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Author Topic: Groovymame 0.176 + CRT emudriver 2.0 - CRT - black bars on Street fighter 2?  (Read 3755 times)

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jtb1987

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Hi guys,
I finally was able to get my setup configured with JPAC + Groovymame 0.176 + CRT emudrivers 2.0 -
I was able to use video mode maker to enable the low frequency and generate 14 modes and now I have picture on my arcade CRT.

I was looking at street fighter 2 turbo and noticed that it still has black bars on the CRT - I expected the black bars for the vertical games but I didn't remember this game having those so I wanted to check to see if maybe I had something incorrectly configured.
Other games utilize the full CRT screen.

Does it have something to do with the "clean stretch" option? There was a step in the last part of this guide that said to enable clean stretch but I didn't know where/how to do that:
http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1052#p1052
The final step is to edit mame.ini and with the options -resolution 2560x0 -cleanstretch 2

jtb1987

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It appears that the black bars are present with most/all capcom games; whereas, most other games (so far) are filling the full screen successfully.
Does anyone know why it would not be working for Capcom games? Here is the example attached and here is my .ini file:

#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
rompath                   roms
hashpath                  hash
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   .;ini;ini/presets
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair
pluginspath               plugins
languagepath              language

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments

#
# CORE STATE/PLAYBACK OPTIONS
#
state                     
autosave                  0
playback                 
record                   
record_timecode           0
exit_after_playback       0
mngwrite                 
aviwrite                 
wavwrite                 
snapname                  %g/%i
snapsize                  auto
snapview                  internal
snapbilinear              1
statename                 %g
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             0
frameskip                 0
seconds_to_run            0
throttle                  1
syncrefresh               0
autosync                  1
sleep                     1
speed                     1.0
refreshspeed              0

#
# CORE RENDER OPTIONS
#
keepaspect                1
unevenstretch             1
unevenstretchx            0
intoverscan               0
intscalex                 0
intscaley                 0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              1
use_backdrops             0
use_overlays              0
use_bezels                0
use_cpanels               0
use_marquees              0

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65
effect                    none

#
# CORE VECTOR OPTIONS
#
beam_width_min            1.0
beam_width_max            1.0
beam_intensity_weight     0
flicker                   0

#
# CORE SOUND OPTIONS
#
samplerate                48000
samples                   1
volume                    0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                     
mouse                     0
joystick                  dinput
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
ui_active                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85
natural                   0
joystick_contradictory    0
coin_impulse              0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
verbose                   0
log                       0
oslog                     0
debug                     0
update_in_pause           0
debugscript               

#
# CORE COMM OPTIONS
#
comm_localhost            0.0.0.0
comm_localport            15112
comm_remotehost           127.0.0.1
comm_remoteport           15112

#
# CORE MISC OPTIONS
#
drc                       1
drc_use_c                 0
drc_log_uml               0
drc_log_native            0
bios                     
cheat                     0
skip_gameinfo             0
uifont                    default
ui                        cabinet
ramsize                   
confirm_quit              0
ui_mouse                  1
autoboot_command         
autoboot_delay            0
autoboot_script           
console                   0
plugins                   1
plugin                   
noplugin                 
language                  English

#
# CORE SWITCHRES OPTIONS
#
modeline_generation       1
monitor                   custom
orientation               horizontal
connector                 auto
interlace                 1
doublescan                1
super_width               2560
changeres                 1
powerstrip                0
lock_system_modes         1
lock_unsupported_modes    1
refresh_dont_care         0
dotclock_min              0
sync_refresh_tolerance    2.0
frame_delay               0
vsync_offset              0
black_frame_insertion     0
modeline                  auto
ps_timing                 auto
lcd_range                 auto
crt_range0                15625-16200, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.192, 1.024, 0, 0, 192, 288, 448, 576
crt_range1                auto
crt_range2                auto
crt_range3                auto
crt_range4                auto
crt_range5                auto
crt_range6                auto
crt_range7                auto
crt_range8                auto
crt_range9                auto

#
# OSD KEYBOARD MAPPING OPTIONS
#
uimodekey                 SCRLOCK

#
# OSD FONT OPTIONS
#
uifontprovider            auto

#
# OSD OUTPUT OPTIONS
#
output                    auto

#
# OSD INPUT OPTIONS
#
keyboardprovider          auto
mouseprovider             auto
lightgunprovider          auto
joystickprovider          auto

#
# OSD DEBUGGING OPTIONS
#
debugger                  auto
debugger_font             auto
debugger_font_size        0
watchdog                  0

#
# OSD PERFORMANCE OPTIONS
#
numprocessors             auto
bench                     0

#
# OSD VIDEO OPTIONS
#
video                     auto
numscreens                1
window                    0
maximize                  1
waitvsync                 0

#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen                    auto
aspect                    4:3
resolution                auto
view                      auto
screen0                   auto
aspect0                   auto
resolution0               auto
view0                     auto
screen1                   auto
aspect1                   auto
resolution1               auto
view1                     auto
screen2                   auto
aspect2                   auto
resolution2               auto
view2                     auto
screen3                   auto
aspect3                   auto
resolution3               auto
view3                     auto

#
# OSD FULL SCREEN OPTIONS
#
switchres                 1

#
# OSD ACCELERATED VIDEO OPTIONS
#
filter                    0
prescale                  1

#
# OpenGL-SPECIFIC OPTIONS
#
gl_forcepow2texture       0
gl_notexturerect          0
gl_vbo                    1
gl_pbo                    1
gl_glsl                   0
gl_glsl_filter            1
glsl_shader_mame0         none
glsl_shader_mame1         none
glsl_shader_mame2         none
glsl_shader_mame3         none
glsl_shader_mame4         none
glsl_shader_mame5         none
glsl_shader_mame6         none
glsl_shader_mame7         none
glsl_shader_mame8         none
glsl_shader_mame9         none
glsl_shader_screen0       none
glsl_shader_screen1       none
glsl_shader_screen2       none
glsl_shader_screen3       none
glsl_shader_screen4       none
glsl_shader_screen5       none
glsl_shader_screen6       none
glsl_shader_screen7       none
glsl_shader_screen8       none
glsl_shader_screen9       none

#
# OSD SOUND OPTIONS
#
sound                     auto
audio_latency             2.0

#
# BGFX POST-PROCESSING OPTIONS
#
bgfx_path                 bgfx
bgfx_backend              auto
bgfx_debug                0
bgfx_screen_chains        default
bgfx_shadow_mask          slot-mask.png
bgfx_avi_name             auto

#
# WINDOWS PERFORMANCE OPTIONS
#
priority                  0
profile                   0

#
# WINDOWS VIDEO OPTIONS
#
menu                      0

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlslpath                  hlsl
hlsl_enable               0
hlsl_oversampling         0
hlsl_write                auto
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_tile_mode     0
shadow_mask_alpha         0.0
shadow_mask_texture       shadow-mask.png
shadow_mask_x_count       6
shadow_mask_y_count       4
shadow_mask_usize         0.1875
shadow_mask_vsize         0.25
shadow_mask_uoffset       0.0
shadow_mask_voffset       0.0
distortion                0.0
cubic_distortion          0.0
distort_corner            0.0
round_corner              0.0
smooth_border             0.0
reflection                0.0
vignetting                0.0
scanline_alpha            0.0
scanline_size             1.0
scanline_height           1.0
scanline_variation        1.0
scanline_bright_scale     1.0
scanline_bright_offset    0.0
scanline_jitter           0.0
hum_bar_alpha             0.0
defocus                   0.0,0.0
converge_x                0.0,0.0,0.0
converge_y                0.0,0.0,0.0
radial_converge_x         0.0,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 1.0,0.0,0.0
grn_ratio                 0.0,1.0,0.0
blu_ratio                 0.0,0.0,1.0
saturation                1.0
offset                    0.0,0.0,0.0
scale                     1.0,1.0,1.0
power                     1.0,1.0,1.0
floor                     0.0,0.0,0.0
phosphor_life             0.0,0.0,0.0

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable                0
yiq_jitter                0.0
yiq_cc                    3.57954545
yiq_a                     0.5
yiq_b                     0.5
yiq_o                     0.0
yiq_p                     1.0
yiq_n                     1.0
yiq_y                     6.0
yiq_i                     1.2
yiq_q                     0.6
yiq_scan_time             52.6
yiq_phase_count           2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_beam_smooth        0.0
vector_length_scale       0.5
vector_length_ratio       0.5

#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode          0
bloom_scale               0.0
bloom_overdrive           1.0,1.0,1.0
bloom_lvl0_weight         1.0
bloom_lvl1_weight         0.64
bloom_lvl2_weight         0.32
bloom_lvl3_weight         0.16
bloom_lvl4_weight         0.08
bloom_lvl5_weight         0.06
bloom_lvl6_weight         0.04
bloom_lvl7_weight         0.02
bloom_lvl8_weight         0.01

#
# FULL SCREEN OPTIONS
#
triplebuffer              0
full_screen_brightness    1.0
full_screen_contrast      1.0
full_screen_gamma         1.0

#
# INPUT DEVICE OPTIONS
#
global_inputs             0
dual_lightgun             0

Calamity

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Post a log please.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

big10p

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Maybe you have an INI file mucking things up, such as CPS2.INI.

jtb1987

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Post a log please.

Calamity, thanks so much for offering to look at a log -
I apologize for needing so much beginner assistance but this is what I get when I attempt to use final fight as the text in generating a log (attached). Do I need to place the rom somewhere else for the log command to find it?


haynor666

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Latest version works fine. You are simply missing roms. Od course ffight.zip should be in subdirectory roms.
« Last Edit: May 01, 2017, 01:51:04 pm by haynor666 »

jtb1987

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 Thank you for the reply, I'm using groovymame 176 (I have the 176 romset).
I'm sure I have the rom files since the games launch fine out of hyperspin. I'm having an issue with capcom games showing black bars on my CRT and not using the full screen. Calamity requested that I post a log to see if he can identify any issues but I'm having difficulty generating the log file. I'm trying to use the final fight parent rom when generating this log file but getting the error above. Im wondering if I have to place the rom file in a certain place in order to generate the log. Does anyone know?

Again I can launch the games just fine out of hyperspin/rocket launcher.

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Calamity

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Your rompath option in mame.ini is set to default "roms", you probably haven't your roms in there, have you?
If only you guys took the time to learn to configure your emulators instead of devoting yourselves to the hypercrap thing.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

jtb1987

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Your rompath option in mame.ini is set to default "roms", you probably haven't your roms in there, have you?
If only you guys took the time to learn to configure your emulators instead of devoting yourselves to the hypercrap thing.
I'm sure this is the reason! I'll try copying the ffight rom into the folder specified in the mame.ini when I get off work today and see if I can generate the log and then post it here. And you're right, I did spend way too much time trying to configure hyperspin lol (and it still kind of looks like ---steaming pile of meadow muffin---).

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Calamity

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Instead of moving the roms, edit the rompath field in mame.ini to target your actual rom folder! (moving a single rom might fail because many system have dependencies).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

jtb1987

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Instead of moving the roms, edit the rompath field in mame.ini to target your actual rom folder! (moving a single rom might fail because many system have dependencies).
Will do!

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jtb1987

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Post a log please.

Hi Calamity,
Here is logs for both sf2 and ffight.
The symptoms for the black bars appear to happen for Capcom games.

Also, I'm not sure if it matters but when I ran these logs, I did not have the EDID emulation turned on. Let me know if that needs to be turned on before running these logs and I'll redo it.

Thanks again so much for your help
« Last Edit: May 01, 2017, 08:48:29 pm by jtb1987 »

jtb1987

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  • I want to build my own arcade controls!
Just in case, here is also the log files with the EDID emulation turned on

Calamity

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You haven't installed any modes with VMMaker. Read the guide again, step 3: http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1055#p1055
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

jtb1987

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  • I want to build my own arcade controls!
You haven't installed any modes with VMMaker. Read the guide again, step 3: http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1055#p1055
It works now, I could have sworn I did that step but obviously not, it looks great and thanks for all the help

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