, no worries!
« Last Edit: June 12, 2017, 06:20:21 pm by VirtuaIceMan »

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #9 on: June 14, 2017, 01:15:03 pm »
Now that a few more games seem to be slowly getting released for this my curiosity has been piqued a little bit more. Does anyone know if there are any significant differences between the arcade and home version of Sonic & Sega All-Stars Racing (like how the arcade version of Sega Rally 3 was 60fps and the home console versions were only 30)?

Howard_Casto

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #10 on: June 14, 2017, 02:52:44 pm »
I'm sure the controls are more geared towards wheels than the pc version. 

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #11 on: June 14, 2017, 06:42:47 pm »
I actually ended up downloading it tonight out of curiosity using my old dual core PC I normally use for watching movies on. I didn't actually get around to configuring the controls, but just going by the attract mode, graphically it looks (as far as I can see) indistinguishable from my Xbox 360 version.

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #12 on: June 15, 2017, 11:53:31 am »
Got both sega classic and sonic running ok on my i7 laptop, although couldnt get virtua tennis going.

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #13 on: June 15, 2017, 05:55:41 pm »
I got Let's Go Island working today. It was incredibly convoluted to get it working the way I did it, there's another way which sounds far simpler, but it didn't want to work for me  :banghead:

FYI, I found out today from another YouTuber that You can actually launch Sonic all Star Racing Arcade directly from the game's exe in the game folder itself, without actually having to use Teknoparrot. It turns the game Chinese though and also enables the full attract mode (if you're into that sort of thing).

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #14 on: July 05, 2017, 12:50:01 am »
As of version 0.71d (today), it sounds like there might be some level of network support?

From https://teknogods.com/phpbb/viewtopic.php?f=83&t=38612

Quote
Changes in TeknoParrot 0.71d Patreon Release:
- Internal region change support (dongle and PCB). Will be selectable later.
- PCB ID now autogenerated and bound to computer name like dongle serial.
- amNetwork link emulated, I cannot guarantee link working. Sega Racing Classic should work tho.
NOTE: Please test and use wireshark to see if there are problems.
- Thanks to amNetwork emulation Sega Sonic All-Stars Racing attract mode works normally.

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #15 on: July 23, 2017, 01:24:38 pm »
TecknoParrot 0.8 is out...

From the readme

Changes in TeknoParrot 0.8 Public Build:
- Includes all Patreon changes.
- Initial D6AA initialization fixed as amNetwork is emulated for  ;D upcoming multiplayer update! ;D


isamu

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #16 on: July 23, 2017, 02:15:09 pm »

- Initial D6AA initialization fixed as amNetwork is emulated for  ;D upcoming multiplayer update! ;D

Hmmm, can you expand on what this means?

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #17 on: July 23, 2017, 02:40:11 pm »
Allowing linked up play between machines...

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #18 on: July 24, 2017, 02:46:40 am »
From the readme of 0.8a

---------------------------------------------------------------------------------------------------------------------
Changes in TeknoParrot 0.8a Patreon Release: -

Thanks to NTAuthority's superior skills first game of Sega Europa-R is now supported! - Ford Racing support!!!! -

NOTE: More Europa-R support coming your way soon! choo choo....
----------------------------------------------------------------------------------------------------------------------

What else runs on europa-r hardware?   only Grid and SEGA RALLY 3!!!!!


nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #19 on: July 24, 2017, 01:50:36 pm »
I've waited for this FOREVER!!!

Quote
Changes in TeknoParrot 0.8c Patreon Release:
- Sega Rally 3 supported!
NOTE: NTAuthority is on a roll!
NOTE: Remember to enable free play from ..\ShellData\ShellData.ini
[Credit]
Freeplay=1

NOTE: To play linked in LAN, enable it by editing:
[Network]
CabinetID=1
Enabled=1
If you are player one you are CabinetID=1, if you are player 2 use CabinetID=2 etc.

https://teknogods.com/phpbb/viewtopic.php?f=83&t=38630&sid=33683c21537d5181664d77684e846527

Don't care about becoming Patreon status, but I think I need to lighten my wallet to support this guy's work now if it works.

segaturbo

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #20 on: July 25, 2017, 04:48:41 pm »
hi trying to get inital d working on win 7 64 bit all other games work but inital d starts and looks like it going to work then goes back to menu  :dunno
sorted now working
« Last Edit: July 26, 2017, 11:14:11 am by segaturbo »

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #21 on: August 01, 2017, 01:55:25 pm »
Sega Rally 3 is out...

will run directly but not under teknoparrot.

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #22 on: August 01, 2017, 03:07:48 pm »
Does run now, although with a few quirks which the authour will fix in the next version.

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #23 on: August 07, 2017, 11:31:29 pm »
How much stuttering are you guys getting and with what system specs? I was testing teknoparrot 0.8c on a 2015 MBP with an i7-4980HQ and a Radeon M370X, and sonic all-stars racing stutters every once in a while (when getting hit with an item for example); sega rally 3's intro (can't get past the intro) stutters much more often. I would have thought that the MBP was well past the specs of the Europa-R boards, which had an 8800 GT and an Intel D, so I'm a little confused about what is needed to actually get the games to run 100% smoothly.

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #24 on: August 08, 2017, 06:07:00 pm »
I get a tiny bit of stuttering right at the start, but after that SR3's attract mode works full speed for me, even with video capture.

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My PC specs are as follows:
Intel core i5-2310 @2.90GHz - 8 GB
NVIDIA GeForce GTX 960 - 2 GB
Windows 7 Home Premium

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #25 on: August 08, 2017, 11:41:53 pm »
any word on network support happening?

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #26 on: August 09, 2017, 11:47:25 am »
Thanks MrThunderwing - that's quite a bit better than on my MBP. Boomslang, not sure about SR3 - I assumed that it already was but I can't test since the controls don't work. I did ask Reaver last night and he said network support for Sonic All-Stars is planned (I haven't tried netplay on it yet, but the game itself works anyway).


Sent from my iPhone using Tapatalk

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #27 on: August 09, 2017, 04:33:20 pm »
I think I read somewhere that network support for ID6 was in the pipeline too.

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #28 on: August 10, 2017, 12:34:04 am »
I believe it is as well. I should have clarified that I only asked about Sonic.

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #29 on: August 10, 2017, 12:46:39 am »
cool Ill have to see about getting this running on my cabs. I wonder if force feedback will ever be emulated

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #30 on: August 11, 2017, 02:45:16 pm »
Live stream about to start from reaver teknoparrot writer...

https://www.twitch.tv/reaverteknogods

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #31 on: August 11, 2017, 06:50:37 pm »
Live stream about to start from reaver teknoparrot writer...

https://www.twitch.tv/reaverteknogods

Can you summarize the livestream? I wasn't able to watch it.


Sent from my iPhone using Tapatalk

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #32 on: August 12, 2017, 01:20:40 am »
- Showed improvments to gui
- Played Mario Kart Arcade DX (may not be in new teknoparrot version as not dumped by the community yet)
- Talked about how many new games it'll run (without naming most, grid was mentioned though)
- Showed Machstorm (complaned about resolution  but I suggested about running it in vr. Which he thought was a good idea)

The video is on his twitch channel.



isamu

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #33 on: August 12, 2017, 07:37:33 pm »
Did he say anything about planning to support FFB for wheels?

Loafmeister

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #34 on: August 12, 2017, 07:57:19 pm »
He addressed FFB in one of the vids I saw, said something like "I'd have to look at it, should be no biggy to add but it's not near the priority right now"  Something like that I think?

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #35 on: August 14, 2017, 07:37:48 am »
thanks for sharing!

Jitterdoomer

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #36 on: August 15, 2017, 10:13:35 am »
Did he say something for Operation Ghost?
For amusement only.

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #37 on: August 16, 2017, 02:56:14 am »
Not that I remember...

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #38 on: August 27, 2017, 01:14:52 pm »
From Reavers twitter account,

After almost 50 commits, over 200 man hours and crazy hacking wizardry we are finally nearing 1.0!

Release tomorrow 21.00 CET with a stream!

segaturbo

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #39 on: August 28, 2017, 03:30:02 pm »
looks like force feedback is sorted inital d 6  :applaud:

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #40 on: August 29, 2017, 02:44:11 am »
Not sure it's gonna be in yet but I looked at his video earlier today and they said they would look at emulating the force feedback soon

ghoolster

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #41 on: August 29, 2017, 05:55:31 pm »
From the 1.0 readme...

*********************************************
*      TeknoParrot 1.0 "THE BIG BABY"       *
*********************************************
-- www.teknogods.com --
---------------------------------------------
Changes in TeknoParrot 1.0 Public Build:
- Complete recode of the entire DLL.
- Initial D6 stability fixes
- Sega Sonic All-Stars Racing Arcade test menu supported.
- Golden Gun Test menu supported.
- Virtua Tennis 4 saving issues fixed.
- Fixed missing amLib hooks from certain games which caused issues.
- Melty Blood Actress Again Current Code (1.00 and 1.07) random crashes fixed.
- Sega Rally 3 / Ford Racing bindable buttons for DirectInput and XInput
- Major JVS emulation improvements and bug fixes.
- Namco JVS stack now supported for Namco games in future.
- x64 support for x64 games supported near future.
- Major improvements in RingEdge emulation:
* Dipswitches are now emulated.
* EEPROM now mapped and structured.
* Game data section of EEPROM now is saved on the game folder for players to make save hacks.
* Physical PCB Test / Service switches are now emulated.
* config.ini now lets you set various hardware settings for RingWide/RingEdge games.
* NOTE: NETWORKING DOES NOT FUNCTION YET FOR RING GAMES!!!!

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #42 on: August 30, 2017, 03:50:46 am »
Briefly tried it before and it seemed to work great. Only tried Sega Racing Classic and Sega Rally 3 so far

Sega Rally 3 network works fine however, had a quick race between 2 of my pcs

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #43 on: August 30, 2017, 02:14:45 pm »
Got this latest version running after I got home from work today. Sega Rally 3 looks so much better (running in 60fps) than Sega Rally Online arcade did on my PS3. Everything seems to look a bit nice and crisper too visually. Even the audio's a bit better with a whole load of extra sampled speech announcing the track names and gameplay mode (the music's still the same bland affair from SROA though). I really enjoyed Sega Rally Online Arcade, but one of my biggest beefs with the game was the whole fact it only ran at 30fps. Great to finally be able to play the version of the game I felt we always should've got.

Edit: updated with videos:
! No longer available

! No longer available
« Last Edit: August 31, 2017, 11:39:11 am by MrThunderwing »

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #44 on: August 30, 2017, 03:47:14 pm »
hi trying to get inital d working on win 7 64 bit all other games work but inital d starts and looks like it going to work then goes back to menu  :dunno
sorted now working

Can you remember what you had to do to get it working? It worked for me in an older version, but I'm getting the same thing with it going back to the menu here. I can't remember if there was something special you needed to do to get it to load.

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #45 on: August 30, 2017, 05:53:55 pm »
Howard, since reaver doesn't seem that keen on getting outputs going. Do you think we could make a program to output them via memory addresses or such? Teknoparrot gets updated but it still only loads the same sega rally 3 exe the whole time

segaturbo

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #46 on: August 31, 2017, 06:31:40 am »
inital d 6 doing same now going back to menu
i also cant get sega rally 3 to play says Failed to pass vista Verify Access, parental control

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #47 on: August 31, 2017, 11:37:27 am »
inital d 6 doing same now going back to menu
i also cant get sega rally 3 to play says Failed to pass vista Verify Access, parental control

Are you using Windows 7? If so you need a special modified EXE file to get SR3 running.

segaturbo

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #48 on: August 31, 2017, 01:23:13 pm »
hi yes using win 7 i struggling to find the exe
there a file out for initald 6 that makes it boot on this version

thanks for that did the trick  :)
« Last Edit: August 31, 2017, 03:44:20 pm by segaturbo »

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #49 on: August 31, 2017, 10:15:18 pm »
Any word on where networking is up to? Working for Daytona, but not for Initial D 6? I really want it for Sega Rally 3 tho...

EDIT: wait, so SR3 networking doe work? That's awesome. Is it really as simple as setting the options like in post #19?
« Last Edit: August 31, 2017, 10:21:02 pm by buttersoft »

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #50 on: August 31, 2017, 10:43:27 pm »
Only working for Sega Rally 3 I believe

I tried out 4 player of it last night it worked well

None of the ring games work including sega racing classic

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #51 on: September 01, 2017, 07:03:28 pm »
Only working for Sega Rally 3 I believe

I tried out 4 player of it last night it worked well

None of the ring games work including sega racing classic

Is there some kind of a guide to getting networking running on SR3 or did you just figure it out yourself? I'd love to get a network running on this but after my abject failure to get a 2 player Chase HQ 2 game running I'm not sure how successful I'll be...

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #52 on: September 01, 2017, 07:47:22 pm »
its pretty easy

goto ShellData folder then ShellData.ini

and then make sure it has

**FOR PC#1**
[Network]
CabinetID=1
Enabled=1

**FOR PC#2**
[Network]
CabinetID=2
Enabled=1

etc etc

then allow firewall and you are good.

Ford Racing works too as I just did network on it

Under Data folder then gamesettings

**FOR PC#1**
CabinetPostion=1

**FOR PC#2**
CabinetPostion=2

load the game up and then escape after 30 seconds. Allow firewall and you will have a config file under FordRacing

[General]
DongleRegion=EXPORT
PcbRegion =EXPORT
FreePlay=1
[Network]
Dhcp=0
Ip=SET THIS TO YOUR IP eg 10.0.0.12
Mask=255.255.255.0
Gateway=SET THIS TO YOUR GATEWAY eg 10.0.0.1
Dns1=8.8.8.8
Dns2=8.8.4.4

dhcp might work too if you dont use static ip. Then just load game up on your pcs and goto multiplayer


As for ChaseHQ 2,

I recently got it going on formatted pcs and there was a bit of a hassle. Im on windows 10 64 bit latest updates

make sure you have DirectPlay installed on all pcs

right click start button and choose apps and features then up top right click on programs and features. Then click turn windows features on or off on the left side

goto Legacy components and click on DirectPlay and install on each pc

Right click on game.exe and run compatibility for windows xp service pack 2
Then load game on each pc and goto test menu and network settings and set up PC 1 as ID 1 and PC2 as ID 2. Follow the steps it says on PC2 first then do PC1. Load game up and then escape out

finally load game on both pcs and it should connect


MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #53 on: September 03, 2017, 06:00:22 pm »
Thanks for the info mate, I'll have to give it a try. In the meantime here's a video I made comparing SR3 to Sega Rally Online Arcade, to highlights just how much of a difference the 60fps makes.

! No longer available

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #54 on: September 03, 2017, 08:42:35 pm »
Watched it yesterday mate.

Quality stuff as always  :cheers:

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #55 on: September 03, 2017, 10:10:56 pm »
Yeah love watching those vids.

And thanks for the advice, Boomslang, I'll give it a go.

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #56 on: September 04, 2017, 03:10:52 pm »
 :cheers: Cheers fellas!

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #57 on: September 04, 2017, 06:08:43 pm »
Version 1.01 is out

nugarp

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Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #58 on: September 04, 2017, 07:28:35 pm »
Does anyone notice low/inconsistent frame rates in sonic racing? At least when starting out the whale lagoon course. It becomes less of an issue in future laps but my eyes are uncomfortable for the beginning of the race due to the frame rate. I've tried on a few different computers but it's an issue on all of them for me, just to different extents.

Edit: not specific to the newest version.

Sent from my iPhone using Tapatalk

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #59 on: September 07, 2017, 01:23:18 pm »
Is anyone interested in putting together a bounty / increased Patreon support to encourage the team to support networking and ffb for ringwide/ringedge sooner rather than later? I'm patreoning $50 already, but if others can get in (either one-time or also part of patreon), I'd be willing to increase my own contribution if necessary. I can talk to reaver about it offline if people are willing to give it a go, and we could perhaps be very encouraging as a single group, together...

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #60 on: September 08, 2017, 02:15:15 am »
Not loading games for me at all. Tries to start and the window just goes away. The setting program won't save, to begin with.

Anyone on Win 7 running without issues? My setup isn't on SP1 even, it's not networked.

nugarp

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Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #61 on: September 08, 2017, 07:35:07 pm »
Not loading games for me at all. Tries to start and the window just goes away. The setting program won't save, to begin with.

Anyone on Win 7 running without issues? My setup isn't on SP1 even, it's not networked.

Have you installed com0com, net framework 452, dx9c? .NET is especially important - I think that's your issue.


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POOTERMAN

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #62 on: September 09, 2017, 04:23:14 pm »
Does anyone notice low/inconsistent frame rates in sonic racing? At least when starting out the whale lagoon course. It becomes less of an issue in future laps but my eyes are uncomfortable for the beginning of the race due to the frame rate. I've tried on a few different computers but it's an issue on all of them for me, just to different extents.

Edit: not specific to the newest version.

Sent from my iPhone using Tapatalk

Within the Sonic & Sega All-Star Racing folder go to your settings.ini file and change these settings:

SCREEN_WIDTH=(your native screen resolution width) 1920
SCREEN_HEIGHT=(your native screen resolution height) 1080
WINDOWED=1
VSYNC=0

The play the game with no slowdown :)

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #63 on: September 09, 2017, 07:11:40 pm »
well that would just force the game to run at more then 60fps if your card allows it plus introduce screen tearing most likely
« Last Edit: September 09, 2017, 07:32:58 pm by Boomslang »

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #64 on: September 10, 2017, 02:43:46 am »
Have you installed com0com, net framework 452, dx9c? .NET is especially important - I think that's your issue.

I think i went for .net 4.0... I'll update and give it another go, thanks for the tip.

MrThunderwing

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #65 on: September 10, 2017, 11:52:06 am »
Anyone on Win 7 running without issues? My setup isn't on SP1 even, it's not networked.

Yup, I'm using Windows 7, I don't think I needed to do anything extra special to get this running (apart from having to use a special Windows 7 specific EXE for Sega Rally 3 to run that I mentioned above). Have you tried an older version of Teknoparrot to see if that works? I believe 1.0 had some issues with a lot of the other games (which I couldn't comment on myself as Sega Rally 3 is the only game I play on it. As I also mentioned above Intial D didn't want to work for me on 1.0 after previously working OK on 0.8 -  Pooterman pointed me in the direction of some additional files to get it working, but I must confess I haven't tried them out yet).
« Last Edit: September 10, 2017, 11:54:13 am by MrThunderwing »

nugarp

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #66 on: September 18, 2017, 06:17:50 pm »
Within the Sonic & Sega All-Star Racing folder go to your settings.ini file and change these settings:

SCREEN_WIDTH=(your native screen resolution width) 1920
SCREEN_HEIGHT=(your native screen resolution height) 1080
WINDOWED=1
VSYNC=0

The play the game with no slowdown :)

Thanks, unfortunately that wasn't it. It's been alright most of the time, but it actually was super choppy yesterday. Again, it's fine after a race or so. But the start of some races can be awful. It's running on an i5-7500 & 1050 Ti so the hardware shouldn't be an issue.

Also, please vote for networking! https://twitter.com/reaverteknogods

negative1

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #67 on: September 21, 2017, 04:58:16 pm »
Thanks for the info mate, I'll have to give it a try. In the meantime here's a video I made comparing SR3 to Sega Rally Online Arcade, to highlights just how much of a difference the 60fps makes.

! No longer available


Thanks for the video, but the framerate really doesn't seem to make much of a difference to me, as long as the gameplay is the same.
Sure it looks better, but when you're driving, you're not concentrating on the visuals.

To me, i rank them:
===========================
Sega rally revo (PC) with a graphics card
sega rally revo (xbox 360)
sega rally online (xbox 360) - sega rally 3 (arcade)


i haven't tried the emulated sega rally 3 yet, so i won't comment on that.

but it will be less than revo, because it's a watered down version, that suits the arcade mode.

i remember the pc version of sega rally 2 was so much better than the arcade, because it had the 10 year mode.
in that case also, the pc version was better.

later
-1



Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #68 on: September 21, 2017, 06:16:15 pm »
More like revo is a watered down version of 3 mate

buttersoft

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #69 on: September 21, 2017, 09:27:49 pm »
More like revo is a watered down version of 3 mate

Nah, no terrain deformation in SR3 ;)

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #70 on: September 21, 2017, 10:24:27 pm »
anyone know if they already fixed the graphics problems of sega racing classic and nvidia cards?

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #71 on: September 21, 2017, 10:50:29 pm »
Man I wanna work on this stuff so bad.  Atm all my consoles are throughout the house while I assemble my world of Nintendo cabinet and it looks like a bomb went off.  I'm hoping I can get things squared away soon and go back to the racing rig. 

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #72 on: September 22, 2017, 12:37:15 am »
More like revo is a watered down version of 3 mate

Nah, no terrain deformation in SR3 ;)

are you sure on that? I played it a couple weeks ago and did not notice that plus there is files which specifically say about track deformation in sega rally 3

plus 60>30 and you can play network which isnt possible with Revo

edit ** TrackDeform_data is a file in Sega Rally 3 so im almost certain it does have it and after watching a youtube video where it showed it
« Last Edit: September 22, 2017, 12:46:33 am by Boomslang »

Boomslang

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Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #73 on: September 22, 2017, 12:50:02 am »
anyone know if they already fixed the graphics problems of sega racing classic and nvidia cards?

No and they properly won't. It's been made for AMD shaders etc

They actually got lucky with Initial D 6 as that was just a fluke that idlogger fixed the issue for AMD users

*EDIT*

actually I think I read that RH Game loader fixes it for Advanced and Expert courses but not for Beginner
« Last Edit: September 22, 2017, 06:23:24 am by Boomslang »

  
 

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