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### Author Topic: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable  (Read 22632 times)

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#### SegaOutrun

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##### Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« on: May 14, 2017, 06:58:53 pm »
This is a new loader for Sega Ringwide system. Currently supports 3 games Melty Blood AA CC, Virtual Tennis 4 and Sega Racing Classic (Daytona USA after they lost the Daytona license). Controls still need work and Nvidia cards will have glitches. AMD cards should be ok.

Go to Settings and install Com2Com and then Select Auto Setup if this is your first time running the loader.

Select your controls from drop down or use keyboard (KB not supported for Sega Racing Classic)

Save Settings

Reopen DumbJVSManager.exe

Select Sega Racing Classic and start game

 ! No longer available

« Last Edit: May 14, 2017, 07:00:41 pm by SegaOutrun »

#### POOTERMAN

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #1 on: May 14, 2017, 08:47:57 pm »
TeknoParrot_Release_0.3 is a big improvement in terms of usability/configuration.

Spent the night playing Sega Racing Classic which is always a good thing

The draw distance seemed very low - was the arcade version like that too?

If TeknoParrot is a 'loader' that just bypasses security features and gets games running in Windows and isn't an emulator, do we have to conclude that no progression can be made in how games look and play on the PC?

#### SegaOutrun

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #2 on: May 15, 2017, 01:23:40 am »
Once game loader all RH adds support, there will be a way to up the resolution but draw distances are typically hard coded. Whiles its possible, its extremely unlikely

#### Barry Barcrest

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #3 on: May 15, 2017, 06:32:34 am »
Why would anyone want to run this rather than the arcade version? Just curios.

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #4 on: May 15, 2017, 01:08:46 pm »
Why would anyone want to run this rather than the arcade version? Just curios.

I'm with Barry on this one, seems like a lot of effort to play a not as good version of Daytona, maybe I'll change my tune if some more interesting games get announced. Interesting though that this turned out to be an actual genuine arcade loader, I randomly saw an announcement about this some time ago on YouTube, by some Russian geezer who looked well shifty, and everyone in the comments was shouting 'Fake!'.

#### SegaOutrun

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #5 on: May 15, 2017, 10:47:10 pm »
You can play in HD (Theres hacked exes that go up 4k) and you can use the PS3 files for the original soundtrack. Emulator is still work in progress and hopefully we can get initial d 6 soon

#### Barry Barcrest

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #6 on: May 17, 2017, 06:37:23 am »
You can play in HD (Theres hacked exes that go up 4k) and you can use the PS3 files for the original soundtrack. Emulator is still work in progress and hopefully we can get initial d 6 soon

4K is all well and good but the draw distance is terrible compared to the original. I was pretty sure you can play 4K with supermodel anyway. Does this have improved textures?

#### Howard_Casto

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #7 on: May 17, 2017, 01:09:45 pm »
Yeah both model 2 emulator and supermodel allow for HD resolutions.

#### VirtuaIceMan

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #8 on: June 08, 2017, 06:40:04 pm »
I'm keen to give this loader/emulator a go, but whilst I can download the software, the games seem to be only available by ************.......

EDITED BY BadMouth: Rule #5 - No linking or discussion of where to find roms or hacked games.

update: sussed in, no worries!
« Last Edit: June 12, 2017, 06:20:21 pm by VirtuaIceMan »

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #9 on: June 14, 2017, 01:15:03 pm »
Now that a few more games seem to be slowly getting released for this my curiosity has been piqued a little bit more. Does anyone know if there are any significant differences between the arcade and home version of Sonic & Sega All-Stars Racing (like how the arcade version of Sega Rally 3 was 60fps and the home console versions were only 30)?

#### Howard_Casto

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #10 on: June 14, 2017, 02:52:44 pm »
I'm sure the controls are more geared towards wheels than the pc version.

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #11 on: June 14, 2017, 06:42:47 pm »
I actually ended up downloading it tonight out of curiosity using my old dual core PC I normally use for watching movies on. I didn't actually get around to configuring the controls, but just going by the attract mode, graphically it looks (as far as I can see) indistinguishable from my Xbox 360 version.

#### ghoolster

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #12 on: June 15, 2017, 11:53:31 am »
Got both sega classic and sonic running ok on my i7 laptop, although couldnt get virtua tennis going.

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #13 on: June 15, 2017, 05:55:41 pm »
I got Let's Go Island working today. It was incredibly convoluted to get it working the way I did it, there's another way which sounds far simpler, but it didn't want to work for me

FYI, I found out today from another YouTuber that You can actually launch Sonic all Star Racing Arcade directly from the game's exe in the game folder itself, without actually having to use Teknoparrot. It turns the game Chinese though and also enables the full attract mode (if you're into that sort of thing).

#### nugarp

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #14 on: July 05, 2017, 12:50:01 am »
As of version 0.71d (today), it sounds like there might be some level of network support?

From https://teknogods.com/phpbb/viewtopic.php?f=83&t=38612

Quote
Changes in TeknoParrot 0.71d Patreon Release:
- Internal region change support (dongle and PCB). Will be selectable later.
- PCB ID now autogenerated and bound to computer name like dongle serial.
- amNetwork link emulated, I cannot guarantee link working. Sega Racing Classic should work tho.
NOTE: Please test and use wireshark to see if there are problems.
- Thanks to amNetwork emulation Sega Sonic All-Stars Racing attract mode works normally.

#### ghoolster

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #15 on: July 23, 2017, 01:24:38 pm »
TecknoParrot 0.8 is out...

Changes in TeknoParrot 0.8 Public Build:
- Includes all Patreon changes.
- Initial D6AA initialization fixed as amNetwork is emulated for  upcoming multiplayer update!

#### isamu

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #16 on: July 23, 2017, 02:15:09 pm »

- Initial D6AA initialization fixed as amNetwork is emulated for  upcoming multiplayer update!

Hmmm, can you expand on what this means?

#### ghoolster

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #17 on: July 23, 2017, 02:40:11 pm »
Allowing linked up play between machines...

#### ghoolster

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #18 on: July 24, 2017, 02:46:40 am »

---------------------------------------------------------------------------------------------------------------------
Changes in TeknoParrot 0.8a Patreon Release: -

Thanks to NTAuthority's superior skills first game of Sega Europa-R is now supported! - Ford Racing support!!!! -

NOTE: More Europa-R support coming your way soon! choo choo....
----------------------------------------------------------------------------------------------------------------------

What else runs on europa-r hardware?   only Grid and SEGA RALLY 3!!!!!

#### nugarp

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #19 on: July 24, 2017, 01:50:36 pm »
I've waited for this FOREVER!!!

Quote
Changes in TeknoParrot 0.8c Patreon Release:
- Sega Rally 3 supported!
NOTE: NTAuthority is on a roll!
NOTE: Remember to enable free play from ..\ShellData\ShellData.ini
[Credit]
Freeplay=1

NOTE: To play linked in LAN, enable it by editing:
[Network]
CabinetID=1
Enabled=1
If you are player one you are CabinetID=1, if you are player 2 use CabinetID=2 etc.

https://teknogods.com/phpbb/viewtopic.php?f=83&t=38630&sid=33683c21537d5181664d77684e846527

Don't care about becoming Patreon status, but I think I need to lighten my wallet to support this guy's work now if it works.

#### segaturbo

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #20 on: July 25, 2017, 04:48:41 pm »
hi trying to get inital d working on win 7 64 bit all other games work but inital d starts and looks like it going to work then goes back to menu
sorted now working
« Last Edit: July 26, 2017, 11:14:11 am by segaturbo »

#### ghoolster

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #21 on: August 01, 2017, 01:55:25 pm »
Sega Rally 3 is out...

will run directly but not under teknoparrot.

#### ghoolster

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #22 on: August 01, 2017, 03:07:48 pm »
Does run now, although with a few quirks which the authour will fix in the next version.

#### nugarp

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #23 on: August 07, 2017, 11:31:29 pm »
How much stuttering are you guys getting and with what system specs? I was testing teknoparrot 0.8c on a 2015 MBP with an i7-4980HQ and a Radeon M370X, and sonic all-stars racing stutters every once in a while (when getting hit with an item for example); sega rally 3's intro (can't get past the intro) stutters much more often. I would have thought that the MBP was well past the specs of the Europa-R boards, which had an 8800 GT and an Intel D, so I'm a little confused about what is needed to actually get the games to run 100% smoothly.

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #24 on: August 08, 2017, 06:07:00 pm »
I get a tiny bit of stuttering right at the start, but after that SR3's attract mode works full speed for me, even with video capture.

 ! No longer available

My PC specs are as follows:
Intel core i5-2310 @2.90GHz - 8 GB
NVIDIA GeForce GTX 960 - 2 GB

#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #25 on: August 08, 2017, 11:41:53 pm »
any word on network support happening?

#### nugarp

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #26 on: August 09, 2017, 11:47:25 am »
Thanks MrThunderwing - that's quite a bit better than on my MBP. Boomslang, not sure about SR3 - I assumed that it already was but I can't test since the controls don't work. I did ask Reaver last night and he said network support for Sonic All-Stars is planned (I haven't tried netplay on it yet, but the game itself works anyway).

Sent from my iPhone using Tapatalk

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #27 on: August 09, 2017, 04:33:20 pm »
I think I read somewhere that network support for ID6 was in the pipeline too.

#### nugarp

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #28 on: August 10, 2017, 12:34:04 am »
I believe it is as well. I should have clarified that I only asked about Sonic.

#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #29 on: August 10, 2017, 12:46:39 am »
cool Ill have to see about getting this running on my cabs. I wonder if force feedback will ever be emulated

#### ghoolster

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #30 on: August 11, 2017, 02:45:16 pm »
Live stream about to start from reaver teknoparrot writer...

https://www.twitch.tv/reaverteknogods

#### nugarp

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #31 on: August 11, 2017, 06:50:37 pm »
Live stream about to start from reaver teknoparrot writer...

https://www.twitch.tv/reaverteknogods

Can you summarize the livestream? I wasn't able to watch it.

Sent from my iPhone using Tapatalk

#### ghoolster

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #32 on: August 12, 2017, 01:20:40 am »
- Showed improvments to gui
- Played Mario Kart Arcade DX (may not be in new teknoparrot version as not dumped by the community yet)
- Talked about how many new games it'll run (without naming most, grid was mentioned though)
- Showed Machstorm (complaned about resolution  but I suggested about running it in vr. Which he thought was a good idea)

The video is on his twitch channel.

#### isamu

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #33 on: August 12, 2017, 07:37:33 pm »
Did he say anything about planning to support FFB for wheels?

#### Loafmeister

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #34 on: August 12, 2017, 07:57:19 pm »
He addressed FFB in one of the vids I saw, said something like "I'd have to look at it, should be no biggy to add but it's not near the priority right now"  Something like that I think?

#### nugarp

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #35 on: August 14, 2017, 07:37:48 am »
thanks for sharing!

#### Jitterdoomer

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #36 on: August 15, 2017, 10:13:35 am »
Did he say something for Operation Ghost?
For amusement only.

#### ghoolster

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #37 on: August 16, 2017, 02:56:14 am »
Not that I remember...

#### ghoolster

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #38 on: August 27, 2017, 01:14:52 pm »

After almost 50 commits, over 200 man hours and crazy hacking wizardry we are finally nearing 1.0!

Release tomorrow 21.00 CET with a stream!

#### segaturbo

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #39 on: August 28, 2017, 03:30:02 pm »
looks like force feedback is sorted inital d 6

#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #40 on: August 29, 2017, 02:44:11 am »
Not sure it's gonna be in yet but I looked at his video earlier today and they said they would look at emulating the force feedback soon

#### ghoolster

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #41 on: August 29, 2017, 05:55:31 pm »

*********************************************
*      TeknoParrot 1.0 "THE BIG BABY"       *
*********************************************
-- www.teknogods.com --
---------------------------------------------
Changes in TeknoParrot 1.0 Public Build:
- Complete recode of the entire DLL.
- Initial D6 stability fixes
- Golden Gun Test menu supported.
- Virtua Tennis 4 saving issues fixed.
- Fixed missing amLib hooks from certain games which caused issues.
- Melty Blood Actress Again Current Code (1.00 and 1.07) random crashes fixed.
- Sega Rally 3 / Ford Racing bindable buttons for DirectInput and XInput
- Major JVS emulation improvements and bug fixes.
- Namco JVS stack now supported for Namco games in future.
- x64 support for x64 games supported near future.
- Major improvements in RingEdge emulation:
* Dipswitches are now emulated.
* EEPROM now mapped and structured.
* Game data section of EEPROM now is saved on the game folder for players to make save hacks.
* Physical PCB Test / Service switches are now emulated.
* config.ini now lets you set various hardware settings for RingWide/RingEdge games.
* NOTE: NETWORKING DOES NOT FUNCTION YET FOR RING GAMES!!!!

#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #42 on: August 30, 2017, 03:50:46 am »
Briefly tried it before and it seemed to work great. Only tried Sega Racing Classic and Sega Rally 3 so far

Sega Rally 3 network works fine however, had a quick race between 2 of my pcs

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #43 on: August 30, 2017, 02:14:45 pm »
Got this latest version running after I got home from work today. Sega Rally 3 looks so much better (running in 60fps) than Sega Rally Online arcade did on my PS3. Everything seems to look a bit nice and crisper too visually. Even the audio's a bit better with a whole load of extra sampled speech announcing the track names and gameplay mode (the music's still the same bland affair from SROA though). I really enjoyed Sega Rally Online Arcade, but one of my biggest beefs with the game was the whole fact it only ran at 30fps. Great to finally be able to play the version of the game I felt we always should've got.

Edit: updated with videos:
https://youtu.be/oamI-Umyqj0
https://youtu.be/e8qBsNC4jIk
« Last Edit: September 27, 2017, 06:58:21 am by MrThunderwing »

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #44 on: August 30, 2017, 03:47:14 pm »
hi trying to get inital d working on win 7 64 bit all other games work but inital d starts and looks like it going to work then goes back to menu
sorted now working

Can you remember what you had to do to get it working? It worked for me in an older version, but I'm getting the same thing with it going back to the menu here. I can't remember if there was something special you needed to do to get it to load.

#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #45 on: August 30, 2017, 05:53:55 pm »
Howard, since reaver doesn't seem that keen on getting outputs going. Do you think we could make a program to output them via memory addresses or such? Teknoparrot gets updated but it still only loads the same sega rally 3 exe the whole time

#### segaturbo

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #46 on: August 31, 2017, 06:31:40 am »
inital d 6 doing same now going back to menu
i also cant get sega rally 3 to play says Failed to pass vista Verify Access, parental control

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #47 on: August 31, 2017, 11:37:27 am »
inital d 6 doing same now going back to menu
i also cant get sega rally 3 to play says Failed to pass vista Verify Access, parental control

Are you using Windows 7? If so you need a special modified EXE file to get SR3 running.

#### segaturbo

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #48 on: August 31, 2017, 01:23:13 pm »
hi yes using win 7 i struggling to find the exe
there a file out for initald 6 that makes it boot on this version

thanks for that did the trick
« Last Edit: August 31, 2017, 03:44:20 pm by segaturbo »

#### buttersoft

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #49 on: August 31, 2017, 10:15:18 pm »
Any word on where networking is up to? Working for Daytona, but not for Initial D 6? I really want it for Sega Rally 3 tho...

EDIT: wait, so SR3 networking doe work? That's awesome. Is it really as simple as setting the options like in post #19?
« Last Edit: August 31, 2017, 10:21:02 pm by buttersoft »

#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #50 on: August 31, 2017, 10:43:27 pm »
Only working for Sega Rally 3 I believe

I tried out 4 player of it last night it worked well

None of the ring games work including sega racing classic

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #51 on: September 01, 2017, 07:03:28 pm »
Only working for Sega Rally 3 I believe

I tried out 4 player of it last night it worked well

None of the ring games work including sega racing classic

Is there some kind of a guide to getting networking running on SR3 or did you just figure it out yourself? I'd love to get a network running on this but after my abject failure to get a 2 player Chase HQ 2 game running I'm not sure how successful I'll be...

#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #52 on: September 01, 2017, 07:47:22 pm »
its pretty easy

goto ShellData folder then ShellData.ini

and then make sure it has

**FOR PC#1**
[Network]
CabinetID=1
Enabled=1

**FOR PC#2**
[Network]
CabinetID=2
Enabled=1

etc etc

then allow firewall and you are good.

Ford Racing works too as I just did network on it

Under Data folder then gamesettings

**FOR PC#1**
CabinetPostion=1

**FOR PC#2**
CabinetPostion=2

load the game up and then escape after 30 seconds. Allow firewall and you will have a config file under FordRacing

[General]
DongleRegion=EXPORT
PcbRegion =EXPORT
FreePlay=1
[Network]
Dhcp=0
Ip=SET THIS TO YOUR IP eg 10.0.0.12
Gateway=SET THIS TO YOUR GATEWAY eg 10.0.0.1
Dns1=8.8.8.8
Dns2=8.8.4.4

dhcp might work too if you dont use static ip. Then just load game up on your pcs and goto multiplayer

As for ChaseHQ 2,

I recently got it going on formatted pcs and there was a bit of a hassle. Im on windows 10 64 bit latest updates

make sure you have DirectPlay installed on all pcs

right click start button and choose apps and features then up top right click on programs and features. Then click turn windows features on or off on the left side

goto Legacy components and click on DirectPlay and install on each pc

Right click on game.exe and run compatibility for windows xp service pack 2
Then load game on each pc and goto test menu and network settings and set up PC 1 as ID 1 and PC2 as ID 2. Follow the steps it says on PC2 first then do PC1. Load game up and then escape out

finally load game on both pcs and it should connect

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #53 on: September 03, 2017, 06:00:22 pm »
Thanks for the info mate, I'll have to give it a try. In the meantime here's a video I made comparing SR3 to Sega Rally Online Arcade, to highlights just how much of a difference the 60fps makes.

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#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #54 on: September 03, 2017, 08:42:35 pm »
Watched it yesterday mate.

Quality stuff as always

#### buttersoft

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #55 on: September 03, 2017, 10:10:56 pm »
Yeah love watching those vids.

And thanks for the advice, Boomslang, I'll give it a go.

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #56 on: September 04, 2017, 03:10:52 pm »
Cheers fellas!

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #57 on: September 04, 2017, 06:08:43 pm »
Version 1.01 is out

#### nugarp

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##### Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #58 on: September 04, 2017, 07:28:35 pm »
Does anyone notice low/inconsistent frame rates in sonic racing? At least when starting out the whale lagoon course. It becomes less of an issue in future laps but my eyes are uncomfortable for the beginning of the race due to the frame rate. I've tried on a few different computers but it's an issue on all of them for me, just to different extents.

Edit: not specific to the newest version.

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#### nugarp

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #59 on: September 07, 2017, 01:23:18 pm »

#### isamu

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #150 on: May 17, 2018, 02:34:40 pm »
Things can move quick in this scene

Teknoparrot has added proper FFB to several games now

-Sega Racing Classic
-Ford Racing
-Sega Rally 3
-Initial D6
-Initial D7
-Wangan Midnight Maximum Tune 5
-Chase HQ 2
-Wacky Races

*raises eyebrows*

Hey Boomlsang, can you give your impressions of how the ffb feels with your wheel bro? I mean, is it *ACTUAL* force feedback now, instead of simple wheel rumble? Also how is the FFb in OutRun 2SP DX? On par with Howard's FXT on PC?

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #151 on: May 17, 2018, 06:51:16 pm »
Does FFB work as a standard in Teknoparrot now or do you still need an additional plugin thingy? I haven't updated my version of Tekknoparrot since before the FFB versions came out.

#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #152 on: May 17, 2018, 08:54:09 pm »
Yea it's actual ffb now and not just vibration etc and no you don't need additional plugin anymore.

Each game is different really but I personally helped get ffb going with Reaver so I'm happy with most of it.

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #153 on: May 17, 2018, 08:59:20 pm »
Yea it's actual ffb now and not just vibration etc and no you don't need additional plugin anymore.

Each game is different really but I personally helped get ffb going with Reaver so I'm happy with most of it.

Wow that's great mate! I may finally get around to checking this out soon. I'm balls deep into Forza Horizon 3  ATM

#### buttersoft

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #154 on: May 18, 2018, 07:09:14 am »
Does networking function in Lindbergh yet, specifically OR2?

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #155 on: May 18, 2018, 10:51:16 pm »
Does networking function in Lindbergh yet, specifically OR2?
No :-/ not right now.

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #156 on: May 19, 2018, 10:44:10 am »
Yea it's actual ffb now and not just vibration etc and no you don't need additional plugin anymore.

Each game is different really but I personally helped get ffb going with Reaver so I'm happy with most of it.

Nice one dude! That's pretty awesome. Great to see all of Pooterman's lovely looking game icons in there too.

#### isamu

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #157 on: May 19, 2018, 11:22:51 pm »
I am now a Patreon. How or where do I go to get the Patreon-only version of TeknoParrot?

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #158 on: May 20, 2018, 12:10:37 am »
go to teknoparrot.com and then goto top right and patreon

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #159 on: May 20, 2018, 01:19:27 am »
Thanks bro

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #160 on: May 20, 2018, 01:39:53 am »
OK quick question.....I got the OR2SP dump. In TeknoParrot, what is the actual file I need to set it to, to launch the game? There's a bunch of different directories and files in the OR2SP folder and someone said something about all the important files being in the "disk0" folder. I looked in there but which of the files does TP use to actually launch the game? The other games I have, contain an exe but OR2SP doesn't.

#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #161 on: May 20, 2018, 02:11:36 am »
Jennifer/Jennifer.elf

also just so you know, you don't currently need patreon, the latest public version is identical to patreon version.

There is a new patreon coming out in next couple weeks tho and it looks like it might have Sega Race TV!

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #162 on: May 20, 2018, 04:44:50 am »
Awesome thanks mate!

I'm at work now so can't wait to get home and try this out!

Sega Race TV sounds awesome. Hopefully it's in there like you said.

I can't wait until he eventually adds network/online support to OR2SPDX. Do you happen to know if the game originally supported actual online play in the arcades, or was it simply local multiplayer via linked cabinet LAN? If it's via LAN only, how well do you think it would translate to online multiplayer?

Are the Initial D games, particularly Stage 7 and Stage 8 LAN only games? If so, how was TeknoGuy able to implement online play ? I see several people playing ID7 and ID8 everyday in different lobbies. I wonder if OR2SPDX can achieve this? Hell, if he can work his magic on making LAN only games work in an online multiplayer environment, who's to say he can't get Sega Racing Classic up and running online?

This guy seems like he can do pretty much anything. I love to see him go old school and make a dedicated Namco System 22 emulator so we can finally play the Ridge Racer games properly with hardware accelerated graphics and particularly Rave Racer with force feedback and online play. man I'd ---smurfing--- KILL for that!!!!!!!!!!!!!!!!!!!!!!!!!

#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #163 on: May 20, 2018, 05:01:56 am »
Most the games support LAN except for sonic racing from memory.

At this point there hasn't really been any interest in Lindbergh networking, especially from Reaver. He isn't really the guy who does network side however that's typically done by NTA.

They have setup some special system via steam somehow to do the online. He can't do Sega racing classic as it works differently

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #164 on: May 20, 2018, 05:49:13 am »
OK Gotcha.

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #165 on: May 21, 2018, 01:11:03 am »
Yea it's actual ffb now and not just vibration etc and no you don't need additional plugin anymore.

Each game is different really but I personally helped get ffb going with Reaver so I'm happy with most of it.

Need a bit of help if you don't mind mate: Can you please tell me how to get ffb working in Initial D 7? I played the game and got my wheel working but didn't feel any ffb. I read somewhere that you have to enable it from within the game's test menu. Is this true? I tried getting into the test menu but upon pressing the test button the game simply crashes back to desktop. Any ideas how to get around it crashing?

Also, I read somewhere that out of the three ID games TP supports(ID6, ID7, and ID8)ID7 is the only one that supports proper H-Pattern shifting. So I assigned each gear to my shifter but while playing the game it only recognized my sequential. The emulator thinks I'm using a Logitech G27 wheel by the way. How do I get the H-Pattern working in ID7?

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #166 on: May 21, 2018, 01:19:26 am »
you simply load up teknoparrotui.exe and go to emulation settings then set it as Dinput and you will see the Force Feedback menu below

tick Use Force Feedback then select your wheel in drop down menu and click save settings

you shouldn't have to press test button ingame, just load id6, 7 or 8 and click the toggle to test menu before even launching game

as for h pattern, Reaver did one of them awhile back for H pattern and will do the others eventually, its more a hack as the games only use sequential in actual arcades

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #167 on: May 21, 2018, 02:11:41 am »
you simply load up teknoparrotui.exe and go to emulation settings then set it as Dinput and you will see the Force Feedback menu below

tick Use Force Feedback then select your wheel in drop down menu and click save settings

you shouldn't have to press test button ingame, just load id6, 7 or 8 and click the toggle to test menu before even launching game

I did all that already but admit I only played it for a few minutes, and realized i had my ffb strength in the windows control panel settings turned down to 60%. Perhaps I need to increase it. Thanks for the reply....I'll try again tomorrow when I get back home  and see if I can sort it out.

Quote
as for h pattern, Reaver did one of them awhile back for H pattern and will do the others eventually, its more a hack as the games only use sequential in actual arcades

Ahhh gotcha...if you find out which of them he "hacked" for H-pattern support please reply back and let me know. I'm assuming I'll need to download some sort of plugin or something to get the "hack" to activate?

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #168 on: May 21, 2018, 03:21:39 am »
No it's all part of it now. No extra plugins etc

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #169 on: May 21, 2018, 07:51:13 pm »
OK I got everything working now.    The H-pattern was simply an option I missed in the emulator's menu settings. Also the FFb was not activated on my end for some weird reason. Anyway after getting the FFB working now, it feels very nice!!

After spending some time with it, all I can say is Initial D stage 7 is **FUN**!!!!!!!!!!!! I've been missing the boat on these games for so long. I love the whole anime aestestic and flavor of this game. The presentation and the whole Rivalry angle is awesome.  I'm up to the E1 Rivals or whatever you want to call them. The drifting of the Toyota Trueno is very intuitive and the overall car handling is surprisingly fantastic!

Guess I'll go ahead and move on to trying out ID8 but I can't wait until Reaver releases the H-gate patch for that game. I have a sequential shifter I can use in the meantime but there's nothing like shifting a Japanese drift car using a real life H-gated shifter which I'm using with my rig.

The only gripe I have, and this isn't the game's or emulator's fault, is that despite applying the ID7 English Translation patch, 99% of the game's text is still in Japanese. Is that the case for you? Perhaps I applied the translation patch wrong, but  it's kinda hard to figure out what's going on with my progress in the game due to the lack of English subtitles. Do you suspect I applied the English patch incorrectly? I did follow the readme's instructions(I think). Is the English Translation patch supposed to translate the majority of the text contained within the game's menus and intermission? It's really all the different menu options I'm having a problem figuring out. If you guys have any tips please let me know.

#### Malenko

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #170 on: May 22, 2018, 08:24:48 am »
You have the English patch applied properly, all the stuff that is text based is translated. All the stuff that is image based isn't.  You can download google translate for your phone and point it at the screen and it does a serviceable job of giving you a broken English translation.
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#### isamu

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #171 on: May 22, 2018, 09:48:09 am »
Yup. That's true. Got a reply back from Syfyre and he said it'll be the most complete version for a while. Although I do find your suggestion regarding pointing my cellphone at my screen to translate text intriguing. Is this really possible or were you joking around?

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #172 on: May 22, 2018, 10:20:51 am »
Although I do find your suggestion regarding pointing my cellphone at my screen to translate text intriguing. Is this really possible or were you joking around?

It sounds like I'm joking, but I'm serious. Some translations are WAY OFF, but for the most part you can get the gist of it.  I don't know if Google Translate is available for iOS, but it works well on my S7
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#### isamu

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #173 on: May 22, 2018, 01:06:30 pm »
Although I do find your suggestion regarding pointing my cellphone at my screen to translate text intriguing. Is this really possible or were you joking around?

It sounds like I'm joking, but I'm serious. Some translations are WAY OFF, but for the most part you can get the gist of it.  I don't know if Google Translate is available for iOS, but it works well on my S7

OK cool, thanks. I got an android phone so I'll see if my camera is good enough and give it a shot.

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #174 on: May 22, 2018, 10:54:28 pm »
OK time for a general TeknoParrot question. I would like to start adding some of these games to my Steam account as Shortcut "Non-Steam" games. I've accomplished this with my racers from MAME, SuperModel, Model 2 and other Emulators. I'm assuming I'll need to create some sort of batch file somewhere, but is it possible to launch these games without opening and going through the TeknoParrot GUI? If so, please tell me how.

#### nugarp

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #175 on: May 22, 2018, 11:50:46 pm »
OK time for a general TeknoParrot question. I would like to start adding some of these games to my Steam account as Shortcut "Non-Steam" games. I've accomplished this with my racers from MAME, SuperModel, Model 2 and other Emulators. I'm assuming I'll need to create some sort of batch file somewhere, but is it possible to launch these games without opening and going through the TeknoParrot GUI? If so, please tell me how.

msg'd in the discord but adding here just to have a record for others with the same question:

Code: [Select]
TeknoParrotUi.exe "C:\path\to\game\file.exe" --profile=SR3.xml
the XML file you want is stored in the TP UserProfiles directory (once you've configured controls etc for a game).

#### isamu

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #176 on: May 23, 2018, 01:15:28 am »
Yup, got it sorted now, thanks!

I posted the following in the discord as well but I'll go ahead and post it here in-case:

______

I would like to replace all the background music files in Initial D 7, ID8, and WMMT5. Can you kindly tell me which directory in each game's folder contains the music files, and what their extensions are? I took a brief look at the ID7 Sub-directory and looked in "SOUNDS" but didn't see anything I recognized as music files. Any help would be appreciated.

#### buttersoft

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #177 on: July 18, 2018, 07:35:57 pm »
Don't want to re-hash an old topic but I wanted to let people know that I was able to load up Revo Tracks in SR3.  It works great, you can now play all the Revo tracks with 60FPS and better handling and FFB.  Here's a video of all Tropical tracks in SR3 https://youtu.be/sB5X6dIvGM4?t=70

Trying to see if I can also import the cars...

Hoping against hope that NinjaZero comes back and tells us how he did this. Dude, we really want to know

#### POOTERMAN

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #178 on: August 10, 2018, 06:49:25 am »
Just had a quick look and I reckon that you just have to copy over all the files from arcade release of Sega Rally 3 located in the folder '\Rally\Main_release\tracks' and put them in the Sega Rally Revo folder '\Main_release\tracks' folder. Then rename them to what they were originally called in the PC Sega Rally Revo release, backing up your original PC files first of course. Might try it later if I get the chance and probably the same for the cars too.

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #179 on: August 10, 2018, 02:00:33 pm »
Just had a quick look and I reckon that you just have to copy over all the files from arcade release of Sega Rally 3 located in the folder '\Rally\Main_release\tracks' and put them in the Sega Rally Revo folder '\Main_release\tracks' folder. Then rename them to what they were originally called in the PC Sega Rally Revo release, backing up your original PC files first of course. Might try it later if I get the chance and probably the same for the cars too.

Nice one Gary, be cool to hear how you get on.

#### buttersoft

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #180 on: August 14, 2018, 01:53:11 am »
Just had a quick look and I reckon that you just have to copy over all the files from arcade release of Sega Rally 3 located in the folder '\Rally\Main_release\tracks' and put them in the Sega Rally Revo folder '\Main_release\tracks' folder. Then rename them to what they were originally called in the PC Sega Rally Revo release, backing up your original PC files first of course. Might try it later if I get the chance and probably the same for the cars too.

Lol, that's backward, no? We want to run Revo tracks in SR3, not the other way round? Otherwise all we'd be gaining is the three arcade tracks in SRR, which are already there? The idea is to expand the tracks available in SR3, and the video above shows NinjaZero running SR3 (as normal?) but getting Revo tracks to load. Maybe i should watch it again and see if there are any clues.

Or did you mean vice versa? I did give copying the SRR tracks into the SR3 folder, and it wasn't as simple as just copying stuff. I think i might have tried renaming as well, but it's been a while. Keen to hear how you get on though, all jokes aside, because i'd like to get this working

I wonder if networking would continue to function too, or screw up somewhere.
« Last Edit: August 14, 2018, 02:40:30 am by buttersoft »

#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #181 on: August 14, 2018, 03:35:16 am »
I don't wanna sound too rude. But instead of asking over and over, why not just get off your ass and try it yourself? I literally just got my copy of revo and copied the track stuff across, renamed to the original track names and it works fine and took 5 mins to try

#### buttersoft

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #182 on: August 14, 2018, 07:59:31 pm »
I don't wanna sound too rude. But instead of asking over and over, why not just get off your ass and try it yourself? I literally just got my copy of revo and copied the track stuff across, renamed to the original track names and it works fine and took 5 mins to try

I did. It failed to work. However, knowing that you did it gives me hope enough to try again And possibly to start playing with some other settings like resolution if it doesn't work this time.

Are you running Windows 10, by the way? And did you network the new tracks by any chance?
« Last Edit: August 14, 2018, 08:06:08 pm by buttersoft »

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #183 on: August 21, 2018, 03:38:04 pm »
I had a bit of a play around with the adding Revo tracks into SR3 thing when I got home from work today with mixed results. I successfully swapped out the Tropical track in SR3 for the first Safari one in Revo by swapping the Revo track sbf files (and the BIN) into SR3's \Rally\Main_release\tracks\Tropical4 folder and then just renaming them to either 'tro_track_route4' or 'tropical' to match the Safari ones. SR3 loads the track fine, but none of my wheel inputs work once it's loaded. Once the timer runs down and I return to the title screen, all the inputs remain unresponsive. If I load up the game and try one of the default tracks that I haven't changed, the inputs work fine. Weird - I don't get why changing the GFX would affect the controls. Same thing happens with both my wheel and an Xbox 360 pad. I've tried putting the original BIN file of the Tropical track back in there to see if that makes a difference - it doesn't. The track loads OK with either BIN, but the controls just don't work.

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #184 on: August 21, 2018, 05:12:09 pm »
Decided to have a try with the two other tracks and this time had success! I Swapped out the Canyon track for a different Canyon track from Revo and it worked. Next I swapped out the Alpine track for an Arctic track from Revo and likewise worked absolutely fine  . Just the Safari one that does't seem happy for some reason. Awesome!

Edit: Swapped out the Tropical track for another Tropical track from Revo after this and swapped the Desert '95 one for a Safari track, all working perfectly. Amazeballs!
« Last Edit: August 21, 2018, 05:39:20 pm by MrThunderwing »

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #185 on: August 22, 2018, 01:30:47 pm »
Nice work Al, glad you got it working Im on holiday so not in front of my PC and just wanted to ask Does the arcade version of Sega Rally 3 have far les tracks than Sega Rally Revo for PC? Are there enough 'different' tracks to warrant trying to make a modded version of the game? Just curious to see if it would be possible to make a new revised version of the game that featured all the tracks that were ever made. Guess the GUI woud need to be modified which ain't easy

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #186 on: August 22, 2018, 02:42:51 pm »
Nice work Al, glad you got it working Im on holiday so not in front of my PC and just wanted to ask Does the arcade version of Sega Rally 3 have far les tracks than Sega Rally Revo for PC? Are there enough 'different' tracks to warrant trying to make a modded version of the game? Just curious to see if it would be possible to make a new revised version of the game that featured all the tracks that were ever made. Guess the GUI woud need to be modified which ain't easy

i mentioned in my post comparing the two, the arcade version only has a few tracks, the home version has a ton more.

arcade only has 3+1 tracks, home version has 16, arcade only has a few cars, the home version has 30.

it might be possible to set up batch files to set up the different tracks, instead of trying to make a front-end.

later
-1
« Last Edit: August 22, 2018, 02:48:49 pm by negative1 »

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #187 on: August 22, 2018, 03:25:03 pm »
Nice work Al, glad you got it working Im on holiday so not in front of my PC and just wanted to ask Does the arcade version of Sega Rally 3 have far les tracks than Sega Rally Revo for PC? Are there enough 'different' tracks to warrant trying to make a modded version of the game? Just curious to see if it would be possible to make a new revised version of the game that featured all the tracks that were ever made. Guess the GUI woud need to be modified which ain't easy

I've ended up making about 5 copies of the game, each one with a different track layout, which I just have to change the path to in TeknoParrot. I lost track of which courses from Revo I'd put in the different game folders ('cos they've all got the same name once they've been modified, innit?) and there were a few that made the game crash, so I think there might be one of two from Revo I've missed out. You can also swap around stuff from SR3 itself, so you can play the Desert 95 course in place of the Tropical one, with the 6 standard cars on track as opposed to the Celica and Lanacia. You can also swap out the Classic track and then race those old School Sega rally cars on stuff like Revo's Arctic tracks. The checkpoint timer can get a little screwy on the classic track though and I don't think you actually have enough time to properly finish on some stages. You can also substitute the Stadium in (where the Podium stuff goes on) for a quick 15 seconds a lap race where you just go round in a circle the whole time. Here's a quick vid of the changes in action first time I got them properly up and running last night. Those Revo courses are tough! The gameplay from me is absolutely terrible, but the video was really just to show it working. I give you and Boomslang props at the start  https://youtu.be/DCuq_xoUECw
« Last Edit: August 22, 2018, 03:31:40 pm by MrThunderwing »

#### buttersoft

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #188 on: August 23, 2018, 02:42:43 am »
Vids are always appreciated

Interesting to hear some tracks didn't work and some did. I remember just picking one, so maybe that was what i did wrong. Either way I'm so time poor i haven't gotten back to it, and that tutorial vid you mention would be amazing.

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #189 on: August 23, 2018, 04:38:44 pm »
Vids are always appreciated

Interesting to hear some tracks didn't work and some did. I remember just picking one, so maybe that was what i did wrong. Either way I'm so time poor i haven't gotten back to it, and that tutorial vid you mention would be amazing.

I'm just in the process of finishing it up now

#### negative1

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #190 on: August 23, 2018, 10:50:13 pm »
Vids are always appreciated

Interesting to hear some tracks didn't work and some did. I remember just picking one, so maybe that was what i did wrong. Either way I'm so time poor i haven't gotten back to it, and that tutorial vid you mention would be amazing.

I'm just in the process of finishing it up now

cool.

good job on the previous one also.

later
-1

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #191 on: August 24, 2018, 10:56:04 am »
Thanks Man! Here's the tutorial: https://youtu.be/B6tpNucMZCQ

#### negative1

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #192 on: August 24, 2018, 03:48:19 pm »
Thanks Man! Here's the tutorial: https://youtu.be/B6tpNucMZCQ

excellent.

i think i'll just set up some batch files, that way you don't have to have
multiple copies of the program, and it will probably be easier to choose
different variations.

later
-1

#### buttersoft

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #193 on: August 25, 2018, 03:35:16 am »
Thanks Man! Here's the tutorial: https://youtu.be/B6tpNucMZCQ

Much obliged, sir

i think i'll just set up some batch files, that way you don't have to have
multiple copies of the program, and it will probably be easier to choose
different variations.

Keen to hear how that goes, if you wouldn't mind sharing.

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #194 on: August 25, 2018, 07:29:11 am »
I'd be interested too. I know a little bit about batch files, enough to use them to launch stuff like Supermodel and to simultaneously launch directly into a specific game in Model 2 emulator or MAME for single system multiplayer, without having to wade through the GUI each time manually selecting the game. Launching games in TeknoParrot with them is a bit above my paygrade though. In the case of having multiple Sera Rally folders, I don't know how you'd specify which game folder you want the game to launch from, when the path to it is set within TeknoParrot itself?

TBH, the way I'm doing it isn't super labour intensive or time consuming though and you don't need multiple versions of TP - all you have to do is change the path in the version of TeknoParrot you're using to point at the specific Rally.exe you want to use in the different game folders.
« Last Edit: August 25, 2018, 07:33:48 am by MrThunderwing »

#### negative1

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #195 on: August 25, 2018, 02:20:44 pm »
I'd be interested too. I know a little bit about batch files, enough to use them to launch stuff like Supermodel and to simultaneously launch directly into a specific game in Model 2 emulator or MAME for single system multiplayer, without having to wade through the GUI each time manually selecting the game. Launching games in TeknoParrot with them is a bit above my paygrade though. In the case of having multiple Sera Rally folders, I don't know how you'd specify which game folder you want the game to launch from, when the path to it is set within TeknoParrot itself?

TBH, the way I'm doing it isn't super labour intensive or time consuming though and you don't need multiple versions of TP - all you have to do is change the path in the version of TeknoParrot you're using to point at the specific Rally.exe you want to use in the different game folders.

i'll see what i can do.

but basically, if you have a cmd window open (windows xp/7/8), you are using the copy, and ren(ame) functions a lot.

i would think, the way to go, is to rename the originals -> bak extension, and either copy or move the new track files
into the same folder and just rename them there.

at that point, depending on what tracks you want, just keep adding them in, and doing the same thing with them.

you would run this first, and that way the tekno parrot directory just stays the same.

you can launch from command line also:
==================

before we get into the actual script (which is just basically a text file, with a .bat extension)

we need to map the tracks that can be used, which issues (if any) there are with them, do they cause crashes, or have glitches.

i think there might be a lot of permutations, so there might be a basic menu, where you pick which tracks you want first, and
then it combines them.

well, i'll work on it, and post some updates when i get a chance.

it won't be soon, because i'm the middle of organizing my computers, software, etc.

later
-1
« Last Edit: August 25, 2018, 02:31:53 pm by negative1 »

#### buttersoft

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #196 on: August 26, 2018, 06:45:29 am »
I thought i'd simply make multiple copies of Teknoparrot which pointed to different copies of the game with different tracks in them, for use in my frontend. However, unless i muffed something, trying to run a second copy of teknoparrot won't work, as it points to some common directories? The track swap itself works fine, with thanks, but using a second copy of TP does not seem to work at all.

I realise you can do it with batch files, but at the moment i launch the game using an Autohotkey script, so i'll look into modifying the script to goldfish swap the directory names in my main-release folder. Will share if it works, though it may not be of interest to everyone

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #197 on: August 26, 2018, 01:17:27 pm »
Totally changing the subject; As a Windows 7 plebite I haven't been able to try out any of the Lindbergh stuff. Is there any advantage to playing Outrun 2 SP in TeknoParrot as opposed to just sticking with the PC version (Particularly as the PC version now has fixed bloom effects and also working FFB, courtesy of Howard's fix, not to mention more content)? I'm just curious.

#### isamu

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #198 on: August 26, 2018, 05:38:55 pm »
Totally changing the subject; As a Windows 7 plebite I haven't been able to try out any of the Lindbergh stuff. Is there any advantage to playing Outrun 2 SP in TeknoParrot as opposed to just sticking with the PC version?

Not really no. The main advantage is the arcade version in TP is it won't randomly screw up your control and input assignments the way the PC version occasionally does. Also the arcade version has better torque FFB, but is missing the road surface and collision effects Howard created for the PC version. In my book, the PC version is still king. If the arcade version of SP had the original tracks from OR2 then it would have been a lot closer contest between the two.

#### buttersoft

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #199 on: August 26, 2018, 07:23:11 pm »
I would presume the arcade version of Outrun 2006 simply links two players, where Howard's amazing frontend doesn't have the LAN mode option yet, so you have to go through the menus? And in LAN the player positions might show up correctly on the arcade version, where the PC is pretty glitchy, and someone coming second can often be declared to win? So for a linked arcade cab, the Arcade version might be best. Also, aren't the graphics nicer and more colourful on the arcade version, even with the bloom mod enabled for PC? Or was that Outrun Online i'm thinking of?

EDIT: so, as a simple Autohotkey script for SR3 track swapping, i'm going to start with the following.

SR3 script.ahk
Quote
FileMoveDir, C:\games\Sega Rally 3\Rally\main_release\tracks orig, C:\games\Sega Rally 3\Rally\main_release\tracks, R

sleep 500

Run "C:\games\teknoparrot_1.41\SR3.bat

winwaitactive, Rally.exe

~x::
send, esc
process, close, rally.exe
process, close, racing.exe
process, close, racing

sleep 2000

FileMoveDir, C:\games\Sega Rally 3\Rally\main_release\tracks, C:\games\Sega Rally 3\Rally\main_release\tracks orig, R

sleep 2000

exitapp

return

SR3.bat
Quote
@echo off

start C:\games\Teknoparrot_1.41\TeknoParrotUi.exe --profile=sr3.xml

I'd advise ignoring/removing my "process, close" commands unless you need them. I was having trouble getting joytokey to deliver the Esc key to exit teknoparrot, and then problems with AttractMode frontend not coming back up, and these commands help that.

This works without a folder named "tracks" in the main_release directory to begin with, and a folder named "tracks orig" instead which contains a full set of tracks, not just any altered ones. It then takes the folder named "tracks orig" and names it "tracks", then loads the game via the bat file and waits for the exit command (mine is the "x" key). On detecting the exit command it kills all processes to do with SR3, and swaps the folder names back again. To use in a frontend, all you would need to do is make a text file, change the extension to .ahk, copy in the above, changing details as needed, and select this file in the autohotkey compiler to make an exe. For different combinations of tracks, copy the ahk file, alter the directory it's renaming to "tracks" and back again, and compile another exe.

I have now tested the script, and as above it works fine. The sleep commands may not be required, i cannot confirm, but they don't hurt. Do *not* use quotation marks in or around any of the lines that rename folders.

This method means each folder of tracks, "tracks 2", "tracks 3" or whatever, needs a full set of tracks, not just the swapped ones. It also means your frontend will have as many entires for SR3 as you have track variations. I'm going to look into some sort of interface or message window that will allow a user command to select which trackset, but negative1's batch file idea might be best for that.

* By a full set of tracks i mean including stadium4, viewer1 etc folders. You do not need every single possible track, just a set to get the game working.

EDIT: Thus far all tracks i have subbed in work, apart from Alpine2, Alpine 3 and Arctic 3 (i think). I have tested most of the tracks, but not all of them.
« Last Edit: September 04, 2018, 08:46:13 am by buttersoft »

#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #200 on: August 27, 2018, 12:48:54 am »
Outrun 2 Lindbergh works fine 4 player over lan just so you know

#### buttersoft

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #201 on: August 27, 2018, 01:19:39 am »
Outrun 2 Lindbergh works fine 4 player over lan just so you know

Oops, i phrased that wrong. I was trying to highlight the fact that on the PC you have to go through the menus to get to LAN mode (i.e not ideal for a sitdown arcade-style cab) and that the LAN mode on the PC has that bug where the opposing car(s) can appear anywhere on your screen - ahead, behind, driving through the walls, etc - and the timing of what's going on is so weird that you can cross the line first on your own screen and on an opponent's screen and still finish behind them on the podium.

If the arcade version lacks these glitches that's a selling point from where i sit, pun intended I would imagine it works with 6-8 players, or is it only 4?
« Last Edit: August 27, 2018, 01:24:30 am by buttersoft »

#### Boomslang

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #202 on: August 27, 2018, 01:42:51 am »
think max is 4

There is still graphical issues tho on Lindbergh version however which need to be solved sometime before I would say  Lindbergh version is superior to PC version

they are pretty damn similar really but like you said, PC version has LAN glitchy issues

#### italospain

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #203 on: August 27, 2018, 04:07:35 am »

Totally changing the subject; As a Windows 7 plebite I haven't been able to try out any of the Lindbergh stuff. Is there any advantage to playing Outrun 2 SP in TeknoParrot as opposed to just sticking with the PC version?

Not really no. The main advantage is the arcade version in TP is it won't randomly screw up your control and input assignments the way the PC version occasionally does. Also the arcade version has better torque FFB, but is missing the road surface and collision effects Howard created for the PC version. In my book, the PC version is still king. If the arcade version of SP had the original tracks from OR2 then it would have been a lot closer contest between the two.

The arcade version of SP has the original tracks from OR2 only in the Online Arcade Version for PS3 and Xbox360 the tracks are missing.

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #204 on: August 27, 2018, 07:19:04 pm »
Outrun 2 Lindbergh works fine 4 player over lan just so you know

Oops, i phrased that wrong. I was trying to highlight the fact that on the PC you have to go through the menus to get to LAN mode (i.e not ideal for a sitdown arcade-style cab) and that the LAN mode on the PC has that bug where the opposing car(s) can appear anywhere on your screen - ahead, behind, driving through the walls, etc - and the timing of what's going on is so weird that you can cross the line first on your own screen and on an opponent's screen and still finish behind them on the podium.

If the arcade version lacks these glitches that's a selling point from where i sit, pun intended I would imagine it works with 6-8 players, or is it only 4?

Ah, you're right there, I was forgetting how glitchy the PC LAN is. In 2 player LANs I've set-up back in the day, the game timers on the 2 PCs would frequently get out of sync and one player could run out of time before reaching a checkpoint and the other could still keep going. The other player's car would also seem to jump all over the track, and be behind you one second then suddenly glitch in front of you the next. Back before my oldest PC died ( sob) I set-up a three player game incorporating my Bartop machine as well, and player 3 continually lost sync with the other two players by the end of the 2nd stage and would end up going on a totally different route.

The arcade version of SP has the original tracks from OR2 only in the Online Arcade Version for PS3 and Xbox360 the tracks are missing.

Hmmm, I think you've possibly had a translation breakdown there, because that sentence doesn't make any sense. The original OR2 tracks are not in arcade SP, the tracks in that are the SP specific tracks (Americana themed, rather than the Eurocentric ones from the original OR2)- same as Outrun Online Arcade.

#### italospain

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #205 on: August 28, 2018, 03:49:47 am »
ok to be more clear:

the Lindbergh Outrun 2 SP Arcade Version has all 30 tracks.

« Last Edit: August 28, 2018, 05:26:08 am by italospain »

#### MrThunderwing

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #206 on: August 28, 2018, 06:10:21 am »
« Last Edit: August 28, 2018, 06:12:17 am by MrThunderwing »

#### italospain

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #207 on: August 28, 2018, 07:17:15 am »
no problem

but i am not the ItalianGuy. Only a big Outrun fan.

greetings

#### isamu

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #208 on: August 28, 2018, 05:59:07 pm »
ok to be more clear:

the Lindbergh Outrun 2 SP Arcade Version has all 30 tracks.

Wait a minute.... what in the FLYING ---fudgesicle--- is going on here!?!?!?!?!?!?!?!?!!?  How did you access the original OR2 tracks in SPDX? I looked at the video, and you don't seem to do anything special at the start, and yet the race loaded up with you playing the original OR2 tracks....WTF? Can you please reveal how you did this trick? Because my mind is blown the ---fudgesicle--- away right now!!!

#### italospain

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #209 on: August 29, 2018, 03:21:09 am »

But he does nothing special. You can select sp tracks or original tracks with the car view button in the game mode selection screen.

greetings

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #210 on: August 29, 2018, 03:37:16 am »

#### isamu

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #211 on: August 30, 2018, 01:44:56 am »
bump

#### racerjay

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #212 on: September 11, 2018, 12:41:06 am »
having issue with src networking
main and subs are set , tried multiple ip combination 192.168.0.1 - .4   and 192.168.1.1 -.4
tried just 2 cabs  stuck at checking network now
all firewalls disabled
mk10 and sr3 work fine

#### buttersoft

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##### Re: Sega Ringwide loader- Sega Racing Classic AKA Daytona playable
« Reply #213 on: September 11, 2018, 05:40:22 am »
Assuming those IP's are on the correct subnet, does SRC require you to go into the service menu and set the cabs as P1-P4?