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Author Topic: 4 player with two xin-mo  (Read 3572 times)

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rhzucal

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4 player with two xin-mo
« on: March 31, 2017, 08:10:08 am »
Anyone have any luck doing a build for 4 player setup with two xin-mo encoders?

mahuti

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Re: 4 player with two xin-mo
« Reply #1 on: April 01, 2017, 11:52:15 am »
I haven't tried. I've been a little reluctant to get any of those Xin-mos due to some of the troubles I've seen people post about them. For a two-player it looks like there might be some slightly annoying issues, but issues that can be overcome. Some of the stuff I've read on setting up 4 players have had lots of weird issues, and i haven't read any posts yet with help on solving those issues. I'm guessing it can be figured out... but for the potential trouble and effort, I'd go with a 4 player ipac instead. Easier to setup... but may not work for emulators that only like Joysticks.

Sorry I can't be of more help.
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thomas_surles

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Re: 4 player with two xin-mo
« Reply #2 on: April 01, 2017, 12:16:27 pm »
Use the joy to key software and map everything to keyboard inputs and avoid the whole gamepad input all together.

thomas_surles

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Re: 4 player with two xin-mo
« Reply #3 on: April 01, 2017, 05:08:47 pm »
I just noticed this is in the pi thread. So idk if my suggestion will work

mahuti

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Re: 4 player with two xin-mo
« Reply #4 on: April 01, 2017, 05:10:27 pm »
I think there is Joy2key available in Pi. But there is potentially a problem with the Xin-mos being seen as separate controllers based on what I've read. In which case joy2key won't help.
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thomas_surles

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Re: 4 player with two xin-mo
« Reply #5 on: April 01, 2017, 05:56:24 pm »
With joy to key and a couple of usb n64 controllers with the same id i was able to change the id on one of them to make them recognize seperately so they could be mapped to different key strokes without interfering with each other.

mahuti

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Re: 4 player with two xin-mo
« Reply #6 on: April 01, 2017, 08:47:34 pm »
Not sure if Joy2key can do that on the Pi. I'd have to look it up. There is a way to specify the id I believe though. Good idea in any case just not sure how to make it go.
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